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Elucidus
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Found the first crash. The picture for the Republic's wonder had the wrong dpi. I use CorelDraw to edit the images and while the image was 320x320 pixels and 8 bit (optimized) it was set to 600dpi. The default is 72. So I fixed that. I let you guys know if I find anything else.
EDIT: Well I guess I need to shut my arogant butt up. That didn't fix the problem. Although I confirmed that it is a problem with the Socrates wonder. I'll let you know.
Luc
Last edited by Elucidus on 27-02-2002 at 08:27
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Mizaq
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San Diego
Nov 2001 time: 21:16
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I can't be much help to you, I never research monarchy or republic. The revolution length is so rediculously long that I just shoot straight for democracy and just trade for those other techs later on when they are dirt cheap.
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Synthetik
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Naples
Feb 2002 time: 00:16
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the last time was when I tried "unit mania", that destroyed my whole civ3, I couldnt even use my backed up files.
I duno what may be wrong, unless its certain patches, I have tried it with all the patches, (and no patching )
edit:typo
Last edited by Synthetik on 27-02-2002 at 13:56
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Gareth
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Germany
Feb 2002 time: 05:16
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quote: Monarchy, Hagia Sophia, available with Republic
Republic, School of Socrates, available with Monarchy
Democracy, Statue of Liberty, available with ???
Communism, Classless Society, available with ???
Fascism, Reichstag, available with ??? |
Reichstag = nazi Reichs-Parteitage, see my post
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Elucidus
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Yes, saw your post...thanks, but I am working on getting the mod working with 1.17f. So far, except for one minor glitch it seems to be going okay. After I get everything working correctly I will consider the change, I will have to confirm what you say with some of my own research, though.
I'll let everyone know how it goes later tonight when I can do some more testing. Like I said, so far it works with 1.17f and the version I am working with now is the Balancer 2.0a.
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Synthetik
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Naples
Feb 2002 time: 00:16
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mizaq,
I have to agree with you, the revolution is really too long on that, unless, and this happens rarely, you happen to be in a golden age.
eluc,
I think your doing an awsome job on this, and I thank you for spending the time.
Im not sure what happened to the original author of "balancer", but your work will be the work I remember.
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Elucidus
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Monkspider started it and I did a lot of work for him at that time. The civilopedia in 1.5 and the Staue of Liberty Pics are good examples of what I did. But I haven't heard from him in a while and I couldn't let our "baby" fade. So, and I hope he doesn't mind, I took over the project.
I wish there was something I could do about the anarchy time period for the early gov'ts. Although, in the last test run I did from despotism to republic took two turns.
Synth,
It is really nice to here that my work is appreciated. Thank you. I have been debating releasing a version in test-status. It is a lot of work to make sure everything works as intended and that takes a lot of time for one person to do. What do you guys think?
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Elucidus
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Well, I'm at a loss. I have determined the problem is with the wonder by not building it and moving on. I've determined it isn't the wonder pic by using a pic that came with the game. So then I had to determine if maybe it was a setting. Maybe they changed the functionality of requiring a Gov't for a wonder. So I turned off that requirement. Now change, still crashed. Then I tried making it give something else, still no good. So I went back to the Balancer 1.5 files I had and checked the settings in there, the ones I tested before 1.17f and I know worked then. Everything is the same. The entries in the PediaIcons.txt are in order and correct. But wait, there's more. I think I have just seen the problem you were talking about. I suddenly cannot load any files. At 48% in loading a file I get DataIO operation System Error: CNSL. Then it says there is something wrong with my save, the one I have been using to test this one error and I've loaded a million times. I think okay, well, no problem I saved a turn before no big deal. That one has the same problem. Seems my entire thing is now corrupt. I'm guessing a nasty bug has slipped into 1.17f. I haven't even implemented all of Balancer 1.5 into this one and it is already unstable. I'll keep working on the problem, but since it looks like I'll have to reload the entire program, I don't know how fast I will make any progress. Maybe I will try a fresher Bic. Anyone else have any ideas?
Last edited by Elucidus on 28-02-2002 at 05:05
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Elucidus
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Here is a copy of what it said:
Damn geocities. Fine:::
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Elucidus
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Here: Wow, I feel retarded. I thought it would have been better to link to the stupid picture. Oh well.
Last edited by Elucidus on 21-04-2002 at 05:49
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Elucidus
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Well, the inability to load anything turned out to be a corrupt BIC file. I am still working on the other problem. Maybe I am looking in the wrong area.
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Elucidus
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Except I have done nothing to my BIC. I haven't used any tools on it. I was simply testing the Mod I created with the editor. All I did was play it. I think it happened because within 15 mins I reloaded the game probably 20 times trying to figure out why it was crashing. Of course each time it would crash the game, so it got pissed at me.
BTW, I fixed that. I got sick of trying to figure it out so took some time to create the icons for most of the new wonders in the civilopedia, then I figured I would try again to figure out the problem, and now suddenly it works. Maybe because they added the ability to view the civilopedia when you right click on most things, it needed to reference where the icon is or something. Whatever it was that fixed it, or at least so far. Now I just have to fix the icons I had. It seems that pure black is the color the civilopedia uses as its transparency. Well, I hope the closest color I had to pure black is good enough.
Last edited by Elucidus on 28-02-2002 at 09:04
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Elucidus
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Okay, well that was an easy fix. A little time consuming, but fairly simple. The icons are now fixed. I have to apologize, though, they are not anything special. They are simple mini-wonder screens until I can work out something better. It looks better than those yellow squares for icons, anyway. I think I'm gonna take a break for the rest of the night.
Everything is going well, for the most part, so hopefully we'll have a nicely functioning version up and ready in a few days, or if all goes well, sooner. I'm not quite happy with what we have yet, but almost. I still have some unit adjustments to make, as well.
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Synthetik
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Naples
Feb 2002 time: 00:16
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that was the exact same thing that happened to me !
I made the small/large PCX files,placed them in the appropiate places, then editted the txt file, and the icon file, to point the splash screens to the correct files.
still nothing.......
crashed even harder than it did before I tried that. then I decided to not build that wonder, and the game continued (of course, one of the other civs built it 8^\......
that was einstiens college.
after that, I tried a few other things, including pointing the splash to a current PCX, thats when I got the same error you got.
Im not as patient, I just reinstalled the whole thing and started from scratch
oh well, Im going to use this version, once you feel it is stable enough to use 
oh, and eluc, if no one supported our MODders, who then would feel the desire to keep the games alive ? I know that MODDing is what kept me playing civ2 for so many years , hell, I still play it on occasion.
everyone should always say at least a thank you, most dont 
now, I have a theory on why it may crash the game, could it somehow be a conflict with the splash and the splash box ?perhaps not properly alligned or something along those lines ?
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Elucidus
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I did find a couple of images that were like that, but neither einstein's or socrates' were like that. I, in fact, built the socrates wonder last night and weverything went fine. We'll see what happens with the rest.
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Elucidus
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I wouldn't download that file. It isn't acurate. There are many errors, including the one you mention. I am working on version 2.0 right now. That will fix all of those mistakes.
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Elucidus
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I've been thinking about some new wonders in a future version, but I don't want to over load the game. There are many techs that are empty, though, maybe a few wonders and some new buildings will help. Any ideas?
Firstly, my spelling sucks so excuse the typos.
I was thinking of adding as great wonders: the Sphinx, Taj Mahal, any others? And what should these do?
And as small wonders Edmonton Mall (in Canada), Mt. Rushmore, any others? And what should these do?
I was thinking of changing the effects of the School of Socrates, but to what?
Any others that you guys think should change?
Last edited by Elucidus on 01-03-2002 at 06:29
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Synthetik
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Naples
Feb 2002 time: 00:16
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for the sphynx, perhaps something along the lines of added bonus to fighters ?
I believe it was more or less what its purpose was in ancient times.
but yea, added bonus to either attacking, or defending.
with a small cultural advantage, since it is also of cultural significance.
Taj Mahal..............
no clu, I would have to look it up and refresh my memory on it more.
you could do a tribute to the twin towers as a wonder, even tho it isnt really, but you could give it an added bonus of income ?
or make it a small wonder.
how about twin towers as a small wonder, and acts as another modern day forbidden palace ?
(sorry, after all the things that happened due to this, its just my personal opinion for a tribute)
mt rushmore....
maybe a lessening of corruption in the local area ?
but on a grander scale, like it effects 3 or 4 cities close to it ?
Edmonton mall, same as wall street, but on a lesser scale.
school of socrates....
how about both a slight science output, and making 3 persons content in city which builds it ?
I think that a small wonder, that allows you to build a specific unit in the cities which build them would be a good idea.
like the riech, but on a much lesser scale, make the unit just a hair more powerful than other units in that time era, and also allow it the ability to upgrade, to yet another unit once the current one becomes obsolete ?
all the units would be just a step above the units included with a game, not enough to imbalance them, they could still take serious damage, and you could limit it like the army, but even more, like a unit per 6 or 7 cities ?
and of course, they could not join an army.
one thing I miss alot is the howitzer, I loved using that in civ2, I would buld a sh*tload of them for conquering other civs.
thats it !
a wonder that allows you to build howitzers !
with a really powerful bombardment and range, say like 4 - 5 squares, and a bombardment of 25+ ?
a small wonder of course.
also, as it did in civ2, ignores walls, and maybe can have the ability for precision[sp?] strikes ?
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Elucidus
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I like the idea about requiring a small wonder to build the slightly better units. Some of your other ideas, though, I don't think are possible with the editor as it is now, but I will look into some of them. Thanks for the feedback.
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Elucidus
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Ooops, the mod I have right now, zips to over 2MB. Sorry about that. Maybe I'll have to trim it down.
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Elucidus
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This version is not fully tested. It was created from a fresh 1.17f BIC, though.
I am only making this download available for those individuals who want to help test it. I ran into only one error in testing so far and promptly fixed it, but more people are bound to find other things that need to be fixed.
If you are looking for a FULLY tested mod, I apologize, but you will have to find one elsewhere. If you don't mind running into a possible flaw or two and giving me a holler at my email address, I would be appreciative.
Thanks
Again in case you missed it the URL is:
http://www.geocities.com/elucidus_healfire/
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Elucidus
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Well I verified in testing that the governors use the new specialists automatically when they are discovered. So obsoleting the specialists may not be that big of an issue. I believe that to mean the opponent AI will use them efficiantly, as well.
Last edited by Elucidus on 02-03-2002 at 10:19
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Elucidus
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That's what I had thought too, but Firaxis refers to 2 as 50% and 4 as 150%, that is where I got my info from. I have not tested it out just yet, though. I will let you know when I do.
EDIT: And a mill? Man, I was thinking of adding something like that. Oh well.
Last edited by Elucidus on 02-03-2002 at 21:07
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