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Elucidus
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Version 3.0 has been put on hold until there are some better resorces available, a better editor primarily.
Version 2.1 is coming along nicely, thanks primarily to the work of WesW. He has been a great help with the new units and such. There has been a multitude of changes this go around. Including many new buildings, units, and wonders, as well as some changes to many. There are new resources also thanks to WesW.
2.1 isn't quite ready for general release, but if anyone is interested in testing it out please send me an email here. I am still working out the finishing touches (pics, icons, and other such things), as well as a few balancing issues. With the new resources added in, I am trying to have each piece of terrain retain it's own distinct flavor.
I will post the new readme when it is complete. Hope you guys enjoy it.
Check out the new Balancer homepage.
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Elucidus
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Rhuarc,
While you have been away, I have been going over the MedMod3 and making a few changes based on the last Balancer (2.01). Some of the changes were based on changes made in the Med Mod 3. We haven't decided on a name or anything. I was just calling it Balancer 2.1. Well, back to work.
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Elucidus
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Rhuarc, email me. We need to discuss what's been going on. Wes and I have been working hand-in-hand on this.
BTW, I've updated the page a couple of times since you have been gone. Just news and stuff nothing design-wise.
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Elucidus
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Well I have made a few new building pics. I have a few more to go, and quite a few new wonder ones as well.
Attachment: new building pics.jpg
This has been downloaded 419 time(s).
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Elucidus
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Got some new Wonder Splashes as well.
Here is the Taj Mahal. If anyone can find a better picture let me know.
Attachment: taj mahal.jpg
This has been downloaded 401 time(s).
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Elucidus
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Here is the one for Walt Disney World.
Attachment: disney.jpg
This has been downloaded 389 time(s).
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Elucidus
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The Balancer 2.1 is available and has added quite a few things. Download Here or Here. There is a download that has some enhanced wonder splashes. These enhanced Wonder Spalshes are just pics of the existing wonders and are not needed for the balancer mod.
Here is the readme.txt
------------------------------
The Balancer
2.1 beta (000)
13-Mar-2002
Creators:
Elucidus
WesW
Web Admin:
Rhuarc
------------
Questions? Comments? contact me at elucidus_healfire@yahoo.com
(Note: This is a beta because not all graphics for the new items have been included. Some units reuse older graphics. Mostly the missing graphics are Wonder Splashes and building queue icons, maybe a few civilipedia icons. If you see a generic pic with "To Be Added" or just a generic building icon then that is something we are working on. If it shows up as a blank picture, let us know as that is a glich. As I release the graphics patches they will be numbered (001, 002, etc...) I will also update the full install with them and anotate the latest files included in it. 2.1 beta (003) for example. If you have a better way for us to track this, please let me know.
NOTE: BEFORE ANYTHING ELSE, EXTRACT THESE FILES TO THE ROOT DIRECTORY OF YOUR CIVILIZATION III FOLDER
Also note: An in-game known issues list was included in the civilopedia for your convenience. I have not found any issues yet in testing version 2.1 but things can change, keep an eye out. If you are unsure of weather we are aware of a possible issue you are having, please check there first. In the civilopedia go to the "Concepts" area. In there you will see a tab named Balancer Mod. In that tab we will list any known issues with the mod. As of now there are no game-breaking issues.
First, I have to say that this mod was started by Monkspider. He created it, but since I haven't heard from him in a long while (read: months), and I was working on it with him regularly, I took it over. Also, we need to thank others who have had an impact as well. Special Thanks to Anunikoba, Korn469, Chegitz Guevara, Yaga, Pydodrew, Cian, d-audi, Wesw, SilentBob, Kromwel, java4me, Wite Rabbit, thomsonlau, Synthetik, Mizaq and Harlan for the help or inspiration that they have provided.
WesW has come on board since version 2.1 and he has contributed a lot to the mod, please welcome him and thank him for his great efforts. The biggest thanks I have to give are to other modders whose mods I have included in this version. If any of them wish me to remove there files or data from my mod simply let me know and I will. Thanks go out to you:
Sevorak's More City Names mod.
Thank you for that, it helps a lot.
I hope you enjoy it as much as we have enjoyed making it.
Have fun!
For version history, see History.txt
Latest changes:
- General Changes
-- Citizen value in shields raised to 25.
-- Fortify gives +50% defense.
-- Raised the defense from bombardment of citizens and buildings from 8 to 12.
-- Numerous errors with civilization build often/never settings corrected.
-- Cities grow to size 8 before needing an Aqueduct, and 15 before needing a Hospital.
-- Espionage missions except Sabotage reduced. Investigate city by 70%, all others by 50%.
- Governments, Added
-- Theocracy
-- City State
- Improvements
-- Added
--- Royal Academy (Monarchy)
--- Mill
--- Monastery (Theocracy)
--- Gestapo HQ (Fascism)
--- KGB Office (Communism)
--- Party HQ (Communism)
--- Fire Hall
--- Theatre
--- Brokerage (Democracy)
-- Changed
--- Marketplace no longer increases luxury trade (Bonus happiness) it instead gives +50% Luxury output
--- Bank increase luxury trade instead
--- Walls now have a bombardment defense of 16.
--- Cost of the Palace reduced to 30, make that 300, shields.
--- Cost of Armies reduced to 300.
--- Cost of Forbidden City reduced to 200.
- Units
-- Added
--- Ranger (New American UU, replaces Paratrooper, see Changed section below for what happened to the F-15)
--- Babylonian Bowman (New Babylonian UU, replaces Bowman, see Changed section below for what happened to the Bowman)
--- Longbowman (New English UU replaces Archer, see changed section for what happened to the Man-o-War)
--- Man-At-Arms (New Medieval age swordsman, to unit transition)
--- Crossbowman (New unit to help the transition to Rifleman)
--- Grenadier (New German UU, replaces Rifleman, see Changed section for what happened to the Panzer)
--- Horse Archer (New Knight replacement for those non-european Civs)
-- Changed
--- F-15 renamed to Strike Fighter and made available to all civs as an upgrade to the bomber (sort of a Fighter/Bomber)
--- Bowman made available to all civs as a pre-archer unit.
--- Man-o-War renamed to Ship-of-the-Line and made available to all civs as an upgrade to the frigate
--- Panzer renamed to Armor and made available to all civs as an upgrade to the Tank
- Technologies, Changed
-- All advances cost more.
-- Engineering enables irrigation without water.
-- Mass Transit system now available with Combustion to allow you to combat population pollution earlier.
-- Writing requires Bronze Working, and Gunpowder requires Banking, for unit progression reasons.
-- Espionage has taken The Republic's place in the advances chart. The Republic has been moved to Democracy's position, and Democracy to Espionage's. This allows you to conduct espionage missions earlier, and places all three advances closer to their actual historical spot.
-- MPP and Trade Embargo enabled by Espionage.
- Resources
-- Added
--- Cotton adds 2 Shields and 1 Commerce
--- Apples, Dates, and Fruits appear on different terrain, but share an icon for now, they all add 2 food
--- Marble adds 2 Shields and 1 Commerce
-- Changed
--- Uranium and Aluminum now share an icon, due to the limitation of new icons. They still retain their old properties
--- Horses no longer require a tech to see, after all they are animals roaming the contryside.
- Terrain, Changed
-- Grassland Irrigation gives 2 food now instead of 1 (This is to help differentiate the different terrains)
-- Flood Plains Irrigation gives 2 Food now instead of 1 (This is to help differentiate the different terrains)
-- Hills can now be irrigated
-- Clear Jungle now takes only 6 turns
-- Clear Forest now takes 10 turns and gives 15 shields for harvesting
-- Build Fortress takes 8 turns instead of 16 on base terrain
- Specialists
-- Changes
--- Scientist renamed to Alchemist
-- Additions
--- Musician gives +2 Luxuries and requires Free Artistry
--- Accountant gives +2 Taxes and requires Economics
--- Scientist Gives +2 Research and requires Physics
--- Investor gives +3 Taxes and requires Rocketry
--- Comedian gives +3 Happiness and requires Smart Weapons
--- Researcher gives +3 Research and requires Computers
- Wonders, Added
-- Master Race (Fascism)
-- Hollywood
-- Disney World
-- Taj Mahal
-- London Exchange (Monarchy) [Looking to Rename]
-- Carnegie Steel Trust
-- Einstein's Lab
-- Napoleonic Code (Republic)
-- The Prince (Monarchy) [Looking to rename]
-- Hammarabi's Code
-- Hippodrome
-- Stonehenge
-- Internment Camp (Fascism)
-- Gulag (Communism)
Last edited by Elucidus on 14-03-2002 at 07:38
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Synthetik
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Naples
Feb 2002 time: 00:16
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well, I know you havent heard from me for a bit, and I was going to test the MOD out, heres the bad news, I have a virus and will be reformatting tomorrow or the next (work depending).
I am almost positive that this has been the cause of my problems, so I hope that any problems I stated I had you didnt change directly due to my word.
after foramatting, I will then reload what I need and then games and such.
then Ill run the mod, on a fully clean install of windows.
ps, glad to hear from you again monk, and congrates on the marriage !
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Vesayen
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where can I d/l this? The link is dead......
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Elucidus
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Well you can go directly to the download page (there are two). Each one has a link to the other so if it looks like nothing happened when you clicked a link, check the top and see if it didn't send you to the other location. Let me know if there are any problems.
Primary
Alternate
Our web page with news on the mod and all is located here if you are interested.
Last edited by Elucidus on 17-03-2002 at 21:19
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Elucidus
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Great guys. And yes I am working on a new host. Give me a little time, please. You could try the Angelfire link on the download page, that should help.
Looking forward to the feedback.
EDIT: I am just waiting to here from the new host. Yes it is a paid site, so there should be no problems with bandwidth or anything.
Last edited by Elucidus on 17-03-2002 at 03:09
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Elucidus
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Well since the original post was made by Monkspider I cannot edit it. Also the file is too large for the boards, it is about 4MB now.
If you follow either of the links I put in the above post they should both list two locations, The best one I have notived is the angelfire one. I fixed the one listed as primary (I screwed it up). Although if you followed the second one it has a link the the first one. I am still waiting to here from the new host. Let me know if you have any more problems.
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Elucidus
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What that means is that it makes unhappy people content.
The one you are dealing with still is free. I haven't heard anything from the pay site and probably won't until monday. Did you get everything you needed? I could email it to you if you wanted.
We will definately look into a privateer upgrade. Let me know if you have any other suggestions, we are always happy to get feedback both good and bad.
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Elucidus
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Well, your opinion does count. I am not sure exactly what changes Korn has made, but we have additional units that he may or may not have. If you could make specific suggestions that would help.
Also I'll check that unhappy thing out tonight and let you know. There are wonders that change unhappy to content so that is why I thought that would grant that ability. Again, I'll let you know.
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Elucidus
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Well, I purchased the upgrade, just waiting to get the info from the host.
Talk at you later tonight.
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