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WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:16
  Old Post 19-03-2002 06:48 Visit WesW's homepage!
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#481 Report this post to a moderator
Got spare money?

The mistake here was my doing. The editor let's you input both positive and negative numbers for both the happy and unhappy settings, so I thought that the unhappy box would turn unhappy people into content people. I am pretty sure that I used another building or wonder as a guide for this, though I don't know if it was something from the Balancer or the original game.

The unit settings are also mostly mine. I used my experience in the Ctp games as a guide for this. Elucidus has already contacted me about having a greater increase from one age to the next. I have been pretty well satisfied with the current combat results.
What we need is feedback from everyone interested in this, not just those that think they need changing.

If this seems confusing, this is what happened. I took the 1.5 Balancer bic, and started making my own changes to it, intending to release it as the Medieval Pack III eventually. I had just about finished making all the bic changes I thought necessary and had the bugs worked out enough to release it as a beta, when Rob (Elucidus) contected me about resurrecting the Balancer. He had done a lot of graphics stuff, and since I don't have the time to do everything for the mod, we agreed to combine our efforts, and use the Balancer name since it was already established here.
Thus, most of the changes made to the game are from me, and Elucidus and Rhuarc have come back to continue running the thread and posting the mod, as well as the various other time-consuming jobs like adding things to the bic and helping decide on further changes and additions to the mod. Future changes will be a community effort, and hopefully Rob can take care of the new graphics and any additional changes needed to the Civilopedia, etc.

Last edited by WesW on 19-03-2002 at 10:49

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
time: 00:16
  Old Post 19-03-2002 06:59 Visit Rhuarc's homepage!
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#482 Report this post to a moderator
Help yourself to an AD-FREE life

And now we have two geniuses behind the mod, WesWa and Elucidus! Keep checking back everybody, we are planning a lot of things for the mod and you can find out all about them on The Balancer mod website!!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 19-03-2002 07:00
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#483 Report this post to a moderator
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i know that there are a number of differences in our respective mods, and our approaches to them have been somewhat different, so while i do not think that it has came to a point where they are similar enough in scope to merge, i do think that we should try to maybe compare bic files and see what changes we've made, what problems we ran into and what we think really works

i would be more than happy to collaborate with you guys even if we don't ever plan on merging, how does that should to all of you?

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 19-03-2002 07:10 Visit Elucidus's homepage!
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#484 Report this post to a moderator
Put an end to popups!

Korn,

I am always ready and willing to share thoughts and ideas, even if we never join forces. Fresh persepctive and comparison is always a good thing. Let's work out a time or something. Let me know.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 20-03-2002 07:26 Visit Elucidus's homepage!
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Alright guys, I am planning on releasing an updated version this Friday (and if all goes well, each friday).

Unfortunately, this version will not be compatable with the saves from 2.01B. Sorry about this, but when you add new units/bldgs/etc... it invalidates the previous version's savegames.

We haven't updated the web-page yet, but we will be updating it soon.


If anyone has had problems with the geocities or angelfire links... Try this one:

2.01 Beta

2.01B (Tested)

Last edited by Elucidus on 20-03-2002 at 07:40

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:16
Question  Old Post 20-03-2002 07:43 Visit Desert Dog's homepage!
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#486 Report this post to a moderator
Resources? Get a bigger avatar today!

quote:
Originally posted by Elucidus
Alright guys, I am planning on releasing an updated version this Friday (and if all goes well, each friday).

We haven't updated the web-page yet, but we will be updating it soon.


2.01 Beta

2.01B (Tested)


Hey dude the updated mod looks really cool. However I tried to place some of the new resources without success. The Oak, Mahogany (sp), etc are the ones I am referring to. I think around 6 of them in all. Maybe for future use or what?
Please update your thread at civfanatics. Thanks.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 20-03-2002 07:47 Visit Elucidus's homepage!
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#487 Report this post to a moderator
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Oh yeah, I forgot about CivFanatics. I never get any replies there so I always forget to post. There are two I believe that are not in use, the wood and the copper. We are still trying to fit those in right. Sorry about that.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:16
  Old Post 20-03-2002 11:43 Visit WesW's homepage!
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#488 Report this post to a moderator
Increase the size of your Attachments

I added several new resources to the game before I found out that only two additional resources will show up in the game. That is when I decided to combine the pics for Aluminum and Uranium to get a third one into the game. The unused resources still show up in the Civiilopedia, however, since I was hoping that they woud add the ability to add more resouces in the future. I believe this is covered in the readme for the mod.

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:16
Cool  Old Post 20-03-2002 11:56 Visit Desert Dog's homepage!
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#489 Report this post to a moderator
too bad.. about resources Remove this text

I was wondering what was going on. I like the idea of more resources to mix things up better. Maybe new editor will resolve many of these small issues.

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
time: 00:16
  Old Post 20-03-2002 11:59 Visit Rhuarc's homepage!
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#490 Report this post to a moderator
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Ok everybody, the new webpage with the hosted files should be up and running now. If anyone has any problems with it please email me. If anyone has any suggestions by all means let me know!!

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:16
  Old Post 20-03-2002 23:48
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#491 Report this post to a moderator
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I just tried out the Balancer Mod last night for the first time. A couple of questions.

1) In the Scientific Adviser screen, the lines to each advance criss-cross each other, run behind some advances to get to another, and just generally look ugly. Is this how it is supposed to look? Did I mess something up? It's the beta version of the mod, so I don't know if that has anything to do with it.

2) Is it my imagination or did the Hoplite go from 1.3.1 to 2.3.1? As it was, I can't stand the Hoplite. I usually always play the Romans, and I usually end up starting next to the greeks. War with them *******s is nearly impossible as the Hoplite requires no resources, and has a defense stat that I won't get until the next age. Now you gave them an additional point in offense? Giving me Legions with writing kind of helps, but I still don't get them until I hook up with Iron. That is IF there is some Iron to hook up with. I say tie the Hoplite to a resource.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 00:11 Visit Elucidus's homepage!
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#492 Report this post to a moderator
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As far as the science advisor screen...is it like that in all ages or just certain ones? It should look very clean and nothing should go behind any tech icons. There is some criss-crossing, but not too much. Also the lines I used were black for required techs and gray for the ones you don't need.

I am not sure of what stats exactly changed from version to version and I am not at home right now, but I will verify this.

This is the kind of feedback we need to improve the mod. Thanks. Is there anything else you noticed up to this point?

I hope you are enjoying it.

Last edited by Elucidus on 21-03-2002 at 00:18

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:16
Question  Old Post 21-03-2002 03:05 Visit Desert Dog's homepage!
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#493 Report this post to a moderator
Tech tree & icons Get a bigger avatar today!

I noticed that when I hover my mouse over the Esponage tech it says it is the Republic. No tech leads to the next age it looks real wierd. LWC had same troubles as well it is something broke with the editor.
I just noticed that my spearmen look like the army icon when being built, fortified or in boat.
I love the way you are using the colonist makes much more sense for expanisionist to have an edge now.

Last edited by Desert Dog on 21-03-2002 at 03:43

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:16
  Old Post 21-03-2002 03:09
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#494 Report this post to a moderator
Lose 30 kilos (of popups)

I'll check it out again when I get home. Do the lines automatically draw themselves, or is it an image? If it is an image, it may be best to use lines that travel vertically and horizontally, but never diagonally. I'll try to get a screenshot and post it.

Oh, yes, I liked what I saw in the FAQ so I thought I would try it out. I haven't got too far in yet to be able to make any judgements. I like it so far... except for the super Hoplites!

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 04:19 Visit Elucidus's homepage!
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#495 Report this post to a moderator
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It is an image. I didn't think I used diagonal, at least not all that much.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 04:29 Visit Elucidus's homepage!
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#496 Report this post to a moderator
Suffering from ads?

Oh yeah Desert Dog,

That unit icon is a known issue, but we don't know what causes it at the moment. The program gets the icons you mentioned from the same place it gets the other ones, so your guess is as good as ours.

As far as those, tech tree issues, I never noticed it. I will look into it, but I don't think I will be able to do anything about it.

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:16
  Old Post 21-03-2002 05:23
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#497 Report this post to a moderator
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Here is that image of the science advisor screen.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 05:33 Visit Elucidus's homepage!
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#498 Report this post to a moderator
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The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:16
  Old Post 21-03-2002 05:55
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#499 Report this post to a moderator
Put an end to popups!

OK why didn't it attach? Let's try again.

I had to use 256 colors and crop some of the pic, but you can get the gist of it.

Attachment: science3.bmp
This has been downloaded 10 time(s).

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 06:11 Visit Elucidus's homepage!
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Yeah that is all wrong, this is what it should look like:

Last edited by Elucidus on 21-04-2002 at 05:58

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 06:12 Visit Elucidus's homepage!
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Got spare money?

Are you playing it as a scenario or as a replacement to the base game?

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:16
  Old Post 21-03-2002 09:03
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#502 Report this post to a moderator
Enter the AD-FREE zone

I am playing as a scenario. Is that wrong? It's my first time trying a mod.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 09:15 Visit Elucidus's homepage!
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#503 Report this post to a moderator
Increase the size of your Attachments

Well that is how they originally intended it, but the science advisor screen goes nuts (as you have seen).

I haven't tested it as a scenario and don't know what else may not work. If you do try it as the normal game then be sure to back up your original civ3mod.bic first.

In the near future I plan on uploading all of the original files that we replaced in the mod, on our web-page in case anyone wants/needs to uninstall. I will probably do that this weekend.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 18:44 Visit Elucidus's homepage!
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#504 Report this post to a moderator
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Colonist...

We currently use a unit with 2 movement.

We have used a unit with 1 movement and all terain as roads.

The difference is that in the beginning the one with 1 movement can travel a lot faster, but on roads acts like a unit with 1 movement. However, the one with two movement on roads cranks. Once you have a decent road network you can expand really fast.

My question is which fits expansionist civs better. Being able to expand like weeds right off the bat, or being a bit slower right off the bat and expanding like mad when you have some roads laid out.


Any thoughts on this?

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:16
Exclamation  Old Post 21-03-2002 19:17 Visit Desert Dog's homepage!
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#505 Report this post to a moderator
works fine now Tired of ads?

I think the way you are doing it now is fine. I am currently on an extremely large piece of real estate all by myself. With the colonist I might be able to fill it up completely by the 1600-1700 AD. If it was normal I would not be able to fill this land. You are on the right track with your idea in my opinion.

I am running XP OS 1Gig AMD Radeon All-In-Wonder 256 megs of ram. When I quit civ3 I am prompted to send error report that civ3 caused to microsoft. This has only happened with one other mod that was LWC. He too made changes to the tech tree. His had problems big time when you hoverd over the techs, nothing matched what the science advisors said it was. I only found this problem with one tech you had a nazi symbol on, advisor said it was The Republic. It is not your fault obviously must be bugs I hope Firaxis is aware of.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 19:23 Visit Elucidus's homepage!
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#506 Report this post to a moderator
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Nazi Symbol? That shouldn't be there. We got rid of that. Also, the BIC has become corrupted. It may be due to the tech tree being re-done, but it was fine until recently. The only fix I have found for it is to recreate the bic file from a fresh 1.17f BIC file. Ouch.

Tori is offline Tori
Settler
Iceland
Jan 2002
time: 06:16
  Old Post 21-03-2002 22:09
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I like the colonist with movement 2 that travels quickly on roads.

A colonist that uses all terrain as roads could easily be used to seperate the ai from the rest of the island or strategic resources before it can expand itself.

What about increased hitpoints for veteran an elite soldiers? I like your mod but I have given veteran units 5 hp and elite units 7 hp. It's really fun to play.

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:16
Exclamation  Old Post 21-03-2002 22:10 Visit Desert Dog's homepage!
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quote:
Originally posted by Elucidus
Nazi Symbol? That shouldn't be there. We got rid of that. Also, the BIC has become corrupted. It may be due to the tech tree being re-done, but it was fine until recently. The only fix I have found for it is to recreate the bic file from a fresh 1.17f BIC file. Ouch.


Espionage has the nazi symbol that shows up as the republic. (2.01b mod I am using) Alot of the units are showing wrong icons. I was building the Light House but it has no purpose sense I can travel oceans & sea.
After all that, covered almost all of my land the game crashed fatally. Maybe you are correct about the bic file being bad. Is this true for 2.01 as well? I hope not but if so I will wait for you to update.
One point corruption is real bad in my game. Forbidden wonder already built, I even tagged one more building to help battle corruption on large land masses. Other than corruption problems I really like the changes you have made. Especially allowing the cities to grow larger before needed Aqueduct & hospital.
I will wait for the update before proceeding I guess

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 21-03-2002 23:32 Visit Elucidus's homepage!
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#509 Report this post to a moderator
Avatar Enlargement: We've got the solution

2.01B Did not have that issue with being corrupt. Maybe try re-unzipping it or redownloading the zip. Also the corruption of the file I am talking about only crashes when you close the game. If you found something else we will have to work that issue. If you could send the save file that has the problem to my email account I'll take a look at it.

As far as corruption in the game, I haven't seen it runing rampant, how many cities have you built?

Also I am look at reducing both limits to 7 and 14 before needing an aquaduct/hospital.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 22-03-2002 04:34 Visit Elucidus's homepage!
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#510 Report this post to a moderator
Lose 30 kilos (of popups)

Desert Dog,

I checked your save file and had no problems. How many turns did it take for you to experience the crash? I played about ten.

Tori,

You are correct, people would use them to block off the AI. Good Call. It will remain as it is. Thanks again.

 
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