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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 27-11-2001 23:42
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OneFootInTheGrave

when you reload from an autosave does it always freeze? even if you go back to your earliest autosave and replay it?

i honestly have no real idea why it freezes except that you and ancient fool were both using snoopy's graphic Mod, but that might or might not be the cause of it...i listed all of my changes in the first thread, its not like i hacked into anything else

please post a save right before the game freezes and i will check it part by part ok?

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 27-11-2001 23:46
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i thought that I can edit in the attachment... but here it is.

I'll try playing once more...

Attachment: civilization iii autosave 1325 bc.sav.zip
This has been downloaded 6 time(s).

Last edited by OneFootInTheGrave on 28-11-2001 at 00:02

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 28-11-2001 00:06
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well just a few first opinions... when I try different actions from that save that I posted it freezes at the same time and it seems that this is another civ or barbarrians who cause the freeze.

I'll add on later...

1hr later...

1325 BC restart - freezes at 1300 when it tries to make a turn over to 12A5. Did not matter what I did with the units. Therefore I'd sa y it is barbarrians or something AI civs do.

3 times started from the beginning 4000BC

1. freeze at 2310 in the city screen??? when trying to take the food out to make the city not to riot. (P.S. it did not give me to take the food out for entertainer if the city was less than size four, and this might be a bug so I had the city riot until it reached size four and than I could create an entertainer) nevertheless this time the game froze in the city window.

2. game froze at 1600 BC just roaming around with a warrior. again a Please Wait... freeze.

3. please wait freeze at 1550 BC with the scout roaming around .

Alll the times I out the workers on automatic and played a bit differentlY. The freeze does not seem to be connected to anything I do and we don't have the cheat menu as in civ II to check what was happening elswhere.

the first freeze might not be totally related to this one but this amount of testing convinced me that there is a bug somewhere??? I managed to complete one full ooriginal game so far but that should be enough.

I''' try to test a bit more, and look at ancient changes that you made. Other than that no idea

here is the 4000 BC attachment. arg... next post

Last edited by OneFootInTheGrave on 28-11-2001 at 01:17

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:16
  Old Post 28-11-2001 01:06
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Am I missing something, Korn? You mention that you added only three new buildings, yet there appears to be three new buildings. Why is this?

Also, I wish you would give some more consideration to terrain (not to say you won't).

One grief I do have with your new changes is that the University makes one city unhappy. Could you please explain your logic behind that?

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 28-11-2001 01:20
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that's the beginning...

Attachment: civilization iii autosave 4000 bc.sav.zip
This has been downloaded 7 time(s).

Gromit is offline Gromit
Warlord
A world far, far away from planet earth...
Nov 2001
time: 05:16
  Old Post 28-11-2001 01:39 Visit Gromit's homepage!
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Played it, thought it was superb!

but partisans? just a personal opinion, they were definatley a good idea, but in practice, they were just a nuisance to the growth of rather than a threat to the control of the city.

I dunno, if you can make them so they are relatively effective (say 40% chance or so) in liberating a city then go for it!!

Having said that, if you do make them, I'll still definately download the update.

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 28-11-2001 02:10
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Ok, last try,

froze only at 950BC, after i placed the first city on a different location.
(and i hoped it will be OK after 1300... )
I'd say that my setup is hopeless

However I will reinstall and than try with your mod only to see if taking out Snoopy's graphics matters.

The points when the game freeze do not have anything in common apart from that on from this quick test.


and... there are only a few changes to the text files that you made for the ancient age...

pyramids - they were not built in any of these short games, in the last one French and russians started to build them, but it doesn't seem to have an impact, and different science factors ( code of laws and ceremonial burial) actually I figured out that you restricted the entertainers top ceremonial burial as advance - well it works, but what was the point of the change, so that it makes sense to go after that science even if you are a warmonger, I guess temple should be an incentive enough, but well it works and that is important.

My bet is on snoopy's graphics and this mod as you said as well... i'll tell you soon

Last edited by OneFootInTheGrave on 28-11-2001 at 02:18

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 02:50
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OneFootInTheGrave

i downloaded both games and i will play them to see if they lock up and crash on me, if they do i will then use the normal civ3mod.bic and see if it locks up and crashes then...if it does then it is a problem in civ3 and not the mod

i really wanna find out what causes this and fix it ASAP!! though it might have to do with the specialist citizen changes, but other than that i haven't changed much in the ancient era

i know that pyramids don't cause a lock up, i have built them in numerous game with a glitch

techwins

i made a mistake i actually added four new buildings this time around, newspaper, movie theater, propaganda ministry, classless society, i will update the versions.txt

as for the terrain i will try to get around to that soon

now for my thoughts behind Universities causing one unhappy citizen

*i made Universities more important in this mod
*because of their increased importance i added 1 unhappy citizen to make the player carefully consider their action, the player should have to make tough choices
*universities are a breeding ground for discontent, it should actually take some work to maintain a happy populace in democracy without using specialist or happiness spending, as it is this isn't a problem
*new happiness structures balances this out for communism, democracy, and fascism

Gromit

i intended partisans to be a thorn in the side of the player, good at poaching workers, pillaging improvements and tying down conventional armed forced...i haven't really got to play test them in depth, so was the AI doing stupid things with them like outright attacking cities instead of bombarding them?

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 03:45
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OneFootInTheGrave

i played your 1325bc file and it would always freeze when the game was updating on 1330, so something that one of the other civs or barbarians were doing caused the freeze

i started from a new mod and added in the four buildings and partisan unit (so the game would actually load) and that did not freeze it

so there is something else going on and i will try to find out what

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:16
  Old Post 28-11-2001 03:52
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quote:
Originally posted by korn469
*Newpaper cost 120, upkeep 2, +50% research output, reduces corrpution, requires Printing Press


Hey! You took my advice - I'm honored to be in such a cool mod!

I can't wait to see what you'll do with expanded editing tools. You're like the Wes Whitaker of Civ3!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 04:00
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ok i think i fixed the hang up bug i will post v1.04 momentarily

and yeap it was the citizens

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 04:18
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ajbera

well one thing i'd love to do is to add the poet

it would be a specialist that added +1 to culture

anyways here's v1.04

Last edited by korn469 on 01-12-2001 at 10:16

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:16
  Old Post 28-11-2001 04:58
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The poet sounds like a wonderful idea - I really hope you can get it to work.

Here's an idea: Hollywood as a great wonder. It would require Democracy and 5 or more movie theaters, would produce a fairly high culture, but would require steep maintenance (annoyingly, no wonders (great or small) require maintenance.) It would be a Commercial wonder.

Possible benefits:
1 or more happy citizens in that city
+50% tax and/or +50% luxury
Reduces war weariness (everywhere, as in Suffrage?)
Doubles effectiveness of movie theaters
Counts as movie theater in each city

Obviously, not all of these, but these are the benefits that are most appropriate, I think.

Reviewing the most recent additions, don't you think movie theaters add a bit too much culture? 6 seems kinda high to me - have you noticed it imbalancing anything during gameplay?

Also, a question: if you build a government-specific improvement, and then change government, does it affect the improvement?

Great job so far.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:16
  Old Post 28-11-2001 07:13
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quote:
i made a mistake i actually added four new buildings this time around, newspaper, movie theater, propaganda ministry, classless society, i will update the versions.txt


That's what I figured, but I was just mentioning it to you in a suttle way.

quote:
now for my thoughts behind Universities causing one unhappy citizen


For balancing reasons I can understand why you did this, but I still don't like the changes made to the University. I don't think the University should give off more culture than the Cathedral, nor should it cause an unhappy citizen. Of course as of now the latter has to happen, else the University will be too powerful. Although, I should probably playtest before I judge too harshly.

A couple of things I haven't mentioned are, I like your idea in that the Police Station requires the Courthhouse to be built first and having wonders, such as Sistine Chapel and Oracle, require that a certain amount of a building be built, such as Cathedrals and Temples.

An idea I have for you is to split the knight up into two units. What I mean by this is to have an 'early' knight and a 'late' knight. The Knight as is, IMO, seems to be too dominating for too long. The time gap between gaining the rights to Cavalry and using the Knight is too long and leaves the knight the best unit for a long time. While this is accurate in realistic terms, it is quite boring in the game. What would liven this up a bit is to put the 'late' knight inbetween that time gap and push up the time the 'early' knight is researchable. This is something I would really like to see.

Also, you should contact Snoopy on making graphics for you, if that's something you are interested in.

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:16
  Old Post 28-11-2001 15:29
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Hi,
I've been playing the blitz mod, and gotten to 750 AD with no bugs so far (knock on wood).

I like the mod so far. My only gripes so far are a) new graphics are needed for the new stuff. b) corruption has not been dealt with well enough. I think the costs to Forbidden Palace, regular Palace, and Courthouse need all to be cut in half, at least (until the patch comes out). The problem with all of these is that the cities that need to build them have no shields to build with, so one gets caught in a viscous cycle.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 17:43
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ajbera

hollywood sounds like a good wonder and i will probably add a democracy, communist, and fascist wonder...only thing is the tools are kinda limited right now and i am really hoping that in the patch they give us a little more to work with

i'm not sure about changing governments with government specific improvements...however right now if you built a movie theater then switched to communism it should replace the theater with classless society so there wouldn't be any worries

and remember movie theater replace colosseums that have been their for a while, but i will look into it

techwins

i pmed snoopy about making a few graphics for this mod, so maybe he will

about the university i will playtest it more and see if it upsets the game balance and if it does i will change it back

Harlan

ever since changing the citizens the game that was locking up runs fine, so i think i took care of it, and i pmed snoopy

and about corruption, i cut the cost of the forbidden palace, i added newspaper which reduce corruption and i added reduced corruption to police stations...but yeah its still bad...firaxis really dropped the ball on that one...but your idea of temporarily reducing the price of anti corruption buildings sounds good

back to playtesting for me

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 28-11-2001 18:42
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thanks Korn

just to point out, when I only reinstalled the game it froze again (and kept the same .ini file too)

Therefore I had to do a full uninstall to make the game start with the default values again. (and there was one .dll file that was still used by the system when i tried to uninstall the first time, after closing Civ III trough the task manager)

Anyway is started another default game and played it last night to 500 AD without any problems. I am glad it was the specialist citizens. Nevertheless I am going to play 1.04 tonight.

Just one more idea about the late game governments - socialist democracy from ancient's mod. That seems to be one of the most often governemtnts today and could be a bit more socialist - more happy, than democracy in your mod, with a little increased corruption, somewhere between communism and democracy but closer to democracy naturally.

As for corruption, I liked the idea where courthouse could cut it for 25% instead of 10% . But what i would like to see the most is some kind of telecommunication small wonder that would come in the late game and who creates it, it reduces corruption for 50 % accros the empire and you would need 7 post offices in your empire before that (that is an idea for a new improvement as well and it could add +1 happiness for example and 10% corruption decrease) So at the end everyone could have small corruption (1/3 max after all this is built, with Courthouse at 25%) to reflect todays technological advances and ability to manage well across wast distances. I guess that for these two we would need an extra telecommunication advance that would come in at the end of industrial age (maybe as a dead advance, nobody's prerequisit), well or incorporate this idea with newspapers, and police station, and leave courthouse at 10%, but I feel that a courthouse should have a bit more important reduction it is afterall an institution made for law and order .


And for culture, since we have many more culture giving improvements the culture victory could be set at 120 000 points intead of 100 000, just to compensate.

Bobi is offline Bobi
Settler
Belgrade
Nov 2001
time: 05:16
  Old Post 28-11-2001 19:47
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quote:
Originally posted by korn469
here's the new version


Hello!

I just downloaded Blitz mod and I'd like to know: what about graphics for those new city improvements? Are there any yet?

Bobi

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 28-11-2001 20:41
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OneFootInTheGrave

when you say reinstalled the game do u actually mean the entire game or just the civ3mod.bic file? because everytime you change the civ3mod you DON'T need to reinstall the game, you just need to change the civ3mod, the civilopedia, and pediaIcons

i downloaded your save, and everytime i played it with v1.03 it locked up on 1330, however when i changed the specialist citizens back to their orignial settings it stopped locking

also i will think about adding a new government but i really hope that the patch gives more options to the editor because if not i think it would be hard to create a government that is different yet balanced enough to fit in

quote:
As for corruption, I liked the idea where courthouse could cut it for 25% instead of 10%


all you can in the editor is set one of three corruption switches

*center of empire
*reduces corruption (building)
*reduces corruption (small wonder)

i think the game is hard coded to only allow you to have one center of empire building, and then all building with reduces corruption flag for a small wonder will have the same effect as the forbidden palace...so then you are left with the plain courthouse one size fits all reduces corruption effect, you don't set the percentages

also you can't set the culture victory number

bobi

no there isn't any new graphics for city improvements yet, hopefully soon

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:16
  Old Post 28-11-2001 21:22
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How about, for Commie and Fascist govs, a 'Secret Police' small wonder, that decreases corruption across the empire, but causes a goodly amount of unhappiness?

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 28-11-2001 21:54
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yes, for the uninstall, i had snoopys mod and no backup, but still it is fairly quick.

and for the changes... either this is a beta, of Firaxis blew it. Wow, I certainly expected more from the game customization wise. (so did everyone else I guess ). We will see after the patch, they had month and a half to make some changes.

Secret police sounds good too but it is more like you cannot have any entertainers with no unhappiness penalty, but if some city riots you cannot make it happier with entertainers.

I don't think this is possible though.

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:16
  Old Post 28-11-2001 23:57
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By the way, Korn,
Do you need any help with the graphics for improvements and such? I haven't had time in over a week to work or play with Civ3 at all, but last week I got started on transferring some imagery from a CTP2 mod I made to Civ3. Here are some screenshots:

http://apolyton.net/haven/webshots.html

http://apolyton.net/haven/webshots2.html

http://apolyton.net/haven/webshots3.html

Since last night I've started to have more time, and can move forward on this some more. I have a ton of improvement graphics as well as wonders - probably everything you need. They'd only need to be coverted into a Civ3 friendly format.

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:16
  Old Post 29-11-2001 00:21
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Hey korn, another question for you: have you noticed that AI civs still rush for democracy? I've read that the AI will try for the 'best' government, even disregarding the favored and disfavored govs for that civ (i.e., Russia favors communism in the files, but still aims for democracy, even though its listed as an unfavored gov.)

I've heard that one of the programmers (Soren?) confirmed that civs will go for the 'best' gov (democracy), and my games have confirmed this (in my latest game, I'm the only communist civ, surrounded by 15 democracies.)

Have you noticed, given your governmental tweaking, that the AI now dabbles in communism or fascism, or does it still heavily favor democracy? Can communism and fascism be tweaked to make them more desirable by the AI, or would that unbalance things? I would love to see a better distribution of active governments. I don't mind if a majority of civs eventually turn to democracy, but every one?

I suppose I can hope that this is one aspect of the game covered by the patch, but I've seen very little discussion of it on these forums. In fact, only 3 threads discuss the AIs love of democracy. I'm just wondering if this is reparable, and if so, how?

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 29-11-2001 00:56
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ajbera

i had a secret police wonder in the back of my mind but i was waiting on the patch to see if it would make it possible

i was going to call it the Gestapo and it would only be buildable in fascism and it would make each military unit quell two people, at the expense of 2 unhappy people in every city

(i was toying with the idea that would be a building that would make 8 people happy in one city but cause 1 unhappiness in every city, so the more you built the more unhappy your entire empire would be) but i'm still thinking about that

quote:
I would love to see a better distribution of active governments. I don't mind if a majority of civs eventually turn to democracy, but every one?


this is exactly what i want to see also i haven't done enough play testing to find out yet though

also i plan on adding an OPEC wonder in the game, but again i wish i could get some help from firaxis...it would be awsome if you could use the wonder bonuses on a small wonder (like requires either one or two oil resources in city radius but grants +1 trade in every tile and +50% tax income), if not i'll think of something else

Harlan

i need a ton of help with graphics, because i cannot do it myself at all

i liked the new art of war alot
but yes any help you could give me i'd be very thankful!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 29-11-2001 01:04
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crap it lost my post!!

anyways

ajbera i haven't done enough playtesting to determine if the AI uses communism or fascism more but i would like for there to some fascist/communist governments in every game

also secret police sounds good i am hoping the patch will give me some new options to play with to implement a few ideas i've had

Harlan

i would appreciate any help you could give, i really liked the new art of war, did u create that?

ps

more thoughts on new things are brewing, including a possible way to make a mobile SAM system to protect your land forces with

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:16
  Old Post 29-11-2001 04:49
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played tonight until 420 AD and no freezes. I did not manage to build the pyramids , next time

and to add, once again about giving more HP's to units. I have added that to your mod and played another quick one. The stats were 5 HP conscript, 10 HP regular, 15 HP Veteran and 20 HP elite. Someone else wrote that this does not impact armies as they still have 60 HP (or more) but it just does not appear. Units heal quickly once in the city, since that was one of your early concerns. This addition would make animated fights last longer, I personally enjoy these, but there will be many who don't, and I believe there is option to take animations out, this should hopefully speed up the fights. The effects on combat are great as suspected, and it become increasingly imprtant to have barracks in the cities, it makes armies even more powerful, and combat overall more predictable, but that is something I would like to see.

This all makes me think that this addition would suit this mod very well. I will play with HP set this way further, perhaps the only problem might be if the AI cannot recognize the issue and continue building armies without barracs, as well as barbarrians being conscripts by default (maybe this can be changed).

Last edited by OneFootInTheGrave on 29-11-2001 at 05:54

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 29-11-2001 05:39
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hmmm i have been playing for most of the evening, no freezes every was working fine until... i switched to fascism it was my second turn in fascism then the game crashes because it performed an illegal operation and here was the error

quote:
CIVILIZATION3 caused a divide error in module CIVILIZATION3.EXE at 016f:004c92ec.
Registers:
EAX=00001a8b CS=016f EIP=004c92ec EFLGS=00010246
EBX=00000000 SS=0177 ESP=00abc800 EBP=0000003c
ECX=00000000 DS=0177 ESI=00000b40 FS=21c7
EDX=00000000 ES=0177 EDI=00000006 GS=0000
Bytes at CS:EIP:
f7 fb 8d 04 7f 03 c8 8d 04 81 8b 0d 74 9f 5e 00
Stack dump:
005dba00 0155e660 000016a4 00465406 00000006 00000000 ffffffff ffffffff 00000017 0155e660 0000003c 000016a4 00000001 ffffffff 005a0790 005a9404


any ideas?

oh and ajbera the AI DOES use fascism

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 29-11-2001 08:04
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i found the cause of that, and it was so simple it stupid...i forgot to add the name of the leader for the fascist

you can either download v1.04b or you can open up the civ3 editor select the blitz mod civ3mod.bic and add the name for fascist...i went with Chancellor and Fuhrer

either way this fixes the problem, and it works with save games

korn469 is offline korn469
King
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Apr 1999
time: 00:16
  Old Post 29-11-2001 09:11
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OneFootInTheGrave

i am on 1305AD in the early industrial era and i am getting another illegal opperation, but no freezes
i am looking for the cause of the illegal opperation and hope to have it fixed soon, it might have something to do with the Partisan unit, not sure yet

anyways i experimented with increased hitpoints and when you double hitpoints the heal rate doubles...so in v1.05 i will increase hitpoints, the thing you have to remember is when you increase hitpoints you have to increase rate of fire by the same multiplier or you upset play balance, i will either increase hitpoints by 2x or by 5x not sure yet

also because of the lack of great leaders and the importance of armies in my mod i am going to add in another unit right now i am thinking of calling it the general, and it will be able to build armies, it will cost 160 require no resources, and will either come with feudalism or gunpowder and upgrade to riflemen (therefore making it obsolete with nationalism)

here's the error

quote:
CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 016f:00403046.
Registers:
EAX=00000000 CS=016f EIP=00403046 EFLGS=00010202
EBX=005c5818 SS=0177 ESP=00abfc30 EBP=01570eb0
ECX=0c17279c DS=0177 ESI=0c17279c FS=4b6f
EDX=000024de ES=0177 EDI=00000000 GS=0000
Bytes at CS:EIP:
8b 80 3c 01 00 00 83 c1 58 8b 50 04 52 e8 38 71
Stack dump:
00000000 004063e3 00000000 0087443a 0c17279c 00000002 0c172630 00000000 01d05ca0 005c5818 bff52d9d 0c173de0 00abfc9c 00592afb ffffffff 004eab20

Last edited by korn469 on 29-11-2001 at 09:36

korn469 is offline korn469
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Poetic Justic
Apr 1999
time: 00:16
  Old Post 29-11-2001 10:16
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ok i found the problem, when you create new units even if you copy them you have to change their .ini so to fix this problem you need to rename Infantry.INI to Partisan.INI if not the game will crash!

 
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