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Marla
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Paris, France.
Nov 2001 time: 05:16
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Well, for now, I don't have a lot of time to make other maps... next map will certainly be the mediterranean sea... maybe during winter holidays, I'll do other maps...
I advise you to check the forum to look at Soufie's standard map or Zeb Fisher's map. They have both made standard size maps.
Maybe other people has made standard maps...
I can't say you more...
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Lenius
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Finally finished doing the strategic resources on Marla's Map so he's the end product.
There should prove to be a lot of trade and wars fought over them as in real life.
Anyway i'm knackered and off to bed, ciao
Lenius
Attachment: lenius changes.zip
This has been downloaded 131 time(s).
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Lenius
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Oops should have added horses to japan, their resource deprived as it is.
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KaiserIsak
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of Isakistan Empire
Oct 2000 time: 05:16
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I have one comment to you:
You should remove the artic ocean so its impossible to pass trough there with ships. This is very inaccurate and i think its really stupid that you can do that.
Also i would remove the coastal tiles for ocean or sea from kamerun to Angola. The portuguese traveled to the west after cape verde and then to the south east when they were not far from brasil. They did so because its easier to sink around the west coast of africa.
I would also remove the coastal tiles a few other places to "block" some zones like india/china/europe from each other.
I have found out that the maximum tiles for a map is 65536 tiles (256x256), so i woner if you have found a way to put more then 256 in the width and less in the height ( i would like a world map to be from around 55deegres south and to 70 deegres north, and use the spare tiles to make this area bigger)?
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Marla
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Paris, France.
Nov 2001 time: 05:16
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Unfortunately, each water tile in front of a ground tile can't be other than coast. I also agree that it sucks cause the smallest island you add on the pacific ocean makes appear 8 coast around it... it makes of Bermudas enormous !
About the Arctic ocean, unfortunately, I can't say anything. When I planned the map, I had to create some security tiles in case I've messed up continents... I insisted a bit too much on it... and now I'm angry to see such a huge seas on the north of the map.... It would be so great if we could select the map, press ctl+C and then ctl+V, just like on Excel... but we can't.
Actually, it would be maybe funny to add a new terrain: cold or frozen waters... boats moves are decreased by a half and it produces less food...
About the size, I haven't checked but I think 256 is the max size for lattitude or longitude. I don't think we can do a 512x128 map for example... but maybe I'm wrong, you can test that with the editor.
There was an old message about gold, I'll remove gold from Himalaya mountains.
Oh by the way, when you edit the map, it would be great if you use the latest version to do so 
thanx again to everyone
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Marla
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Paris, France.
Nov 2001 time: 05:16
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ok, so as it is now, here is what I may change:
- I think about putting mountains on greenland, even if it's weird, it could be a great idea to avoid the AI to settle there. (AI settles EVERYWHERE !). It would certainly avoid brits to go use their time to install cities on it.
- I'll put less grassland on western Africa coast (Guina Gulf coast), so that Egypt will have less an advantage, but it would be hard to avoid it...
- I'll test a game with settlers twice more expensive; brits and japan trirem less expensive (maybe discoverable sooner for them?).
- Gold will be removed of northern Tibet mountains and I'll also study changes from Lenius. For example, the horse on the iroquois capital city is an awful dilemna to me.
I will need some time to test these changes, if you give your advices whether it looks good or bad, you will help a lot. 
After that, I guess I'll let the map as it will be. People could still continue to post their alternate versions (even on new thread if it's enormous changes) but I won't change it by myself.
If changes are ultimately and undoubtadly better than the original version, I'll post it as the map (with of course the editor name in the credits in HUGE!) 
Thanx again to everyone
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American Guy
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New York, New York, USA
Dec 2001 time: 00:16
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Every time I make a game with the map and do all the steps to gewt the correct starting locations, it goes fie. But when I load the saved game it can't open the file, please help.
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American Guy
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New York, New York, USA
Dec 2001 time: 00:16
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Thanks, I can't wait to control north america after i kill the iroquois and block off the aztecs.
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Vonotar
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quote: Originally posted by American Guy
Every time I make a game with the map and do all the steps to gewt the correct starting locations, it goes fie. But when I load the saved game it can't open the file, please help. |
What filenames are you using when you save/load
You need to save the game as FIX.SAV
Then run the correct player location tool off your start ment
Then load the new file FIXED.SAV
Works every time for me, If your doing the above can you let me know what your Windows Ver is so I have an idea as to what environment you are using this in.
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Aqualung
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I am mightily impressed with it. I, too, played the Babylonians and got squished. There's a way you can ease off some of that pressure, and fix an accuracy problem:
Move Thebes. You have Thebes where modern-day Cairo is. It should actually be about 6 squares directly south (144,88).
Also, you can fit a city in just north of Babylon, but it's got poor land and can't grow. Throw a wheat up there, or extend the desert along the river so that it gets flood plains (or put wheat on the flood plain!).
Other than that, I've yet to play the map enough to find anything else worth pestering you about.
One final idea, which would add another star to your 5-star map:
INCAS! Replace the Iroquois with Incas (there's a city list in CivII's city.txt). I had just done this on my modified Earth (Huge) map, but I got sick of restarting the map trying to get them in South America. So I come here, and I see all these fine, vastly superior Earth maps, and now I can forget that idea.
In my experience with boring old Earth-(Huge), (modified - I put all the starting points in the proper place), the 3 civs that start out in the Americas always follow the same path. The Aztecs (or whoever starts in their place, last time it was Greeks) spread north and west into North America, further limiting the land that the America and the Iroquois starters have. Meanwhile, they're free to settle all of South America with extremely limited opposition. Maybe one or two cities.
The Amercans and Iroquois starters end up turning the rest of North America into some senseless patchwork of cities, with the occasional Aztec messing up the mess. Blue here, purple there, blue here, blue here, green there. Neither one is capable of building a cohesive nation.
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Marla
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Paris, France.
Nov 2001 time: 05:16
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Yeha I hate that, AI cities are worse than the queen of bees, they make settlers and settlers and settlers, and then, they don't know where to put it so why not one city in siberia, after all, the civ will win a lot to own that tundra tiles... another city in Greenland... oh! hey! this sahara desert looks fine for my city, there's sand !
Well anyway, I've understood the goal of the AI is to cover the whole map, I don't think it's accurate... Australia is own by the australians even if there's very few cities on the North/West Coast. It's even more obvious for the russian northern coast.
I think it would be better if we can build fortress with a soldier to claim a land without having to put actually a city there. I also think that when there's a hole inside our country that doesn't belong to anyone, it should be instantally ours.
Well, for now, the main idea is to make settlers more expensive to build (twice more). I don't think it will solve the issue, but at least, we can hope the AI takes more time to invade the map. I haven't tested it yet... I'm preparing a new version of the map, I'll post it as a beta to see what people think about it.
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Aqualung
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I find it quite historically accurate. We all know that Siberia was the great "melting pot" of ethnic diversity (French, Roman, Egyptian, German, Zulu, Greek, Chinese, they all had their impact on the densly populated metropolises that cover Siberia).
Being clever, I figured out how to move the Egyptians. Not hard. So I went ahead and made my Incas. Didn't work, Illegal Operation on the first turn. So I said skip it, I'll just move the Egyptians and leave it. Turns out, I'd messed with the wrong c3b file, and the Iroquois were still being moved to South America. So I went ahead and tested it, step by step. Change the name to Inca. Worked fine. Change the cities. Worked. Changed Mounted Warrior to Sun Warrior (basically, an Impi with Jaguar Warrior graphics). That worked
I was convinced the problem was solved, but I didn't want to play Incas all alone down there, I wanted to see how your map worked in Europe, so I played Babylon. Got up to 3500 BC and Illegal Operation!
I don't know what's causing this. I made the same changes on my own Earth (Huge) map, and played the Incas (on a random map. Did you know that you can use the changed rules if you Load Scenario and then customize the map? ). I never had any problem with them (except that I left Horses as a requirement for Sun Warriors, so I didn't get to see them). The only difference this time is that I expanded the city list.
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Marla
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Paris, France.
Nov 2001 time: 05:16
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Okay so I didn't even succeed to try myself the changes, cause I needed to add a galley specially for brits and Japan (to reduce the cost) and it makes bugs...
That's why there's no news...
About the Egypt issue, I think I've insisted a bit too much on flood plains . sorry about it, I'll put more desert tile around the nile river.
Jamorobo, Please send me your stats by e-mail, I really want to get them.
On Civfanatics, someone has proposed to make of tundra a terrain where we can't found cities, just like mountains. I think it will solve many more problems than what it will create. Cause we won't see anymore a mix of AI cities in Siberia/Greenland/Northern Canada, and that will reduce a lot more the time between turns cause it makes a lot of cities less to manage for the computer. Moreover, we could still found colonies to go find ressources in there, which look more logic to me.
The only default would be to not build strategic cities in some place... anyway, I think it still would be better.
Now, the editor doesn't allow us to do so... if people have ideas, thanx to talk about it 
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Aqualung
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Excellent map! (Didn't I say that already?)
Seems there's no need to switch the Iroquois to Inca. You've made North America big enough so that all 3 can spread out evenly. The Americans have most of America, the Iroquois Canada, and the Aztecs Mexico and a few south western states (like Texas). Infact, nobody has hardly touched South America yet, and who's the first to settle there? Americans! Why I wanted Incas (apart from the fact that they obviously deserved it more than the Iroquois) was because it's always been too easy for the Aztec-start civ to dominate the whole western hemisphere. Not a problem anymore. Even Sibera looks better, mostly Russian, with clusters (not just random, individual cities) of other civs, and not as much diversity (there's no Greek, Roman or English, they're settling in north Africa).
Moving Thebes made it easier to develop Babylon, but I neglected to check one thing: Shields. Thebes is now totally surrounded by Flood Plains. Fully developed, it can get a maximum of 8 shields, 9 with a Railroad on it's sole hill.
But now I do have another problem: The tech tree. In the first era, there weren't any pictures of the units or improvements in the tech boxes. In the second, the pictures returned, but the lines (not arrows, gray lines) disappeared. Now, there's neither pictures nor lines.
I tried loading an old saved game of a random map (without any rules changes), and there's still no pictures. The original arrows are there. What happened? Was it simply because I loaded a saved game after playing your map, or did something permanently alter the game files themselves.
Oh, yes, and one last problem: Babylon needs an Aqueduct, and I couldn't irrigate the square in the fork of the two rivers (south-east of the cattle), until I'd irrigated a square on the other side of the river. There's also an Egyptian city just south of Thebes (at the edge of the Sahara, where the Nile splits) where the laborers aren't getting any commerce for squares adjacent to rivers. Seems there's a few squares on this map that, although clearly adjacent to rivers, aren't recognized by the game as such. Ever hear of such a problem?
Last edited by Aqualung on 18-12-2001 at 08:27
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Aqualung
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More problems on your map:
Neither Paris nor Lyon (built where the goodie hut north east of Paris is, on the coast) are "adjacent" to the rivers they're actually adjacent to. The same with the wheat west of Berlin. There's clearly a river on the edge of the square... yet it's not adjacent to it?
Mind you, this isn't a problem with what YOU have done. It's actually a problem the way the clods at Firaxis programmed the editor. There IS a river there, why can't I irrigate?
I found a few other "problems" which are not your fault. Since you made changes to the "default rules" which I suspected of being the reason my Inca modifications didn't work, I restored default rules, the only thing I changed was the Huge map size (to what your map is)... and player colors.
Illegal Operation before the game even starts!
Long story short: There SEEMS to be a fatal bug whenever you try to change player colors to their non-unique (I tried to make the French light blue). Not your fault...
But you said you wanted criticism rather than praise (and I agree, praise tells you what you did right, so there's nothing to do. Criticism tell you what you did wrong, and thus, how you can make it better). Those are my criticisms...
Wait, what have I actually complained about that you've done? Oh yeah, Thebes is too far north. And Washington looks like it's too far north, too. There's a few personal tweaking of things here-and-there (such as what I did around Babylon, and making Greenland snow-capped mountains), but those are personal.
One actual complaint I have is the goody-hut in Ireland. I was playing England, and my cultural influence expanded and BAM! The goody-hut becomes Canterbury! I was planning on building TWO cities in Ireland...
Other than that, complaints about things which aren't actually yours to fix, I'll stick by my original comment. AWESOME MAP! It's geographically accurate, and resource-wise, gives a bonus to those who start out in areas where their expansion is limited. I don't like random maps. I want Earth. And this IS Earth.
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