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Choke
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Have you already decided who is going to play Germany? I'd like to if you haven't got anyone else yet.
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Choke
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Sure, I'll take Spain.
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JamesJKirk
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Dixon, CA USA
Jan 1970 time: 21:17
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I'm still sorting through all the stuff we talked about earlier....there sure was a lot, I'll post what we agreed or didn't agree to later today
EDIT: I've looked through about 6 pages of stuff, #s 35-40, just so you know if you want to check it out yourselves. It looks like we'd made some agreements since that latest map that ANZAC just reposted, and there were several lingering issues that weren't resolved before we were all distracted by the series of railway disputes.
Last edited by JamesJKirk on 25-11-2002 at 02:24
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JamesJKirk
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Dixon, CA USA
Jan 1970 time: 21:17
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I typed up a whole long explanation, but lost my connection as I was trying to post it, so here I go again
The handover will occur in 4 phases and there are 4 zones to go w/ this: Interim, Provisional, Occupation, and Plebescite. The map ANZAC posted accurately shows the first phase, the only difference I believe is that Hambug, Luebeck, Cologne, Dortmund, Prague and Vienna are all Occupation Zones.
It was bascially agreed that prerequisite for Germany to move past the first phase would have something to do w/ becoming a democracy. A combination of all suggestions would be to have Germany start as a monarchy, then have to research democracy, revolt and become one, and build a palace in Berlin. Germany will also be forbidden from having a password for a certain amount of time, and the Chancellor will be subject to reelection between each phase, or I propose, it one of the Occupying Powers calls for one. As for which techs Germany should have, will the game remember which ones it had when it was defeated?
On the military, there were several proposals floating around for limits, having to do w/ either numerical limits or limits on types of units. I would suggest both, perhaps limit Germany to half or twothirds as many units as Italy or Turkey, and forbid it from having heavy artillery, Armored Cruisers and Battleship-type ships, and eventually tanks and air units. There were suggestions that these last a certain amount of time, but I have no idea how long would be good.
There was also a suggestion that we allow El Awrence some input in what we're building in the cities to be handed over, but I think everyone forgot, so we can go ahead and start this for the second wave of cities and beyond.
For the Plebiscite Areas, it was agreed that Cyrion would be the Plebiscite Moniter, but beyond that, we had no clue how to work this out, so that still needs to be figured out, but we have time.
Also, there were questions about what should be in the cities when we hand them over. I've gone ahead and just left leftover 1 Prussian Conscript in each of the cities so far, does that work?
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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quote: Originally posted by winterfritz
France's invincible armies
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Yeah, sure...
Oh, you meant in the game, sorry!
So guys, I don't know if I have my say in this matter (as I wasn't involved in the war against Germany), but well, I'll speak as a fellow player then...
First, I think Germany need to have the German tech from the start: they ARE german, after all...
And if we want to hinder them from getting the strong units too fast, then you can act on the other techs you give them (limiting them, I mean...)
As for the techs they have from the start, I think the one they had at the end of the war would be alright: the occupation has logically hindered their scientific development, and it's not as if they lost 10s of techs!
Of course, if you think they would be much too far behind, then give them a few techs, but only those without any military application, maybe??
But once again, these are just player's thoughts and don't reflect in any matter the opinion of the Turkish government... 
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