 |
|  |
 |
|
Encomium
|
|
quote: Originally posted by Zachriel
Many players, including myself, are able to manage culture. It may be your playing style. There are a variety of strategies to counter flipping, which have been posted in other threads. |
And none of them are Historical, and neither is CF. Many of them don't even make logical sense. CF occurs despite huge garrisons (even after 1.17) and it never takes into account overall score and power - just proximity to the enemy capital, even if it is the only city left in the enemy civ's kingdom and the human has two dozen cities.
I will not risk a large garrison in a conquered town. I will post a few offensive units right outside it to raze it if it flips. But then, something even dumber happens! Even when at war, the goofy AI insists on sending settler/pikeman teams to the raze site. I destroyed three of them in a row before I got bored and quit.
The entire concept of CF is inherently flawed, in both realism and playbility, as currently executed in the game.
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:17
|
|
Well, Encomium, I think you've made your opinion on the matter quite clear.
I happen to disagree with you. I think 1.17 did what was needed. I have yet to have a city flip since applying the patch. True, I am not a warmonger, so I spend a lot of time building improvements and wonders that give me culture (which is usually close to double the nearest AI competitor). That makes holding cities pretty easy. I've held enemy capitols with wonders in them w/o an issue. So either you are unlucky, or you are doing something fundamentally different than I am.
As to the "it's not historical" comment, this is Civ. Civ has never really been "historical." Civ is psuedohistorical... its a game which treads a fine line between what feels "realistic" and what must be unrealistic in order to add more fun (wonders of the world giving special bonuses, building the Pyramids for 50 turns and then changing to the Great Library, great leaders rushbuilding things in 1 "turn," etc.). For you, city flipping crosses the line between what you can and cannot accept as realistic enough not to break your suspension of disbelief. For me, it's fine. It represents resistance in a different way than Civ II did, and it is definitely abstracted. I don't necessarily like the idea of a large army going *poof* when a city flips, but I have figured out how to deal with it - or rather to prevent it.
Besides, the AI's liberal use of the whip and draft causes such unhappiness that I often raze 'n rebuild anyway. Why do you care about the AI settler teams? Have you ever considered that, in certain circumstances, it might be a good idea to have one or two on hand yourself? I have stolen luxuries from right under the AI's nose while major AI vs. AI war was raging all around.
-Arrian
|
|
|  |
 |
|
Sibersmith
|
|
I've found that the ai at regent level is ungodly aware of my progress with wonders. I mean i can start building after getting my 3rd city going...with the sole intent of building a wonder that would secure my place in the game. No matter how hard i work at completing the wonder, some ai somewhere will complete THE wonder that i needed ...and i'm anywhere from 1-5 turns away.
|
|
|  |
 |
|
AuraSeer
|
|
quote: Originally posted by solo
Penalties for repeated reloading can not be ruled out as a possibility. The handful of reloads throughout my game did not produce anything so unusual, but it could be that the game maintains a counter of the frequency or number of reloads, and if a certain threshold is reached, some nasty tricks are released. By the way, what was your setting for barbarians in that game? A lower setting than raging hordes gives a lot of credence to what you suggest.
|
Last night, I had a bariarian uprising show up near my capital city, when barbarians were set to the second-lowest level. (Roaming?) That's the only time I've ever seen it happen.
At the time, I was just messing around with various strategies, so I was on Warlord difficulty and had done lots of reloading.
It's not proof, of course, but it's an interesting coincidence.
|
|
|  |
 |
|
ducki
|
|
quote: Originally posted by Encomium
Oh yes, this just happened. The instant I discovered Literature a few other civs began either demanding it or offering me insane extortionate deals for it (Territory Map for Literature). Not only should they not know I have it, but they shouldn't insult me with these ridiculous deals.
That crazy AI.
I'm going back to 1.16. |
By this logic, we players should not be able to see what tech, money, and workers that an AI civ has to offer.
We shouldn't be able to know the exact production status of a wonder in any town where we don't have an operative.
Pre-embassy and pre-espionage, we shouldn't have a lot of the info we have.
And to flip it around, many is the time my "prebuild" went a little too fast (heh) so I had to go to war to get literature in time to steal away the Library.
I think, though, once embassies are established, much of the unknowable knowledge is completely justified, even if the AI were real AI that could "think".
News travels fast, especially with world-shaking discoveries, and when a turn is anything from 1 year to 100 years, having an AI demand something "on the same turn" is valid, mostly because the same turn actually means the same century/decade/year, not the same instant.
At least, that's how I feel, and opinions vary, as seen by this thread. But, if you are upset because the AI knows things it shouldn't, then are you also upset because you know things you shouldn't?
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|