 |
|  |
 |
|
Forrest Gimp
|
|
OK - Here's advice from someone who wins impossible 9/10 times:
what you do with missle boats.
#1. NEVER use auto battle. the computer is an idiot as far as tactics are concerned. never trust it with your ships.
#2. you need at least pollution processor or above to miniaturize your nukes enuf for mirv, fast eccm. (I personally prefer cruiser boats bec my screw race is Unification Telepathic.) Also you need battle pods to max out the space on your ship. with this in mind the most useful crusier design is: 2 mrv, eccm,arm, fast, 3x3 mrv,fast, eccm. making a total of 4 slots. USE 2 shot fire- this means ALL your payload is emptied in 2 shots, anything more is a waste.
#3 ALWAYS HIT AND RUN - dump your missles and run the other way. it takes them time to chase you if at least one ship heads toward a far corner away from the enemy esp in the beginning with crappy slow missles and fusion beams. By the time they reach your evading ship - the enemy collides w your fast missle. Dont be afraid to warp out, remember - as long as you take out a ship or star base, it makes it worthwhile =). What i like to do if i have 3 or more cruisers is to warp the middle ones out (they have a vertical formation) after they dump the 2nd shot and have the two wing ships U-turn and head toward opposite corners. It works great! If you win the battle your warped ships still hang around the planet, hehe a computer bug.
THATS THE BASICS. If you need any more help, just ask....
|
|
|  |
 |
|
AJ Corp. The FAIR
|
 |
Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:17
|
|
I was talking about MOO2 SP, MP is quite another thing (never have MP'ed before).
Once my ships have (had, not playing anymore, waiting for MOO3) plasma cannons, I'll always use those in big masses (of course you'll always need to upgrade your ships (computer, shields, armor). AI's usually have big but outdated fleets.
At Kali, is it easy playing MP?
Remind you, I'm not a Pc wizard at all.
AJ
PS: Last year I've made a trip in Portugal: from Porto down along the Atlantic to Sagres and back to Lisbao, also visiting the nun-turistic inland cities, whilst avoiding Albufeira 
|
|
|  |
 |
|
Forrest Gimp
|
|
quote: Originally posted by Zealot
You also learn some good tactics, so that you can say, like I do, "I don't know what Plasma Cannons are for about 3 years already"! |
Besides, if you MUST have beams and you dont have death ray, shouldn't you be using heavy, continuous, graviton beams at the same level? It's listed having +50% extra structure damage and extra minituarization gives a better punch. Even at disrupter cannon level old ships with heavy gravitons STILL hurt.
Also, lets say you DONT have pulson or merculite missle with emissions guidance to take out the guardian. With titanium armor( the guardian has achilles targeting so armor doesnt matter), reinforced hull, battle scanner, cybertronic computer, it takes 3-5 battleships to knock out Orion, with graviton beams. AND THIS IS AT PHASOR LEVEL, one step b4 plasma cannons.
|
|
|  |
 |
|
Forrest Gimp
|
|
quote: Originally posted by vmxa1
...The choices you use for research and building. |
OK sorry for sounding so haughty but i'm usually on a caffeine high after doing turbo assembler coding.. . Where to start? As far as research and building it really depends on what race u choose, how big the galaxy is, and your next door neighbors.
I'll put up some posts for the screw races i use vs the cpu and other players, under the 'best race' thread.
Here's the move order in the beginning, at pre-warp:
Put 1 man on labor, the minimal amount 4 farming, and the rest 4 research. 90% of the time there's usually an extra planet in your system, so build colony base to collect labor points. Research electronic computer->research lab. After u research it, queue up research lab in front of colony base, for an instant build. If the neighbors are peaceful, then go 4 hydroponic farm. This will free up a farmer 4 research after building it. If not, research nukes to make simple 2 shot nuke frigates, just in case (with hit and run tactics u can take out 2 destroyers with each frigate!). If the map is small and the neighbors are really onery then max out your command points with nuke frigates (1 per turn), and continue on.
OK, barring that go for the three areas - colony ship, transport, etc. so u can at least colonize other systems. After researching those, place all your researchers into labor to build your colony base. Que up freighter fleet (to feed the extra base) and colony ships (if u havent met with anyone). Research deuterium with your lab (or tritanium armor for small map).
OK after this there is a number of paths u can take depending on your a builder or conqueror race, and how u like to play. I like mrv missle boats bec theyre the first ships that can take out monsters guarding nice planets. But against other players who know what their doin, use HV autofire, cont, armor piercing lasers OR heavy auto fire mass drivers. I like the mass drivers bec. they're great long range with your missle boats, and can retreat easily if things get hairy. Other players like gyro destab. battleships, but these ships cant do crap against planetary missle base. If i do use gyro destab, (i.e. i stole it early off somebody) , then i always couple them with missle boats.
Err.. I hope this helps 
|
|
|  |
 |
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:17
|
|
What do you do when you look up and see one of the races has 6 systems and you have just barely got your second colony base running? I mean other than not get in that spot? I see no way around it on impossible, small universe at prewarp, even with Rich and large traits, it takes 45-50 turns to build a corvette at the sub 900 RP level. To me there is not much leeway in what to do at this early stage as your pop can not be useful at food past the min needs and labor is not productive once it is at the point where it is generating waste.
Unification, telepathic, Rich, Large, -ship attack (maybe low g and + spy or something). Elec computer then lab , work toward frieghter, then basicly lowest available until pollution processor availble. At hard you get behind a fair amount and if you start at adv tech you can hold on till you start to get even. At impossible, that is not something I have been able to do very often.
The issue of MP or SP is a red herring to me. If you can figure how to do one, you can figure out how to do the other. They are just differnet, not worse or better. If you run up on some one that has better tactics then you, so be it. Someone has to be the best and someone has to be the worse. In between it is basiclly take turns. I mean the best player is not going to beat the 50th best player every time, maybe the 1000th best player, but not others that know how to play. It will mostly be decided by the luck of the draw among more less equal players (assuming no bad plays).
BTW I am assuming that all this is based on fair play, no editors, no cheat codes. Using those and not mentioning it is misleading at best.
|
|
|  |
 |
|  |
 |
|
Forrest Gimp
|
|
Earth calling Zealot....finish your soup and give a time to duel....
To Garth: it really depends what OS you have, and if you have a plug and play card for multiplayer. If you exit to dos in 98 you need a separate cd and NIC dos driver loaded in autoexec.dos and config.dos. If you go to the www.kali.net, (I can't bec i'm in a classroom computer and they filtered it), there's instructions on how to load the dos version off a copy on your hard drive, so you dont have to wait for the CD music pauses which are irritating....
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|