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chiefpaco
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Canada
Feb 2002 time: 00:18
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Looks very interesting. I think I might try this one. I've been hesitant to try mods because:
a) I'm fairly happy with how the game works, but admit there is room for improvement. That's why I like your mod. I like your mentality of minimal changes to the greatest power.
b) Some are so complex, they are tough to start with. Maybe I'm a bit lazy, but I can read your descriptions & gain an instant understanding of how it would improve the game. (i.e. I am not as eager to judge against).
Keep up the good work.
One thing I was 50-50 on is the increased stats for the ground units (musketeer, rifleman, infantry). I like the decreased cost of the musketman, but am not yet fully convinced of the need for upping them. Perhaps, it's the way I play, using musketmen already for a desparate offensive. Upping them also has the ripple effect & I like the balance...
Last edited by chiefpaco on 12-04-2002 at 08:32
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chiefpaco
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Canada
Feb 2002 time: 00:18
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Sounds like good changes in 1.11. Also noticed a tweak or 2 of yours that made it into patch 1.21! Good work!
I just finished my first game using your 1.1. Good game, I won as the Zulu with a space race in 1730 after researching Robotics on Emporer, 1.17f. I made only 1 overall change to your mod before starting:
- changed the musketman, musketeer, rifleman, & infantry back to their old a/d/m. I liked their balance before. However, I kept the reduced cost you included for the musketman & it turned out well.
Here's some comments from my game, & basically, I enjoyed it:
- Modern tanks are better balanced. Didn't think I'd get to test them until England decalred war on me late. Some great battles by tanks & mech infantry. Well balanced. Looked like we built both equally.
- Researching more modern techs in different trees was also awesome! Extended the game past the first 7-8 techs of the modern age. It still was a race to the SS parts as I had severe competition from China (about 1/2 my size but still powerful). Trying to figure out why France, the same size as me, did not seem interested (but it happens in other games too).
- Built the cure for cancer & longevity for the 1st time because it was the first time I've ever researched Genetics. Good. Still maybe not perfect because the SS victory is pretty close at hand. Basically, most of my games in the modern era result in the 1st civ to get all the SS techs win the next turn. Not my fav part of the game, but at least you've made it better.
- There were few 'legacy' units available. Good work.
- No one researched amphibious assault or advanced flight. Not sure why. I didn't get to test Paratroopers & Marines then.
- Used some jet fighters in bombing missions. Seemed good.
- Not sure if wealth is a bit overpowered in the modern era. Some cities can really churn out gold (I had 1 with the Iron works & nuclear plant).
- Liked the taxmen & scientist changes. Adds strategy to the early game when a double-beaker scientist really adds up.
1 thing I am still concerned about with the game in general, is the speed of research that correlates to the difficulty level. I maybe will try to increase the research rates by the proportion of the AI bonus so that the game still later on higher difficulty levels. As it is now, I finished the Space race in 1730. Increasing the rate should also give units (especially the ancient ones) a longer lifespan. i.e. I won't be hitting Chivalry before building a horseman.
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chiefpaco
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Canada
Feb 2002 time: 00:18
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Still using your mod for 1.21. Good work. Love the fix that Firaxis made the tech tree look good while using Mods as scenarios.
1 question. How do you use Bowmen, strategically? I just wondered if most people build bowmen rather than spearmen, cause that's what I do. I wondered if it would be right to somehow take spearmen out of the Babylonian AI's queue. In my last game, I saw Babylon invade with Bowmen & spearmen & I thought it was a bit strange...
Know what I mean? Or do people build spearmen too cause they upgrade to pikemen?
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=DrJambo=
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Athens of the North
Jan 2002 time: 05:18
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double post sorry
Last edited by =DrJambo= on 28-04-2002 at 00:05
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