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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 14-05-2002 14:00
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#121 Report this post to a moderator
Inflate your Upload Space

As for Stealth Fighter, yes they do look scary, but switchig off that ability makes them look useless, and a little bit unrealistic (why jet fighter can bombard lethal, and why similar use, since both are used for tactical bombard, stealth fighter can't).


But there is a good strategy to prevent sinking of Carriers.

MAKE STACKS!

Lots of Destroyters (or Battleships) stacked with Carrier.

So every time different (and fresh HP) unit will be bombed.

And lethal fighters are only good agianst units with 1 or 2 HPs (since they are not good bombers).

Worked for me.

Also try using Stealth Bombers with maximum range of 8.
Stealth FIghters can't touch those Carriers if you are 8 tiles away.


P.S.
On the other hand, what about using Stealth unit for precision bombard?
Also no way to defend.
Right?

Last edited by player1 on 14-05-2002 at 14:05

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:18
  Old Post 14-05-2002 16:57 Visit alexman's homepage!
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#122 Report this post to a moderator
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quote:
Originally posted by player1
The problem with Naval movment is that you CAN'T increase air movment (max of 8 points in editor), so that way you get quick ships and slow bombers.


...but air units have infinite movement too, if you count re-basing. I think making ships have a road bonus is very similar to how the air units work: long range movement when not engaging in battles, shorter range in a turn when battle occurs.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 14-05-2002 19:02
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quote:
Originally posted by alexman
...but air units have infinite movement too, if you count re-basing. I think making ships have a road bonus is very similar to how the air units work: long range movement when not engaging in battles, shorter range in a turn when battle occurs.


i think exactly the same...

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 14-05-2002 19:58
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#124 Report this post to a moderator
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player1,

i accept your arguments about stealth fighters.

but why double bombing capability of jet fighter?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 15-05-2002 02:09
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#125 Report this post to a moderator
Increase Your PM Length

Hmm, I was thinking about ROF of modern air units and come to fiolowing chages:

NEW VERSION of MOD is here!


Changes in ver 1.27

ROF for F-15, Jet Fighter and Stealth Fighter is lowered back to 2. Since these units already have some lethal bombard capability, increase in ROF is no longer necessary (and it discouraged use of Cruise Missiles).

Battleship gets cost of 220 shileds (was 200) to make Destroyers a more viable option.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 15-05-2002 17:35
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#126 Report this post to a moderator
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quote:
Originally posted by player1
ROF for F-15, Jet Fighter and Stealth Fighter is lowered back to 2. Since these units already have some lethal bombard capability, increase in ROF is no longer necessary (and it discouraged use of Cruise Missiles).


I agree with these changes thank you.
...and it's likely ok that f-15 and stealth fighter has same bombing abilities and that's double of the (non-jet) fighter's...

...but (non-jet) fighter and jetfighter has same bombing abilities also.
isn't it strange?

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 15-05-2002 17:38
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#127 Report this post to a moderator
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Jetfighter should be inbetween fighter and f-15/stealthfighter IMO.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 15-05-2002 17:43
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#128 Report this post to a moderator
Remove this text

quote:
Originally posted by kettyo
Jetfighter should be inbetween fighter and f-15/stealthfighter IMO.


Sorry it's my stupidity.
Jetfighter has lethal bombing while fighter hasn't so i didn't say anything.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 15-05-2002 20:56
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#129 Report this post to a moderator
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Actually Fighter HAS lethal SEA bombing (but NOT land), since it was used often in WW2 with similar role.

But I would probably not lower it in any way since anything less then bombard rate of 2, and ROF of 2 is as powerfull as Catapult.

And even against naval units Jets have range advantage (range of 6), so if you have only basic Fighters, enemy can use Bombers form Carriers with no problem.

So Jets are indeed better tactical bombers (range and lethal land).

Bigguy is offline Bigguy
Settler

May 2002
time: 05:18
  Old Post 17-05-2002 22:58
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#130 Report this post to a moderator
Combinations of files Support Apolyton, buy Alpha Centauri

I like your file. Is there a way to use your bic file with an existing map? (In another bic file)?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 18-05-2002 00:34
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#131 Report this post to a moderator
Put an end to popups!

There is a workaround:

1) Make backup copy of civ3mod.bic file
2) Copy & rename patch_sugestion.bic file to civ3mod.bic
3) Then load a map
4) Turn off "use default rules" flag in editor for that map (that way civ3mod.bic rules will be saved in map BIC file)
5) Save the map (maybe with new name if you like)
6) Now you can restore original civ3mod.bic
7) And new saved map will have this MODs rules

Warning:
If that map had custom rules on its own (for ex. more expensive setters), they would be deleted this way.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 19-05-2002 04:41
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#132 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

News:
version 1.27 is posted at www.civ3.com
(aka Player1 Mod)

BobTheBuilder is offline BobTheBuilder
Settler
Pittsburgh
May 2002
time: 00:18
Lightbulb  Old Post 22-05-2002 03:02
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#133 Report this post to a moderator
Commercial trait Support Apolyton buy from Amazon

Player1, thanks for your great work.

I was wondering if there was anything you could do to improve the commercial trait. I think it is generally accepted that this is the worst of the civilization traits. I think it was intended to reduce corruption in a civilization. It was not very strong to begin with, and is now less powerful now that the patches has reduced corruption for everyone.

I'm not sure what should be done, or could be done since I haven't written my own mode, but I think an improvement should be made to provide better balance.

Perhaps Marketplaces and Banks should be cheaper for these civs. If the trait had a larger effect on corruption, that would be good too. Or maybe they get the wall street small wonder cheaper.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 22-05-2002 03:12
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#134 Report this post to a moderator
Inflate your Upload Space

Unfortunately you can't change effects of Civ traits.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 27-05-2002 21:50
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#135 Report this post to a moderator
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The civilopedia says about 'the colossus' it's expansionistic and religious wonder.
Though it's also set to 'commercial'.
Maybe you should fix this (either in civilopedia or editor).

It's also present in standard 1.21

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 28-05-2002 00:28
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#136 Report this post to a moderator
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This should be done in civilopeida, not editor.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 28-05-2002 13:34
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#137 Report this post to a moderator
Get a bigger avatar today!

player1,

i just have a technical question
it's possible in the editor to allow airunitspecific abilities to land units.
it's a bug in editor or will it work for instance when i give battleships precision bombing ability or re-base ability to cruise missiles?

Thank You!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 28-05-2002 16:20
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#138 Report this post to a moderator
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Don't know, never tried to do that.


P.S.
If you try that, tell me the results.
I would like to hear about them.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:18
  Old Post 28-05-2002 17:26
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#139 Report this post to a moderator
Avatar Enlargement: We've got the solution

i gave rebase to a cruise missile analogue and the AI used them effectively..

However, bear in mind that the editor suggests that you use the immobile ability as this forces the Ai to use the air missions.

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 28-05-2002 19:31
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#140 Report this post to a moderator
Increase Your PM Length

Thank You DrJambo !

I'll also make cruise missile rebase and immobile to be similar to air units.
Air units couls rebase to any part of the world in one turn, why not cruise missiles?

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 28-05-2002 23:23
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#141 Report this post to a moderator
Lose 30 kilos (of popups)

I've created another conservative mod (without new units,buildings,civs etc.) based on player1's superb patch suggestion. It's most recommended for those who like to play on large and huge worlds with low land mass for most interesting naval battles (like me).

When someone's interested please check out my naval power mod.

Last edited by kettyo on 11-06-2002 at 12:13

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 29-05-2002 00:09
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#142 Report this post to a moderator
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(post removed)

Last edited by kettyo on 11-06-2002 at 12:15

kettyo is offline kettyo
Warlord
Budapest, Hungary
Mar 2002
time: 06:18
  Old Post 29-05-2002 15:21
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#143 Report this post to a moderator
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(post removed)

Last edited by kettyo on 11-06-2002 at 12:15

BobTheBuilder is offline BobTheBuilder
Settler
Pittsburgh
May 2002
time: 00:18
  Old Post 10-06-2002 19:56
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#144 Report this post to a moderator
No Aluminum Support Apolyton, pre-order Civilization IV

I just discovered synthetic fibers, but I have found that there isn't any aluminum on the map. Could this be an issue with the mod?

I am using the 1.27 mod with the 1.21 patch. My game is a Regent level game on a small map. Originally there were 4 civs, now there are two. I am assumming that there should still be at least 4 aluminum resources. Or will there only be 2? My last opponent (who I am at war with) has not discovered synthetic fibers yet. I have a hard time believing that all aluminum is in his territory since I occupy about 2/3 of the world now and can see into a bit more than that. (I am on the verge of a domination win.)

I'm not sure if the patch suggestion mod has anything to do with this. It might just be bad luck on resource placement.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 10-06-2002 20:04
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#145 Report this post to a moderator
Enter the AD-FREE zone

Strange,

Are there any Tundras or Hills on the map.

If not...

In other cases.

???


P.S.
There should be 4 resources.

BobTheBuilder is offline BobTheBuilder
Settler
Pittsburgh
May 2002
time: 00:18
  Old Post 10-06-2002 20:50
Edit/Delete Message Reply w/Quote
#146 Report this post to a moderator
No Aluminum Support Apolyton buy from Amazon

There are only 4 tundra tiles on the map. Two of them have forests on them. One is irrigated. The other is mined. I own all of them. There are several green hills. Most of the world is flat. I think I played with the 5 billion years, warm, and moderate rain (moisture) settings.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 01-07-2002 18:36
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#147 Report this post to a moderator
Help yourself to an AD-FREE life

Just checking.

Still waiting for "Civ3's June patch".

Then this MOD will be updated.

If there are any known bugs or errors I could fix just post here.

Zabba149 is offline Zabba149
Settler

May 2002
time: 23:18
  Old Post 02-07-2002 05:30
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#148 Report this post to a moderator
Suffering from ads?

"June" being the operative word

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 02-07-2002 13:46
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#149 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Zabba149
"June" being the operative word


A "code name".

Taso_84 is offline Taso_84
Chieftain
Melbourne, Australia
Mar 2001
time: 05:18
  Old Post 17-07-2002 13:14
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#150 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

player 1 is it possible to use ur patch in the middle of a saved game or do u have to start a new game for them to take effect?

 
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