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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:17
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quote: Originally posted by Cyrion
Hi Javier! 
By "multi-units" I meant the graphics showing different people in the same unit!
You can see an example and which units I need at this link: http://apolyton.net/forums/showthre...15&pagenumber=4
And there is another thing you could help me with: finding the icons (no need to create them, I think there are enough existing) for the improvements and the Wonders! If you have the time, I can send you a list of the improvements and you can start searching for the graphics??
BTW, are you familiar with Discworld? |
First of all Discworld. Regretabily, I'm not familiar with Discworld, although I've tried to buy the books some times - It's a perfect example of bad luck, because all times that I've tried to buy them, the bookshop ran out of them In fact, in my last birthday I ask for them as a present, but no one buy them for me 
Send me the list of icons/wonder and I'll try my best 
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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No, the project is not dead yet, rather the contrary… 
I just finished “tweaking” St-Leo’s map, trying to make the “right” special resources available to the various cities.
I used the middle map, and I think it might have been better to take the little one (yes St Leo, that was your opinion form the start), as the world might prove to be too huge as virtually no new city can be built! But that will be shown in the playtest!
So I chose and placed nearly all the cities! Each playable civ will start with 5 cities, with around 30 other ones available for trade or conquest… I still need a few names for the cities (or in some case countries/regions): I used the ones I found in the books and the map, as long as they were on the terrain represented on my map (I have to admit I cheated to include a few more, but not much…).
And, as some purists might notice, some cities are not exactly at the right place; for 1 of the 3 following reason:
1) as written above, to bring in the map a place that would have been barely outside
2) to make better use of special resources: I always find so sad to have a city with 3 juicy specials just outside its radius…
3) to better the playability of the game (rather subjective concept, I admit…)
So here is the list, please suggest a few names for the 5-10 cities still needed, coming from Mr Pratchett (even if I think I considered most of them and had a reason to leave them out: geography, in most cases…) or your own imagination!
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greeny
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The Kremlin
Jan 2001 time: 05:17
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Bad Blintz is a town in Uberwald (from the Amazing Maurice), at least I think it was in Uberwald, somewhere around there anyway.
Slice is in Lancre (population 7)
Other Uberwald cities: Kromerstadt, Duschen-Duschen, Nothingfjord, Barkenstadt, Voxbergstadt (from the Discworld 2003 diary) 
Last edited by greeny on 20-07-2003 at 04:14
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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OK, I did learn a few things, but it has been painful...
Actually, I had read about those points, and then forgotten them, namely:
1) if you want the unit in the fanatic slot to be buildable for a civ, the civ needs to be in Fundamentalism (having the unit's prereq isn't enough!). This one took a lot of time to understand (I thought it had to do with the musketeer slot, or with my tech-tree, etc.)
2) if you use "no, no" techs (for instance to differentiate between your civs), NEVER use the advance editor, because it will mess your whole tech tree (for more info on this, and on many more things for building a separate tech-tree, read the excellent article in 2 parts by Blackclove that you can find at the Scenario League)
So now I go on, a bit delayed and a bit wiser... 
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