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Messer Niccolò
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of the Sarzaneers
Oct 2001 time: 06:19
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2600 BC Exploring... and, just to test the power of the King, Messer Niccolò goes to Hammurabi asking for some gifts (tribute).
Since His Majesty words are backed by Chariots and Horsemen, the Green One (so named because of his green robes and the colour of his face after having heard King Messer Niccolò I words) gifts us 50 Gold. (and remains Enthusiast).
2550 BC Pepperoni eaters in Mercatia are expelled and asked to form a new city. (rushbuilt settler in Mercatia)
2500 BC 50 years of party at Royal Palace
2450 BC in 2500 the Messer Niccolò & Oedo words proved to be true. Two companies of barbarians archers landed near our chariot east of Mercatia. Our spiked wheels men do mincemeat of them (and of their leaders so: no ransom )
And again in the northern reaches of the Kingdom people (again impressed with the beautiful uniforms) decide to join our Army (horsemen Straybow home city)
2400 BC We discover an advanced tribe far in the North who declares its allegiances to the kingdom. City named RazeMeIfUDare!. West of Straybow a road is slowly built.
2350 BC in Straybow a new Horsemen company is built. King MN I decides to have a chat with "the Green One" who, notwithstanding his green colour, teaches our sages how to draw a map (mapmaking acquired)
2300 BC Hut is "tipped" and the First Archers of RazeMeIfUDare! are created - and immediately sent to the city to defend it from the raiders.
2250 BC Our sages dicover how to write things, King MN I asks them to analyze a strange thing they call "Currency" so that, in a future, yaMama people could benefit of "The Power of the Camel".
Pepperoni eaters forced to left Mercatia build the City of Sarzana (town of the Pepperoni Eaters).
... now, after a lot of years of enlightened reign, King MN I, playing cards, loses his throne to STYOM (well a SixThousandYearsOldMan... he has to have cheated!) and retires to his ScouseHolme Estate.
Ex King MN I has a feeling: the Colossus (we are building in ScouseHolme) will fit better in a town called RHODES .
But we have, of course, plans for what an architect called "Hanging Gardens"... but who cares, STYOM is the King now... back to sunbathing 
Last edited by Messer Niccolò on 25-05-2002 at 15:38
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La Fayette
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albi, france
Oct 2000 time: 06:19
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If oldfarts are welcome, I can play after Straybow.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:19
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STYOM takes over the reins from MN. All seems well with the world, with few enemies to menace us.
Goals:
1) Finish Colossus
2) Start HG
3) Learn Trade
2250: Production in Sarzana changed to Warriors. Nice to see the Barbarians have the #4 city in the world, and we're not on the list! 
2200: Panama Hatt founded. Drunken revellers are shanghaiied into a Warriors unit. Village located south of Mercatia.
Glory be, our population exceeds 100,000.
2150: Gold discovered near RazeMeIfUDare! Villagers near Mercatia assemble as a Legion for our cause.
2100: Exploration. At a state dinner, STYOM explains to the Babylonian emissary that, "History is on our side, and we shall bury you". The Babylonians seem to find these threats feeble. We'll see. 
2050: Another village of heathens located NW of Panama Hatt.
2000: Warriors recruited in Panama Hatt. Settler started. Our Horsemen discover that the village NW of Panama Hatt is filled with Horsemen; unfortunately, hostile ones. They are vanquished and our Horsemen now swagger around the taverns calling themselves veterans.
Sarzana has coered the town drunks into becoming a Warriors unit. The more dissolute ones are told to prepare to move out - as a Settlers unit.
1950: We encounter a Babylonian Settler. We exchange Writing for Currency. Again, the uppity sons of Gilgamesh refuse to give us cash.
1900: We're now researching Trade. We locate the city of Babylon 7 tiles directly West of Straybow!
1850: Trade discovered. Researching Polytheism. Temple purchased in Straybow (to avoid wasted shields).
A Gibbon of some sort rates us 1-2 with the Babylonians in advancement.
1800: Straybow completes Temple, starts Caravan, with an eye to Hanging Gardens. Mercatia completes Settlers; starts Caravan. Mercatian Settler and Warriors move NE, towards a likely city location with access to Fish and Wine.
50 gold from a village N of RazeMeIfUDare! Workers shifted in ScouseHolme in anticipation of size 3 to avoid unrest.
1750: Workers rearranged in Scouse Holme.
STYOM charges off towards Babylon waving a sharpened stick. The throne is empty, but the hopes are that some chariots will be sent after him, to Babylon
Goals: Well, we learned Trade, which should allow us to complete Colossus/HG in ScouseHolme (which seems a likely SSC)
edit:
Play order:
1) SG[1]
2) Mercatia
3) Messer Nicolo
4) STYOM
5) StrayBow
6) LaFayette
7)
8)
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n) Julius Brenzaida - once he finds his 2.42
Attachment: ye_b1750.sav
This has been downloaded 5 time(s).
Last edited by Six Thousand Year Old Man on 26-05-2002 at 21:30
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