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Messer Niccolò
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of the Sarzaneers
Oct 2001 time: 06:19
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Quick log, really quick:
AD 200-220 MN II discovers the secret of University and the chief conehead (happy because of the new science budget [70%]) chatters of a new science called “Invention”. Mr. Da Vinci starts to talk about a new Workshop... intriguing . (someone reports the King to rule on 900,000 souls)
AD 240-260 Celts start to build King Richard Crusade... funny, really funny... a crusade...
AD 300 Big party in ScouseHolme, all the “bigs” invited, wow they take gifts: Hammurabi “the Green One” (100$), Isabel (200$), and our purple not so friendly friends (250$ they become Icy... I don’t know why). Our allies ask us to declare war on Vikings (wherever they are), to support the decision they forget 150$ on the floor...
King MN II “The NothingMaker” flips a coin and... cross: we declare war on the Vikings.
Oh, in Sarzana we start to build our King Richard Crusade...
AD 320 Invention discovered. Immediately Mr. Leonardo shows us that our army is quite ridicoulous... he whispers the magic words: Powder and Musketters.
King MN II stopping to eat his WhaleSteak meal orders “Let the Workshop be built. And please Mr. Leo, give a different colour to our horrible uniforms... maybe a bright yellow?”
AD 340-400: Vikings finally discovered. “Consequences? Schmonsequences!” ... they will learn soon the power of the Powder!"
MN II retires smoking cigars and writing his memories... a 3 pages bestseller “How to become King doing nothing all day long”. The editor, Mr. STYOM, gets the royalties and with the earnings purchases the votes of the Council and is elected King...

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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:19
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STYOM, fresh from putting the paper to bed, resumes command of the Em-pahhh. 
Looks like a pitched battle between the ICSers and the perfectionists, now... everyone does realize what Leo's will do to those vet Crusaders (and eventually, vet 'clads)? 
Production of Temple (booooooo!) changed to Crusaders in RMIUD (1 shield lost).
No wonders for the AI? I should play Deity more, had I but known wonder races were so one-sided. 
Goals:
Grow ScouseHolme... I mean, really... 0 food surplus?
Eliminate useless Mongols... keep wealthy Babylonians "in being" so long as they cough up cash...
More Cities!
400 AD:
50 Gold from our good friends, the Celts.
Babylonians withdraw when asked for cash.
150 Gold from the Spanish, our wannabe friends.
Request for gold from the Mongols provokes war. 
Due to War with Mongols, Caravan production in Persepolis changed to Crusaders. STYOM plans a city at 67,55 to allow us sea access to the Mongols...
420: Straybow collects Silk for Caravan, starts Diplomat.
100 Gold from our Celtic friends.
Peace with Vikings.
City Walls incrementally rushed in UpBabsNose. University incrementally rushed in ScouseHolme.
440: UpBabsnose now has Walls, starts Diplomat. ScouseHolme finishes University, starts Caravan.
50 Gold from the Spanish. STYOM thinks we may lose our 'Most Excellent' reputation soon, if the Babylonians don't start being more respectful.
Straybow Silk is headed for Celtic lands.
HomebytheSea founded and starts Warrior.
Celts claim to have captured Hladir from the Vikings.
460: Barracks sold (Gunpowder). To avoid more lost ships, like the one wandering up near Mongol lands, we start to learn Navigation.
50 Gold from Celts + War with Vikings.
480: Settlers in Utica, starts Caravan. Warriors in SKJ, starts Barracks.
Barbarian Elephants near Persepolis! (note: cover spawning point).
500: Copper Caravan in Mercatia; starts Diplomat.
Crusaders rushed in Persepolis.
Babylonians withdraw + 100 gold.
Vikings retake Hladir from Celts, plus Mathematics.
520: Mongol Horsemen appear and kill our Crusaders 
50 Gold from Spanish.
An Archers unit falls valiantly against the Barbarians, but the other Visigoths are routed + king (150 gold). Barracks started in Persepolis.
SKJ changes production to Diplomat. Diplomat in Straybow, starts Diplomat.
HomebytheSea builds Warriors, starts Settlers.
Sarzana will finish Leo's next turn, with an infusion of 130 Gold.
Babylonians withdraw +50 gold.
540: Spanish build KRC; Celts switch to Pyramids!
Leonardo's Workshop completed amid general rejoicing in Sarzana. Leonardo's elves immediately busy themselves training our men with muskets.
Babylonians withdraw +25. Diplomat rushed in UpBabsNose.
50 Gold from worshipful Celts. Ahh, it's nice to be loved.
Persepolis now producing Diplomat. We'll buy the Mongols first city as a base, thinks STYOM.
560: Trireme traversing Great Canal!
Babs withdraw +25 gold. STYOM considers bribing Ur (size 5) but not for 827 gold, he won't!
580: Mongols kill our Musketeer near Karakorum 
Navigation discovered; researching Theory of Gravity.
ScouseHolme builds Wool Caravan (to SadKingJulius?) and starts another Caravan.
Our Crusaders kill a Mongol Elephant near Persepolis, and are crowned Veterans.
Babs withdraw +25gold
50 Gold from Spanish.
Our Musketeer beseiges Karakorum and becomes Veteran.
600: Caravan in SilkyFish (Copper); starts Caravan.
No more money from Babs... so... we attack a Phalanx parked outside UpBabsNose (starting a war) and incite a revolt in Nineveh for 516 gold. Musketeer incrementally rushed. We refuse accept offered peace, and Babs withdraw...
During May Day festivities, Nineveh is rechristened PaxSTYOMnia. 
STYOM coughs suddenly in Court, and this is interpreted as a sign of weakness STYOM steps down so that a new king might amend his errors.
* Well... not much was accomplished Some things to notice: the Caravel near Tintagel is pursuing a barb King to the south; silks Caravan is 2 squares from Kells (demanded); I am working a Dip/Musket combo towards Kashgar through the woods; I was planning on founding a city east of Persepolis accessing Whale, to cover Barbarian spawn point. Also, I was trying to irrigate ScouseHolme - once that is done, Settlers might be added to PanamaHatt or use to found a Wine/Fish city east of Mercatia...
(also - forgot to rush barracks in StickyMouse) 
Attachment: ye_a600.sav
This has been downloaded 4 time(s).
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