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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:19
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475 -- gifted tech to Mongols, exchanged maps, got 50g, hiked up science rate so as to preserve the 40 beakers from ScouseHolme for our next advance. Hammurabi coughs up 25g, but the Vikings foolishly declare. That makes my first hard decision easy - after Philo we take Mono as our freebie - let the Vikings eat Crooks! Selected Engineering for next, perhaps I should have taken SeaFaring - anyway it is done. Vikings attack my little horsey - it's in a forest - they lose and the Celts declare on them in accordance with our alliance! Yeah !
Which wonder next - there are strong cases for the Lighthouse, the Pyramids (yes - even ICSers think about the Pyramids sometimes) or Mike's -- for completeness, the Library only slows up your 'critical path' research, not really an option, the Oracle too short lived and we weren't planning on building a heap of Temples now that the luvly Gardens grace our Palace and the Wall - although there is no denying the added security of instant walls following the conquest trail, you really don't need it and hence it is a waste of caravans -- this may well disappoint some of the players who don't normally stick to Deity - and I readily admit that in my earlier days I swore by the winning combination of HG + GW - but it almost makes life too easy -- I think I'll plump for the Lighthouse (on the way to Super 'Clads -- and get Mike's after that -- I should be so lucky as to get both in my turn - but ambition is no bad thing ...
450 -- Hides, Utica - SH, 64g; Copper, RMIUD - Persepolis, 16g; rush Granary in SH; move to shield economy to produce Carries.
425 -- RMIUD horse routs Barbarian archer and becomes vet; StrayBow horse wanders into barbarian ambush and is surrounded by 7 b Horse - notification letters for relatives pending; Celts gift 50g every little helps ...
400 -- Barbs kill horse as expected; beleaguered horse in viking land survives another attack - medal of honour stuff this; Caravan tickling (rushing to the multiple of 10) continues
375 -- Horse finally succumbs to Viking Archers; Celts 25g;
350 -- Rush Crook in SsS to avert Barbarian threat; many Carries move toward SH; Babs 25g; swap Philo for Engineering with Spanish;
325 -- the city of UpBabsNose founded on a three (+hidden?) sweet spot within Ur's city limits ; Crook offs Barb Legion - unfortunately stacked with King; Celts 50g;
300 -- Crook removes final Barb Legion; Babs withdraw + 25g; Warrior rushed in UpBabsNose; Caravan stock pile looking good ...
275 -- 4 carries = lighthouse; Celts running short on patience (and money);
250 -- Lighthouse in ScouseHolme; Babs withdraw + 25g; Mongols 50g;
225 -- Mathematics choose Astronomy for next - Invention is tempting, but there is no hurry; Celts 100g; Spanish 100g;
Notes for my successor to ignore:-
1) the Settler roading the Wheat outside Sarzana is intended for the three (+ possible hidden) sweet spot at (89,65) where the city of Fishysilk has been surveyed.
2) the 8 Carries needed for Mike's should be available in a couple of turns - I then intended to put in some internal routes to SH - which can now grow to twelve 
Have fun - that is an order ...
SG[1]
Attachment: ye_b225.sav
This has been downloaded 6 time(s).
Last edited by Scouse Gits on 28-05-2002 at 17:01
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