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Anodyne is offline Anodyne
Prince
Being perverse is bad.
Jan 2001
time: 07:20
Arrow  Old Post 07-06-2002 00:14
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Maps Enter the AD-FREE zone

So, on what kind of maps do you like playing? The Planet map from the game, or randomly generated map? Also what sizes? I like them BIG. If not the 128x128, 192x192 or perhaps even 256x256 (although that makes the games quite too long...)

I, myself, have been creating maps based on Earth, using the MapUtility tool downloaded from here, at Apolyton, and topographic earth maps found at http://www.ngdc.noaa.gov/seg/topo/globegal.shtml . The only problem is that the earth maps over there use that crappy projection that enlargens the polar areas, which doesn't add to the realism when Scandinavia equals half the size of Europe in gameplay...

So, if you like playing on Earth-based maps, do you have any special place to download the maps from? Or have you created your own maps? Also, if you have links to some sites with topographic maps that use alternative projections, please post them here. And feel free to discuss about maps in general, too!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 07-06-2002 00:25 Visit Googlie's homepage!
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Ade:

Lots of maps (including a decent Earth map) over at CGN (Civilization Gaming Network)

Visit their Alpha Centauri Academy maproom at:

http://www.civgaming.net/smac/maps.shtml

G.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 07-06-2002 01:43
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Support Apolyton, pre-order Civilization IV

And may I also in all modesty recommend my Earth map exclusivally found at the Chironian Guild.

http://smac.ask-klan.net.pl/eng/

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 07-06-2002 04:59
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Avatar Enlargement: We've got the solution

I played on a 1250x1250 map before as the Morganites. It got too easy. With all that breathing room at the beginning, was I able to get around the only weak point in the Morganite faction.

Anodyne is offline Anodyne
Prince
Being perverse is bad.
Jan 2001
time: 07:20
  Old Post 07-06-2002 23:55
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I played on Googlie's map for a while yesterday. It wasn't too bad. Some mistakes, only; Central asia was FAR too little. Alaska and Kamchatka-area might have been smaller to give more space to Asia. Also, the European side of Russia was too small. And I want Finland included!!

Hmm... I would like to create a 256x256 Earth-map, but the MapUtility tool won't create that big and I'm too lazy (and incompetent) to doodle it out myself.

M@ni@c -> Sorry, I didn't even download your map. 87x89 is too small for me!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 08-06-2002 00:37
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Got spare money?

It's the quality that counts.

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:20
  Old Post 08-06-2002 02:57 Visit BustaMike's homepage!
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Support Apolyton or Terrorists Win

1250X1250 !!!!!!!!!!
WTF! 1562500 tiles. Something would break.
Besides isn't the largest size possible 255x255 (or 256x256 maybe?).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 08-06-2002 07:31 Visit Googlie's homepage!
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Yes - although you can enter an almost infinite size, the max you ever get is 256 x 512 ( which actually corresponds to a 256 square map, as the vertical count goes diagonally. But if you enter 256 x 256 you actually get 256 horizontal and 128 vertical, a sort of Ringworld.

'Twas MoSe at ACOL that pointed this out to me many moons ago when I was boasting of my million tile waterworld games

256 squared is still pretty humungous

G.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:20
  Old Post 08-06-2002 08:11
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Remove this text

I make maps 256w x 208h.
Long boring mathematical reasoning in Map Sizes? in "General".
Some other threads at Apolyton re mapmaking:
Sinking land when making maps in "Creation".
Special Geographical Bonuses in "General".
Map Size Pro's and Con's in "General".

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 08-06-2002 09:32
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quote:
Originally posted by BustaMike
1250X1250 !!!!!!!!!!
WTF! 1562500 tiles. Something would break.
Besides isn't the largest size possible 255x255 (or 256x256 maybe?).

It went really slow. There is no actual limit though.

Last edited by Apocalypse on 08-06-2002 at 09:39

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 08-06-2002 09:38
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Support Apolyton, buy Call to Power 2

My good friend Brian Reynolds talks about map sizes:
quote:
Map size is fully customizable. We haven't put any upper limits, but the geometric effect takes over rapidly above 256x256 or so--including path-finding AI, terrain, masks, and so forth, the game needs upwards of 50 bytes or so per map location, so for a 1000x1000, you're talking about astounding amounts of memory, not to mention the geometrically increased time to process AI and other algorithms. So basically we've allowed the upper limits to be determined by technology!

Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games

quote:
* Made "custom map size" much easier to do; maximum map size limited only by your computer's sanity (& AI's ability to comprehend it all). A 256x256 map ran fine for me (65000+ squares, compared to 3200 in a standard map and ~9000 in a "huge" map). 1000x1000 (1,000,000 squares) took the AI so long to find paths it was pretty hard to play.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 08-06-2002 11:23 Visit Googlie's homepage!
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quote:
Originally posted by Apocalypse

It went really slow. There is no actual limit though.


Guys - you're kidding yourselves

Regardless of what reynolds might have said in the beginning, or the number you enter, the max size is 512 x 256 (actually 511 x 255)

Enter 999 x 999 (or whatever you want - 1 million by 1 million if you like) in the custom map size, and start a game. Select "map grid on ocean squares" Move your cursor to the top left corner of the map, and find reference 0:0. Now move 1 diagonal tile left - the reference is now 511:1. Now scroll down to the bottom of the screen. The map reference is now 511:255.

Try it. Any x:y value greater than 512:256 produces the same result (and I'm not limited by PC power - it's was the same on my old 200MMX as it is on my current P4 1.8 with 512 MB RAM

G.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:20
  Old Post 08-06-2002 18:36 Visit Clear Skies's homepage!
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#13 Report this post to a moderator
Lose 30 kilos (of popups)

Must be something to do with the algorithms - 512 and 256 are common multiple cutoff points...

Anyway, I tend to play on the maps of planet for authenticity, DilithiumDad's Ultimate Builder Map for a challenge, or a totally random map for aggravation (dammit why do they always start yang so far away from me...)

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 08-06-2002 19:51
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Inflate your Upload Space

Maybe one of the later patches put a cap on. It is/was possible to do this though.

Back in the day I ran a site called the Alpha Centauri Nexus, which was part of Sidgames. In January of '99 Apolyton and Sidgames were in heavy competition. In early January I ran into a slow newsday. Only 3 bits of news. I decided to go bash Call to Power for awhile. Anyway, the unlimited map sizes of that game came up. I never read anything about SMAC have limited map sizes so edited some things in the demo and put a map size of 1000 * 1000. It took me three attempts to get this work because it was a large strain on my system. Once it was evident that there were actually 1,000,000 squares, I posted this as news. I entitled it "One less thing CTP has over SMAC (not that CTP really has anything good anyway)" or something to that affect. That post got Peter from Activision upset so I ended up having to change the title. Anyway, the news post led to the first quote from Brian Reynolds I posted earlier.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:20
Exclamation  Old Post 09-06-2002 00:25
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#15 Report this post to a moderator
Support Apolyton buy from Amazon

Apocalypse, the "later patch" you refer to must then be... the game first release itself.
Jan '99 is indeed prior to game release in Europe.
I got the game on Feb 23rd 99. The v2 patch came shortly after.
I remember discussing this in spring 99 at owo, and we soon found out that the limit was 256x256, regardless the big figures you entered.
At latest, it could be the very first patch, I can't be conclusive on that, but I think we tested it also for the original game.
Thus what you say must only allegedly apply to the demo...
Googlie is right.

Goglie, remember that when you read an X coordinate of 511, you have entered a 256: horizontal coordinates are doubled, because each column is split in two and "zigzag" staggered (you have 0,0 - 1,1 - 0,2 - 1,3 but not 0,1 or 1,2: the sum of cells in the TWO columns 0,* and 1,* is thus 256 like if it were a single "normal" column, not 512).
___
EDIT to make it maybe clearer, Googlie:
if you enter 512x256 when asked for the custom size, you get the SAME map as when you enter 256x256

Last edited by MariOne on 09-06-2002 at 00:32

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 09-06-2002 00:29
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Quote number two is after the release of the game. It is from mid February.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:20
  Old Post 09-06-2002 04:08
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Inflate your Upload Space

I believe you, but that proves nothing.
As Googlie said, BR was very likely reporting things he experienced while developing the game, without knowing how his game actually evovled after release. I wouldn't be surprised.

You're talking us anyway of things 3 years old, or 3 yrs + 2 months, or 3 yrs + 4 months.
And 5 patches old.
Or 4 patches old.
Doesn't make all that difference, don't you think?

Thanks for the bits of history.
For those intersted to play the game NOW, be aware that entering Planetsize figure bigger than 256x256 is MOOT.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 09-06-2002 04:24 Visit Googlie's homepage!
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#18 Report this post to a moderator
Tired of ads?

Well, whaddayaknow, you can.

I went to alphax.txt and changed the size of HUGE from its 64:128 default to 512:1024

Then I started a scenario and selected huge map - selected 50% water, and after about 3 minutes it loaded.

I put a PK sea colony pod at the 1023:1023 co-ordinate and saved and zipped it.

It's 800 kb, too big to apend here, but if you'd like to see it, e-mail me at linfrew@aol.com and I'll send it to you (of course it's easy enough for you to just change the Huge default size in alpha.txt or alphax.txt yourself)

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 09-06-2002 04:51
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I knew I was right.

I'm a regular Keeper of Wisdom.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:20
  Old Post 17-06-2002 07:44
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So...this means that by changing the defined size of one of the "named" sizes, you can overide whatever limit was placed on "custom"?

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 17-06-2002 09:09
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Avatar Enlargement: We've got the solution

Yes.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:20
Question  Old Post 17-06-2002 15:50
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#22 Report this post to a moderator
Inflate your Upload Space

Googlie, you'd remember that I was the one finding out the liitation, but then you could verify it yourself when I pointed it out to you.
So it's not just one of my dreams, the maximum *actual* map size WAS indeed 256x256, from the very early days for a long time on.
This issue resurfaced 3 or 4 times over the years, and it was not just me or you, several other players verified after us that you could not override those limits.

Of coure, we DID attempt alternate methods, so we did already try to alter the default sizes entries in alpha.txt, or the stored custom ones (in alphacentauri.ini IIRC), and none worked.

If those workarounds work now, could it be a SMAX fix?
Or did you try with SMAC too?
I note you refer to alphax.txt, while I worked with SMAC only (alpha.txt) and I admit I didn't check it with SMAX too.

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:20
  Old Post 17-06-2002 22:17 Visit Adalbertus's homepage!
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I used to play on a huge map. But after a few games with the 2-in-diagonal base placement I decided to go for a somewhat smaller map.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:20
  Old Post 18-06-2002 04:37
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#24 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Adalbertus
I used to play on a huge map. But after a few games with the 2-in-diagonal base placement I decided to go for a somewhat smaller map.


Adalbertus,

How much of the huge map were you able to cover playing 2 x 2? I know the problem, I have so many bases, and only a small portion of the map is used.

I've found that Yang and Morgan do quite well with this spacing, perhaps better than anyone else. Zach likes it also, as it helps him avoid his extra drone problems. I haven't tried it with anyone else yet.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 18-06-2002 07:07
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Morgans are better with wide spacing. If you spend most of you time in the beginning just expanding, you'll have many large cities in the latter half of the game. With a booming economy, the game after that point is easy.

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:20
  Old Post 18-06-2002 11:54 Visit Adalbertus's homepage!
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Sikander, this depends on the game (of course) but i'm usually approaching 80 bases or so: All original names, all xxx Sector, and normally 10 or 20 bases more. In the middle to late game I spend most of the time in deciding what to rush buy.

Maybe those strategies with a big empty space inside your empire for lots of crawlers makes it more manageable. I'll have to try that. On the other hand, effects like lots of cities -> lots of free minerals or lots of bases -> more population growth, lots of bases -> more production (you can't produce more than one item per base per turn, no matter how many minerals you crawl) are the late game strength of dense spacing.

And that's why I think even Morgan is better off with dense spacing. Before hab complexes, Morgan even doesn't feel the limitations of dense spacing (as this leaves workable tiles per base), and he gets a lot of bases in place much faster.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 18-06-2002 17:14
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#27 Report this post to a moderator
Enter the AD-FREE zone

I don't start off dense spacing and I never feel the hab complex limitations. I just keep pumping out colonies.

Sixchan is offline Sixchan
Settler
Sole member of the Apolyton 'let's all get along' club
Jun 2002
time: 05:20
  Old Post 21-06-2002 01:56
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#28 Report this post to a moderator
Avatar Enlargement: We've got the solution

Hmm...

How big can I run it, I do so wonder.

All those bases, and all those drones to nerve-staple...

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:20
  Old Post 21-06-2002 07:39
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#29 Report this post to a moderator
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dont they stop being affected after 5-10 times of stapling?

Sixchan is offline Sixchan
Settler
Sole member of the Apolyton 'let's all get along' club
Jun 2002
time: 05:20
  Old Post 22-06-2002 02:23
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#30 Report this post to a moderator
Remove this text

Meh. With all those people, I won't run out of people to staple

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