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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Rand: Yeah, sure. Go ahead. Won't make much difference, anyway.
Now, about this maze... the orientation of the walls changes a little each time you go through it. So does the exit.
Okay, you need to roll a 1, 2, or 3 on a 1d100 to successfully navigate the pillar maze. *rolls* You roll a 16. No combat as you go back to the beginning of the maze (you have a ball of string).
Second attempt, you need to get 7 or better... and you roll 8. Sorry, just missed it. 
Third attempt, 11 or better... you get 88. That means *looks up encounter table* eight ogres ambush you as you try to fight your way back. 
Okay, actions are...
Kass: attacking ogre 1
Imran: attacking ogre 2
Che: attacking ogre 3
Loin: Protective Aura
Felch: Casting blindness on ogre 4
UR: attacking ogre 5
Sandman: attacking ogre 6
Patashu: attacking ogre 7
August: Magic weapon on Kass
Blackice: attacking ogre 8
Rand: prayer
SS: attacking ogre 4
Lorizael: Magic weapon on Sandman
Edit: Be glad you didn't roll 100. You would have gotten a Beholder. 
Last edited by Vlad Antlerkov on 27-06-2002 at 00:30
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:20
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I'll activate my Protective Aura as a free action and cast Symbol of Pain on my attack.
Edit: Dammitall, I just realized that I can cast Resist Elements as an ability. We can still go through that flaming room without much trouble, once we're done with the ogres.
Last edited by loinburger on 27-06-2002 at 00:34
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Round 1
Initiative
Kass: 4
Imran: 4
Che: 1
Loin: 2
Felch: 4
UR: 7
Sandman: 5
Patashu: 2
August: 1
Blackice: 1
Rand: 7
SS: 1
Lorizael: 7
Ogres: 1, 1, 7, 1, 1, 5, 1, 4
Ogre 3: Attacks Chegitz. Rolls 17, hits, 8 damage to Che.
Urban: Attacks Ogre 5. Rolls 4, misses.
Rand: Casts prayer. All PCs get +1 att/dmg/save. All ogres get -1 att/dmg/save.
Lorizael: Casts magic weapon on Sandman. Sandman gets +1 att/dmg.
Ogre 6: Attacks Sandman. Rolls 11, misses.
Sandman: Attacks Ogre 6. Rolls 10, hits, 21 damage!
Ogre 8: Attacks Blackice. Rolls 6, misses.
Kass: Attacks ogre 1. Rolls 1, misses.
Imran: Attacks ogre 2. Rolls 15/4, hits once, 12 damage.
Felch: Casts blindness on ogre 4. Ogre 4's Thac0 gets -4, everyone else's +4 against Ogre 4.
Loin: Symbol of Pain on ogre 5. 14 damage (Loin, what does this spell do, actually?)
Patashu: Attacking ogre 7. Rolls 19, hits, 4 damage. Stun attempt fails.
Che: Attacks ogre 3. Rolls 1, misses.
August: Magic Weapon on Kass. Kass gets +1 att/dmg.
Blackice: Attacks ogre 8. Rolls 9, hits, 7 dmg.
SS: Attacks ogre 4. Rolls 10, hits, 6 dmg.
Ogre 1: Attacks Kass. Rolls 10, misses.
Ogre 2: Attacks Imran. Rolls 8, misses.
Ogre 4: Attacks SS. Rolls 18, hits, 8 damage.
Ogre 5: Attacks Loin. Rolls 14, misses.
Ogre 7: Attacks Patashu. Rolls 2, misses.
Che: 8 damage dealt.
SS: 8 damage dealt.
Last edited by Vlad Antlerkov on 27-06-2002 at 01:23
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Right, round 2.
Kass: attacking ogre 1
Imran: attacking ogre 2
Che: attacking ogre 3
Loin: Monster Summoning VII
Felch: Casting Magic Missile on ogre 4
UR: attacking ogre 5
Sandman: attacking ogre 6
Patashu: attacking ogre 7
August: attacking ogre 3
Blackice: attacking ogre 8
Rand: summon bugs
SS: attacking ogre 4
Lorizael: Fireball on Ogres 1 and 2
Sword: attacking ogre 5
Initiative
Kass: 1
Imran: 1
Che: 3
Loin: 10
Felch: 10
UR: 1
Sandman: 1
Patashu: 4
August: 7
Blackice: 3
Rand: 3
SS: 1
Lorizael: 9
Sword: 3
Ogres: 3/4/3/7/3/5/3/1
Loin: Summons 8-headed hydra 
Felch: 9 damage to ogre 4
Lorizael: 5d6=19 damage, split between 1 and 2
Ogre 4: Attacks SS, rolls 5, misses
August: Attacks ogre 3, rolls 9, misses
Ogre 6: Attacks Sandman, rolls 11, misses
Patashu: Attacks ogre 7, rolls 18, hits, 9 damage
Ogre 2: Attacks Imran, rolls 16, hits, 12 damage
Chegitz: Attacks ogre 3, rolls 15, hits, 14 damage
Rand: Summons bees, has bees attack ogre 1; the ogre attempts to fend off the bees. Ogre 1 will suffer 4 damage/turn, as a result.
Sword: Attacks ogre 5, rolls 16, hits, 12 damage
Blackice: Attacks ogre 8, rolls 17, hits, 17 damage
Ogre 1: Attacks Lorizael, rolls 16, hits, 10 damage
Ogre 3: Attacks August, rolls 8, misses
Ogre 5: Attacks Urban, rolls 1, misses
Ogre 7: Attacks Patashu, rolls 9, misses
Kass: Attacks Ogre 1, rolls 5, misses
Imran: Attacks Ogre 2, rolls 4, misses
UR: Attacks Ogre 5, rolls 11, hits, 16 damage
Sneak: Attacks Ogre 4, rolls 4, misses
Ogre 8: Attacks Blackice, rolls 13, misses
Round 2 summary:
8-headed hydra summoned
Bees go away in 4 turns
Lorizael: 10 damage total
Imran: 12 damage total
Chegitz: 8 damage total
Sneak: 8 damage total
All of the ogres have taken significant damage. The hydra is in the lineup next turn.
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