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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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I'd like to propose a new group effort.
For several reasons, I want to get a lot sharper at CivIII. First, I just enjoy it. Second, I've really liked some of the tourney / tournament discussions, have learned a bunch, and have been waaay impressed by some of the strategies and tactics employed. Third, MP is coming, and while I never partipated in CivII that way, I intend to this time around.
Also, although I still enjoy playing the stock game, it could definitely be more of a challenge.
So what I want is a combination boot camp and War College, leveraging a varied group of players and a variety of techniques, to polish collective skills.
Some thoughts:
* I don't know much about mods, but I'd suggest starting with one that's already been done, or quickly developing a new bic as Vel just proposed. What's important is that the group agree on a standard mod to use. I do think the tweaks should be minimized, so as not to throw off technique for unmodded games.
* Hi .... I'm intrigued by what Panag has been talking about, setting the AI to Deity in the editor rather than on world settings. Maybe start with Emperor AI on a Monarch game. Have a nice day ....
* I'd like to focus on my methodology for creating "killer AI civs." I know it works, and can give a work-out that most closely matches a human opponent.
I'd suggest informal tourneys similar to what we've had for the last couple months.
We should do extreme experiments, like Aeson's iceberg, Arrian's UP (tm), Sir Ralph's effort to create WWIII, etc. Maybe we can also approximate some of the PTW games, like Regicide and King of the Mountain.
I also think it will be useful to start developing a more advanced lexicon for strategies, tactics, and exploits. We've been doing that informally, but it will make life a lot easier for new players.
There's too many great players and thinkers to name that should partake... one thought does occur to me though, I'd love to get Barry Caudill from Firaxis involved, who is supposedly their best player. Also, some of the flamers should be welcomed, if they can participate positively... maybe we can get the game to where the flames are put out.
MarkG, if you read this, and there's enough interest, a separate forum would be a great meeting place for a cross-section of the strategy and mod members.
Maybe not a great name for the effort, as it sounds elitist and it shouldn't be. But I'm sure you all get the intent.
The best gameplay, the best AI civs... and then, hopefully, the best players.
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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I'd probably play in a few games. But I would absolutely, certainly, without-a-doubt read through all the threads -- I've been learning a lot from our mini-tourney games.
quote: Originally posted by Theseus
* Hi .... I'm intrigued by what Panag has been talking about, setting the AI to Deity in the editor rather than on world settings. Maybe start with Emperor AI on a Monarch game. Have a nice day .... |
I played with this a while ago, but not extensively. And with all due respect to panag, the only difference I saw was a more challenged AI -- its size three and four cities all had entertainers, and its size 6 cities were severely challenged. I did not see any increased desire for luxuries, increased aggression, better tactics, etc. I think Alva is right on point, here. The default setting is Regent which means that when the player is playing at Chieftan and Warlord, he has an advantage (more content citizens), at Regent is even, and above Regent is at a disadvantage -- just like most of the rest of the "standrad" changes encountered in moving up the difficulty levels.
That being said, you could set it to "Chieftan" and help create the Killer AI.
quote: We should do extreme experiments, like Aeson's iceberg, Arrian's UP (tm), Sir Ralph's effort to create WWIII, etc. |
Could be fun!
quote: The best gameplay, the best AI civs... and then, hopefully, the best players. |
I too am happy with the standard game (after experimenting with some modest modding), but increasing the fun and challenge would be great.
Catt 
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by Theseus
* Hi .... I'm intrigued by what Panag has been talking about, setting the AI to Deity in the editor rather than on world settings. Maybe start with Emperor AI on a Monarch game. Have a nice day ....
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I'm afraid this terminology is somewhat confusing. If you want to make the game easier for the AI (and thus harder for you), change the editor setting to Chieftain, not Deity. Think of it as what difficulty level the AI picks to play at. It only affects things like combat barbarian bonuses, goody hut probabilities, and free content citizens. It does NOT affect the AI production bonuses in any way.
btw, if you want a killer AI, have you considered lowering the production bonus below 6 (the Deity level)? Has anyone tried it at 1?
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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Now look what you've done! The P in PTW may stand for "pain" now.
We were just kidding Soren! Honest we were!
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by Tuberski
The reverse is true for the AI. At lower levels it's bonus would be zero, while on diety level his barb bonus would be 800%. |
Only if you alter the default AI setting in the editor. Otherwise, the AI is always set to "Regent" levels with regards to the barb bonus (and the other things I mentioned...)
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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oh, and also (OT), I am curious if anyone has figured out the trigger for Barbarian Uprisings. It is not random in any way...
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:20
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AFAIK nobody has methodically looked into this, but it seems to depend on the number of turns a barbarian camp remains in existence. First it generates warriors, then horsemen, then uprisings.
Soren, since we have your attention in this thread, do you see anything wrong with the way the AI uses offensive units? It seems like now that he can use defensive units for offense, he doesn't produce nearly enough fast units (horsemen, tanks, et cetera). Is this by design?
Also, what about using more than 2-3 units for defense when he has zillions of riflemen wandering around outside his cities?
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Have you guys finished PTW already, or? Soren, I see you posting so much now? What is it?
And, you asking a trigger for uprising? Who programmed Civ 3, you or us?
Well, being serious, I've only encountered those when I had Barbarian Villages near one of my cities, just outside the border, that I didn't clean out. Happened a few times, and then I got uprisings.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Nah, Soren, please tell, otherwise I will send some 1337 guys your way .
OK, so my guess is: a Barbarian Settlement outside of your cultural borders, but close to a city, that stays untouched for x turns. :hmm:
Do I get to beta test PtW if I'm right?
Soren, I'm also waiting to see you discussing some stuff in the CtP forums, you know, if you post so much .
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by alexman
AFAIK nobody has methodically looked into this, but it seems to depend on the number of turns a barbarian camp remains in existence. First it generates warriors, then horsemen, then uprisings.
Soren, since we have your attention in this thread, do you see anything wrong with the way the AI uses offensive units? It seems like now that he can use defensive units for offense, he doesn't produce nearly enough fast units (horsemen, tanks, et cetera). Is this by design?
Also, what about using more than 2-3 units for defense when he has zillions of riflemen wandering around outside his cities? |
yeah, well there was a problem with the AI upgrading defenders and then using them as offensive units. I have fixed this for the next patch...
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by Solver
Nah, Soren, please tell, otherwise I will send some 1337 guys your way .
OK, so my guess is: a Barbarian Settlement outside of your cultural borders, but close to a city, that stays untouched for x turns. :hmm:
Do I get to beta test PtW if I'm right?
Soren, I'm also waiting to see you discussing some stuff in the CtP forums, you know, if you post so much . |
I'm afraid you are on the wrong track about Barbarian Uprisings. Try to think of it in "Global Historical Terms." Tell you what, if no one figures it out in a week, I'll come back and post the answer.
hey, I'd probably get fired if I started posting in the CtP forums. Well, maybe not, but I would certainly get some funny looks around here.
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