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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Ralph, yeah that's the problem.
SOREN: since you're reading this thread. The AI does a great job, post 1.21f, at using defensive units when invading as a cover, and also at producting those units should resources be unavailable. I saw a civ lacking horses mass Riflemen exclusively early in the Industrial Age - the best thing it could have done. However, when the AI has resources, it completely forgets about true offensives units. It's a bit ridicilous in late industrial for the AI to have 140 Infantry units and 5 Tanks, no? I understand the problem must be that the AI looks at the units' flags, but maybe have it look at the attack value, too? Hope you reply.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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quote: Originally posted by Nakar Gabab
Also, I don't think it'd make much sense to have barbarian uprisings at "times the civs really had them." I can't think of a barbarian uprising that the Germans had (heck, if you want to go back far enough, they WERE the barbarians ), and I'm sure people who've played as America have seen plenty before the 1600s, before anything resembling 'America' had even been settled. |
This thread is so far OT, a little sidestep won't matter 
Technically, there couldn't be Barbarians for Americans, Romans, or Germans IRL. While now it has become a known term for all rough, pirate like tribes, it used to be a term given to the Berbers, when they ruled the seas in their pirate boats. These live(d) in what is now Morocco, parts of Algeria, and parts of Spain, and, IIRC, where only pirating in the early middle ages. The Roman empire never had any trouble with them (they had problems enough with the Cartagenians and Vandals) as it was too soon, and they're geographically too far from both America and Germany.
I know, this is a bit of picking, and I like it a lot that the different tribes are given names more geographically correct to a certain civ. But the real Barbarians were mostly pirates instead of horsemen, and a big problem if you encountered them at sea. Maybe they should get more or better ships in Civ to reflect the pirate role they had 
DeepO
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Meldor
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Houston, Texas
Dec 2001 time: 23:20
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Barbarian uprisings........
I would venture to guess that it occurs when the total number of barb camps that have occured globally, reaches a certain point. So, if it is a map that is slower for expansion, the greater the chance for an uprising. I have noticed more uprisings when the civs are isolated and the map makes for slow expansion. Might also have some connection to the total number of unhappy people in the world, or the average thereof.
[EDIT] Extra o in would.
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cyberhunne
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München
May 2002 time: 06:20
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quote: Originally posted by Solver
I've just had an uprising! And, no clue why... I didn't do anything special, and my culture was 222 points then... not culture related. |
Perhaps it´s not your culture, but "global" culture triggering this, and nonetheless everyone is affected by uprisings...
Or when the first wonder of the world is built, maybe?
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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some more hints:
a barbarian uprising might not be caused by the human player...
the human player, in fact, might not even notice it...
it is, in fact, caused by the second time something happens...
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by DeepO
and the guessing continues...
second time a city (any city) ends / starts a WLTKD. This one I like as well, those barbarians are attracted to a city, and it is indirectly linked to gov changes.
DeepO |
Try thinking in larger terms... it doesn't have anything to do with any particular city or any particular unit...
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