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Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:21
  Old Post 19-07-2002 22:25
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To keep the south from building rail roads don't give them coal.

Is there a way to keep the north from expanding in to Canada?
Maybe you could make it so there are no settlers.

Can you build roads across the Mississippi?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 19-07-2002 22:54 Visit Trip's homepage!
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quote:
Originally posted by Level
To keep the south from building rail roads don't give them coal.

Good idea. That's another thing I have to do.. tweak resources.

quote:
Is there a way to keep the north from expanding in to Canada?
Maybe you could make it so there are no settlers.

In the final version there won't be any Settlers. This scenario isn't about expansion, it's about slugging it out with massive armies.

quote:
Can you build roads across the Mississippi?

There are a few city "bridges" which allow both naval and land units of the city's owner to cross. So yes, there are roads that go over the Mississippi and Ohio rivers, but only at the point where there's city bridges. The current city bridges are: Vicksburg Mississippi, Memphis Tennessee, Cairo Illinois, St. Louis Missouri over the Mississippi River, and Louisville Kentucky, Ashland Kentucky, and Wheeling West Virginia over the Ohio River.

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:21
  Old Post 19-07-2002 23:52
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On the map I note you have 'Objective Cities' marked down. Is this just a 'wish list' thing, or do you have a way of making objectives work? If so, I'd love to know how to.

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:21
  Old Post 20-07-2002 00:15 Visit Wise Ass's homepage!
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You left out Toledo!

... How did you get the Editor to display the Nation colors in the minimap?

All I get are cities

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:21
  Old Post 20-07-2002 00:18 Visit Wise Ass's homepage!
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Nevermind

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 00:38 Visit Trip's homepage!
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quote:
Originally posted by Ed O'War
On the map I note you have 'Objective Cities' marked down. Is this just a 'wish list' thing, or do you have a way of making objectives work? If so, I'd love to know how to.

Wish list/unofficial objectives.
There's no way to keep track of it, but those are the 'unofficial' objectives for each side.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 00:39 Visit Trip's homepage!
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quote:
Originally posted by Wise Ass
You left out Toledo!

No I didn't, it's on the map, don't worry.

quote:
... How did you get the Editor to display the Nation colors in the minimap?

All I get are cities

That's actually the new summary post-retire screen.

Sixchan is offline Sixchan
Settler
Sole member of the Apolyton 'let's all get along' club
Jun 2002
time: 05:21
  Old Post 20-07-2002 03:28
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It would be nice to start seein alternate history scenarios with the new patch. With this civil war scenario, it hopefully won't be too hard to put the union and confederates on an America+Europe for some World War scenarios involving the CSA! Now that would be fun...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 03:52 Visit Trip's homepage!
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The only problem is Europe isn't on the map. So that leaves the fun part of A) finding a map of Europe and America together, and redo the entire thing, or B) put Europe out in the middle of the Atlantic where Bermuda should be.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 04:55 Visit Trip's homepage!
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Here's a demo screenshot. I'm playing the Confederates, and the screenshot is of northern Virginia.

Attachment: nvirginiademo.jpg
This has been downloaded 100 time(s).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 05:27 Visit Trip's homepage!
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I’m nearly done with the scenario, but I still have a problem involving both sides being able to use UUs for some reason. That and I have to finish placing units. I only have artillery and garrisons placed in the South, and nothing so far in the North except that which borders Virginia. For the scenario while playing the South, watch out for those Washington fortifications. Behind a river bonus (which I bumped from 25% to 50%, so watch out for all rivers), along with the fortifications and Zone of Control attack makes that thing a beast. Even though they're only manned by Conscripts, their defense value goes allllll the way up to 18.

Here's a few stats on both sides currently:

Union
Population: 25,430,000
Most Shields: 34 per turn (Philadelphia)
GPT: 1,591 (431 lost to corruption)
Communications Hub (AKA Forbidden Palace Lexington Kentucky
The Union has 8 cities with greater production than the greatest production of the Confederacy (Richmond).

Confederacy
Population: 12,560,000
Most Shields: 15 per turn (Richmond)
GPT: 1,001 (~200 lost to corruption)
Communications Hub: Atlanta Georgia

I’ll post some more screenshots.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 05:35 Visit Trip's homepage!
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Here's a screenshot of western Tennessee, where much of the action in the west during 1862 took place.

Attachment: wtennesseedemo.jpg
This has been downloaded 93 time(s).

Last edited by Trip on 20-07-2002 at 05:48

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:21
  Old Post 20-07-2002 05:42
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I see what you mean about the problem with UU's--all of those Confederate cities are building Union Volunteers. Talk about an identity crisis.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 05:45 Visit Trip's homepage!
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quote:
Originally posted by Ed O'War
I see what you mean about the problem with UU's--all of those Confederate cities are building Union Volunteers. Talk about an identity crisis.

Yep, that's the exact problem.

I also did some tweaking with the map. From that screenshot I could see that Birmingham Alabama was about where the southern border of Tennessee was supposed to be, so I did some city swapping. I'll update the screenshot. If you see the same thing, then refresh the page.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 20-07-2002 07:03
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Who does the 'city bridhe' you speak of work exactly. If a city is on the coast, of say the mississippi, and you move a unit into it, won't the unit just move into the city and then be stuck there, unable to move across the coastal squares of the Mississippi river? I am most curious. I also can't wait till its done!

Kman

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 07:21 Visit Trip's homepage!
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I'll post a screenshot of what I mean.

The blue arrows are sea traffic, and the orange is land movement. The ships can pass through the coastal river tiles, then 'dock' in the city, and continue on out the other side. Land units can move over the roads and through the city like normal. That makes it so that both land and sea units can cross over... a "city bridge".

Attachment: city bridge.jpg
This has been downloaded 166 time(s).

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 20-07-2002 07:31
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Oh! I see! I see! I was thinking about it the other way. But when you made your America map you placed breaks in the river where you planned to put a city, and there the ships can move through! Quite clever. I kinda do the same thing on my world map, but for canal purposes instead of bridges. Most notably on the Suez and Panamal Penenisulas. I've never encountered a situation of having a city like you do to act like a bridge, though. Thanks for the explanation trip! The picture was all I needed

Kman
EDIT:
quote:
Most notably on the Suez and Panamal Penenisulas.

I meant Ismuthes, not peninsulas.. woops

Last edited by Kramerman on 20-07-2002 at 08:40

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 07:43 Visit Trip's homepage!
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Yep, I thought that the picture would help. I'm pretty sure that this will only be useful for scenarios, since I doubt the AI is able to comprehend the purpose of 'city bridge' potential spots. It's worth a try though.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:21
  Old Post 20-07-2002 18:31
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You may want to check out this thread for when you get ready to distribute the final product I made a small program last night that allows you apply a "patch" (set of txt files) to pediaicons.txt and civilopedia.txt to make it easier on end users to install scenarios and mods which don't interfere with the original game's art or any other scenario/mod's art. The thread explains how to set it up.

http://apolyton.net/forums/showthre...&threadid=56377

PS: The scenario looks pretty sweet Trip

Edrix
Guest

Not Yet
time:
  Old Post 20-07-2002 20:26
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I'm willing to wager this was probably asked before, but when do you plan on releasing this (approximately)? I need something like this to relieve my never-ending boredom.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 22:11 Visit Trip's homepage!
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quote:
Originally posted by wervdon
You may want to check out this thread for when you get ready to distribute the final product I made a small program last night that allows you apply a "patch" (set of txt files) to pediaicons.txt and civilopedia.txt to make it easier on end users to install scenarios and mods which don't interfere with the original game's art or any other scenario/mod's art. The thread explains how to set it up.

http://apolyton.net/forums/showthre...&threadid=56377

PS: The scenario looks pretty sweet Trip

I just read that, and I'll probably spend a few minutes and do that.
And thanks for the interest, I hope to fulfill everyone's neverending Civ 3 dreams.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 22:12 Visit Trip's homepage!
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quote:
Originally posted by Edrix
I'm willing to wager this was probably asked before, but when do you plan on releasing this (approximately)? I need something like this to relieve my never-ending boredom.

In a few days probably. I still have to redo all the units (Drat!), along with some other things, and then play-test it. I should be done with the actual scenario today, but it won't be ready for release until it's de-bugged. Thanks for your patience.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 20-07-2002 22:18 Visit Trip's homepage!
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#83 Report this post to a moderator
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I've done some changes to the map, so I'll update the objective mini-map in the first summary post.

Also, Here's a screenshot of the area around Washington.

Attachment: washingtondemo.jpg
This has been downloaded 171 time(s).

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
time: 06:21
  Old Post 21-07-2002 00:29
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Avatar Enlargement: We've got the solution

Have you made a tech tree yet Trip?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 21-07-2002 00:32 Visit Trip's homepage!
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quote:
Originally posted by Fatwreck
Have you made a tech tree yet Trip?

Not yet. Still testing the unit #s and placement (naval units now).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 21-07-2002 03:59 Visit Trip's homepage!
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Alright, I'm working on techs now. Any suggestions? Right now, all I have is "Advanced Rifling" which allows Rifled Artillery, and "Reliable Repeating Rifle" (kinda catchy, eh? ) for Carbines.

Suggestions for techs and their effects is what I'm looking for specifically.

trevor is offline trevor
Warlord
Silver Spring, MD (Washington D.C.)
May 2002
time: 00:21
  Old Post 22-07-2002 03:25
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Medical Textbooks- Allows Battlefield Medicine small wonder
For the "Carbine" unit (which should be a different name) instead of "Reliable Repeating Rifle" how about "Metalic Cartridges"
I realize that it is kind of late but what about Clowns... uh, I mean Zouaves, and Berdan's Sharpshooters

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 22-07-2002 04:12 Visit Trip's homepage!
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I added the Medical Textbooks tech. Good idea

As far as Carbines and its tech, I basically want the unit and tech to represent the slight shift towards 'repeating weapons', which would also include a few Gatling guns (which weren't reliable, and that's why I named the tech how I did).

Anyways, progress update:
I think I'm finished with everything. I'm entering the first phase of testing, and once that's done (a couple days), then I will be able to release the scenario.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 22-07-2002 07:25
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I agree with the metalic cartridges tech, for any reason, just because it was important. During most of the civil war even revolvers used percussion caps and black powder, only just after(I believe, not sure of the pistols name, it was like the colt navy 67, or something like that.... damn, the one time watching Tales of the Gun would of come in handy and I forget...) the war were revolvers firing self-contained metallic cartridges used - which made reloading time much quicker. The first metallic cartridge guns were thought dumb by many until the Texas Rangers used them famously to fight off a numerically superior Indian force - making the revolvers instant hits. Also, metallic cartridges was one of the true inovations of the gatling gun, there had been a crank operated rapid firing gun developed before, but it used a funnel to funnel black powder into the chambers and another mechanism to position firing caps before firing. As you could imagine it was very unreliable and never really took off. This is just my arguement for the tech... but I'll have to play the scenario to see if it could even fit in. I guess it doesn't really matter, as long as the game is fun.

Kman

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 22-07-2002 07:35 Visit Trip's homepage!
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If there was a rate of fire for normal attacks, then I would agree that it would be a good tech. However, there's no good way to really impliment a faster reload rate besides that... Reliable (notice: reliable, that's part of the tech, not just regular) repeating rifles were a major advance, and as others have said, if the war had lasted longer, then their significance would have been immeasurable.

Besides, I don't want the tech tree to dominate the scenario.

 
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