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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:21
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quote: Originally posted by Captain
adaMada, sorry if I sounded harsh. I understand that it's a bit confusing. hope it doesn't detract from your playing experience in the $Mini-game. the only reason jumped on it so quick was in case someone else came along, and posted their offers based on faulty info. it'll all be smoothed out soon. I guess this is why we have our beta, to iron out wrinkles, |
It's really my fault -- I signed up for it, and then the day when I was planning to figure everything out I wound up spending ile setting up some Foreign Ministry stuff (poor excuse, but that's basically what happened ). I've got everything figured out now (or most everything, anyway ), and want to thank you for shouting at me before I did any more damage to the system you've worked so hard to put in place .
Now I understand most of what's going on, I still have two questions, which I don't see the answers too in either this or the other thread. First is in my previous post -- how do you update your prices? I probably messed up the way I did that in the first place, and I'm guessing everyone'll want to the way they're rushing down...
Secondly, what's the actual method for building buildings? For instance, if I've got ten shields saved up, and I want to build something that costs fourty shields, can I buy ten units of labor on one turn and do everything then? Does the entire building have to be complete in one turn (as such, requiring either that enough cash be free at the time of the turn, or that you have storage space for all the materials? Or can you do it turn by turn, building what you have when you're ready to have it. Do you have to do it bit by bit?
The second question doesn't really matter much now, but just trying to plan ahead in my mind, it seems like it'll be important... personally, I suspect that improvements that allow the conversion from food->anything else (but especially money) will be very powerful, since there's way too much food to go around for now.
Thanks for all your patience and understanding...
-- adaMada
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Captain
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by Divine Right
May 2001 time: 00:21
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quote: Originally posted by adaMada
Now I understand most of what's going on, I still have two questions, which I don't see the answers too in either this or the other thread. First is in my previous post -- how do you update your prices? I probably messed up the way I did that in the first place, and I'm guessing everyone'll want to the way they're rushing down...
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to update your offered price, you need to post again. you don't need to post the whole thing, just the Proposed Deals section. To save on effort, just hit reply with quote to quote your first offer, and then underneath, write your new deals. price changes are easy, but if you change the amounts of commodities from your original offers, you need to update the D:S ratio. hope that's clear.
quote:
Secondly, what's the actual method for building buildings? For instance, if I've got ten shields saved up, and I want to build something that costs fourty shields, can I buy ten units of labor on one turn and do everything then? Does the entire building have to be complete in one turn (as such, requiring either that enough cash be free at the time of the turn, or that you have storage space for all the materials? Or can you do it turn by turn, building what you have when you're ready to have it. Do you have to do it bit by bit?
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no. you can do it all at once, but since there's only 13 heads of pop currently, you'd only be able to convert 13 shields in one turn. of course, your fellow players could offer their labour (1 per noble) to help you. of course, if you haven't got the shields, there's no point hiring labour.
if you've got 10 shield saved for that 40 shield building, and you hire ten labourers in a turn, by the start of next turn, you'd have 10/40 = 25% of your building constructed.
note that the math formula for D:S ratios means that incremental building is more cost-efficient. rush-building costs more, but hey, time is money! the time saved could be worth it!
see my response to civman's similar question here http://apolyton.net/forums/showthre...25&pagenumber=6 in the middle of the page.
reminder that you can purchase shields from the market too. Currently the D:S is 16:20. If you decide to buy 2 of them, that's 18:20 = $90 x 2 = $180. If you decide to buy 4 of them, that's 20:20 = $100 x 4 = $400. But too bad most of you are cashless now! 
quote:
The second question doesn't really matter much now, but just trying to plan ahead in my mind, it seems like it'll be important... personally, I suspect that improvements that allow the conversion from food->anything else (but especially money) will be very powerful, since there's way too much food to go around for now.
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very likely! but even so, food isn't that bad. Even with everyone selling, food probably won't drop below $40. 5 turns at $40 a turn is $200, enough to pay off a jungle tile and have 10 turns to spare. of course, that's assuming you're one of the fortunate 26. And if you have commerce or shields to sell too, I'm sure you can make enough cash to pay off larger government loans well before the grace period is up. I hope. I wasn't trying to make things unduly harsh, but I didn't want it to be too easy either!
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Thanks for all your patience and understanding...
-- adaMada |
no, thank you! because i know it takes a lot of patience to get through all the info about this game. thanks for taking the time to help playtest this beta. 
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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quote: Originally posted by Captain
When I post the new assessment, around 8-10 am EST, that will close the first turn and open the next. That was my original plan.
Do you think there should be a "down" time to allow for calculating which deals went through, in which new deals cannot be posted? If so, let's say that by 8 am EST (1300GMT?) this turn is closed. At 10 am when I post the next Assessment, you can trade for turn 2.
I'll leave it up to you Ghengis, since it'll affect you guys more than me.
btw, anyone want to approve of my posible "compensation" package for my duties as Government Agent? I think I only got Spiffor's vote so far. |
I don't have a problem runnig everything and I don't see any need to worry about abuse as the formulas are pretty cut and dry.
If I'm going to run it I think I would like to propose a fee for "Agency" if you authorize the Banker/Assesor (me) to act as your agent, then before the market closes I can sell your product according to any limit you have preset. Thus preventing you from completely missing a turn. Of course all goods I am an authorized agent for will be made public before the market closes so that active players can adjust strategies/prices accordingly.
Need to iron out a fair fee or penality for this service.
Captain, why don't you post a poll with options for what your compensation should be say, pick out a tile and put that as an option, place a percentage of land sales as an option, etc. Make it multiple vote and any option that gets 50% or more is what you get. I'd set the poll to last a few days so everyone interested can post though.
ALTERNATE IDEA FOR AGENCY:
I sell all your produced product at 50% of the current market price, 40% is lost, and 10% goes to my pension which I CAN'T use for game purposes until I retire from the post.
This doesn't penalize the active players, and doesn't give me an "edge" financially until I turn the position over to someone else. This would also encourage people to rotate in and out of the job.
Last edited by GhengisFarb on 22-08-2002 at 08:31
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Franses
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What I understand is:
You do not fall back to the default. That would be unfair to those who are willing to deal against lower prices. You just don't sell your stuff.
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