 |
|
Gen.Dragolen
|
|
Sn00py,
In case you hadn't noticed, you get the pop up windows at CivFanatics, too...
It seems they are unavoidable. Just have to think of them as mouse target practice.
D.
|
|
|  |
 |
|
Ismailov
|
|
I think like Gen.Dragolen, the popup windows are almost unavoidable. Anyway, forcing us to send our files one by one sounds crazy... They should at least fix the problem of the zip files...
|
|
|  |
 |
|
Ismailov
|
|
Yes, it's a bug of the game. The only reason why you notice now is that these buildings are bigger, but it also happens with the original graphics...
Here you have the "central park" modification: It puts a pretty huge park in the middle of the big cities (12 population or more), and it avoids the "central hole". It is intended to be used with the other files posted here.
This first file is only for cities in plains tiles.
Copy the file in the "art/city view/backgrounds" folder.
(Don't forget to backup your old p-lrg.pcx old file.
Attachment: p-lrg.zip
This has been downloaded 42 time(s).
|
|
|  |
 |
|
Ismailov
|
|
This one is the file for cities in grassland tiles.
The zip file exceeds the 500000 bytes, so I have split it into two different zip files. It is the first one.
Attachment: g-lrg.zip
This has been downloaded 44 time(s).
|
|
|  |
 |
|
Ismailov
|
|
And this is the second zip file for grassland cities...
Sorry, but there is no file for desert and snow cities at this moment, as the colour palettes in these files are not good enough to create a park... I don't know how to do it...
Attachment: g-lrg.zip
This has been downloaded 29 time(s).
|
|
|  |
 |
|
Ismailov
|
|
Regarding the bug with filler-mea.pcx, I'm in the office and I don't have here the game to check it, but I remind I had some of these problems when I was developing it, as I just checked industrial and modern cities... Thank you for fixing it...
Regarding the parks... I think there is no way to to "map" all the free places. Have a look at some different cities, and you will notice that free places are always in different possitions. If I adapt the free places to a concrete city, there will be big holes in other cities. And If I put single trees in these tiles, the tile will be anyway almost empty.
I know it could be improved in some way, but I don't know how... (Anyway, my oppinion is that I prefer the parks, even surrounding the buildings, than the holes)
|
|
|  |
 |
|
Ismailov
|
|
Ok! I'm here again... I was missing the last days because there was a looooot of work in the office... This work will take me a few more days... As soon as possible, I'll be back here and I'll try to develop some of the improvements you are demanding me. So, let me make you all the following question: What would you like to get improved next in the mod?
|
|
|  |
 |
|
Ismailov
|
|
(YES, miccolf, I have played the game with the mod! And I'll send more screenshots of other culture types, both modern and industrial, with parks, as soon as possible...)
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|