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Did you like this mod? (Time out:0 days after 01-10-2002, 20:57)
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jessewclark is offline jessewclark
Settler

Nov 2002
time: 05:22
  Old Post 23-11-2002 08:20
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Wow, great idea. I hope it will work for me (I'm playing the Mac version). I felt so sad when I looked at my biggest city at the very end of the game and it was so... puny.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 26-11-2002 02:28
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New version Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Version 3.1 released!

Enhanced Background Files: Constrast enhanced in all types of metropolies. You can download the new background files from the same place you downloaded the old files: page 4, posts 12,13,14, and 15. In order to compare new and old versions, I have updated the screenshot at post 11, but screenshot at post 19 remains the same.

Besides, now I'm testing version 4.0: background files for 7-12 pop cities. I'm working with the buildings player1 found (thank you!). In this case, filler files have also to be updated, as the number of own style buildings must increaase. So, it will take me some days... As soon as possible, I'll post them here.

(jessewclark, did it work for Mac?)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 26-11-2002 04:31
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Hey, I just picked several houses which looked most sutable.
I bet that there are more of them to be found in original filler files.


Also, if 7-12 version becomes succesfull, maybe 1-6 version could be made.
Of course in that case they should be much, much less houses in backround in order keep "lower density" of smaller cities (they don't need to be crowded as high pop. cities).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 26-11-2002 05:00
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By the way, new versions of background look good.
Contrast is much better.

Only desert type is not perfect, but I doubt that it can be made much better then it's now (still great improvement above base version).

jessewclark is offline jessewclark
Settler

Nov 2002
time: 05:22
  Old Post 26-11-2002 05:50
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I am pop-rushing all over the place in my current game, so none of my cities are big enough to check! But I'll let you know. Why do they all have to be in separate files, can't you put them in one zip?

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 26-11-2002 19:46
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It is not possible to use one only zip file because the maximal size of attached files is 500kb. Nevertheless, once the mod is finished, I'd like to ask the apolyton guys for joining all of the stuff in one only zip file...

Another idea for 6 pop cities is to fill the background ground with huge crops...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 27-11-2002 03:32
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quote:
Originally posted by Ismailov
Another idea for 6 pop cities is to fill the background ground with huge crops...


Just remember that there are also modern 1-6 pop cities.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 27-11-2002 13:55
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Ok, but in modern times there also exists villages with crops... People have to eat too, I think...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 27-11-2002 17:26
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It could be OK, as long as it does not look silly.
(skyscraper between two crops)

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:22
  Old Post 27-11-2002 18:29 Visit Switch's homepage!
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It's unfortunate that the skyscrapers are there in modern cities, as opposed to LARGE cities. I mean, I live in a modern 70 000 pop city, and there certainly ain't any skyscraper. Toronto, on the other hand.....

jessewclark is offline jessewclark
Settler

Nov 2002
time: 05:22
  Old Post 27-11-2002 23:02
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I checked it out on an old save game (Mac user here), and it works fine. It does look a little muddy though. But I'm not using the newest, high-contrast files. I'll have to check those out. If you want to bother, I wonder if there's a way you can make the edge of the city radius look more like a gradual blend of sparse houses and landscape--right now it's a clean circle, you can see the edge very clearly. Still, great work, a lot of effort for a small but gratifying aesthetic effect.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 28-11-2002 01:20
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The muddy effect desappears completely with the new version. Just look at screenshots at posts 11 and 19 in page 4. Post 11 uses new files and post 19 uses old files...

The reason why I wanted to do this mod is the following: I remind that, when I played Civ1, I liked so much watching my cities grow up. I "felt" the cities, and, at the last stage of the game (peace, nothing happened), I was happy advancing turns just to watch how my cities grew. I "loved" my cities. Perhaps it was this pop-up when each improvement was finished, or when people revolted, or when people celebrated a "We love" day, I don't know... These cities were "alive".

Nevertheless, in Civ2, SMAC, CTP, CTP2, Civ3... this feeling disappeared. Cities were just "things to build military units"... And I wanted to try to recover this feeling. I don't know if I achieved it, but I tried...

(Switch: I agree. It's stupid that villages have skyscrapers...)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 28-11-2002 04:27
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It's interesting that only Civ1 had city-vies done in proper way.

Civ2 had only "shiny building in the forest" (it looked more like village, not city)

and SMAC, CTP & CTP2 had no such view at all.

Now Civ3 view looked promising comapring all those detailes worked out (all those walls, or terrain images).
But it just looks that its not finished (bad modern and Industrial pics) and that it's development is CUT in progress. Maybe Civ3 dev. team had no time to finish it normally).

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:22
  Old Post 28-11-2002 12:01
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Excellent work Ismailov, they actually look like cities now!

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:22
  Old Post 28-11-2002 17:04
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Wow... these cities look cool ... And what makes them cooler, they are made with paint. wow... (according to him).

And thanks for the forest-city tip. I changed all terrains (grassland, plains, tundra and desert) to the unclear. all cities look better now, IMO.

10/10

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 28-11-2002 23:44
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Thank you all!

I think metropolies will look better with the new background files than with the forest-city tip... But maybe it is a solution until background files for 7-12 cities are developed (believe me, I'll make them as soon as possible!)

Regarding Civ2 and Civ3 original city views, I think they (Microprose, Firaxis) tried to follow the pattern of (most) USA cities: an area of skyscrapers and, surrounding it, a huge area of sparse small houses. Compared with typical european overcrowded cities (some skyscrapers, historical area with 3-6 floor buildings, residential areas with 10 floor buildings), it is completely different.

However, cities in the game didn't look as cities:
"New York city: UN, Wall Street, financial center of the world, a lot of indutries... Population: 14 people!!!"

Actually, cities with a lot of wonders seemed to be theme parks!

Last edited by Ismailov on 29-11-2002 at 00:07

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:22
  Old Post 29-11-2002 01:38 Visit Switch's homepage!
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actually it's 14....units, I guess? If you look in the city box it gives the "real" population

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 29-11-2002 16:21
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"Hi, I'm Fred, the happy citizen"

"How are you, I'm John, the artist. Look! It's Paul, the unhappy citizen!"

"Of course I'm unhappy! I work in the Library, in the Marketplace, in the Harbour, in the Factory, in the Coal Plant, in the..."

"Ok,ok... Let's go tomorrow to the stadium"

"Are there any tickets left?"

"Sure! The stadium is 100,000 people capacity and we are 14 people in the city!"

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:22
Wink  Old Post 30-11-2002 03:50 Visit Switch's homepage!
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#109 Report this post to a moderator
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For example, Berlin has a pop count of 10, yet.....

Attachment: berlin.jpg
This has been downloaded 91 time(s).

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 30-11-2002 22:37
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Sorry guys, but where is your problem? The city size is just symbolic to facilitate comparing different cities on screen.

"Ah, Berlin has a size of 12 and Paris a size of 8"

is just easier than saying

"Ah, Berlin has 1,234,476 inhabitants wheras Paris only has 746,194."

So you can quickly see on screen how large a city is that way and don't have to read long, ugly population numbers.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:22
  Old Post 01-12-2002 06:24 Visit Datajack Franit's homepage!
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Yeah- and btw two 8 cities can both have a 1,000,000 population or 985,000 and 1,200,000

Kinda realistic, huh?

Roggan is offline Roggan
Chieftain

Oct 2002
time: 05:22
  Old Post 01-12-2002 21:11 Visit Roggan's homepage!
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This thread is worthless without more screenshots

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 01-12-2002 22:54
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quote:
Originally posted by Datajack Franit
Yeah- and btw two 8 cities can both have a 1,000,000 population or 985,000 and 1,200,000

Kinda realistic, huh?


These are just CATEGORIES, this has nothing to do with realism.

Btw, do you want to distribute each of your 985,000/1,200,000 inhabitants to a working field in the city radius BY HAND? No? But would be kinda realistic, huh?

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:22
  Old Post 02-12-2002 09:30 Visit Amesjustin's homepage!
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KILLER job!

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 02-12-2002 22:52
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Guys, I think you misunderstood me! Of course a population of 20 means millions of people! I just refered to the original CITY VIEW of the game. If you look at your city, it "seems" that , actually, only 20 people live in the city. It is because the number of houses in the picture was so low...

I'll post more screenshots and the first approach to 7-12 backgrounds in some hours...

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 03-12-2002 00:43
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Here you have very different screenshot: A far east snow metropoly, with all the ptw new buildings. As you see, it also works for ptw...
(Version of mod: 3.1)

Attachment: fareast.jpg
This has been downloaded 75 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 03-12-2002 00:54
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And now, a first approach to the 7-12 background files.
These files use old-fashioned buildings, because 7-12 population cities exist all over the game, in all eras. Besides, buildings are a mix of styles. as background files must be shared by all of the culture types. However, a few details could be slightly improved...

(They go to folder art/city view/backgrounds...)

First, the plains file...

Attachment: p-med.zip
This has been downloaded 7 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 03-12-2002 00:55
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The snow file...

Attachment: t-med.zip
This has been downloaded 9 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 03-12-2002 00:56
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The desert file...

Attachment: d-med.zip
This has been downloaded 7 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 03-12-2002 01:06
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Grassland file is still unavailable. It exceeds the 500kb limit. It will be available once the last version is released. If you like, you can create it easily (2 minutes work) using the file "workshop2.zip" available in the next page.

Last edited by Ismailov on 13-12-2002 at 21:56

 
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