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Did you like this mod? (Time out:0 days after 01-10-2002, 20:57)
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 15-10-2002 16:53
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quote:
Originally posted by Ismailov
Ok! I'm here again... I was missing the last days because there was a looooot of work in the office... This work will take me a few more days... As soon as possible, I'll be back here and I'll try to develop some of the improvements you are demanding me. So, let me make you all the following question: What would you like to get improved next in the mod?


While american and europian sets look great, eastern and mediterran sets look a little bit owercrowded (maybe those buildings are too big for those tiles, or maybe just unaporpriate).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 07-11-2002 15:59
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Got spare money?

Here you have a ss with a middle east modern city and a park... Don't you like the park or the middle east buildings?

Attachment: mea.jpg
This has been downloaded 218 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 07-11-2002 16:05
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#63 Report this post to a moderator
Inflate your Upload Space

And here is a ss of the same city, in roman style...

Attachment: rom.jpg
This has been downloaded 214 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 07-11-2002 16:19
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And the far east style...

(Please note that it's not a completely true, as the palace, the temple and the cathedral are middle east style... It was a trick to compare styles of buildings fastly)

Attachment: fea.jpg
This has been downloaded 196 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 07-11-2002 16:27
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American style...

Attachment: amr.jpg
This has been downloaded 186 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 07-11-2002 16:32
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An, finally, european style...

So, do you think american and european cities seem to be less overcrowded than others...?

And: what to do to improve the park? It must completely fill the hole, I think the original hole was terrible, sure...

Attachment: eur.jpg
This has been downloaded 180 time(s).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 07-11-2002 17:10
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quote:
So, do you think american and european cities seem to be less overcrowded than others...?


It's just that other syle buildings don't look too much nice when close to each other. It's pretty true for far eastern style when roofs of nearby building are way to close. Maybe you should just make them a little bit smaller (not in heigth, I mean completly scaled down in size).

quote:
what to do to improve the park? It must completely fill the hole, I think the original hole was terrible, sure...


I have no idea.

If you could just put a some sort of filler in all positions which are reserved for future buildings and Wonders (they are ALWAYS placed at same space).
And maybe even in positions which are reseverved for filler buildings (since they are also not always filled).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 12-11-2002 19:15
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Avatar Enlargement: We've got the solution

If you want to put a tree both in every (possible) improvement tile and in every (possible) filler building tile, then you want to put trees everywhere! If this is what you want, there is a very easy trick, specially for grassland cities: Just take file "g-unclear.pcx" (in your backgrounds folder), and use it to overwrite file "g-lrg.pcx"... The result is a "forest" city:

Attachment: unclear.jpg
This has been downloaded 162 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 12-11-2002 19:34
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#69 Report this post to a moderator
Put an end to popups!

(Note: I have posted a new version of the mod in the first post of this thread. It includes the building files and your road files. The bug of the far east medieval cities that you found is now fixed. No park files included, until they are ok)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 12-11-2002 22:17
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#70 Report this post to a moderator
Put an end to popups!

Interesting...

A forest city.


Yes it should be something put on those clear tiles, but it doesn't need to be a tree, it can be something else too.

Some building perhaps?

I have no real idea.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-11-2002 00:39
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Remove this text

I think I have found the solution! The idea is to put small houses everywhere, but being careful with the roads. Now I think city view is really as I liked it to be!

Here you have a screenshot of a very simple european city...

(version 3.1. contrast enhancement)

Attachment: capture.jpg
This has been downloaded 106 time(s).

Last edited by Ismailov on 26-11-2002 at 01:08

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-11-2002 00:49
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#72 Report this post to a moderator
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Here is the pcx background file for grassland metropolies. It is exactly the one used in the previous screeshot.

(version 3.1: contrast enhancement)

Attachment: g-lrg.zip
This has been downloaded 16 time(s).

Last edited by Ismailov on 26-11-2002 at 01:11

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-11-2002 00:56
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This another one is for metropolies in plains.

In this case, houses are a bit different, with red roofs, as a typical mediterranean village. It was not on purpose. The reason was the transformation of palletes. However, it think it looks good anyway...

(version 3.1: contrast enhancement)

Attachment: p-lrg.zip
This has been downloaded 15 time(s).

Last edited by Ismailov on 26-11-2002 at 01:13

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-11-2002 01:01
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#74 Report this post to a moderator
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This one is for snow metropolies.

(version 3.1: contrast enhancement)

Attachment: t-lrg.zip
This has been downloaded 16 time(s).

Last edited by Ismailov on 26-11-2002 at 01:15

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 17-11-2002 01:09
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#75 Report this post to a moderator
Increase the size of your Attachments

And the last one is for desert metropolies. In spite of version 3.1 increases contrast, it still needs a bit more of contrast...

(version 3.1: contrast enhancement)

(Of course, all of these 4 files must be placed in the art/city view/backgrounds folder)

Attachment: d-lrg.zip
This has been downloaded 16 time(s).

Last edited by Ismailov on 26-11-2002 at 01:19

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 17-11-2002 03:30
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#76 Report this post to a moderator
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Cool!

Something simialr could be done for other 7-12 pop cities.
(but it that case, you should watch about different ages).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 18-11-2002 19:29
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The problem is that 7-12 pop cities exist in all eras, and you have one only background file to use. For 12 pop or more it is good because these cities exist only in industrial and modern eras...

(Are these kind of background buildings also good for ancient times...?)

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 18-11-2002 19:38
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Not quite.

But those larger houses with steep roofs could pass in all eras.

While those smaller, white-wall houses could not.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 18-11-2002 19:43
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(Here is another screenshot of a mediterranean city in a grassland tile, with a wall and some wonders. I think houses outside the wall also look good, don't you think so?)

Attachment: rome.jpg
This has been downloaded 137 time(s).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 18-11-2002 19:49
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I think it's OK.

You just need to watch to not cut some house in half with walls.

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 18-11-2002 22:27
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Hm... I should begin to consider downloading this!

Fine work!

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:22
  Old Post 20-11-2002 04:30
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#82 Report this post to a moderator
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Looks fantastic. Finally, real cities!

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 20-11-2002 15:38
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#83 Report this post to a moderator
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For those graphic-makers who would like to improve the background files (for instance, increasing contrast in snow and desert files, or adding highways, bridges, petrol stations, or something else your imagination created), I give you here my "workshop" file: the file with the graphic you have to cut and paste inside grassland, plain, snow, and desert background files. My graphic developing application is somehow "limited" (it's Windows Paint), so it is hard for me to deal with colour palette issues...

If anybody does something interesting with it, please post it here, so that we can enjoy it!

(this file is also updated to version 3.1: contrast enhanced)

Attachment: workshop.zip
This has been downloaded 1 time(s).

Last edited by Ismailov on 26-11-2002 at 12:51

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 20-11-2002 22:57
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#84 Report this post to a moderator
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You did this with PAINT?

Good lord.

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 20-11-2002 23:27
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I'm afraid it's true...

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-11-2002 14:35
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But I have to admit it was not so time-consuming. Filler buildings were made from previous ones, so most of new buildings took me less than five minutes, even using Paint... And background buildings are just a copy-and-paste work...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 21-11-2002 14:57
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Any idea what wype of houses should be used for terrain filler for 7-12 pop cities?

For now, those large houses with steep roof are OK.
But some other houses are needed for diversity.

What about posing house-type examples here before making 7-12pop city graphic?

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 21-11-2002 15:18
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Yes, player1, I agree with you. In a few days I'll try to post here some examples of 7-12 pop houses. It is important that these houses are neither age linked nor culturally linked, so that they are right for every age and every civilization...

Any idea, apart from steep roof houses...?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 21-11-2002 17:09
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Here are some some possibile examples.

Of course, some things like crops or roads should be removed.

Attachment: ex1.gif
This has been downloaded 132 time(s).

Ismailov is offline Ismailov
Warlord

Oct 2002
time: 05:22
  Old Post 23-11-2002 00:37
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Yes, I think those buildings are good.

However, I think there could be a problem with ancient/medieval 7-12 cities: Ancient/medieval filler buildings are as big as those background buildings, and each city will have one hundred of background buildings and just about 10-15 filler buildings. So, maybe cities will lose their own cultural characteristics...

Maybe the solution is increasing the number of ancient/medieval filler buildings in tiles of filler files...

 
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