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Ismailov
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Here you have a ss with a middle east modern city and a park... Don't you like the park or the middle east buildings?
Attachment: mea.jpg
This has been downloaded 218 time(s).
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Ismailov
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And here is a ss of the same city, in roman style...
Attachment: rom.jpg
This has been downloaded 214 time(s).
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Ismailov
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And the far east style...
(Please note that it's not a completely true, as the palace, the temple and the cathedral are middle east style... It was a trick to compare styles of buildings fastly)
Attachment: fea.jpg
This has been downloaded 196 time(s).
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Ismailov
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American style...
Attachment: amr.jpg
This has been downloaded 186 time(s).
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Ismailov
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An, finally, european style...
So, do you think american and european cities seem to be less overcrowded than others...?
And: what to do to improve the park? It must completely fill the hole, I think the original hole was terrible, sure...
Attachment: eur.jpg
This has been downloaded 180 time(s).
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Ismailov
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If you want to put a tree both in every (possible) improvement tile and in every (possible) filler building tile, then you want to put trees everywhere! If this is what you want, there is a very easy trick, specially for grassland cities: Just take file "g-unclear.pcx" (in your backgrounds folder), and use it to overwrite file "g-lrg.pcx"... The result is a "forest" city:
Attachment: unclear.jpg
This has been downloaded 162 time(s).
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Ismailov
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(Note: I have posted a new version of the mod in the first post of this thread. It includes the building files and your road files. The bug of the far east medieval cities that you found is now fixed. No park files included, until they are ok)
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Ismailov
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I think I have found the solution! The idea is to put small houses everywhere, but being careful with the roads. Now I think city view is really as I liked it to be!
Here you have a screenshot of a very simple european city...
(version 3.1. contrast enhancement)
Attachment: capture.jpg
This has been downloaded 106 time(s).
Last edited by Ismailov on 26-11-2002 at 01:08
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Ismailov
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Here is the pcx background file for grassland metropolies. It is exactly the one used in the previous screeshot.
(version 3.1: contrast enhancement)
Attachment: g-lrg.zip
This has been downloaded 16 time(s).
Last edited by Ismailov on 26-11-2002 at 01:11
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Ismailov
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This another one is for metropolies in plains.
In this case, houses are a bit different, with red roofs, as a typical mediterranean village. It was not on purpose. The reason was the transformation of palletes. However, it think it looks good anyway...
(version 3.1: contrast enhancement)
Attachment: p-lrg.zip
This has been downloaded 15 time(s).
Last edited by Ismailov on 26-11-2002 at 01:13
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Ismailov
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This one is for snow metropolies.
(version 3.1: contrast enhancement)
Attachment: t-lrg.zip
This has been downloaded 16 time(s).
Last edited by Ismailov on 26-11-2002 at 01:15
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Ismailov
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And the last one is for desert metropolies. In spite of version 3.1 increases contrast, it still needs a bit more of contrast...
(version 3.1: contrast enhancement)
(Of course, all of these 4 files must be placed in the art/city view/backgrounds folder)
Attachment: d-lrg.zip
This has been downloaded 16 time(s).
Last edited by Ismailov on 26-11-2002 at 01:19
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Ismailov
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The problem is that 7-12 pop cities exist in all eras, and you have one only background file to use. For 12 pop or more it is good because these cities exist only in industrial and modern eras...
(Are these kind of background buildings also good for ancient times...?)
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Ismailov
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(Here is another screenshot of a mediterranean city in a grassland tile, with a wall and some wonders. I think houses outside the wall also look good, don't you think so?)
Attachment: rome.jpg
This has been downloaded 137 time(s).
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Ismailov
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For those graphic-makers who would like to improve the background files (for instance, increasing contrast in snow and desert files, or adding highways, bridges, petrol stations, or something else your imagination created), I give you here my "workshop" file: the file with the graphic you have to cut and paste inside grassland, plain, snow, and desert background files. My graphic developing application is somehow "limited" (it's Windows Paint), so it is hard for me to deal with colour palette issues...
If anybody does something interesting with it, please post it here, so that we can enjoy it!
(this file is also updated to version 3.1: contrast enhanced)
Attachment: workshop.zip
This has been downloaded 1 time(s).
Last edited by Ismailov on 26-11-2002 at 12:51
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Ismailov
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Yes, player1, I agree with you. In a few days I'll try to post here some examples of 7-12 pop houses. It is important that these houses are neither age linked nor culturally linked, so that they are right for every age and every civilization...
Any idea, apart from steep roof houses...?
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Ismailov
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Yes, I think those buildings are good.
However, I think there could be a problem with ancient/medieval 7-12 cities: Ancient/medieval filler buildings are as big as those background buildings, and each city will have one hundred of background buildings and just about 10-15 filler buildings. So, maybe cities will lose their own cultural characteristics...
Maybe the solution is increasing the number of ancient/medieval filler buildings in tiles of filler files...
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