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Zopperoni
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ET them, they can't be successful if they don't have stealth.
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Zopperoni
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Goodie!
Time for something completely different I think, I'm tempted to go attack again.
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Eli
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Israel
Jul 2000 time: 07:23
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It's ok, we're already talking.
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Eli
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Israel
Jul 2000 time: 07:23
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Aye.
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Eli
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Israel
Jul 2000 time: 07:23
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More from Mehul :
quote: * Elite units will probably be made more difficult to obtain in war; they might be strengthened as well, but that's still under consideration.
* Elite maintenance costs may be raised.
* An option to block all incoming aid will likely be added.
* Gains formulas for combat will probably be reworked and tweaked in various areas. |
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Zopperoni
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More announced plans/considerations:
quote:
* Hospitals will have a 4%/60% max effect on combat losses instead of 5%/80%.
* Merchants get a guaranteed minimum employed peasant income of 3gc regardless of happiness levels.
* Specialist prices raised to $350; Elite prices dropped to $3500 - but Elite prices rise as the player grows.
* On Hostile/War declarations, we have a couple of possible options - these still need to be looked at more:
- Peasants getting upset if kingdoms don't actively participate in hostiles / wars they declared. Individual provinces wouldn't need to participate, but kingdoms as a whole would have to.
- More penalties for declaring multiple hostiles. That is, declaring two hostiles would have more than double the effects of declaring just one.
- Wars automatically being Mutual Peace'd or simply cancelled if neither side is actively fighting. |
It's all looking interesting indeed...
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Eli
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Israel
Jul 2000 time: 07:23
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And more...
quote: Some initial race change possibilities:
Dwarves: +70% Birth Rate; -40% Construction Time; -50% Military Maintenance
Orcs: +25% Combat Gains; +10% Enemy Losses; 8/1 Elite; -50% Thievery/Magic Effectiveness
Avians: +50% Elite Gains, -25% Attack Time
Humans: 20% chance of failure on all spells |
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Eli
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Israel
Jul 2000 time: 07:23
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Yes. Though it wont matter much for Human attackers.
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Eli
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Israel
Jul 2000 time: 07:23
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If there are no further major Dwarf changes, i'll go with them. Shephard personality because we go for honor this age.
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Eli
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Israel
Jul 2000 time: 07:23
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And if the Undead shepherds constantly provide the Dwarves the 3 bushels per acre per hour thus freeing another 2-4% of land for the Dwarves...
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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