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Zopperoni
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Going Faery again I think. Gonna try a different approach this time just for kicks.
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Eli
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Israel
Jul 2000 time: 07:23
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Shitload of changes :
quote: Below is a comprehensive list of INITIAL changes. There may still be multiple changes before the round ends:
* Option to block aid will be added
* There will be multiple tweaks to Happiness, Combat Gains, Elite Gains, and War Conditions
* War bonuses will likely be decreased & made more similar to Hostile
* An option to crush rebellions or declare martial law will likely be added, although no details have been determined yet
* Specialist prices have been raised to $350; Elite prices dropped to $3500 with inflation as provinces grow; Elite maintenance costs will be doubled
* Hospitals will have a 4%/60% Max bonus instead of 5%/80% on combat losses
* Dungeons will hold 75 prisoners; Stables will hold 75 horses
* Merchant will have a bonus of creating a base peasant income of 3.0gc regardless of happiness.
* Shepherds will have -20% Rune/Food/Science Decay
* Humans: 20% chance of failure on all spells
* Dwarves: +25% Combat Gains; +70% Birth Rate; -40% Construction Time; -40% Military Maintenance; +60% Food Consumption
* Elves: Can cast spells on others, with double cost of runes and additional mana lost by the target province.
* Orcs: +15% Population; +10% Enemy Losses; 8/1 Elite; -50% Magic & Thievery Effectiveness; No Combat Gains bonus; Stronger massacre attack
* Halflings: Armouries have a 1% chance of training an elite from an Off/Def spec each hour
* Avians: +50% Elite Gains; -25% Attack Time
* Undead: Only have access to basic thievery ops (Survey, Spy, Infiltrate)
* We will likely hold off on the Vengenance Attack idea until we have an opportunity to work out more details there. |
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Zopperoni
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OK, lemme see:
Humans: suck 5/10
Elves: could become more useful again 7/10
Dwarves: good prospects 8/10
Orcs: let's not start 2/10 (just for effort)
Faeries: always been powerful 8/10
Halflings: decent 7/10
Avians: tricky on defense, otherwise decent 6.5/10
Undead: weakened, but still OK 7/10
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star mouse
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of the Barbarians
Aug 2001 time: 16:23
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My province at age end:
quote:
The Province of GhostOfHamletsFather (12:24)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
Utopian Date: July 1st, YR11
RL Date: January 13th, 2003 (6:00 GMT)
Ruler Name: Count Kingswood the Sorcerer
Personality & Race: The Mystic, Elf
Land: 1,325 Acres
Money: 472,047gc (21,579gc raw daily income)
Food: 202,420 bushels
Runes: 214,930 runes
Population: 44,489 citizens (33.58 per Acre)
Peasants: 7,193 (100% Employed)
Happy: b:97%, t:3.0gc, p:102%, m:100%
Trade Balance: 1,355,092gc (0% tax rate)
Networth: 258,914 (195.41 per Acre)
Thieves+Wizards+Science Networth: 61,586gc
Soldiers: 3,281 (69.1% estimated draft rate)
Heroes: 0
Archers: 17,803 (71,212 defense points)
Elf Lords: 6,792 (33,960 offense and defense)
War-Horses: 0
Prisoners: 0
Total Attack points: 40,522 (30.58 per Acre)
Practical (50% elites): 23,542 (17.77 per Acre)
Total Defense points: 111,734 (84.33 per Acre)
Practical (50% elites): 94,754 (71.51 per Acre)
Thieves: 2,864 (2.16 per Acre / 91% Stealth)
Wizards: 6,556 (4.95 per Acre / 68% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 10,264 (7.75 / Acre)
Estimated Thieves Number: 7,698 (5.81 per Acre)
Estimated Wizards Number: 2,438 (1.84 per Acre)
Buildings: 1,362gc to build, 681gc to raze
Away bonus: 35,965gc (12h) / 107,895gc (20h)
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===
2 days from the end I released 4100 wizards to get more defense.
I was suicided on two or three times in the last 4 days, with this hit being the last when I had 80 mod DPA on 1400 acres:
quote:
June 21st
Forces from Gamanornae (25:27) came through and ravaged our lands! They captured 112 acres!
We lost 91 Soldiers, 710 Archers, and 203 Elf Lords in the struggle.
We reawakened 501 of our troops into soldiers.
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Despite being a pure mage with no real offense, I hit him back with my 7000 elf lords and some mercs:
quote:
Your forces arrive at Gamanornae (25:27), and battle begins quickly...
Our army has emerged victorious on the battlefield!
Your army has taken 231 new acres! 58 buildings survived and can be refitted to fit our needs. Taking full control of your new land will take 20 days. Your new land will be available on July 20th, YR11.
We lost 68 Elf Lords in this battle. Our forces will be again available on July 20th, YR11.
We killed about 210 enemy troops.
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He was 1700 acres, I was 1300 acres.
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My historian at the end:
quote:
Highest Networth 288,000 gc
Highest Land Area 1535 acres
Highest Honor 4289 points
Total Land Explored 1048
Total Attacks Made 11
Total Wins 8 (72.7%)
Wins Against Larger Opponents 1 (9.1%)
Average Relative Opponent Networth 74%
Total Land Gained in Combat 361 acres
Attacks Suffered 8
Times Defeated 7 (87.5%)
Total Land Lost in Combat 855 acres
Thievery Operations Attempted 1011
Successful Thievery Operations 502 (49.7%)
Spells Attempted 1578
Successful Spells 1345 (85.2%)
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About half the thief ops were SoM attempts, about a third of the spells were Meteors.
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Zopperoni
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quote:
The Province of Amsterdam (2:14)
[http://www.UtopiaTemple.com Angel v1.39 Beta]
Utopian Date: June 18th, YR11
RL Date: January 12th, 2003 (23:00 GMT)
Ruler Name: Sir Belthazor the Rogue
Personality & Race: The Rogue, Faery
Land: 1,130 Acres
Money: 255,482gc (14,620gc raw daily income)
Food: 77,239 bushels
Runes: 58,298 runes
Population: 33,504 citizens (29.65 per Acre)
Peasants: 6,527 (100% Employed)
Disgruntled: b:75%, t:2.8gc, p:98%, m:92%
Trade Balance: 283,575gc (0% tax rate)
Networth: 200,435 (177.38 per Acre)
Thieves+Wizards+Science Networth: 67,729gc
Soldiers: 100 (69.9% estimated draft rate)
Swordsmen: 0
Magicians: 13,080 (52,320 defense points)
Beastmasters: 3,303 (13,212 offense / 19,818 def.)
War-Horses: 0
Prisoners: 0
Total Attack points: 13,412 (11.87 per Acre)
Practical (0% elites): 200 (0.18 per Acre)
Total Defense points: 72,338 (64.02 per Acre)
Practical (100% elites): 72,338 (64.02 per Acre)
Thieves: 6,947 (6.15 per Acre / 87% Stealth)
Wizards: 3,547 (3.14 per Acre / 81% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 11,288 (9.99 / Acre)
Estimated Thieves Number: 8,466 (7.49 per Acre)
Estimated Wizards Number: 2,681 (2.37 per Acre)
Buildings: 1,265gc to build, 632gc to raze
Away bonus: 32,635gc (12h) / 97,905gc (20h)
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