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Ozymandias
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quote: Originally posted by alexman
The AI builds Mech. Infantry for defense. It builds tanks for offense, since they have a better attack factor and are cheaper. |
AH! Excellent. I've been wondering if the AI (or, instead of "SI", "VAI" -- "VERY Artificial Intelligence" -- I write as an ex-programmer and mean no offense) does any sort of cost/benefit analysis in building units, or if it simply goes by upgrade path, flags, and a/d relative to the flags.
... At least, I presume that's what you meant?
Thanks,
Oz
Last edited by Ozymandias on 07-12-2002 at 04:21
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Ozymandias
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quote: Originally posted by player1
By the way is there any chance to make unit/building type priorities, more open for editing?
For example, you can say "when AI get Infantry, it NEVER builds Guerrila", or always build Marketplace before Library.
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In modding, I've been experimenting with the SMAC notion of "Doctrines", and trying to see if the AI will "tilt" one way or another.
The essence of my little experiment is:
1. Try to figure out how all the levers, flags, bells and whistles actually work to influence the AI behavior (THANK YOU, CATT, FOR POINTING ME TO THIS THREAD!!)
2. Have the tech tree contain rather more MILITARY advances than can be reasonably built in the course of the game.
"Doctrines" which must be researched to build the corresponding units are -- so far --
The Hussite's artillery wagon "mobile fortresses"
Tercio
New Model Army (Cromwell)
Blitzkrieg
Strategic Bombing (long range bombers)
Carrier Warfare
Guerilla Warfare
Stealth
After all, none of these were / are inevitable advances in the allegedly real world ...
I'll post results as I get them -- In the meantime, any comments / ideas?
Thanks,
Oz
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:23
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Nineveh will be in need of an Aqueduct in 6 turns. Yet Hammurabi wants cash instead. Why?
Babylon doesn't even have Wealth as a build-often item.
I kept an eye on this city (it has the FP), and next turn it started building a Courthouse!
I suspect this happens because, just like when building Settlers, the AI doesn't look ahead at the estimated turns to completion and pop-growth. Since the food box is still not completely full, it thinks it doesn't need an Aqueduct.
Attachment: nineveh.jpg
This has been downloaded 171 time(s).
Last edited by alexman on 10-12-2002 at 06:30
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Dominae
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I'm beginning to think that the behaviour of the various advisors seriously reflects (if not mirrors) the AIs' own decisions:
1. You're only told to build Aqueducts when you're cities are ready to grow.
2. You're recommended Communism as your next tech.
3. You're told to build more military units because your military is smaller (without mention of unit quality).
4. Your automated Workers irrigate everything.
Dominae
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Dominae
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player1, Coracle's "genius" remark was an attack on the AI (and therefore Soren), since it should be "easy" to code an AI to build Aqueducts at the appropriate time. The purpose of alexman's recent post was simply to point out this weakness, more as constructive criticism rather than trolling.
Dominae
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Dominae
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I may very well have missed the change; I've grown accustomed to not listen to any of the Advisors, other than during trade negotiations.
Dominae
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BRC
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Dom: I think Konquest is correct.
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Tiberius

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Europe
Jan 2000 time: 06:23
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What is no longer relevant?
Anyway, the AI is indeed a greater challenge after 1.14f. Great job, guys! 
I have myself a question (I didn't have the time to test this in PtW, so only from my 1.29f games):
Why, oh why doesn't the poor AI ask for a RoP agreement when being at war with another civ it has no borders with, he must cross a neutral civ's teritorry?
It happened to me not once, that 2 AI civs, one of them being east from me and the other one west (or north/south), were fighting each other and none of them asked me for a RoP agreement, when this would have been clearly a great advantage. Sometimes a was trying to help a weaker civ and I had to give them a bonus (luxury, money, whatever) to accept a RoP!.
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Nor Me
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On a slightly unrelated note, is it deliberate that the Iron Works affects the trade value of Iron in the ancient age?
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