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samson
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quote: Originally posted by War4ever
ok....heres one..... if the safe zone as you say is 3 squares from the city....woudn't that mean a hut one square away from the radius would not produce barbs?
yet i have had many barbs within this area?
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You're not understanding the distinction between "squares away" and distance.
Distance is a concept used throughout Civ2 and figures in the calculation of bribery costs and caravan delivery payments among others.
In determining the distance between two points, tiles sharing an edge are a distance of 1; tiles touching at a corner are a distance of 1.5. There have been many posting in the strategy forum over the years talking about 'distance' and how to calculate it.
While most of the tiles adjacent to a city radius square are at a distance of 3, some are at a distance of 4 and thus are not in the barb-free zone. These squares are the ones which are 2 corners and an edge from the city square: 2 x 1.5 + 1 = 4. (As with all Civ2 math fractions are dropped, e.g. 4.5 = 4).
By the way, the notion of a city radius itself is defined by the concept of distance. A city radius is all squares at a distance of 2 or less from the city center. That's why the corners of the square are excluded, they are at a distance of 3.
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samson
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quote: Originally posted by Boco
What determines the number of barbs created (1 v. 8)?
This is getting to be a long thread, so I hope I didn't miss an existing answer. |
I don't know. I didn't finish testing barbarian results because there seemed to be a lot of info out there already on barbs. If no one replies here, I may look into it.
Campo - thanks much.
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Elephant
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Phila PA
Aug 2002 time: 00:24
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I dont think the GreatLibrary is being kept up anymore...
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samson
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quote: Originally posted by Elephant
I dont think the GreatLibrary is being kept up anymore... |
Somebody must've discovered Electricity.
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solo
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Lowell, MA USA
Jan 2001 time: 05:24
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In my latest game, I have a confirmation to your 8 city nomad rule. Shortly after my 8th city was founded, I got a second nomad on a continent where I had a nomad from a previous hut.
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samson
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Solo,
Thanks.
By the way, I thought of a good way to exploit the STYOM corollary to the continent rule. Before founding your first city, locate a few huts on nomad-suitable terrain using any mercenary units you have acquired. Then found your first two cities using both original settlers and tip those huts immediately afterwards. Since you now have a city founded and no nomads, you can get nomads. And since the hut algorithm doesn't yet know you have cities on that continent, you have a 47% chance of nomads on that turn. Next turn it drops to 20%.
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solo
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Lowell, MA USA
Jan 2001 time: 05:24
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Samson,
Great tip, thanks!
I have actually done that in the past without knowing that the odds were much better in my favor, just figuring I got a little lucky. Now I'll be more prurposeful in trying to time this, but will probably be rewarded by a barb outcome, instead!
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samson
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Yes, it's strange that the game knows you've built a city but not that it's on that continent until the next turn. Most likely this is a programming glitch rather than a design choice. In any case, it's exploitable.
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noddafinga
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just a quick note...not to rain on the parade or anything, but it seems samson has left off a possible outcome...the "abandoned village"...the one i seem to get most often.
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