 |
|
solo
|
|
Lowell, MA USA
Jan 2001 time: 05:24
|
|
The plot always thickens!
My memory is that it was MGE being used for my tests and that Samson is almost never wrong!
|
|
|  |
 |
|
samson
|
|
My proposition is quite testable.
If we add 100 more extra advances to @Civilize in Rules.txt (bringing the total techs, in MGE, to 200) I predict the chances of getting Alphabet from a scroll-tip (with no starting techs) would then be 114/200 or 57%. This assumes that there isn't some limiting factor on the number of total advances one can have in @Civilize.
|
|
|  |
 |
|
samson
|
|
quote: Originally posted by solo
The plot always thickens!
My memory is that it was MGE being used for my tests and that Samson is almost never wrong! |
Well, I was this time. I tried adding extra techs to the 2.42 Rules.text to see if it changed the chances of Alphabet and it didn't.
Apparently, the denominator is hard-wired at 93 for Civ2.42 and CIC and at 100 for FW and MGE.
|
|
|  |
 |
|
Cobra
|
 |
Bavaria
Sep 2002 time: 06:24
|
|
I didnīt read this whole thread before, so I made my own tests and came nearly to the same results as Samson and Xin.
Because it fits straight about, here still some references, when it makes sense to steal an Advance. To steal an unfavorable Advance is rather a handicap. With an embassy everyone can see all Advance which can be stolen and and decide for himself, if it really makes sense. Exactly as with Advance finding in huts, are also with Advance stealing the probability unequally distributed. Again in mentioned list all advances which potentially can be stolen are marked and the difference to the above indicates the probability in percent. So the theory. I made test rows with 100 attempts, with which only 3 Advances were to be stolen. The first numbers are the expected results (x/100), the second numbers are the received results
Ceremonial Burial......44...45
code of law..................3....4
pottery........................53... 51
The result should as proof be sufficient.
The discussion-Thread about this (in German): http://civ2-forum.gamigo.de/showthr...15&pagenumber=1
Last edited by Cobra on 16-07-2003 at 14:45
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:24
|
|
Is it possible to steal an advance although the thief doesn't have both prereqs?
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:24
|
|
quote: Originally posted by samson
Well, I was this time. I tried adding extra techs to the 2.42 Rules.text to see if it changed the chances of Alphabet and it didn't.
Apparently, the denominator is hard-wired at 93 for Civ2.42 and CIC and at 100 for FW and MGE. |
Does it mean that there may be more than 100 techs in the game, but they cannot go out from huts?
|
|
|  |
 |
|
samson
|
|
quote: Originally posted by SlowThinker
Does it mean that there may be more than 100 techs in the game, but they cannot go out from huts? |
No.
It means that someone would have to find and modify the hard-wired number of '100' techs in the CIV2.EXE file if they wanted more than 100 techs.
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:24
|
|
Sorry, I didn't notice that 6000 answered too. My post was for samson:
quote: Originally posted by samson
No.
It means that someone would have to find and modify the hard-wired number of '100' techs in the CIV2.EXE file if they wanted more than 100 techs. |
But the sum of odds of all techs must be 1 (=100/100): so how are odds if you have more than 100 (resp. 93)techs?
Last edited by SlowThinker on 24-08-2003 at 04:33
|
|
|  |
 |
|
samson
|
|
You would have to change both the hard-wired denominator (93 or 100) and the number of techs listed in Rules.txt to the same new number.
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:24
|
|
samson,
I thought Civ2 worked with more than 100 techs in your test... Were added techs inaccessible or did Civ2 crash?
edited
Last edited by SlowThinker on 31-08-2003 at 20:48
|
|
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:24
|
|
Wish it was so; I always leave that till I need Tools, but usually only get Chivalry...
But yes, both stealing and trading techs do not require pre-reqs. Only researching. And if you have a tech without its prereq (like Construction without Masonry) you can research its follow-on (Sanitation). Tech-skipping is how OCC should be done, which is what makes MarcoPolo so valuable early on. And how the AI tries to get back in the game after you build Apollo...
|
|
|  |
 |
|
Elephant
|
|
Phila PA
Aug 2002 time: 00:24
|
|
Samson: don't see anything about this one:
"Weeds grow in empty ruins. This village has long
been abandoned."
Is there a decreasing likelyhood of this based on difficulty level, with elimination at Deity?
|
|
|  |
 |
|
SlowThinker
|
|
homeless, Praha, Czech Republic
Jan 2000 time: 06:24
|
|
It may be in place of barbs if they are forbidden.
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|