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Dominae
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Nathan, well, if your plan works (which I'm sure it does), there should be plenty of time to settle site 3 first, then 7 before Vox ever gets close to the borders 7 would set up (this requires zig-zag tactics, which, I might add, are just as effective against a human). Am I missing something?
By the way, I'm glad to hear we're pumping out 3 quick Settlers. Sorry I didn't have time to test it myself and give some input...RL calls.
Dominae
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Dominae
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quote: Originally posted by Arrian
I see both as viable options. One is more economically viable (long term advantage) and one is more militarily viable (short term). |
Actually, they're both long-term viable, it's just that one springs into action before the other. As far as I can tell, the only reason not to let Vox down South is that we want to protect our map (and maybe contact) information, which will hopefully help us in the long-term. I happen to think that one option (site 3 first) will blossom into a greater advantage than the other option promises to (because growth is geometric, while information is not).
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by Dominae
Nathan, well, if your plan works (which I'm sure it does), there should be plenty of time to settle site 3 first, then 7 before Vox ever gets close to the borders 7 would set up (this requires zig-zag tactics, which, I might add, are just as effective against a human). Am I missing something? |
I hadn't thought to check out that possibility. We can definitely zig-zag Tim long enough. If I'm calculating correctly, if Willie moves onto the mountains along the east coast, we should be able to pull it off with him too, but otherwise, we can't cut him off without compromising city defense. Still, we'll know whether it's possible by the time we're ready to send out our first settler.
Nathan
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Dominae
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We could try one of the two things:
1. Lure Willy on to the Mountain range. Most players will want to explore from mountaintops for obvious reasons, so maybe we could trick Vox into going that way.
2. Compromise city defense (yep!). If our zig zag works, we should be able to get Willy away from either Eye or Hurricane. That city would be without a defend for a couple of turns. Assuming we're going with another Warrior in Hurricane, there should only be a couple of "scary" turns. Will Vox attack once they see our borders? I doubt it; they want to explore, not pick a fight with 2 measly Warriors.
Either option should work to get site 3 up first.
Dominae
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Dominae
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Should we create a poll, or is everyone basically agreed other than me (and Conqueror)? If we do go along with 7 first, let's remember why we're doing it. If the Warriors are nowhere near the site when we get our Settler, site 3 should become the first destination.
Dominae
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Dominae
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I believe one of the major issues that we need to resolve on the military front is: do we let them come to us, or do we bring it to them first? I've been thinking about this recently, and it's not an easy question.
Tacticians: thoughts?
Dominae
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Dominae
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If they are trading with another civ, our economic superiority may not mean much. And even if we contact the other civ, they may have decided to ally against us (so, no trades).
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Wow, this thread is getting cold.
Anyway, as some of you know, I'm involved in a PBEM game in which my main opponent is Egypt. The results of a massive battle between his War Chariots and my entrenched spearmen/swordsmen/catapults and horseman counterattackers has convinced me that - at least against a relatively intelligent opponent - a huge War Chariot attack stands a pretty good chance of being butchered (if you are at all interested, check the Strat forum thread).
Sure, Vox is weak. They also have a huge geographical advantage: the chokepoint. All they need to do to make a GS invasion more costly than it's worth is build a city on the hill right next to the chokepoint, get a barracks & walls in it, and stick most of their army there.
War Chariots attacking a heavily fortified position simply do not do the job.
This does NOT mean, however, that I'm advocating 100% trust and partnership with Vox. I think we ought to proceed cautiously, and try to out-REX them while also seeing to our defenses as best we can. Then, we try to contain them. If there is to be a war, let them start it, so we have the opportunity of killing their attack force and then moving to counterattack.
-Arrian
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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I think, I'd prefer a mixed approach.
At the moment, a peace treaty or may be even an alliance with Vox is not a bad thing. We have a buffer state, and who wants to hurt us, needs to go through Vox. We would, as good allies, fight at Voxian territory, but at least ours won't be devastated. Also, at the moment, we simply don't need more land. All above the Spinebreakers will be highly corrupt anyway, so it's better Vox extracts the shields there and fights side by side with us against Lux, or we extract nothing from there and fight alone. I'd prefer the former.
However, this alliance should not last the whole game. And it should not mean, that we should neglect our defense. Sure, the GL is an awesome wonder. But what we are going to pay for it, is simply too much. We should REX, build an appropriate military (mind you, not an offensive yet), a fleet of galleys to explore and to attack eventually sighted invasion fleets. Vox is meant to be an ally for now, but that does not mean we should 100% trust them.
What we need to do, is to play rock solid. And everyone should repeat 3 times before sleep "We are NOT playing against the AI". Every day. Even better 5 times.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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I would think that the best way to attack Vox would be through the back door, via galleys.
They have, what, 3 cities now? All are coastal, i would bet. drop what, 2 galleys of chariots at each and boom, no more vox.
Quite precarious, I'm sure that their resources are all focused down towards us, and perhaps near the lux channel.
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Dominae
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quote: Originally posted by nbarclay
(2) Warn them off, pointing out that certain warmongers among us would regard it as an opportunity too good to pass up if they wreck their economy building mostly highly corrupt cities early.
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I like this option, although mentioning our warmongers is a bit strong. Rather, we should mention our relative superiority, and hope they catch our drift.
Dominae
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Dominae
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I'm not a head Tactician, but I'm hoping we're not going to full-frontal assault a size 7 city. With WCs (and fast-movers generally), the aim is to control the open ground. This allows you to pick the best targets, cut off reinforcements, and pillage (if you're in to that, which I am). Only once the enemy is broken should he be defeated.
I did not study your game too carefully Arrian, but Tom's attack seemed a bit premature to me. With his momentary unit advantage he could have given you a lot worse headaches than an attack on your best city.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Dominae,
Yes, he made some mistakes. Mistakes I don't think we would make. He hit the absolute worst city he could have hit. Still, even it hadn't, I would have given him a major bloody nose, and I think come out of the war on top.
My point is simply this: unless we use galleys to circumvent it, the chokepoint will be a nightmare for us to attack.
Shanghai, the city Tom attacked, was size 7 on flat ground. So, the units inside had a 75% bonus (50% for the size, 25% for fortification).
Now, if I'm Vox, I build a city up on the hill just south of the chokepoint. I build walls. With walls plus the hill, we'd be staring at a 125% defense bonus. The other option is to go around, and they would have multiple shots at our passing troops with Immortals inside the city.
I'm not trying to say we couldn't defeat them. I AM trying to say that defense has the advantage in MP.
-Arrian
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Dominae
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I agree about the chokepoint city and Galleys, but only once we've finally decided to conquer them. Once war is declared, we're committed. But that does not mean we have to strike immediately. While we prepare a Galley invasion, we can conquer the cities south of the chokepoint, and blockade Vox from coming south. Since their lands north of isthmus are so bad, we'll win by sheer Shield advantage. Extending wars is not always a good idea in Civ3, but I believe this is a case in which it could benefit us.
Dominae
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