Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > The Spartan Academy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (9): [ <<   2   3   4   5   6   7   8     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 08:13
Edit/Delete Message Reply w/Quote
#121 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I wholeheartly agree. Diplomacy is about to fail, at least I see no other means to force them, than to threat them militarily. 4 more warriors could either block further success south, or even kill the intruders. Our 2 warriors at the isthmus could be able to take it, if necessary.

I would regret a war, but more I would regret, if they made fools out of us.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 08:22
Edit/Delete Message Reply w/Quote
#122 Report this post to a moderator
Got spare money?

quote:
- Indirect communication with Vox: Someone with a 'poly relationship with one of there team send a PM saying something like "Theseus and Arrian want to go after you HARD... are you CRAZY??!!"


I don't know if he would want to do this, but NYE is rather close with Jon Miller...
(and as is at the moment not really connected anymore, he would the perfect person to do this)

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:24
  Old Post 05-01-2003 08:31
Edit/Delete Message Reply w/Quote
#123 Report this post to a moderator
Support Apolyton or Terrorists Win

I agree with Theseus's ideas. Lets definetely research Warrior Code immediately and brace for war with the Voxians.

As Gathering Storm we won't take any guff from anybody!

meshelic

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 08:56
Edit/Delete Message Reply w/Quote
#124 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Sir Ralph
I would regret a war, but more I would regret, if they made fools out of us.


Listen to yourself. You're making this personal instead of calculating strategy, and I hate to think how many military disasters have come about as a result of that kind of thinking.

They aren't making fools out of us if they get our map now but we take their empire later. They're the fools of that tale for getting so caught up in trying to secure a short-term advantage that they ignore the dangers of making a long-term enemy.

If we calculate that the long-term advantages of taking out Vox's scouts outweigh the long-term advantages of ignoring them and focusing on building up our economy, fine. But we need to do it for the right reasons, not just because they are making us angry.

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 09:07
Edit/Delete Message Reply w/Quote
#125 Report this post to a moderator
Get a bigger avatar today!

Warrior code now, tempting as it is, would be a bad idea. Yes, archers could make short work of the two invaders, but we can do the job with warriors when we have enough. And by the time archers could get to the Voxian border, Vox is likely to have immortals. The distance is simply too great for an archer rush to work properly.

Further, a major war this early (and especially over such a vast distance) would be an exercise in mutual suicide. Whoever wins between us and Vox, the real winners would be the civs that build up their economies while we and Vox slug it out.

Nathan

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 05-01-2003 09:25
Edit/Delete Message Reply w/Quote
#126 Report this post to a moderator
Get a bigger avatar today!

Hm, nice debate raging here! Theseus, nice to have you back among the active members of Gathering Storm (coming back with a military bang, no less!). Currently, I'm on the fence, but I hope to share some wisdom:

1. Can we give peace a chance, at least for a couple of turns? We're screaming for blood; the Voxians may be willing to talk. They've got an advantage, to be sure, be let us not get too angry because things are momentarily not going our way. Since we need to produce some more Warriors anyway, our economy should not suffer from deferring judgement on battle.

2. Warrior Code is definitely debatable. On the one hand we win our short-term skirmish with the Voxians, and set ourselves up for Monarchy in case the fighting continues. On the other hand, we could very be researching at tech we might not in fact need for quite a while (Horseback Riding, bah!). I personally vote against.

3. I believe we can put up a strong front, yet willing to be diplomatic. I have no problem being "made a fool of", as long as we come out on top. Playing a Deity teaches this lesson (and we're way beyond Deity here!).

4. Perhaps we should seriously sending our second or third hard-built Settler on a long trek up to the isthmus (or near to it). With a pop-rushed Temple and nearly all our defensive forces, we could hold that area until we decide to strike. The only problem is, of course, the long transit time. Perhaps we could think of our bonus Settler as being the one that "went North to fend off Vox", even though this is not in fact true.

5. Once we repel the 2 offending Warriors (with Warriors of our own, I suggest), we will feel a lot better. So they control the isthmus, we've got an economic engine and land aplenty. The only real problem is trades with the unknown third-party. Maybe they will not trade techs after all, and if they do, we're really only afraid of Immortals (and Monarchy) until a while from now.


Dominae

Last edited by Dominae on 05-01-2003 at 10:51

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 09:49
Edit/Delete Message Reply w/Quote
#127 Report this post to a moderator
Remove this text

It is a good debate, isn't it

quote:
1. Can we give peace a chance, at least for a couple of turns?

How about trying to bring in some neutral (respected) third party.
Catt for example?


One of the reasons, I think Vox is set on exploring our territory(anything below Neck) is that their land is (much?)smaller then what we claim.
The territory we see as ours is rather big, certainly 1/7 of all land availlable. Maybe even more if it is a 80%water map.
We of course want all of it, and see the isthmus as a natural boundry... maybe not so from Voxes point of view.

I still stand firm on that the warriors must leave. Even if this means a brief skirmish.
This could give us a way to blow their GA is despotism btw. I 'd rather would have had they would use it fighting someone else.

Actually, they not being religious could be a big advantage to us.
Sir Ralph, could you check each(too early now, but later) turn to see when/if they go into anarchy.
That would be a good time hit them.(and even a better time to let them blow their GA)

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 05-01-2003 10:03
Edit/Delete Message Reply w/Quote
#128 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by alva
How about trying to bring in some neutral (respected) third party. Catt for example?


I like it. But we need Catt to come online and make a decision within the next couple days...it just might not happen.

quote:
Originally posted by alva
One of the reasons, I think Vox is set on exploring our territory(anything below Neck) is that their land is (much?)smaller then what we claim.


Right on. Maybe their third or fourth city will end up across the isthmus. Nothing we could do about that, so no reason to get angry.

quote:
Originally posted by alva
I still stand firm on that the warriors must leave. Even if this means a brief skirmish.


Yes.

quote:
Originally posted by alva
This could give us a way to blow their GA is despotism btw. I 'd rather would have had they would use it fighting someone else.


By the time we're fighting Immortals, we'll have War Chariots. We'll lead them into our lands (below the jungle) and destroy. *** for tat, GA for GA. A waste, IMO.


Dominae

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 10:18
Edit/Delete Message Reply w/Quote
#129 Report this post to a moderator
Wasting GA's Support Apolyton buy from Amazon

quote:
By the time we're fighting Immortals, we'll have War Chariots. We'll lead them into our lands (below the jungle) and destroy. *** for tat, GA for GA. A waste, IMO.


Hmm, not necessarily(allthough to far ahead), we could blow theirs, hold them off for awhile without WC(until we reach mon/rep). Then have WC to start ours and even go to offensive couter.
(atm, the shortest route from EotS to Thadeus is 16 tiles/turns)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 11:09
Edit/Delete Message Reply w/Quote
#130 Report this post to a moderator
Increase Your PM Length

quote:
If we calculate that the long-term advantages of taking out Vox's scouts outweigh the long-term advantages of ignoring them and focusing on building up our economy, fine. But we need to do it for the right reasons, not just because they are making us angry.


We have yet to survive to get a benefit from that "long term advantage". So far I see you block any attempt to build up a military. Extra warriors? No! Warrior code? No! We are astoundingly weak, our defense is thin, just like we're playing the AI. If 3-4 Immortals would show up right now at the isthmus, we'd be in serious trouble. And they probably already have iron working.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 05-01-2003 11:41
Edit/Delete Message Reply w/Quote
#131 Report this post to a moderator
Remove this text

quote:
Originally posted by Sir Ralph
Extra warriors?


Yes!

quote:
Originally posted by Sir Ralph
Warrior code?


No!

quote:
Originally posted by Sir Ralph
If 3-4 Immortals would show up right now at the isthmus, we'd be in serious trouble. And they probably already have iron working.


Realistically, by the time 3-4 Immortals show up at the isthmus (forget anywhere close to our cities), we should have Horses hooked up and at least 3/2 as many War Chariots. This should provide adequate defense for our homeland. Regarding controlling the isthmus, we have to get used to the fact that we have no good way of controlling it right now. The best is Archers, and that's pretty weak, if you ask me. In any case, controlling the isthmus will prove exceedingly difficult if 3-4 Immortals show up. Time to find alternative courses of action.

If war breaks out, I say deal with their 2 Warriors using our own, stay calm, keep REXing and hook up Horses with our fourth city (in that order). The isthmus will have to wait. The only good way of dealing with the isthmus at this point is to ask them to move aside.


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 11:53
Edit/Delete Message Reply w/Quote
#132 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Dominae
quote:
Extra warriors?


Yes!


According to Nathan, no. It would hurt our growth.

quote:
Realistically, by the time 3-4 Immortals show up at the isthmus (forget anywhere close to our cities), we should have Horses hooked up and at least 3/2 as many War Chariots. This should provide adequate defense for our homeland.


We got a settler from a hut. They could have got iron working from one. If that happened early (maybe even in turn 1) and they set their research to 0%, all they'd need is a barracks in the 2nd city, built on iron. Yea, ineffecient, but efficient or not, this way they could surprise us with a couple of upgraded Immortals very soon. And to get a tech from the first hut is nothing that happens too seldom.

quote:
Regarding controlling the isthmus, we have to get used to the fact that we have no good way of controlling it right now.


They can have it. They discovered it first, so be it. What buggers me, are their scouts.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 12:12
Edit/Delete Message Reply w/Quote
#133 Report this post to a moderator
Suffering from ads?

I do know one thing, If I were VOX and faith put me next to GS. I would go all or nothing using Immortals, GA and anyother dirty trick I knew.
(and belief me, that others would overlook a lot of their actions if they would succeed)

quote:
They can have it. They discovered it first, so be it. What buggers me, are their scouts.

Same here, more then not being able to scout ourself.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 05-01-2003 12:26
Edit/Delete Message Reply w/Quote
#134 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Sir Ralph
We got a settler from a hut. They could have got iron working from one. If that happened early (maybe even in turn 1) and they set their research to 0%, all they'd need is a barracks in the 2nd city, built on iron. Yea, ineffecient, but efficient or not, this way they could surprise us with a couple of upgraded Immortals very soon. And to get a tech from the first hut is nothing that happens too seldom.


I suppose that is a possibility, but highly unlikely. We cannot afford to prepare for every nightmare scenario. I'm going to bet they have 3 Warriors, Ceremonial Burial and are completing a second city. If they do show up with 2 Immortals ASAP (say, 20-25 turns from now), we still have enough time to muster War Chariots (heck, we can pop-rush the suckers!). Just because they're being obstinate does not mean they're powerful.

quote:
Originally posted by Sir Ralph
They can have it. They discovered it first, so be it. What buggers me, are their scouts.


My thoughts exactly. I'm prepared to attack them over those scouts, if diplomacy fails. We'll manage to repulse their 2 Warriors, and we'll be on guard while we continue REXing. Really, there is no need for a wartime economy; we're just fighting a skirmish here.


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 12:34
Edit/Delete Message Reply w/Quote
#135 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Dominae
I'm prepared to attack them over those scouts, if diplomacy fails. We'll manage to repulse their 2 Warriors, and we'll be on guard while we continue REXing. Really, there is no need for a wartime economy; we're just fighting a skirmish here.


I agree entirely. The scouts have to go. Perhaps it is even sufficient to show up with 2 warriors around each of them and the diplomats could say "withdraw them, or they're toast". Perhaps this would convince them. I saw in the other thread, that the economists are working over plans to build these warriors and not hurt our growth too much. That is good. The situation was unbearable, we are too weak for a MP game. Good, that this is about to change.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 05-01-2003 12:52
Edit/Delete Message Reply w/Quote
#136 Report this post to a moderator
Support Apolyton buy from Amazon

Sir Ralph, check out Nathan's revised message proposal to Vox (in the Vox Diplo thread). It might do the trick without any bloodshed. However, we would still have to live with Warriors in "our" land, since we're only asking to cross the isthmus (a fair trade, IMO, which actually favors us if they've contacted anyone else).


Dominae

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 13:02
Edit/Delete Message Reply w/Quote
#137 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Sir Ralph


We have yet to survive to get a benefit from that "long term advantage". So far I see you block any attempt to build up a military. Extra warriors? No! Warrior code? No! We are astoundingly weak, our defense is thin, just like we're playing the AI. If 3-4 Immortals would show up right now at the isthmus, we'd be in serious trouble. And they probably already have iron working.


Even one immortal showing up at the isthmus right now is a technical impossibility. There are only two ways to build immortals: build them from scratch or upgrade warriors in a city with a barracks. There is no way they could have built three warriors, a settler, and a barracks in their capital in 20 turns. And they haven't had time to build an immortal from scratch, even if their capital just happened to be on a hill with iron.

Right now we have two enemy warriors in our territory, and any other forces that might try to hit us (even if they have anything they can spare from garrison duty) are at least 16 turns away. So I see no reason to panic.

With diplomacy appearing to be failing, I am happy to support plans to build additional warriors quickly in Hurricane, where the impact of stunting growth is relatively small. What I truly dislike is compromising the efficiency of our settler pump, because the long-term economic cost of that is far higher.

On further reflection, my reaction to Warrior Code may be biased a bit by the fact that I'm so used to playing SP. Against AIs, Warrior Code might about as well not be part of the path to Monarchy because in any situation where a player wants Monarchy, he can almost certainly trade for it. But on further reflection, we may be stuck researching Warrior Code ourselves on the way to Monarchy, in which case doing it now rather than later might not be as bad an idea as I first thought. On the other hand, once Grog gets on the hill, there should be at least one tile another civ could reach where the units could see each other and establish contact, so I'm not quite ready to give up on the possibility of trading for Warrior Code. (That's especially true if whoever Vox made contact with would like for us to guide them in.)

My response to a suggestion to research Bronze Working and Iron Working would be a lot more positive (now that diplomacy is going so badly). Iron Working would give us units that could take on immortals with a much better prospect of success. But I haven't sorted out the various factors including possible trades and the desire for Monarchy enough to feel ready to make a specific proposal yet.

We do need to keep track of how much military power Vox might reasonably be expected to have (and of their position on the power graph) and be prepared so that if they come at us with immortals, we can come up with an adequate force to meet them by the time they arrive. But we also need to make good use of how much advance warning we'll get to help us grow our economy more for sustained long-term power.

Nathan

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 13:05
Edit/Delete Message Reply w/Quote
#138 Report this post to a moderator
Lose 30 kilos (of popups)

something else, and this far into the future..

Having a city on isthmus hill or next to it, would be nice for our sailors too.
Going from the east side to the west side without going around the cape could be a very strategical advantage.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 13:13
Edit/Delete Message Reply w/Quote
#139 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sir Ralph

We got a settler from a hut. They could have got iron working from one. If that happened early (maybe even in turn 1) and they set their research to 0%, all they'd need is a barracks in the 2nd city, built on iron. Yea, ineffecient, but efficient or not, this way they could surprise us with a couple of upgraded Immortals very soon. And to get a tech from the first hut is nothing that happens too seldom.


Civ 3 huts aren't random like they are in Call to Power. They give the lowest-cost tech (or one of them) that you (1) have the prerequisites for, (2) don't have yet, and (3) aren't researching. (At least that's what I've heard, and I haven't seen anything since I heard it, admittedly not too long ago, that would contradict the idea. Has anyone else run into a verified counterexample?) Vox's having gotten Iron Working from a hut may not be quite theoretically impossible, but it's close.

I certainly wouldn't rule out the possibility of having a couple immortals show up just a few turns after they have time to build a barracks, though.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 05-01-2003 17:21
Edit/Delete Message Reply w/Quote
#140 Report this post to a moderator
Full PM-box? Change here!

Nathan, AFAIK you're right on getting techs from huts. They can have gotten ceremonial burial from it, which is the 2nd tech in line after pottery in my experience. So either they received pottery too (this should be known to us in a few turns), or they were researching it. Otherwise, they traded it from a third party. There is no way they could have gotten IW, as the wheel and alphabet would come before it. It is beyond reason they have gotten 4 techs from huts...

Again, they are either very close to IW, or have just discovered it last turn with normal commerce, I thought that calculation was generally agreed upon. And, this would mean they started researching it from 4000 BC (but this is possible). I think they settled their second city before knowing where, and if they had access to iron. They could be lucky, but more likely they do not have iron within their borders already.

So, in the end, they do not have any immortals now, and will probably reach the Neck with 1 immortal in 10 turns at the fastest (with forestchopping). By that time we can have 3 warriors there.

Further, the neck is theirs, in my mind, they were the first to cross it, they are obviously closer (Grog lost very few turns in reaching it), and we can't seriously attack it at this stage. We could block it so they can't put a city down there, and we should foresee this possibility as it will seriously enhance their defense (set a city on that hill, and all our troops need to crush it before being able to flow in their land).

Other things: in future tests, I certainly am going for more warriors, and the fastest possible access to WCs. Archers, however, is something I don't like deviating to. We don't need the tech now, we can't rush them anyhow (too far), and what resources is concerned we would be better off getting a worker to the jungle asap in order to be able to cross it. I don't want to build 1 archer if we have a potent UU we could use.

research: I am more and more inclined to beeline to mapmaking, so these kind of blocking and crossing problems are no issue anymore.

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 17:35
Edit/Delete Message Reply w/Quote
#141 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
set a city on that hill


How expensive would it be to get a settler up there asap? Is it something worth considering? It would save a lot of hassle, and we would be turning the table on VOX.
(they will be pissed, but who cares..)

I suspect VOX will send there next one pretty soon to join the warrior, but stil.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 05-01-2003 17:40
Edit/Delete Message Reply w/Quote
#142 Report this post to a moderator
Suffering from ads?

taking into account we need protection, and that city is totally corrupt (certainly as it has no road), it would be very costly for us. It would basically mean we lose the advantage of our free settler. but for them things are different: it wouldn't be totally corrupt, and it can get there faster. they will build a city, in my guess on their side of the Neck, so that we can't cross the Isthmus without stepping in their borders. This then can be seen as an act of war.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 18:08
Edit/Delete Message Reply w/Quote
#143 Report this post to a moderator
Help yourself to an AD-FREE life

Actually, I regard having their warrior block the isthmus as more of an act of war than I would regard having a city block it. With a city, they would have a clear political claim on the area and a strong reason not to want military units there (not to mention the technical impossibility of one civ crossing another's city without attacking). Without a city, the land is not within anyone's borders, and if they view land not in anyone's borders as free for everyone to explore, they have no business using such land to block our exploration.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 05-01-2003 18:47
Edit/Delete Message Reply w/Quote
#144 Report this post to a moderator
Avatar Enlargement: We've got the solution

That's true... it is way more aggresive. But only politically speaking, as a city would even be a better block then any unit.

Besides, for protection it would be best to build a city on the hill, but for the game, of course it is better to settle the bridge itself. That way, galleys can pass it, a huge advantage later on.

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 05-01-2003 18:51
Edit/Delete Message Reply w/Quote
#145 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Wouldn't you be able to do so on the hill too?

the galley thing I mean.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 18:59
Edit/Delete Message Reply w/Quote
#146 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by alva
Wouldn't you be able to do so on the hill too?

the galley thing I mean.


Yes, of course, plus, it would gain a bigger defense bonus. I also played with the thought to plant a city there, although later, if the place is still available.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 05-01-2003 19:03
Edit/Delete Message Reply w/Quote
#147 Report this post to a moderator
Tired of ads?

Woops... sorry about that. Of course it is also possible from the hill.

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 06-01-2003 02:23
Edit/Delete Message Reply w/Quote
#148 Report this post to a moderator
The defense of Stormland Support Apolyton, buy Civilization: The Boardgame

First off, we don't live in no stinkin' South Estonia!

Vox doesn't know it yet, but they are simply improving Northern Stormland for us!!

Next, while I still counsel a very aggressive stance re Vox, we have to be ready for a 'defense in depth.'

Here are some thoughts:

Vox' scouts: It seems to me that in the worst case there will be 3 of their scouts wandering around by the time we can close the isthmus. That's not the end of the world. We should have each one shadowed, and where possible our Warriors should stay on mountains.

Key defensive positions: We need to put Warriors onto the mountains 88884 from EotS and 87 from Hurricane ASAP. These will later be replaced by Spearmen. We will also want a Spearmen on the mountain 88 from Hurricane, and finally a Spearmen on the forest 8877777 from EotS.

City placement: As I see it, there are 3 key cities we need to get in place. The first would be as currently planned, on the desert tile 889 from EotS; this will expand our territory in such a way as to seriously interfere with Vox scouting, and later becomes a critical defense point (you'll see). The second should be revised to get us horses ASAP. The third whould then be revised to take advantage of the wheat.

Research: BW, IW, Horseback Riding.

What I want to get toward is the following 'phases' of defense / offense:

1. Warriors in key positions.
2. Spearmen in key defensive positions.
3. WCs for 'point' defense (worst case).
4. Wolfpacks of 2-3 WCs for each of our two major kill zones: north of the desert city and on the grassland SE of Spinebreaker.
5. Swordsmen (a lot of'em) to clear the way moving north.
6. Horsemen to cross the jungle.

A couple of further points:

* This will require a lot of units, and a lot of gold.

* We need to decide how long to try to hold the 2 isthmus tiles.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 06-01-2003 02:39
Edit/Delete Message Reply w/Quote
#149 Report this post to a moderator
Help yourself to an AD-FREE life

Also, we are going to want a military road heading directly north along the river, to the mountain chokepoint.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:24
  Old Post 06-01-2003 02:52
Edit/Delete Message Reply w/Quote
#150 Report this post to a moderator
Get a bigger avatar today!

That is it people.

Silence the Vox. I think that annialation prior to them hooking up iron is in order...


Granted we must have a strong defense as well.


Mss

 
Pages (9): [ <<   2   3   4   5   6   7   8     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0697 seconds (91.82% PHP - 8.18% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net