Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Legoland > The Enlightened Thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (7): [ <<   3   4   5   6   7   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 09-07-2003 12:43
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Support Apolyton, buy Civilization 2

First: Tibi, you used Mfg. Goods instead of GNP. Using the GNP figure may (and probably will ) yield a different result.

Second: why do we need to have gunpowder ASAP? I see no major difference between Mercs and Muskets (defending cities against Knights, Riders, or Ansars)... and that's the only benefit coming out of Gunpowder I can recall.

But what is more important: we will spend ~13-14 turns researching Astronomy. Then ~10-11 turns on Music Theory. Then ~10 turns on Navigation (Nav is crucial for a peaceful trigger of our GA... I would very much like to avoid using the cheap "Vox warrior sacrifice" trick). That is 30+ turns on different "upper branch" research goals. So, Voxes would have more or less time enough to go for a 40-turn research...

However... the argument that GoW will go for Inv as fast as possible (to get Leo's) is correct. And if we can trade for Invention reasonably (using Astro), then it might be even better to have Voxes shut their research down completely until the discovery of Invention, having them research only Gunpowder for us (while we would do PP & Demo, hopefully switching to democracy before triggering our GA with Magellan's Exp). With the HUGE beaker difference between Inv & Astro, we could ask GoW to balance the deal with Invention "resale" rights, allowing us to provide the tech to Voxes.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 09-07-2003 13:33
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by vondrack
First: Tibi, you used Mfg. Goods instead of GNP. Using the GNP figure may (and probably will ) yield a different result.


Damn

(I was wondering why are the numbers so small )

Last edited by Tiberius on 09-07-2003 at 13:40

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 16-07-2003 19:18
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Great news! Apparently the Great Lighthouse allows the GS to trade over sea tiles and now that we have a harbor we can trade with them!

I suggest immediate talks to establish a dye - incence or dye - furs trade route.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 16-07-2003 19:40
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Tiberius
Great news! Apparently the Great Lighthouse allows the GS to trade over sea tiles and now that we have a harbor we can trade with them!

I suggest immediate talks to establish a dye - incence or dye - furs trade route.

Tibi, see my note in the Next turn plans thread - I would rather wait a bit until THEY approach US. ATM, an extra luxury will have little effect on our economy - our high pop cities are building settlers anyway, soon dropping in pop and all our pop<=6 cities are just fine as they are.

I believe that our dyes could help GS more than their lux would help us.

If they offer a trade (1 for 1), then let's not be difficult and take it. But if they do not approach us on their own, let's not push it. There is little we can gain here.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 16-07-2003 20:02
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton buy from Amazon

I answered in the next turn plans thread.
We would gain from that luxury (for example Forkmouth would finish the settler one turn earlier). I'm not saying we should beg them, but we could propose the trade.

Why would they benefit more? They are already trading with ND + their two luxuries, that's 3 luxuries.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 16-07-2003 22:10
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Tiberius
I answered in the next turn plans thread.

And so did I - see my response there, please.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 01-08-2003 03:57
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Just making sure it does not go unnoticed...

In the chat with GoW and ND, we discussed the near future research-wise. I took the liberty to propose something I consider the only possible way now:

1) we finish Astro at the current pace
2) we wait at 100% tax until GoW delivers Invention (should be in 7 turns)
3) we go for gunpowder at 100% science, getting donations from GoW and ND - should be doable in 6 turns max
4) we provide gunpowder to GoW & ND
5) we slow down and do Music Theory

As we have 22 turns before Legopolis finishes the build, this should work out nicely:

5 turns to do Astronomy
2 turns waiting
6 turns to do Gunpowder (who knows... maybe 5)
8 turns to do Music Theory - should be just doable

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 01-08-2003 12:25
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ghhh... It is on the edge. But we can slow down Legopolis at anytime; let them grow and build a little slower. Gunpowder is much more important right now. (so in preparation we should cut a jungle in the meantime and irrigate the grass beneath)

Anyway the FP will be ready in the meantime so the cashflow and research should improve substancially.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 02-09-2003 01:05
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

RESEARCH UPDATE

Researching: Gunpowder
Value: 1152
Current research output: science on 100% -> ~245 beakers/turn
ETA: 5 turns (turn 142)

Planned next tech: Music Theory
Value: 960
Reseach time: ~ 7 or 8 turns without losing money

Total turns until Music Theory: 12 - 13.
Toatal nr. of turns until Legopolis must change to Bach's Cathedral: 14 turns.

We are on track

Following tech: Navigation? Magellan's wouldn't hurt.
Or perhaps the Military Tradition branch?
I suppose it is too early to tell. In 10 turns we will be smarter.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 02-09-2003 01:53
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Inflate your Upload Space

Navigation would be nice to attempt to try to get our GA by building Magellan (it would be nice to get another wonder as GS seems to be trying to build nearly every wonder it seems )

Though perhaps Banking would be more useful now that we aren't getting it from GS (admittedly if we kept this 100% research for long we wouldn't get much use out of banks)

I suspect that our allies will push us to get Chemistry and thus one step closer to Metallurgy's cannons and Military Tradition's cavalry.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:24
  Old Post 02-09-2003 02:00
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I think the Military Tradition branch would be a good next step. Either GS will attack full-force and cause some major trouble, in which case cannons and Cavalry will help to push them back, or they will be driven off Bob in which case we don't have to trade the techs and can have Cav all to ourselves for a while.

Magellan's would be nice, but where would we build it? I don't want to spend the shields right now.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 02-09-2003 12:58
Edit/Delete Message Reply w/Quote
#162 Report this post to a moderator
Help yourself to an AD-FREE life

I think if we are going to involve ourself militarily that puts us at risk ... cavalry and cannons would certainly help to blunt the risk.

I often find getting Cavalry is the turning point in any civ game, the point at which you stop being wary of other civs because you know that with a few cavalry units you can do enough damage to any invading force...

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 04-09-2003 00:19
Edit/Delete Message Reply w/Quote
#163 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I have been thinking about our future research a lot over the last couple of days and... I have to say that while I generally agree the Military Tradition branch is definitely the way to go in the long run, I am convinced we have to do two techs from the Edu branch BEFORE continuing the research in the military branch of the medieval techtree.

The first one is Music Theory - for obvious reasons.

The second one is Navigation - for reasons I am going to outline here:

1) our best shot at (planned) GA

We are the only team that is still in the main race that has not triggered its GA yet. That effectively means we are putting ourselves at a great disadvantage, offset only by that we have succeeded to avoid wasting our production in wars so far (but that's not going to apply for too long). GA, especially if properly planned, are HUGE.

At this very moment, we would have a raw production increase of almost 90 shields per turn (just count the shield-yeilding tiles we are working ATM). For 20 turns, we would be talking like 20*100=2000 shields! Without ANY planning-ahead at all! That's something we should not dismiss without considering it properly.

As for the GA timing... the best timing for our GA would be when we have something to spend the extra gold and shields on. From this point of view, the current and upcoming time (mid to late medieval) is just perfect. Missing libraries and universities, harbours, cathedrals and colossea, marketplaces and banks... there is so much to build in this period!

I know, we could always have Voxes sacrifice a warrior to our merc. But I would really, REALLY like to avoid (ab)using this workaround. In my eyes, it is a very cheesy trick, one that does not go well with a team wishing to win the game in a way gaining respect, perhaps even admiration. No other team lowered themselves to a staged UU victory. And I would feel ashamed if we were the only ones doing so.

As our mercs are unlikely to make it into a real fight (I do not believe we will send any of them over to Bob, as we will already have muskets in a few turns... besides, mercs are less impressive these day than 50 turns ago), we will need a commerical wonder to trigger our GA.

There are only two commercial wonders ahead of us (speaking reasonable timespan): Adam Smith's Trading Company and Magellan's Expedition. Of these two, ME is MUCH cheaper shield-wise. 400 shields against 600 shields. Plus, it grants a very useful bonus - an extra movement point for all ships.

Now, if you compare the cost of Magellan's Expedition (400 shields) to the extra shields we would get in our GA (AT LEAST 2000, but much more likely some 3000), that's some pretty good investment, is it not? All we'd have to do would be to make some planning, making sure we have all our cities in place and as close to pop 12 as possible.

I hope to find some time to look at this at the low level, finding out how many terrain and city improvements we'd need to efficiently use GA timed to the mid-term future (~30 turns from now?).

If the war is going fine, we will be able to massively improve our infrastructure, taking advantage of all the happiness related help we are getting from our allies for free. And if the war is NOT going fine, we will be able to turn the tides with masses of 3-, maybe even 2-turn knights flooding the battlefield...

Think of it some...

2) immense strategic value

Magellan's Expedition and the whole GA issue aside, Navigation is of an immense strategic value, especially if we were the only ones having it (or: if GS did not have it).

Even if we do not plan for invading Stormia across the Western Ocean, it is not to say we should not consider using the threat of such an invasion. Just imagine what a mess our fleet of ~8 caravels or galleons appearing within the striking distance of Stormia could cause (once we enter the war against GS "publicly"). GS is quite likely keeping their homeland only lightly defended, very well knowing there is nobody able to attack them across the sea.

Such an unexpected move might easily turn into THE breaking point in the Great Bobian War. Even just the theoretical threat of an overseas invasion would force GS to keep more troops at home, having fewer of them to deploy on Bob.

3) other considerations

I will grant you that Navigation is an optional tech. And a pretty costly one. But if we use it to trigger our GA, we will most likely be able to maintain 4-turn tech research for the full 20 turns of our GA without losing money. If you count the yet undiscovered mandatory techs, you will find out that if Voxes do Banking for us in the meantime (which I believe would be doable), we should be able to enter Industrial Era at the end of our GA or shortly afterwards - even if doing Military Tradition.

Now, throw in the free Vox tech - Nationalism, Steam Power, or Medicine. Nationalism would make us pretty much invincible, as riflemen easily stop almost any kind of cavalry based attack. And Steam Power and Medicine put us one tech closer to Scientific Method and the well known Hoover Dam gambit. I know this is a bit far-fetched, but it is not all that impossible to pull.

With the exception of Music Theory and Navigation, which should IMHO be the first techs researched after Gunpowder, I agree we should go for the lower branch of the medieval age techtree - leaving the upper branch to Voxes (with GS giving Banking up, it is just perfect, as Voxes will have both techs they will need from "friendly" sources - Printing Press from their own research, Education from us... and they will be able to happily go for whatever tech in the upper branch they might wish (first Banking, then Economy, or Democracy...).

So, my plan would be:

1) Music Theory - because of the Bach's
2) Navigation - because of the Magellan's and GA
3) Chemistry - inevitable
4) Metallurgy - because of cannons and to cancel the effect of The Great Wall
5) Military Tradition - because of cavalry
6) Magnetism - because of the naval power and to cancel the effect of The Great Lighthouse
7) Theory of Gravity - to leave medieval times

Let's start some serious debate here - we have a little bit over 10 turns to finalize our post-Music Theory research strategy.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 04-09-2003 01:35
Edit/Delete Message Reply w/Quote
#164 Report this post to a moderator
Help yourself to an AD-FREE life

Good summary Vondrack.

Unless I missed it you sorta forgot about Physics being needed for both Magnetism and Theory of Gravity.

I also think that to properly benefit from any GA (or just for good financial reasons) that we also need to research Banking ourselves sometime as we might need the extra income from Banks in some of our larger cities. It is important enough not to leave it to Vox.

Admittedly with their higher maintenance fees, the threshold for profitably building banks is much higher than it was for mktplaces. So we should determine which cities would benefit most from a bank and whether they can build it relatively quickly.

Last edited by Sharpe on 04-09-2003 at 01:45

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:24
  Old Post 04-09-2003 05:50
Edit/Delete Message Reply w/Quote
#165 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by vondrack
No other team lowered themselves to a staged UU victory.


On the other hand, all civs have been/are at war, and except RP, they all had/have their UUs.

quote:
Originally posted by vondrack
There are only two commercial wonders ahead of us (speaking reasonable timespan): Adam Smith's Trading Company and Magellan's Expedition. Of these two, ME is MUCH cheaper shield-wise. 400 shields against 600 shields. Plus, it grants a very useful bonus - an extra movement point for all ships.


On the other hand, for those extra 200 shields, you get +1 gold for every city with a market, +1 gold for every city with a harbor, etc.

Just playing capitalist pig's advocate.

quote:
Originally posted by vondrack
I hope to find some time to look at this at the low level, finding out how many terrain and city improvements we'd need to efficiently use GA timed to the mid-term future (~30 turns from now?).

If the war is going fine, we will be able to massively improve our infrastructure, taking advantage of all the happiness related help we are getting from our allies for free. And if the war is NOT going fine, we will be able to turn the tides with masses of 3-, maybe even 2-turn knights flooding the battlefield...


I think the war will be decided in 30 turns. Unless GS is on the way to utterly wiping out ND and GoW, of course, in which case we prepare to defend Legos. But GAs are always good regardless of war or peace.

quote:
Originally posted by vondrack
Magellan's Expedition and the whole GA issue aside, Navigation is of an immense strategic value, especially if we were the only ones having it (or: if GS did not have it).

Even if we do not plan for invading Stormia across the Western Ocean, it is not to say we should not consider using the threat of such an invasion. Just imagine what a mess our fleet of ~8 caravels or galleons appearing within the striking distance of Stormia could cause (once we enter the war against GS "publicly"). GS is quite likely keeping their homeland only lightly defended, very well knowing there is nobody able to attack them across the sea.

Such an unexpected move might easily turn into THE breaking point in the Great Bobian War. Even just the theoretical threat of an overseas invasion would force GS to keep more troops at home, having fewer of them to deploy on Bob.


Completely agreed here.



Re: Vox techs, I would be fine with them doing Banking. Why? Because I am anti-university and anti-bank. We have better improvements and units to build.

Banks cost 160 shields + 1 gold a turn. Rushed, that's 640 gold. Even in a city devoting 22 gold a turn to savings, that's 64 turns to payoff. Even at upgrade rates which don't apply to buildings, that's a 32 turn payoff. Universities are even worse, with 40 more shields and an extra gold maintenance for a little culture.

I'm not saying Banks and Unis should never be built, but I would wait until all other improvements except Cols have been built; preferably until Factories and Hospitals are built. There are plenty of other improvements to be built in the meantime, and our army and navy need beefing up.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:24
  Old Post 04-09-2003 08:22
Edit/Delete Message Reply w/Quote
#166 Report this post to a moderator
Full PM-box? Change here!

I would be more inclined to go for Adam Smith, simply because it's a better Wonder (I am a capitalist pig...oink oink). It cost more, but the benefits in gold will payoff in only a few turns.

I see the benefits of Megellan's as being much less. Sure GS has the additional thread of a home invasion, but I'm sure their home land is well pretected with or without Meg. Their more immediate concern is an invasion from GoW or ND.
The extra gold outweighs the +1 turn for ships.

This would make the order of wonders as:
1. Music Theory
2. Banking
3. Economics (to build Adam Smith)
4. Chemistry
5. Metallurgy
6. Military Tradition
7. Physics
8. Magnetism
9. Theory of Gravity

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 04-09-2003 10:47
Edit/Delete Message Reply w/Quote
#167 Report this post to a moderator
Lose 30 kilos (of popups)

How about building both ?

Now seriously, both have immense value. ME has undoubtly a very high strategical value (we could hunt down any invaders with our fast ships) while AS would give us the much needed gold (for upgrades, financing allies, etc) gold.

So my plan would be to proceed aprox. like this (can anyone with a save available do the math please? if not, I'll do it at home):

Phase.1.
Prepare in the next few turns a city for wonder building (there are only 2 possible candidates: Jackson and Panama). They would prebuild a Palace while we would research Music Theory and Navigation, then it'd build Magellan's.

Phase.2.
During the Magellan's build, we would prepare the second city (best would be Karina probably) for a wonder build. We would research the lower branch of the techtree in the meantime.

Phase.3.
During our golden ages, Karina would start building a Palace, while due to our fast research we should be able to research Banking and Economics quite fast, finishing then Adam Smith.

I know I am a mad wonder-builder freak , and I would favour building any wonder (even the Great Library or the Oracle ), so let me know if this is totally crap or not

On a slightly more seriously note, I think we are capable building both wonders, without screwing too much our military building plans. The second wonder would be anyway far away in the future, 'cause 40 or 50 turns from now on is really a mistery.
Besides we are supposed to be builders and we are losing the wonder race, wich is a shame

Last edited by Tiberius on 04-09-2003 at 10:57

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 04-09-2003 10:52
Edit/Delete Message Reply w/Quote
#168 Report this post to a moderator
Avatar Enlargement: We've got the solution

Consequently my research path:

1) Music Theory
2) Navigation
3) Chemistry
4) Metallurgy
5) Military Tradition
6) Magnetism
7) Banking (if Vox isn't capable to finish it until then)
8) Economics
9) Theory of Gravity (another wonder can we, can we, pleeease !! )

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 04-09-2003 14:29
Edit/Delete Message Reply w/Quote
#169 Report this post to a moderator
Avatar Enlargement: We've got the solution

I must have expressed myself poorly - I did not mean to say we should build Magellan's ONLY, giving up on Adam Smith's to "balance" it. I meant to say we should use Magellan's to trigger our GA. Building Adam Smith's then, using the extra GA shields, would be subject to further discussion - I fully agree we could use a wonder as useful as that...

Just BTW - I checked with Beta yesterday. Voxes are 28 turns from Printing Press (running a 40-turn research project).

I will do my best to put together at least half-solid timeline regarding the potential wonder builds and GA timing by the end of this week.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:24
  Old Post 05-09-2003 08:59
Edit/Delete Message Reply w/Quote
#170 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I understood you fine. I think we should target Adam Smith to trigger our GA. We could settle for Magellan's if someone beats us to Adam's.

I suppose targeting both would be fine, but I don't see Magellan as a must have.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 03-11-2003 12:30
Edit/Delete Message Reply w/Quote
#171 Report this post to a moderator
Support Apolyton, buy Civilization 2

From our previous discussions, I assume that it is a team consensus to research Navigation next. Am I correct?

Btw, how far away are Voxes from PP and what should be their next target? Perhaps Banking?

I believe that us researching Navigation and then Chemistry, while Voxes researcing Banking would be the best solution for the moment.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 03-11-2003 13:13
Edit/Delete Message Reply w/Quote
#172 Report this post to a moderator
Help yourself to an AD-FREE life

Quite frankly, I am not all that convinced now we should continue with Navigation immediately (yes, I have changed my mind a bit). I gradually tend to consider Banking a better choice for the moment. Here is why:

1) Voxes are not close enough to finishing PP (at least 10 turns). They would not be able to start with the Banking research soon enough.

2) Their next research project will be a 40-turn one again. It would be much better to get the 1632-beaker Democracy for those 40 turns, than the 1248-beaker Banking.

3) GoW considers starting a Chemistry research in the near future. If we do Banking and Navigation, we should be able to get Chemistry through trade, which would be a good thing (we shouldn't research EVERYTHING ourselves, traded techs are much "cheaper").

4) Our GA trigger, which I suppose will be Magellan's, will not be needed for at least 20 turns (according to the preliminary analyses done for some of our core cities). Thus, the only real advantage of the Navigation for us at this moment would be the ability to sail safe in the ocean tiles. That's not enough, I believe.

5) On the other hand, Banking allows banks - and e.g. Legopolis could squeeze a Bank (and perhaps a Uni) in after it finishes the Bachs' (~8 turns) and before it starts another wonder.

But yes... it's high time to start discussing this! So, everybody, speak up!

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 03-11-2003 13:43
Edit/Delete Message Reply w/Quote
#173 Report this post to a moderator
Support Apolyton or Terrorists Win

Good idea!

With Voxes being 10 turns from PP, we would have time for Banking (~ 8 or 9 turns for us). This would allow Vox to research Democracy next, which would be indeed better (more efficient).

We don't have anyway a prebuild for Magellan's, so in the meantime we could start one. Jackson would need at least 25 turns to build Magellan's, so in a few turns (after some more knights) we could start the prebuild, but in the next 20-25 turns we won't need Navigation for this purpose, that's for sure.

Should GoW not finish Chemistry in time, we will have one more reserve tech to avoid a non-research period: Economics (depending on how many resources we wouls have to commit in the Bob war, we could even build Smith's Trading Co. during our GA).

I don't care too much for a bank in Legopolis, however for the above reasons I agree with the proposed change.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 03-11-2003 14:05
Edit/Delete Message Reply w/Quote
#174 Report this post to a moderator
Support Apolyton buy from Amazon

Hm... the point about having one more "spare" tech in case GoW is slow with Chemistry is a good one. I haven't thought about that, but it's worth mentioning.

And I agree that Jackson would probably be the best place to build Magellan's. We must choose a coastal city (paedia does not mention it, AFAIK, but I checked that in the editor), preferrably a high shield one. Jackson, now rapidly growing, with all his hills and bonus grasslands, is ideal, IMHO.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 03-11-2003 22:09
Edit/Delete Message Reply w/Quote
#175 Report this post to a moderator
Full PM-box? Change here!

We could also build it in Panama, who has the advantage of having a marketplace, thus more happy citizens and less waste. They also have one more hill to work, just like Jackson.

If we decide ti use Jackson, me thinks we need a marketplace or a cathedral first; the city is growing, they already have unhappy citizens, we are going to lose a luxury, plus the war ... We need some happiness there.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 03-11-2003 22:21
Edit/Delete Message Reply w/Quote
#176 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Hm, good point about the unhappiness in Jackson. Moreover, Jackson is "closer to the frontline", so knights produced there would be faster to join the parade... However, Jackson is (and will be) growing faster thanks to the irrigation there, getting to 20+ spt earlier than Panama. Pretty soon, Jackson will have too many spt for optimal knights production - while Panama should stay at 14spt for quite a while.

But a marketplace in Jackson is probably an idea worth considering (marketplace will have a stronger happiness impact than a cathedral, while being a lot cheaper to build).

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 07-11-2003 13:59
Edit/Delete Message Reply w/Quote
#177 Report this post to a moderator
Browse Apolyton AD-FREE

We must decide what to research next until the next save arrives. Is Vondrack's latest plan acceptable for everyone?

The plan's summary:

Banking now, then Navigation;

As soon as Vox is ready with PP, we would give them Banking for a 40 turn Democracy research, while GoW would research Chemistry.

After that we would have to choose between Economics, Physics and Metallurgy.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 07-11-2003 19:47
Edit/Delete Message Reply w/Quote
#178 Report this post to a moderator
Support Apolyton buy from Amazon

That plan is agreeable.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 17-01-2004 01:32
Edit/Delete Message Reply w/Quote
#179 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

OK, I got into a planning mood today...

I was crunching some numbers (nothing precise, just estimates, but rather educated, I believe) and here is what I have come up with:

Note: now=480AD

Navigation discovered in 500AD (2t from now)
Economy discovered in 570AD (9t from now)
Magellan's Expedition finished in 610AD (13t from now)
GA thus started in 610AD (13t from now)
Physics discovered in 630AD (15t from now, 2t into the GA)
Adam Smith's finished in 640AD (16t from now, 3t into the GA)
Theory of Gravity discovered in 670AD (19t from now, 6t into the GA)
Magnetism discovered in 710AD (23t from now, 10t into the GA)

Let's assume I'm off by ~1 turn (a small reserve never hurts). Means that on condition we receive Chemistry from GoW within 2-3 turns we'll be able to provide Voxes with Chemistry for free (20t NDA would be over by the time we'd need to give it to them). At the same time, it is obvious that Voxes will have to acquire Metallurgy on their own, as Metallurgy will still be under the 20-turn NDA by that time). Just to make it clear, why all this: we will need Voxes to acquire all mandatory medieval techs within ~24 turns from now, so that they get their free industrial tech immediately after we send them the last mandatory medieval one, not delaying our own research by more than a single turn.

To this end, we should approach Vox and find out how long they estimate their research of Democracy will take - and discuss a Metallurgy (GoW) for Democracy (Vox) trade to be arranged well in advance, so that when our plans become more or less obvious, it would be too late...

Another possibility would be to, after few turns pass and we get closer to trading Astronomy to GoW, offer GoW resale rights for Astronomy (to be traded to ND) in exchange for resale rights for Metallurgy (to be traded to Vox)...

Once we enter Industrial Era, we will have to adapt our research strategy to the free tech Voxes get. Our ultimate goal, I believe, should be Hoover Dam - whatever it takes, we should try very hard to build it, possibly before anyone else has a chance (btw, looking at the map, I believe that Legopolis is an obvious choice, unless we try something really unusual, like building it in Red Bricks, whose location noone knows).

If Voxes get Nationalism - cool, we upgrade our defenses, go for Steam Power and then Electricity, while Voxes do Medicine. We then do Scientific Method, build ToE... you know the trick.

If Voxes get Steam Power - cool, we do Electricity, and Medicine, and Scientific Method (and then as above), while Voxes work on Nationalism. Similarly for Medicine.

I know this is a bit far into the future. But if you start thinking about these plans, you will soon realize that we need to make our minds well in advance to properly time prebuilds and pre-arrange key tech trades.

Let's discuss this while there is time enough.

EDIT: ya'know... after giving it another thought, maybe building Hoover Dam in Red Bricks is not such a bad idea. Palace prebuild available (Palace costs 800 shields, the same as Hoover) - unlike in Legopolis, location completely secret... hmmm...

Last edited by vondrack on 17-01-2004 at 01:42

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:24
  Old Post 01-04-2004 21:29
Edit/Delete Message Reply w/Quote
#180 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Well, it seems we have lost our chances to get Hoover Dam before GS, according to what I read here.

Hence, we should think of our scientific strategy with another aim than Hoover.

I suggest we aim at having bombers ASAP, and let our weaker allies (Vox and hopefully ND) research communism, espionage, medicine and sanitation on their own. it will allow us to orientate our superior economy to these expansive techs, while the others look into cheaper techs (hence giving us an opportunity to actually have a use for these partners).

Bombers can be extremely important in defending us against any navy that comes: bombers are basically invulnerable against units on the field, and they'll reduce the enemy units to 1 HP, allowing us to destroy them with minimal losses. As such, they can be an asset in the war against a coalition army, since their troops will be much more numerous than ours, and technologically on par with ours.

Besides, once we get Mass Production, we will be able to build carriers. A few full carriers can wreak havic in an enemy's economy. We can bomb his whole infrastucture to oblivion, from the relative safety of the sea. Also, with a ravaged infrastructure, the enemy will not be able to bring reinforcements from the inland to transport ships, and as such will be much less efficient in invading us. Lastly, should we be at war against GoW, but allied with ND, we could prune city defenses for the inferior troops of ND to take them without difficulty.

Besides, the path to flight will get us Destroyers, which are as strong on attack as battleships are on defense. With proper air support, these fast destroyers can rapidly destroy the escorts of invading ships.



For these reasons, my suggestions are as follow:
1. Research Industrialization
2. Give Industrialization to Vox and ask them to research espionage for us, once they complete Communism.
3. Ask ND (if they agree with our science pact) to research Medicine and Sanitation
4. Research the Corporation
5. Research Refining. Since most deserts on the planet are in our territory, and since there isn't any Tundra on the map, we are almost sure to have oil.
6. Research Steel
7. Research Combustion
8. Research Flight.
In the meantime, we should trade as much as possible for techs with GoW and GS. We could get replaceable parts this way (yum), opening the road to Mass Production (Carriers! )
I don't think we should trade for combustion nor flight with them. We must buy as much time as possible by not giving it to them.

 
Pages (7): [ <<   3   4   5   6   7   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0780 seconds (92.94% PHP - 7.06% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net