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Arnelos
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of the Free World
Sep 2002 time: 00:24
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quote: Originally posted by Kloreep
Things are moving along. I'll got cracking on my orders once I read ET's last DM report.
Spiffor, how are you planning to do the workers? Do you want us RAs to submit regular requests for urgent PW (IE, city X is growing in 3 turns but has no free improved tiles)?
Also, I was thinking it would be nice if E_T could tell us how many units he needs/wants by Turn X; that way we could split up unit-building responsibilities, and squeeze city development in as much as possible. Probably the wrong thread, I know, but I'm just spouting my thoughts right now. |
I can tell you that, in general, we want a lot of military units right now, especially infantry. As for specifics or numbers, you'll have to check with E_T.
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Arnelos
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of the Free World
Sep 2002 time: 00:24
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Not that my preferences mean a whole lot... but here's my thinking because I happen to be looking at our long-term financial situation much more closely now...
My prefered national priorities aside from military units:
1. Factories
Every city needs a factory - period. In many cases, other projects should be placed on hold until a factory is complete. The increased production should significantly reduce the time it takes to build all of those other improvments and to mass produce military units. Don't worry about pollution - we have such an enormous public works corps and a working railroad network now that any pollution should be easily cleaned up in the same turn it forms. The recent discovery of replaceable parts makes this even more simplistic.
2. Marketplaces and Banks.
We need a lot more marketplaces to help handle the war weariness as it mounts over time. We also need both the marketplaces and the banks to increase our income. Things might look great right now, but the bulk of that is from a techwhoring that will wear out in 18 turns. When it wears out, we'll lose over 300 LPT in income and go right back into the hole (we were losing money before we did the techwhoring).
You might argue that we can simply keep techwhoring, but this may not be the case for a while right after these deals run out. The reason is that we'll want to refrain from techwhoring Atomic Theory and Electronics (along with Radio, which can't even be accessed w/o those previous two) until we've completed Hoover's Dam. Because Hoover's may take us time to complete, there may be a period where we do not techwhore at all and we have to go without several hundred LPT in income. We're going to need a lot more marketplaces and banks (along with starting Wall Street) to keep the empire's financial situation afloat along with the science slider up when that happens.
3. Police Stations
Especially for cities far away from the Capital or Forbidden Palace, the increase to trade should really help the financial situation down the road. Additionally, war weariness is going to be a growing problem as this War to End All Wars continues... we're simply going to need more police.
4. Hospitals
The more people, the more production and trade. The more production, the faster everything else builds. The more trade, the more money for rushbuys, upgrades, and science. Once again, don't worry about pollution because our public works corps can easily handle it.
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The above said, however, we need A LOT OF MILITARY UNITS RIGHT NOW. The consensus among those present in the last chat of Term 6 was that the nation is VERY VERY SHORT on defensive military units. That said, obviously defer to E_T on what types of military units he wants (he MAY still want a lot of cavalry or artillery, though I think we're not as short on those as we are infantry).
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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There are currently 9 cities without markeplace which aren't building one. They are not threatened by immediate unhappiness, because of their small size (still no aqueduct there). I will stick to E_T's plans for this one.
Also, I think I'll change all riflemen currently being worked on to infantry, except if someone disagrees.
I'll PM E_T to ask him what units he needs for his conquests, and I'll try to provide him with them ASAP. I intend to turn our factory cities in unit-farms, in order to let border cities build their vital infrastructure.
I'll start hospitals in bigger cities as soon as we produced enough troops for our war. It is indeed a very potent building, and we can afford the great population, with all our luxuries.
Since happiness is not much of an issue for now (only New York has a unhappy citizen, and almost all our cities have 100% happiness), I will build police stations as a way to fight against corruption for now. I'll build police stations in our core cities only when unhappiness will become a real threat (if the war lasts longer than expected), or when there will be nothing else to build.
Banks are important. Here's the list of productive cities without bank :
Gaia ; Port Rouge ; Termina ; Susa ; Rheims ; Arbela ; Antioch ; Tarsus ; Willsbury ; Chartres ; Bacteria ; Seeberg ; Ubergorsk ; Jerusalem ; Geofront ; Loveshack ; Another Glorious City ; Port of Malignance ; Ghengistown. Building banks in all these cities would significantly boost our income. However, most of them have other priorities for now (factories, then units, then hospitals generally). I think banks will be done when hospitals are built : the higher population will bring more food and more shields, which is as profitable as the more money from banks.
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dejon
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I'm noting all the above suggestions, priorites, etc. I look forward to your final DM report, E_T. I plan to do orders for my region (Old France) tomorrow afternoon.
Spiffor - would you like the order in any specific format, such as E_T's format? Shall we maintain the current system of referring to city tiles (#1, #2, etc)? Who will mediate the allocation of tiles and workers where necessary?
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dejon
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I think there's an even easier way. Following E_T's tile ordering, but with letters instead of numbers.
Advantages:
-Less characters
-More mnemonic than numbers (for me, anyway)
-Less chance of confusion (i.e. Was that 2 Workers to #3, or 3 Workers to #2?)
But I'll go with whatever the DM prefers.
Attachment: citygrid.gif
This has been downloaded 27 time(s).
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