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dasracht
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Hey Gramphos.
This is an odd problem, so bear with me.
Im playing a game right now where there are only two other civs left, Germany and France. I decided to get an alliance with France to go after Germany, and after several turns, Germany lost its cities to our alliance.
The problem starts there.... Germany wasnt defeated. I loaded up your SGE (which ive used throughout the game) and searched for German cities.. there were none. So I searched for German units, but there were no settlers, just submarines scattered all over the map. So I spent several turns clearing out the subs, and now SGE reports Germany has no units or cities, but they still arent defeated!!
Im not sure if this is from the SGE or not, but ive never experienced this in a regular game. Is there something Im missing here? Or is there a way to use SGE to mark Germany as defeated, or something like that?
Thanks for your help!
EDIT:
I wanted to add one thing I tried to fix the problem. I used diplomacy with Germany to sign a peace treaty, then gave them one of my cities. I planned on destroying it after giving it away, thinking this might finish Germany off, but it didnt. After I gave them the city, it didnt appear as their capitol, with the star icon. I opened this game up in the SGE, and when I tried to add a palace to this city to make it Germany's capitol, SGE displayed "This will move Germany's capitol from to Berlin" with the blank space for Germany's current capitol. Then SGE crashes.
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dasracht
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Good morning Gramphos!
I dont think I had edited german cities.. but I'd edited my own, adding cultural improvements like libraries and universities. Im playing a huge map and theres hundreds of cities so its possible I edited a German one by mistake. If you like I can post a saved game.
But in the meantime, do you know of a way to quickly take Germany out of the game with SGE or another way so that Ill eventually be able to complete the game?
Thanks!
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dasracht
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quote: Originally posted by sabrewolf
in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.
dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone... |
You're my new hero!
Unfortunately the settler idea didnt work, but I was thinking about your post and remembered that years and years back I changed one of Germany's cities to make it "belong to" France! So I loaded SGE, changed that city to belong to Germany and moved the French units out of it, rolled my army in, and then: "You have defeated the Magnificant Germans"!!!
I was so frustrated because Id played a huge map, with full amount of civs, all the way up to 1993, and definitely didnt want to give it up.
So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:24
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quote: Originally posted by Ken aka Batman
I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol |
well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.
as panag said, you can turn the flag on for different things
if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.
unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy)
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SmegThis
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I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
Does anyone have a clue what this means and how to fix it?
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SkalTur
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I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav
And everytime I try to save an edited PTW .sav, SGE crashes with this message: "
Attachment: imagem.jpg
This has been downloaded 191 time(s).
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dasracht
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quote: Originally posted by Gramphos
Was it the exaxt same city you gave back of just any city?
Could you test if it works with just any city or if it must be the city? |
Originally I gave back a different city, then destroyed it, and it didnt finish them off.
Later after reading posts here I remembered changing a specific city to "belong to" France, and after changing that specific city back to Germany, I was able to take the city with my army and Germany was defeated.
I noticed both times, with both cities, the star icon did not appear next to the city, and in SGE, neither city had a palace.
So maybe instead of a count, there is a list of which specific cities belong to which civ? Just a guess of course, Ive no idea whats inside the SAV files =)
Hope this helps.
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SmegThis
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quote: Are you using version 0.99.1? |
Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded
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Ozymandias
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quote: Originally posted by Gramphos
The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that) |
... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???
-Oz
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SmegThis
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Just thought. I'm using the 1.29f safedisk version. Will it be this?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:24
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quote: Originally posted by sabrewolf
well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.
as panag said, you can turn the flag on for different things
if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.
unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy) |
hi ,
people , if you dont like the terrain change thanks to the pollution , just set the terrain value back to its original true the editor , .... (!)
have a nice day 
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mpmatz
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Bug report:
In the save game modifier (v 0.99.1) when I import a map the following happens to the selected city:
belongs to changes to Barbarian
the nationality of the first citizen (selected citizen?) changes to Barbarian
the building changes to palace
Also, if I start the program and load a save that I had previously modified, I get an out of memory error. The save will load in civ just fine.
I'm running civ version 1.29f.
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SkalTur
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Ahm, what version of civ3 I must have to get SGE working?
And that bug that the save file crashes when it is on 57% I solved with lots of "undo" on SGE... the other solution I did was to load an auto-save that was close enough to the save I wanted, played the game (until the year I was on the other save) and saved again... It works fine.
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