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dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 29-04-2003 08:09
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Hey Gramphos.

This is an odd problem, so bear with me.

Im playing a game right now where there are only two other civs left, Germany and France. I decided to get an alliance with France to go after Germany, and after several turns, Germany lost its cities to our alliance.

The problem starts there.... Germany wasnt defeated. I loaded up your SGE (which ive used throughout the game) and searched for German cities.. there were none. So I searched for German units, but there were no settlers, just submarines scattered all over the map. So I spent several turns clearing out the subs, and now SGE reports Germany has no units or cities, but they still arent defeated!!

Im not sure if this is from the SGE or not, but ive never experienced this in a regular game. Is there something Im missing here? Or is there a way to use SGE to mark Germany as defeated, or something like that?

Thanks for your help!

EDIT:
I wanted to add one thing I tried to fix the problem. I used diplomacy with Germany to sign a peace treaty, then gave them one of my cities. I planned on destroying it after giving it away, thinking this might finish Germany off, but it didnt. After I gave them the city, it didnt appear as their capitol, with the star icon. I opened this game up in the SGE, and when I tried to add a palace to this city to make it Germany's capitol, SGE displayed "This will move Germany's capitol from to Berlin" with the blank space for Germany's current capitol. Then SGE crashes.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 29-04-2003 11:39
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Definately a strange problem. It's fully possible that it's a result of som incomplete editing done bhy C3MT during the game.

Have you edited any german cities during the game?
Do you have an idea of what changes you made with the SGE?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 29-04-2003 11:40
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quote:
Originally posted by SkalTur
So... what's up? Gramphos, what about fixing that url in the first page for people to see your awesome work in C3MT?

I'm still waiting for MarkG to restore my ftp account since the Settler I crash.

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 29-04-2003 12:22
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Good morning Gramphos!

I dont think I had edited german cities.. but I'd edited my own, adding cultural improvements like libraries and universities. Im playing a huge map and theres hundreds of cities so its possible I edited a German one by mistake. If you like I can post a saved game.

But in the meantime, do you know of a way to quickly take Germany out of the game with SGE or another way so that Ill eventually be able to complete the game?

Thanks!

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 29-04-2003 12:30
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I'll upload the file anyway in case you check it while Im away.

http://apolyton.net/upload/files/da...dTheGermans.zip

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 29-04-2003 13:18 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.

dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 29-04-2003 13:32
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quote:
Originally posted by sabrewolf
in an older version of SGE i once edited some culture stuff in a foreign city and changed the "belongs to" of another city... and everything went crazy after that.

dasracht: why don't you give germany a settler (convert it from one of your weakest units) place it near you and kill it in the next move... maybe the game made a misscalculation and didn't notice all units were gone...


You're my new hero!

Unfortunately the settler idea didnt work, but I was thinking about your post and remembered that years and years back I changed one of Germany's cities to make it "belong to" France! So I loaded SGE, changed that city to belong to Germany and moved the French units out of it, rolled my army in, and then: "You have defeated the Magnificant Germans"!!!

I was so frustrated because Id played a huge map, with full amount of civs, all the way up to 1993, and definitely didnt want to give it up.

So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)

Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:24
  Old Post 29-04-2003 17:53
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Damn confusing.........lmfao


I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Arrow  Old Post 29-04-2003 22:16 Visit panag's homepage!
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quote:
Originally posted by Ken aka Batman
Damn confusing.........lmfao


I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol


hi ,

from the minute you get coal , global warming kicks in , ....

however , look in the editor , you shall see that public transport removes peoples pollution , recycling canter removes building pollution , just flag the two options for each , ....

have a nice day

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 30-04-2003 00:16 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Ken aka Batman
I really hate this pollution. Why mass transit and a recycling centers don't do away with it I don't understand. I don't build any factories, but this global warming is killing me.......lol


well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.

as panag said, you can turn the flag on for different things

if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.

unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy)

SmegThis is offline SmegThis
Settler

Apr 2003
time: 05:24
  Old Post 30-04-2003 00:36
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I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
Does anyone have a clue what this means and how to fix it?

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 30-04-2003 01:52 Visit SkalTur's homepage!
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#162 Report this post to a moderator
SGE ODD CRASH Got spare money?

I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav

And everytime I try to save an edited PTW .sav, SGE crashes with this message: "

Attachment: imagem.jpg
This has been downloaded 191 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 30-04-2003 02:03
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quote:
Originally posted by SmegThis
I get an error when trying to load modified games in Civ3 v1.29f. "DataIO operation System Error: TUTR"
Does anyone have a clue what this means and how to fix it?

Are you using version 0.99.1?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 30-04-2003 02:10
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quote:
Originally posted by dasracht
So I guess the "Belongs to" feature doesnt change some value somewhere. Anyway, cheers for the replies and the memory jog =)

Probably...
I think there is a city conter per civ which I recenty have found. It might be to only thing missing to chang to change the owner of a city. I'll take a closer look at that possible counter (I've still not proven that it really is a counter. It has just seemd to have the correct values, and in the early game it does fit with the city count for the civs. However I've not taken a closer look at it yet. (Found it last weekend, and it was one of the least interesting things I found then)).

Was it the exaxt same city you gave back of just any city?

Could you test if it works with just any city or if it must be the city?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 30-04-2003 02:11
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Re: SGE ODD CRASH Help yourself to an AD-FREE life

quote:
Originally posted by SkalTur
I can't edit my civ3 save games! SGE closes when I try to load any civ3 .sav

And everytime I try to save an edited PTW .sav, SGE crashes with this message: "

Version of Civ3

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 30-04-2003 02:48
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quote:
Originally posted by Gramphos
Was it the exaxt same city you gave back of just any city?

Could you test if it works with just any city or if it must be the city?


Originally I gave back a different city, then destroyed it, and it didnt finish them off.

Later after reading posts here I remembered changing a specific city to "belong to" France, and after changing that specific city back to Germany, I was able to take the city with my army and Germany was defeated.

I noticed both times, with both cities, the star icon did not appear next to the city, and in SGE, neither city had a palace.

So maybe instead of a count, there is a list of which specific cities belong to which civ? Just a guess of course, Ive no idea whats inside the SAV files =)

Hope this helps.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 30-04-2003 12:23
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The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)

SmegThis is offline SmegThis
Settler

Apr 2003
time: 05:24
  Old Post 30-04-2003 22:38
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quote:
Are you using version 0.99.1?

Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:24
  Old Post 30-04-2003 23:32
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quote:
Originally posted by Gramphos
The star icon not appearing just means that they have no capital. (And that gives them great benefits if they have many cities. They will never have any corruption in any cities with that)


... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???

-Oz

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 01-05-2003 04:22
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quote:
Originally posted by Ozymandias


... Wait a minute (interjected the humble modder) -- NOT having a PALACE is a GOOD thing???

-Oz

Yes. at least it was pre PTW, and I don't think the changed the code for corruption.

I'm not sure about the chances af cultural conversions thou, but if the distance to capital becomes zero for it too then it's a very good thing. (But my tool doesn't allow removal of the palace So you can't test )

(Okay, you could test if it was possible to get rid of the ceter of empire flag from the palace and see if it gave the same results.)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 01-05-2003 04:23
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quote:
Originally posted by SmegThis
Yeah I'm using 0.99.1. If it heps the save mucks up at 57% loaded

Is there anyone else with this problem?

Is it in all your saves or just some.

SmegThis is offline SmegThis
Settler

Apr 2003
time: 05:24
  Old Post 01-05-2003 04:54
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Just thought. I'm using the 1.29f safedisk version. Will it be this?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Arrow  Old Post 01-05-2003 09:37 Visit panag's homepage!
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quote:
Originally posted by sabrewolf


well, think of large cities with great public transport (like, london, NYC, paris). the too have pollution.... but not as bad as delhi, mexico city, LA, lagos, etc.

as panag said, you can turn the flag on for different things

if you don't like the pollution at all and want to turn it off, go in the editor and remove pollution productivity of all factories and power stations. then, give all buildings you anyway build first (temples, marketplaces, etc.). also, go to the terrain menu and make sure that with the "pollution effect" pulldown is set to "none". you may still get a dirty spot from time to time, but at least it's strongly reduced and your terrain won't change.

unfortunatly, there's no possiblity to force the AI to clean up his mess immediatly ("clean up you pollution or the whole world will embargo you" ... is an often heard request for diplomaticy)



hi ,


people , if you dont like the terrain change thanks to the pollution , just set the terrain value back to its original true the editor , .... (!)

have a nice day

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 01-05-2003 14:55
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quote:
Originally posted by SmegThis
Just thought. I'm using the 1.29f safedisk version. Will it be this?

Only way to be sure is that you attach an unedited and a edited save for me to check at.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 02-05-2003 00:03
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Bug warning:
I've just discovered a very old bug with C3MT. In fact it has been there since the very first version that allowed city editing. THe bug is that the last building in the builddlist (in PTW commercial dock) always gets unset by C3MT on load. And then the unset status is saved. This will result in that all commercial docks disappear when you edit your saves. The bug will be corrected for the next version.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 02-05-2003 01:44
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Some info:

I'm working with stabilizing of the tool for the next version, and hope to get it more "safe" to work with. These works are a long time project, which mean that I maybe will release one version more before everything on my todo-list is done.

The things I try to find and solve:
Interface bugs
These bugs are 'put' there by me and some have been there for very long when I finds out about them (either from reports or by own experience)
Example:
Lists not being cleared before filled again (Some lists that got data from the rules (I'm not sure if I've nailed all of them yet)) They are found when you load a save for a second time and lists containing rules data (as unitnames buildings and other sush things) get double entries (and you mighty get subscript out of range when you select an item of the double entries)
Concrete example: (found it today): Buildings in city list

Save handling bugs
These are bugs where I read/write the data in an incorrect way,even thou I know the corrdect way. Mostly only one of the routines are wrong. I'm currently working on makeing the code more errorsafe by opening onedirection only pipes. (So that I don't write to the read file or read to the write file at misstake (yes that's one of the most common errors of this kind. None of those are in the current version as I find them pretty quickly during my own tests, but they does show up some time))
Another example is when I miss to read a value in one of the version cases (as with the bug in 0.99) or the bug I just warned for.

Overall save handling improvment
Probably the part I spend most time on...
Trying to find more values that change when something change. Values I've found, but not yet are handled are counts on buildings per civ level.
Also bot GWs and SWs have been located and the wonderediting will work in thenext version.



Most important: Report any bugs how small they even seem to be very small. A small bug can cause big problems sometimes.

mpmatz is offline mpmatz
Settler

Apr 2003
time: 00:24
  Old Post 03-05-2003 01:40
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Bug report:

In the save game modifier (v 0.99.1) when I import a map the following happens to the selected city:

belongs to changes to Barbarian
the nationality of the first citizen (selected citizen?) changes to Barbarian
the building changes to palace

Also, if I start the program and load a save that I had previously modified, I get an out of memory error. The save will load in civ just fine.

I'm running civ version 1.29f.

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 05-05-2003 06:04 Visit SkalTur's homepage!
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#178 Report this post to a moderator
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Ahm, what version of civ3 I must have to get SGE working?

And that bug that the save file crashes when it is on 57% I solved with lots of "undo" on SGE... the other solution I did was to load an auto-save that was close enough to the save I wanted, played the game (until the year I was on the other save) and saved again... It works fine.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 05-05-2003 06:43
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#179 Report this post to a moderator
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ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?

WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!

Attachment: help.jpg
This has been downloaded 85 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 05-05-2003 13:02
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quote:
Originally posted by 123john321
ok, when I loaded the map from my (ptw) save-game, I get the map, but get all these things!?

WHAT ARE THEY, AND HOW DO I GET RID OF THEM!!!

They are Vibctory Point locations. And a result of a bug which should have been fixed with version 0.99.1

 
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