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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - Unofficial Civilization 3 editor (third thread)
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16.Sep: 7 NEW FILES
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dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 12:50
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#121 Report this post to a moderator
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Thanks for all your help!

No it doesnt take too long to save. As long as with older versions of c3mt.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 12:53
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Can't see any problems with the code.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 12:56
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Does this happen to all saves?

I would need the save that made this problem.

Do you have any binarry editor?

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 12:58
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#124 Report this post to a moderator
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Let me find an earlier save that might be smaller and run it through the sge. One second then Ill post up what I used, the incomplete save, and as much of the error message as I can.

I dont know about the binary editor, sorry =)

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:06
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#125 Report this post to a moderator
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This is the error message:
quote:
AppName: c3mt.exe AppVer: 0.99.0.0 ModName: msvbvm50.dll


Ill attach the error message with this message

Attachment: appcompat.txt
This has been downloaded 6 time(s).

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:07
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Here is the original save game file I opened in sge.

Attachment: original.zip
This has been downloaded 2 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 13:09
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Do you have the c3mt.dll in your system32 directory?

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:09
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#128 Report this post to a moderator
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And finally, the incomplete save it generated as it crashed.

This was using a different file than the first incomplete save I posted.

Attachment: output.zip
This has been downloaded 2 time(s).

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:11
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quote:
Originally posted by Gramphos
Do you have the c3mt.dll in your system32 directory?

Yes its there.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 13:15
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Did you change anything or just load and save?

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:16
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I didnt change anything. But it happens no matter if I do a lot of changes or none at all.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 13:25
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I'll be back...
There is definately something wrong with the handling of 1.29f files in this version. I might have to rush build the next version...

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 24-04-2003 13:26
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Thanks for all your help, I appriciate your time! Ill check back tomorrow to check for updates.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 13:40
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#134 Report this post to a moderator
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Error located:
I missed one line of code (to read one value from prePTW saves) when addin PTW compability.

Sorry for that. I'll correct it for the next version, might try to rush it a little, but I'll have to choose from either disabling large parts of not yet working additionsm, or wait a little longer and finnish those. Stay tuned.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
  Old Post 24-04-2003 18:55 Visit panag's homepage!
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#135 Report this post to a moderator
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quote:
Originally posted by Gramphos
Only two downloads yet...
...and not a single comment.

When I updated every second week it was faster. Now you should be full of comments to give as you have waited extra long.


hi ,

well the thing works fine

its great to see that you keep it updated

have a nice day & thanks for your tool

Lochlann is offline Lochlann
Settler

Apr 2003
time: 05:24
  Old Post 24-04-2003 19:02
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#136 Report this post to a moderator
Tired of ads?

quote:
I'm not sure how tha last turn thing works with PTW yet. I'm trying to find it out. But right now I'm in a more major addition to the sge. (Nothing announced yet thou)

Cool, thanks for replying. For now I'll settle for just resetting the year to 2000 or something whenever I get to 2049. (Hopefully the year resetting tool works...I'll post again if it doesn't.) I look forward to a solution to PTW's last-turn issue.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 24-04-2003 23:55
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#137 Report this post to a moderator
Avatar Enlargement: We've got the solution

0.99.1
- SGE: Bug with map-export from PTW saves corrected. Now no VP-locations appear all over the map.
- SGE: Bug with pre-PTW file load (rusulting in crash on save) corrected
- Map converter: Typo in ready to convert text corrected
- Map converter: Added options: Coast Size and Sea Size (to allow size of coast and sea-tiles to separate from ocean)
- Map converter: Added options: Minimum Sea Size and Minimum Ocean Size. These are the minimumnumber of tiles for water surrounded by land to be allowed to contain sea/ocean tiles
- Map converter: Optimized the Coastbuilding function a little to make it faster.
- Map converter: Optimized the Continent finder function
- Added check on startup to see that the c3mt.dll is in the system directory.

Yahweh Sabaoth is offline Yahweh Sabaoth
King
The Heavens
Dec 2002
time: 05:24
  Old Post 25-04-2003 00:15
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#138 Report this post to a moderator
Enter the AD-FREE zone

Gramphos,

CMT is truly amazing. It is a tremendous boon to those of us who have the minds and attention to detail to make scenarios, but wouldn't be able to tell source code from the sumerian alphabet.

I rather imagine such an ambitious undertaking requires a bit of time and effort. However...

...have you ever considered taking it a step further and making a utility that allows the ignorant to produce ALL aspects of a god mod?

For example, what if CMT allowed you to:

1. Format existing image files to the fit the Civ requirements that they be used as leaderheads?

2. Allowed you to replace leaderheads with your own?

3. Helped with unit design and animation?

Obviously I'm not asking you to make a painting/animation software here. But maybe a converter to make pictures the right dimensions, etc?

Anyhow, just a thought. From a "layman's" perspective, that's all that's missing from CMT.

Keep up the good work.

dasracht is offline dasracht
Settler

Apr 2003
time: 23:24
  Old Post 25-04-2003 03:16
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#139 Report this post to a moderator
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quote:
Originally posted by Gramphos
0.99.1
- SGE: Bug with pre-PTW file load (rusulting in crash on save) corrected


Thanks a bunch for the speedy fix Gramphos!

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 25-04-2003 18:11
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#140 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Gramphos
0.99.1
(...)
- Map converter: Typo in ready to convert text corrected
- Map converter: Added options: Coast Size and Sea Size (to allow size of coast and sea-tiles to separate from ocean)
- Map converter: Added options: Minimum Sea Size and Minimum Ocean Size. These are the minimumnumber of tiles for water surrounded by land to be allowed to contain sea/ocean tiles
- Map converter: Optimized the Coastbuilding function a little to make it faster.
- Map converter: Optimized the Continent finder function
- Added check on startup to see that the c3mt.dll is in the system directory.


Is it the one on the 1st page, if because it is, I don't see any of these upgrades!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 25-04-2003 18:13
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#141 Report this post to a moderator
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It's on the first page yes. (Not the full install, as it's only v0.99 but the small zip should be the upgrade to 0.99.1)

Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:24
  Old Post 25-04-2003 23:10
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#142 Report this post to a moderator
Help yourself to an AD-FREE life

Anyone have a link the the full version of .99? The posted one gives me a 404.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 26-04-2003 03:28
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#143 Report this post to a moderator
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My ftp access hasn't been restored since the Settler one crash yet. I'm still waiting for Markos to restor my folder (with the full setup and many other civ3 fiels).

Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:24
  Old Post 26-04-2003 22:06
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#144 Report this post to a moderator
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seems to be working now. Only fix I can see needed is when editing (via batch edit) enemy units (a bunch) I still get the city error.

Other then that it good.

Damn pollution really pisses me off though......lol

What's that little button next the pollution edit for?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 27-04-2003 13:12
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quote:
Originally posted by Ken aka Batman
What's that little button next the pollution edit for?

IIRC it sums the building pollution from improvements, but I've not a clue about the real pollution algorithm.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 27-04-2003 17:53 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#146 Report this post to a moderator
Lose 30 kilos (of popups)

iirc the number of nuclear waste signs is the percentage of chance that a tile in your city radius gets polluted.

so a factory (2 pollution points (PollP)) and a large city (e.g. 4) gives you a 6 percent chance that each turn a tile need some serious cleaning
however, i'm not completely sure if this i calculated for the whole city (6% chance) or for each tile seperately: 1 - (1-0.06)^21 = 1- 0.94^21 = 72.3% possibility that at least one tile is infected ... this is a very large number... so i guess the PollPs are for the whole city...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Question  Old Post 27-04-2003 17:59 Visit panag's homepage!
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#147 Report this post to a moderator
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quote:
Originally posted by sabrewolf
iirc the number of nuclear waste signs is the percentage of chance that a tile in your city radius gets polluted.

so a factory (2 pollution points (PollP)) and a large city (e.g. 4) gives you a 6 percent chance that each turn a tile need some serious cleaning
however, i'm not completely sure if this i calculated for the whole city (6% chance) or for each tile seperately: 1 - (1-0.06)^21 = 1- 0.94^21 = 72.3% possibility that at least one tile is infected ... this is a very large number... so i guess the PollPs are for the whole city...


hi ,

, and what about global warming / pollution , ....

have a nice day

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 27-04-2003 18:54 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i don't know how global warming happens in the game for you never know how many polluted tiles the AI has.

maybe one could start a game with 100 polluted tiles on an island noone will reach and see how many turns it takes to cause global warming

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Arrow  Old Post 28-04-2003 07:02 Visit panag's homepage!
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#149 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by sabrewolf
i don't know how global warming happens in the game for you never know how many polluted tiles the AI has.

maybe one could start a game with 100 polluted tiles on an island noone will reach and see how many turns it takes to cause global warming


hi ,

ones you have coal the sun is there , even with small cities and no factories you get pollution pop up's , ....

have a nice day

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 28-04-2003 23:52 Visit SkalTur's homepage!
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#150 Report this post to a moderator
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Hello there, everybody.

It's been a while since I came here last. I can tell you I missed this thread and Civ3 (I didn't have time to play).

So... what's up? Gramphos, what about fixing that url in the first page for people to see your awesome work in C3MT?

Any news for Play The World?

Have you guys heard any gossip of Civ4??? Did I dream that? q: -))

Anyways, see ya.

 
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