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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - Unofficial Civilization 3 editor (third thread)
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123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 05-05-2003 17:45
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#181 Report this post to a moderator
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workes now, guess I just patched it worng!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 05-05-2003 23:09
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#182 Report this post to a moderator
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I told you I fixed it.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Question  Old Post 06-05-2003 05:14 Visit panag's homepage!
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#183 Report this post to a moderator
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quote:
Originally posted by Gramphos
I told you I fixed it.


hi ,

anything you can do conserning the demoptw game chrash , .....

have a nice day


edit ; this is the thread > http://apolyton.net/forums/newreply...&postid=1970532

Last edited by panag on 06-05-2003 at 15:55

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 06-05-2003 06:48 Visit SkalTur's homepage!
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#184 Report this post to a moderator
Freaking Crash From Hell q: -)) Support Apolyton, buy Civilization 2

Hya!

What's up, everyone!

Gramphos, I was to edit a save of mine and SGE sent me a message that I should email you with the save file I wanted to edit.

Well, I zipped both the original and the edited files in this .zip to post here... if anyone could please fix it... else, it is at least a chance to improve programming skills.

I put the details inside the .ace

Still, I have lots of doubts

Anyways, see ya.

Attachment: skaltur_ptw_save.zip
This has been downloaded 2 time(s).

Penta is offline Penta
Settler

Jul 2002
time: 00:24
  Old Post 08-05-2003 07:20
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Gramphos:

Whenever I try to load a game into the SGE, using v1.29f/v0.99.1, I get 'Subscript Error'.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 08-05-2003 23:24
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Re: Freaking Crash From Hell q: -)) Help yourself to an AD-FREE life

quote:
Originally posted by SkalTur
Hya!

What's up, everyone!

Gramphos, I was to edit a save of mine and SGE sent me a message that I should email you with the save file I wanted to edit.

Well, I zipped both the original and the edited files in this .zip to post here... if anyone could please fix it... else, it is at least a chance to improve programming skills.

I put the details inside the .ace

Still, I have lots of doubts

Anyways, see ya.

What version of C3MT did you use? (I thought Idisabled that message...)

Well. It might still be interesdting...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 08-05-2003 23:25
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quote:
Originally posted by Penta
Gramphos:

Whenever I try to load a game into the SGE, using v1.29f/v0.99.1, I get 'Subscript Error'.

What language version of Civ3 do you use?

Could you post a save?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 09-05-2003 00:29
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#188 Report this post to a moderator
Lose 30 kilos (of popups)

Why has none reported that the MapConverter welcomes you to the UCW? (Will be corrected )

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 09-05-2003 00:29
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While I'm at it. Anyone have a good icon for use with the MapConverter?

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 09-05-2003 03:23 Visit SkalTur's homepage!
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Re: Re: Freaking Crash From Hell q: -)) Lose 30 kilos (of popups)

quote:
Originally posted by Gramphos

What version of C3MT did you use? (I thought Idisabled that message...)

Well. It might still be interesdting...


I'm using that last version you put on this site http://forums.civfanatics.com/showt...&threadid=7787, because the link on Apolyton is broken.

Maybe I just did a "furgin' " mess with SGE versions... I don't know, but I would be very greatfull if you posted your newest version of MultiTool...

Thanks anyways...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 09-05-2003 10:27
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The attachment at the first post is the latest version. The full install is 0.99, the smal file is at 0.99.1 and should be used after the full install.

Penta is offline Penta
Settler

Jul 2002
time: 00:24
  Old Post 09-05-2003 16:51
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Gramphos

What language version of Civ3 do you use?

Could you post a save?


US English.

See attached.

Attachment: caesar of the romans, 1758 ad.sav
This has been downloaded 1 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 09-05-2003 21:25
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I find no problems with that save. Are you sure you are using 0.99.1?

mpmatz is offline mpmatz
Settler

Apr 2003
time: 00:24
  Old Post 09-05-2003 21:28
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Bug Report:

Have you tried to change the coordinates of a unit from odd-odd to even-even or vice versa? You can't because as you switch from one text box to the other the coordinates are odd-even or even-odd and the sge won't allow this.
This does work on the city coordinates.

The error message for mismatched coordinates has a spelling error; 'bee' instead of 'be'.

Switching tabs while the unit or city coordinates are even-odd or odd-even causes sge to crash.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 09-05-2003 21:54
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quote:
Originally posted by mpmatz
Bug Report:

Have you tried to change the coordinates of a unit from odd-odd to even-even or vice versa? You can't because as you switch from one text box to the other the coordinates are odd-even or even-odd and the sge won't allow this.
This does work on the city coordinates.

After checking the code I see that it is possible If you do it in the right order (Start by changing the Y coordinate) Will be fixed to work as the city (no check before you leave both coordinate fields)

quote:
The error message for mismatched coordinates has a spelling error; 'bee' instead of 'be'.

Will be corrected. You can change it yourself in c3mt.txt if you are annoyed with it.

quote:
Switching tabs while the unit or city coordinates are even-odd or odd-even causes sge to crash.

Will take a look at that. Most likly it tries to reactivate the old control after that tab has been hidden.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 10-05-2003 04:54
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Just for an update I'm making progress in the development of the new feature, and I've decided to stop research for a while to catch up with my results.

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 11-05-2003 22:06 Visit SkalTur's homepage!
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Ok, now I have a lil' question: why does my SGE return me this message "subscription out of range" when I try to edi tsome PTW saves?

Thanks anyways. q: -))

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 11-05-2003 22:16 Visit SkalTur's homepage!
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Oh, and I forgot to tell this.

Even with that "subscription out of range" error, I can still edit and save the PTW save.

The **** happens when I try to load it on the game. When it's loading it crashes at 53%.

Now... isn't that odd?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 11-05-2003 22:24
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#199 Report this post to a moderator
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Does Civ3 give any error message?

Are you using a correct language file?

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 11-05-2003 23:58 Visit SkalTur's homepage!
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Yes, but it's not civ3, it's Play The World. The game just crashes and gives the "illegal operation and must be closed" error.

And I'm using the english version (that with 0.9.1).

This is exact what happens:
1- I open a save on SGE.
2- Make my changes (actually I just add things to my city)
3- I go to the game and play, then save the game again.
4- I try to open the save on SGE and it returns the "subscript out of range" error, but then it opens the save file.
5- I make my changes (the same as above) and save.
6- I try to load the save in-game and it crashes on 51%

Really, I tryied tons of solutions, like saving different files for each change I make, but some bug from the darkness keeps annoying me.

Can you dig it??

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 02:58
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Do you have saves from all steps?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 03:00
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Oh, and for your info I'll most likelöy not release any new version before the current additons arr fully added. Which means that the next version will come with a new tab in the SGE, and most likely a new tool member (however: I'm not 100% sure on that one yet... Depends on how testing goes).

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 12-05-2003 03:03 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i think i mentioned something like this somewhere in the beginning of this 3rd thread. but still, just as reminder: when you add a unit that you didn't have at the point before saving (e.g. i build a tank in ancient ages. or i create an obsolete UU to trigger GA), then the unit doesn't appear in the military advisor.

i think you reckonned there was some kind of counter or at least a flag. somewhere...

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 12-05-2003 03:06 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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oh, and something more: are you sure the reload counter (beneath the histograph) works correctly? usually just 1, but sometimes it counts 2 and i have the suspicion it counts more a few times (i did frequent checks and had 13 on the counter allthough i counted something around 6 reloads..)

SkalTur is offline SkalTur
Chieftain

Aug 2002
time: 02:24
  Old Post 12-05-2003 06:54 Visit SkalTur's homepage!
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quote:
Originally posted by Gramphos
Do you have saves from all steps?


Not now. I was so pissed I deleted them.

But I can make new ones as it happens everytime I try to edit them.

Anyways, thanks already for you efforts!

Ah! And what are the new features for SGE you mentioned?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 21:01
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quote:
Originally posted by sabrewolf
oh, and something more: are you sure the reload counter (beneath the histograph) works correctly? usually just 1, but sometimes it counts 2 and i have the suspicion it counts more a few times (i did frequent checks and had 13 on the counter allthough i counted something around 6 reloads..)

No...
I'm not sure exactly what it really is for. However. It increases by the number of reloads. And I've not had time to investigate it a lot

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 21:04
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quote:
Originally posted by sabrewolf
i think i mentioned something like this somewhere in the beginning of this 3rd thread. but still, just as reminder: when you add a unit that you didn't have at the point before saving (e.g. i build a tank in ancient ages. or i create an obsolete UU to trigger GA), then the unit doesn't appear in the military advisor.

i think you reckonned there was some kind of counter or at least a flag. somewhere...

This is one of the improvements that will be fixed with the next version. (I've finally taken time to see what parts of the player specific areas of the saves that varies in length depending on number of buildings and number of units)

The result of that is that I have one unknown integer array for both buildings and units, and one array with the current count and one with the current number in construction.

Do you know anything else the game would like o keep track on?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 21:07
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Oh, and did I tell you that that research also will make it possible to add/move/unbuild/make destroyes GWs and SWs in a correct way. I still haven't located any SS info. And as they don't are real city improvements I think about removing them from the build list. But haven't made any desicion yet.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 12-05-2003 21:10 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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well... yes, but i havn't tested this in a new version of SGE

if you gave a civ all required advances of a certain age, then loaded that edited game, the civ was still in the older era. iirc, i couldn't chose a tech of the newer era... but maybe i'm wrong - it was a long time ago.
i presume there's a calculation after every research which checks if you've got all required ones. if so, it sets the era counter up...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 12-05-2003 21:13
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quote:
Originally posted by SkalTur
But I can make new ones as it happens everytime I try to edit them.

If you want me to try to fix it then you should do that. I've not been able to recreate your error.

quote:
Ah! And what are the new features for SGE you mentioned?

If I tell you it won't be as big surprise, but I can tell you that it is a wanted feature, and that the project of making it probably will include making a new small standalone tool based on CPT. (But with another functionality (oh well, I admit it, at the current state the CPF- functionallity is still in the new tool but I've hidden it))

The next version should be sent to the translators and testers soon, and when I do I might post some screenshots.

 
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