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DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 16-01-2003 13:18
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Site 16 is strategic, sure, but settling it too soon will make us desparately overextended. When build, this city is a real threat to ND and Lux, and must be backed by the Army, which can be done only if the city is connected.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 16-01-2003 22:38
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I agree with that Assesment. We need to make sure that we have the Jungle boarder locked up first and formost (Site #'s 2, 3, 5 & 6). Maybe 17 & 16 afterwards and backfill to 15.

But the main thing is that we will need a much larger PW group to do it with. We need to try to generate about 10 more workers over the next 10 to 20 turns to accomplish the road network in a timely mannor.

Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 17-01-2003 12:08
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2470BC - Combined/Conjecture Map Remove this text



Letus Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 17-01-2003 12:10
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I moved the Site #11 SW by 1 tile, hopefully It will have some better Growth there.



Letus Eta Tamali

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 17-01-2003 23:27
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Move site 10 one tile North. That will make it a coastal city, and make it within 3 tiles of both #3 and #8.

--Togas

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 18-01-2003 01:03
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ET, having a look at you map, I think we could better colonize as quick as possible in the valley north of Madrid. We could build #16 at an earlier stage and backfill in that direction. I also consider the gems too worthy to be conquered by our opponents. About the empty space above #12, is the no way we can use these valuable river-plains?
Perhaps we can move #12 NW. Eventually we could move #7 NE to make the overlap smaller

Aidun Cian the Older

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-01-2003 04:46
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2390BC - Combined/conjecture Map Support Apolyton or Terrorists Win



Letus Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-01-2003 04:50
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Well, the Wester Terrain is limiting the placements a bit, but they look to be o.k. without any further movements.



Letus Eta Tamali

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:24
  Old Post 20-01-2003 05:04
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Inflate your Upload Space

I'm glad we now have Barcelona. I think the greatest priority must be #2 and then #3 and then the city with the Iron.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 20-01-2003 05:14
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3 or 10 should be a coastal city IMHO.

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:24
  Old Post 20-01-2003 05:18
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Inflate your Upload Space

2 and 3

but if they get cities past that first, just try to continue building a barrier

we might even want to build 4,12 etc. that is IIRC VC, etc. are to the southeast of us?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-01-2003 05:32
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quote:
Originally posted by DAVOUT
3 or 10 should be a coastal city IMHO.


I agree, but out Supreme leader has DECREED that #'s 2, 3 & 8 are to be where thay are, for troop movement incase of War.

Eta Tamali

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 20-01-2003 05:37
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OK, but when he decided that, we did not know that the southern part of the coast would be mountains. So he will change his mind :-)

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-01-2003 06:22
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If you move 10 north OR 3 West, so that either is on the coast, you get more overlap which would hurt 10. If you moved both, then it would be worst.

Eta Tamali

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 20-01-2003 06:29
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Yes, the perfect overlapping when possible, but the proper site first. We need a coastal city in this area.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 20-01-2003 06:40
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Site 13 is coastal and we might be able to have 11 as a coastal, too. It will all depend on the actual terrain.

Eta Tamali

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:24
  Old Post 20-01-2003 20:51
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quote:
Originally posted by pikesfan
I'm glad we now have Barcelona. I think the greatest priority must be #2 and then #3 and then the city with the Iron.



Si Señor. Area-16 and area-17 should also have high colonization priority, cause of their approximity to the Demogyptian sphere of interest, and our capital distance.

ThePlagueRat is offline ThePlagueRat
King
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May 2002
time: 06:24
  Old Post 20-01-2003 20:56
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Suggested priority: 2,3,6,16,17(?)

Hmm, perhaps 16, but closer to iron?
(picture is blurred so I cannot see)

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 21-01-2003 01:33
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Site 11 has the Iron, but only in it's expanded Radius. I have an Idea of getting the Iron a bit Quicker than that & having Site 11 possibly be on the coast. It will require a do nothing city being built in Death Valley (the new name for that 1 Desert tile that is surrounded by Mountains). I'll put up a new map, as soon as the next turn is done.

Eta Tamali

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:24
  Old Post 22-01-2003 02:51
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Well, if we are only after the iron there we could rather build a slave-colony instead of requesting our to fine pioneers to settle in the valley of death...


But do we have to haste for the iron now?
I think we should close the border up north first, and make war later...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 02:52
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ok... I have a different suggestion... (from the other thread)



Here are Togas' suggested changes to my suggested plan:

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 02:53
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We lose less tiles this way, but there's more overlapping. Thankfully, most overlapping is on non-critical tiles like desert, mountains, the ocassional hills, and some fields.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:24
  Old Post 22-01-2003 03:03
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The location of Site #1 is in a flood plain. It will negate the benefit of the tile if we put it there, and IIRC, placing it on a flood plain as opposed to near one increases the likelihood of disease.

On the upside, I think its location there would insure it would not need an aqueduct, but again, it will only have the benefit of one flood plain. The city will make the other a typical 2/1/2.

I think it should be located at the (1?) or elsewhere. We can then get more benefit from that desert tile and keep the flood plains. While it means an aqueduct eventually, I think it would be a better trade-off.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 03:07
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I like what I call #5 where it is becuase it's population will take off sooner and the proximity of the river will help it feed all of the miners for those mountains and hills tiles. If you move it north, it may not have enough food to feed the laborers for all of those tiles.

As for what I call #3, Togas and I have been debating whether it should be north or south of the river. I believe it should be north of the river to make it coastal (only northwestern port, harbor, eventually commercial docks) and less over-lapping with the rest of our territory. Togas believes it should be south of the river so that we can use the river as a common defensive line against potential GoW or ND attack.

You'll also note that my positions for what I call #10, #11, and #12 is different from E_T's. I like #10 where it is because as a harbor+docks city with mines on those grassland tiles, it should do quite nicely and the overall layout of cities utilizes more tiles overall (including all of those sea tiles). My site for #11 utilizes more of our territory in the far south and leaves more room for #12 to have its own area and (at Togas' suggestion) squeeze another small into where I have the "?" marked on the map (if you move #7 SE as he suggested).

Overall, my plan is an attempt to utilize as many tiles as possible, even if some cities overlap. With a higher total utilization of land and actually more cities, I believe we're better off than attempting to form so-called "perfect cities" that result in the use of less available land and having less cities (thus less production centers).

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 03:08
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quote:
Originally posted by ruby_maser
The location of Site #1 is in a flood plain. It will negate the benefit of the tile if we put it there, and IIRC, placing it on a flood plain as opposed to near one increases the likelihood of disease.

On the upside, I think its location there would insure it would not need an aqueduct, but again, it will only have the benefit of one flood plain. The city will make the other a typical 2/1/2.

I think it should be located at the (1?) or elsewhere. We can then get more benefit from that desert tile and keep the flood plains. While it means an aqueduct eventually, I think it would be a better trade-off.


The location of "1?" is where Togas suggested that I should move #1. I agree, given the flood plain issue, that this might be advisable. The problem is that you then have to move #5 north, which seems like a good idea until you start counting the food that city will make versus the number of tiles it needs to utilize.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 22-01-2003 03:28
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Move #1 north and set it in stone.

Consider moving #5 SW, and slipping in another minor city into the gap betwen #5 and Pamplona.

--Togas

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 03:35
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quote:
Originally posted by Togas
Move #1 north and set it in stone.

Consider moving #5 SW, and slipping in another minor city into the gap betwen #5 and Pamplona.

--Togas


I'll look at that.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:24
  Old Post 22-01-2003 03:42
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Just an idea:

#6 and the Terra Incognita north of it, would probably be strategially important sites in the long term.
Someone else would settle north of #6 relativly soon, if we don't.

So having those areas settled right after doing #2, and #3,
would close our northern borders optimally...
(Then civilize the westcoast and the fertile lands.)

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 22-01-2003 04:00
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Togas,

I've updated cityplan3.jpg, but stupid AOL isn't letting me upload it at the moment

Anyhow... here's what I've noticed...

Moving #5 as you originally suggested to the NE isn't such a bad idea afterall... it still gets the wheat and the loss of river tiles is meaningless for food. It loses 2 food, yeah, but it there aren't any grassland tiles to help with food ANYHOW. One things for certain, that wheat tile better be irrigated ASAP once that city is built (in either location).

Moving #5 NE as you originally suggested would then allow for the #7's move SW and placing another city on the hills tile 1 S and 1 SE of the iron. That new city could utilize the tiles of the river area and the hills and mountains (but a small area overall, only 8-9 tiles, but that's worth it).

Since we're not likely to be conquering half the board in this game, squeezing additional cities into our land is the best thing to do (unlike single-player games, where you make "perfect cities" and reduce number of cities because you're counting on taking over half the map and you want to reduce overall corruption).

#1's move north means that #5's move NE is quite workable and takes out the need for a new city in between #5 and Pamplona (but places the need for that new city between #5 and #7 back on the table).

So your original suggestion looks pretty good, Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 02-02-2003 23:57
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^bump^

 
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