 |
|  |
 |
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:24
|
|
I've decided to see what kind of plan would come up, it the cities were packed a bit closer together. Here is the map:
Some of the cities are still the same distance as before, but I packed a few more cities into the interior and in the jungle area. THere is a fair amount of overlap, but it will allow us to have some fairly decent sized cities while keeping our trade values up.
Pros: More Cities, More Trade, better unit bandwidth, more WF assignment variety
Cons: Size limit problems with some of the cities when approching size 12 and even passing it. WF assignment limitations, especially at the larger sizes with some cities not able to grow that well, at least until we get Railroads.
[EDIT]
On the spot that is marked with the T, I was thinking about building a temporary city, so that we could have faster access to the Iron. this will be abandoned when the next closest city is able to get a temple up and the boarders expand.
[/EDIT]
Letus Eta Tamali
Last edited by E_T on 04-02-2003 at 12:06
|
|
|  |
 |
|
Fibrizzo
|
|
Well, I agree that the spices and the ivory are a top priority and that we have a lot of land to settle. But if we don't take positions in that valley soon all that land will fall under the Neu Devils control... if they place a city where Picahulu is currently standing then they would have a direct way to our capital, unless we have at least a city on f4 for absorbing the first attack.
Update: I've run a scenario and you are right, thanks for your observation. 
Last edited by Fibrizzo on 07-04-2003 at 00:31
|
|
|  |
 |
|  |
 |
|
OliverFA
|
|
Leeds, UK
Sep 2002 time: 06:24
|
|
Well. Let's go step by step:
- The jungle zone. Do we want/can settle there? It is pretty obvious that if we don't settle soon (and by soon I mean VERY soon) they are going to take that zone for themselves. So we must ask ourselves if we give that zone, enter in "friendly competition", or want to risk a war for it. My personal opinion is that we should engage in "Friendly competition" for that land, just like we did time ago with Zaragoza and Santiago.
- The dilemma about settling north or south. I think that we should settle both parts at the same time. Currently Zaragoza is in a very good position to pop a settler, that settler could go to f2 position.
- The plan itself: I also consider that f2 should be one tile west. Otherwise that seems fine. I would build the cities in the f2, f3, f1, f4 order. Which probably means that f1 would be first built by ND, but I don't care. And f4 is not a priority.
|
|
|  |
 |
|
OliverFA
|
|
Leeds, UK
Sep 2002 time: 06:24
|
|
I've revised the calculations. Toledo can pop a settler in aprox. 9 turns. Zaragoza would do it in 5 turns. But being Toledo closer to the definitive placement the city would be found more or less at the same turn. Whith that new information I change my mind and support the idea of Toledo building a settler and Zaragoza keeping the military production.
|
|
|  |
 |
|
Fibrizzo
|
|
Oliver, the settling plan seems OK to me, in case that it is chosen to take that lands.
About the f2 city:
On one hand, our architects currently know how to build an aqueduct to bring fresh water of the lake to the city, and that position avoids overlapping with ND culture influence area too soon. We also gain that tile with wheat bonus. On the other hand, it is true that one tile west renders unnecessary to build an aqueduct and avoids overlapping of the working area between f2 and f3 cities.
In any case, I think that ND will settle near f2 spot very soon, so we have to decide if we build that city or not now.
|
|
|  |
 |
|
dejon
|
|
IMHO, settling cities to our south is far more important than anything north. Not just for the luxuries either - we need to secure the land to dissuade settlement by other teams (GoW, GS, Vox).
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|