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Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 07-01-2003 02:32
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#31 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by E_T
I'll have to dig up the Mods from the Creation Forum. As for installing them, you just replace the original file with the new file. You might want to move the original to a separate folder, before you do this, in case you don't like them.

Personally, I do NOT like the Irrigation Mod, but the New Forrest & Jungles look awsome. THe Rivers have a good mod, easier to see & the Flood Plains, too.

I'll have to make a quick screen shot, of all the terrains, from the editor, when I get the chance.

I can also Zip & attach them to some E-mail and send them to you.

E_T


You don't need to, look in the Apolyton directory

Aidun

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 07-01-2003 03:01
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#32 Report this post to a moderator
New citysiteplans Support Apolyton buy from Amazon

I've made some citysiteplans of my own:

I've placed #2 on the site Lord Togas wanted it to be build, east of the silktile as apointed by E_T. #3 has moved 1 tile to the south compared with E_T's plan. #10 has moved 1 tile to the west because I think it can develop better when having as few as possible desert-tiles in its cityradius. A large empty space remains: useless terrain desert and hills, a combination that is no good place to found a city.
# 9 and #8 are the newly planned citysites. # 9 is meant to be at shore. # is to fill the space between # 9 and # 10. I've tried to get as few as possible overlap. The main problem her is # 3 and the big empty space between #9, #8, #2, #3 and Pamplona. Site # 3 isn't realy ideal, but at least behind the river as Lord Togas wanted. I've found no solution for the empty space unless we create an overlap.


#2 has moved southeast instead of east. It is still behind the river. #3 has moved southwest as Lord Togas wanted. It is now directly behind the river. #10 is the same as above. #8 has been moved one tile northeast so it gets a small overlap with Pamplona: the mountaintile. I haven't drawn #9 on the map because I think it is better to explore the map in that region first before planning a city. The main problems of the map above have been largely fixed: the empty space has declined and # 3 has very few overlap.


Aidun

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 07-01-2003 11:47
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#33 Report this post to a moderator
RE: Terrain Mods - how they look Support Apolyton or Terrorists Win

Here is a sample of the Terrain mods that I'd like us to start using.

[EDIT] I use the Forrest, Pine Forrest, River, and a few others. I finf that the Irrigation Mod has a cluttering effect on my screen , that it also hides the roads some and I don't use it. I've made a single Zip file of all of the Terrain Mods that I use. It weights in at 2.7 Megabytes. I will be happy to E-mail it to any one. Let me know if you want it as a single e-mail or multiples (let me know size limes that you have).




E_T

Last edited by E_T on 07-01-2003 at 12:27

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 07-01-2003 12:37
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#34 Report this post to a moderator
2750BC Combined Map, with suggested Explorer routes Support Apolyton buy from Amazon

I have added the suggested routes for the explorers.

I Imagine that we want to have the Madrid Expedition to keep out of site of the ND boarders, so that we don't unneccissarily alarm them. I would like it to swing back by the NE coast, so that we can see out into the Water as much as we can, for proper City placement bonuses (i,e,Fishes & Whales). It will take them 26 turns to complete this route. If at all posible, could we have them swing back up to the Land's End Hill that is circled, so that we can see as far across the water as is possible, it would only take 3 turns longer.



Letus Eta Tamali

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 07-01-2003 13:12
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#35 Report this post to a moderator
Enter the AD-FREE zone

TEG going E one or two turns would reduce the Madrid Exped trip accordingly, possibly more.

astrologix is offline astrologix
Emperor
On Earth
Jun 2002
time: 06:24
  Old Post 07-01-2003 15:09
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#36 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Togas in the 2700 BC thread
I also need a new Governor to step forward who can begin to plan and lead our next group of settlers from Madrid, however, that person should probably post in the Map Room.


Most Despotic Leader,

As I've already said, I would like to become the Governor of our becoming first coastal city, Barcelona.
I hope you can trust your Chief Architect as the more faithful and efficient Governor for a city which would build our first Wonder of the World, The Great Lighthouse !

Martin Astronicus III

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 07-01-2003 20:50
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#37 Report this post to a moderator
2750 - Plan 1 Got spare money?

I'll work on Plan 2 later, but here is the updated Plan 1. It has the site numbering a bit different but the first 9 are the same as before. I switched #'s 2 & 3, as our Lord Togas wishes to Secure the Horses that we have recently DIscovered.

In this plan, I've moved the Site #3 to the SE, across the River. The main difference between this plan, and next one that I'll be working on, would be that there would be one less city between Sites #3 & 4 (not so packed together).

I've Added a conjuctured coastline, highlite the rivers (what I can desern of them) and added a rutimetary Military Road Network.



Letue Eta Tamali

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 07-01-2003 22:06
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#38 Report this post to a moderator
Lose 30 kilos (of popups)

Bravo ET, this road net makes me extremely comfortable.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 07-01-2003 22:20
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#39 Report this post to a moderator
Increase the size of your Attachments

The plan for the explorers is excellent. Our expedition leaders should use this as a guideline for the future orders.

The new city scheme is better ... but many of the border cities are still 4 tiles apart with the exception of 6 and 17. I'm very intregued by city 15.

If you take this most recent plan and move #8 North 1 tile, move #2 SW 1 tile, let's see how bad the overlap is. If 2, 3, and 8 can all grow to size 12 cities while all being 3 tiles apart, I think we may have an ideal situation that mixes fluid defense with decent size.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 07-01-2003 22:22
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#40 Report this post to a moderator
Barcelona Support Apolyton, buy Galactic Civilizations

Our next city will be on the southern coast. I am pleased to announce that our Cheif Architect, Astrologix, will take up the task of forming a group of settlers and leading this group to the new city site. There, he will create our first true ocean city, a cultural paradise for our people, and perhaps build our first great Wonder of the World.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 07-01-2003 22:44
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#41 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Togas
The plan for the explorers is excellent. Our expedition leaders should use this as a guideline for the future orders.

The new city scheme is better ... but many of the border cities are still 4 tiles apart with the exception of 6 and 17. I'm very intregued by city 15.

If you take this most recent plan and move #8 North 1 tile, move #2 SW 1 tile, let's see how bad the overlap is. If 2, 3, and 8 can all grow to size 12 cities while all being 3 tiles apart, I think we may have an ideal situation that mixes fluid defense with decent size.

--Togas


Here is the area in question, there are numberous overlaps, which would be detrimental to the Growth of those cities. Also, do not forget the we still have no Idea what is in that area for a while.



Letus Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 03:39
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#42 Report this post to a moderator
2670BC Combined map with Conjuctures Support Apolyton, pre-order Civilization IV

Oh Great Leader Togas, here is a Map that shows all of the terrain that we know about. It also has some of our letters to designate what the possibilities would be for teh parts that we have still yet to explore.



Letus Eta Tamali

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 11-01-2003 03:44
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#43 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Señor Tamali, I just posted an alternate world map, in the "style" you prefer.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 03:50
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#44 Report this post to a moderator
2670BC Site Plan 1 Support Apolyton, pre-order Civilization IV

THis plan has the Site #2 still at the same locaton that I've previously had in mind. THe site #8 is moved north, partly from the requests of our Great Leader and from the new Information that the Bulgar Warriors have brought us about that region.

The old site location, would have had the city built in a Flood Plain, wich would not allow the proper building of our people's houses, as they would have to deal with the Annual Floods. But with it moved North, as our Leader had wished, it would allow a high growth for that city, even with the overlap that it will have with Sites 2 & 3. Unfortunately, the move does take it away from the River, and would limit the size of the city, until we have found a way to bring the water from far away to it's citizens.



Letus Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 04:11
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#45 Report this post to a moderator
Did any one notice this? Browse Apolyton AD-FREE

I just spotted this myself. See the horse that is just outside of Neu Theben's Boarders.



Eta Tamali

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 11-01-2003 04:22
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#46 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I wonder if my cities "three apart" idea isn't as original as I thought. Looks like ND is doing that with two of their cities in order to better protect them both.

If we move the site of #2 one tile SW ... I know it will kill Senor Tamali, but it will mesh to form a very nice defensive structure with cities 3 and 8, and all of them will be behind rivers, giving them a defensive bonus.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 04:40
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#47 Report this post to a moderator
2670BC - Plan 2 Help yourself to an AD-FREE life

As our Great leader wishes, here is Plan #2 with Site #2 moved SW one tile. It has 3 more tiles that are overlapped with the other 2 Cities.



Letus Eta Tamali

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 11-01-2003 05:38
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#48 Report this post to a moderator
Increase the size of your Attachments

Cities build in the jungle, or at the limit, are not in the best defensive poSition, since they have no killing zone in open terrain; the attackers have the defensive bonus of the jungle. ideally, the ennemy must be destroyed before he reaches the city.
If we are in a purely defensive mood, cities build on jungle tile must be protected by fortresses garrisonned.

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:24
  Old Post 11-01-2003 06:58
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#49 Report this post to a moderator
Support Apolyton

The alternate map is much prettier. I like the mountains being represented by grey and white.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 07:57
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#50 Report this post to a moderator
Tired of ads?

quote:
Originally posted by pikesfan
The alternate map is much prettier. I like the mountains being represented by grey and white.


Would you like me to send you the Mod Files that I use?

Eta Tamali

dejon is offline dejon
King

Sep 2002
time: 00:24
  Old Post 11-01-2003 08:24
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#51 Report this post to a moderator
Help yourself to an AD-FREE life

Did we find out if ND got a settler or a city from an early goodie hut? If it was the latter, then they didn't plan to put their second city so close the to first.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 11-01-2003 08:47
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#52 Report this post to a moderator
Support Apolyton buy from Amazon

I didn't think that you could get a City from a goody hut. I thought that that was a CivII thing?

E_T

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 11-01-2003 11:21
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#53 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by E_T
I didn't think that you could get a City from a goody hut. I thought that that was a CivII thing?

E_T


I have seen one recently obtained by the AI under my nose.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:24
  Old Post 11-01-2003 11:39
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#54 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by E_T
I didn't think that you could get a City from a goody hut. I thought that that was a CivII thing?

E_T


can get settlers from huts

with the expansion tho ive noticed that sometimes they are forced to build the city right where the hut was. thus, a city

Crousto is offline Crousto
Prince
Brussels, Belgium
Aug 1999
time: 06:24
  Old Post 11-01-2003 16:27
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#55 Report this post to a moderator
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quote:
Originally posted by dejon
Did we find out if ND got a settler or a city from an early goodie hut? If it was the latter, then they didn't plan to put their second city so close the to first.

They got a settler, as they told us that a Lux warrior followed their settler back home, and that's why they are in rather hostile terms with Lux.

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:24
  Old Post 11-01-2003 22:38
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#56 Report this post to a moderator
Full PM-box? Change here!

Yes, it seemed the only way to shake off these bold and, shall I say, mildly revolting Lux Invictans was to build a city near enough to their own territory to be defensible if the little blackguards decided to attack.

Hernan de History Guy Calamari the Younger
Ambassador to Neu Demogyptica

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 16-01-2003 04:51
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#57 Report this post to a moderator
Support Apolyton or Terrorists Win

Long Rang Expansion Plans:

Pamplona is centrally located and has the potential to grow VERY rapidly, and may serve as our primary Settler factory throughout the REX phase.

Madrid will also create a vast number of settlers, but it should change it's focus more towards production of units and workers.

Sites 16, 12, 9, and 8 may also serve us well as settler or worker factories.

Next Cities:

Pamplona will settle site 2 next (adjusted so that the city is NW one tile from the horses).

Pamplona will quickly settle site 3 and then 8.

Madrid will build units and then settle site 16, sending defenders and possibly a worker to the new site. That site will become somewhat independent and will work to settle 17, 15 and possibly a site on the hills between Sierra Brilliantes and the Arabian Mountains. That site could be a vital strategic location, but it may first be taken by the Arabs.

Madrid will later fill in site 6 and then site 5.

Barcelona will send a settler to site 4, and then either site 7 or 12. It will then focus on ships and sea matters. Perhaps a wonder.

Sites 7 and/or 12 will seed the lower basin with cities, most likely with the help of Pamplona and/or site 4.

Site 8 will build the western cities at sites 10 & 11, and possibly another once we clear the fog.


Comments?

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 16-01-2003 10:30
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#58 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Some of the double digit sites are still not quite finalized, but they are getting better...

Looks good somewhat, depends on several things. I'll try to update the maps sometime tonight.

I would like to work at running the Site #2 & 3 boarder Cities, to get the boarders established, the defenses built and a few workers generated from them.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 16-01-2003 11:47
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#59 Report this post to a moderator
2510BC - Combined Conjecture Map Got spare money?

This map has the Combined maps that GF sent us and our regular Map. This also has tile conjecture (educated guesses) on the nearby FoW.



Letus Eta Tamali

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 16-01-2003 12:00
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#60 Report this post to a moderator
2510BC Plan #1 Support Apolyton, buy Call to Power 2

[OOC] I learn new things everyday with my CorelDraw Programs & I'm getting faster...[/ooc]

This plan is different from the others, in that Site #9 is moved 1 tile SW. This has a little less Overlap with Pamplona, #8 & #14. I think that I'll also be able to move Site #11 westward too, we'll see when the Exploeres get there.

The Site #9 move allows it to use a Wheat Grassland tile but It would have to build an Aqueduct to get over size 6. We can always have it back on the other spot, but I think it will benifit more from the Wheat Bonus.

This configuration also has sites #1, 2, 3 & 8 Fairly well Finalized.



Letus Eta Tamali

 
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