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nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 28-01-2003 18:08
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If we want to get started on the Great Library ASAP, we could switch to a temple, eventually reducing our need for the luxury slider a little. The other option, depending on how willing we are to trust Vox, would be to go ahead and finish the barracks so we'd get the option of upgrading warriors to swordsmen sooner. Of course in a worst-case scenario, the same production that makes Hurricane a good wonder city could be shifted to war production (albeit with a potentially horrible loss of shields), but I regard such a situation as extremely unlikely at this point. I think Vox would rather have us as partners.

DeepO is offline DeepO

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  Old Post 28-01-2003 18:08
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City placement plans: I haven't seen them yet, didn't check my mail. Please make sure you indicate each time this is still a proposal, that has to be ratified by GS before it gets final.

Other thing: I still can't see why Vox needs to settle the wheat asap, it will be horribly corrupt, they will be better of picking a grass city closer to their capital. I'm not saying they can't have it, but maybe it's good to bring it to their attention that they will be best off if they focus on gradually progressing towards us, instead of building the border first, and then backfilling. We are not going to settle the North first, but willl aim for the best sites first (after Bolderberg, the gold city, and then most likely another on our South, #4 or so).
This should leave us more time to discuss the details of this plan.

Other things: they want to have all jungle, which I can understand, but I like jungle too. I agree that 11 cramped cities as opposed to 14 nicely placed cities is an ok ratio to me, but if they complain, there is one point that needs to be brought to their attention (it was in the chat, but not very dominant): Yes, they can build 2 more cities in 7 turns, but in 25 turns, we can buil 5 cities more, totally blocking them. If we need to go in a Rexing contest, they will not have 11 cities, nor will they have the same amount of land. This is a gift from us, so that instead of being entirely focused to rexing, we get the chance to spend our superiour growth on something else, hopefully for the benefit of both of us. We can settle our 14 cities in less then 40 turns, while they can, at best, settle their 11 cities in 60 turns or more... they don't seem to realise the difference in speed here, so tell them.

DeepO

DeepO is offline DeepO

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  Old Post 28-01-2003 18:12
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Nathan, a temple could be possible, if it doesn't lose too much shields, otherwise I'd rather build a spear there, losing shields, but being able to start on a prebuild asap. We cannot wait any longer, if I was in e.g. RPG's, legos, or NDs position (RPG quite isolated, legos with on overly powerful UU, ND with a lucky settler from a hut), I would have started on the GL sooner.... we are behind, and need to catch up. We can't risk spending another 5 turns building something, that will be be 2-3 turns later on completion of the wonder.

DeepO

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:24
  Old Post 28-01-2003 18:39
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quote:
Originally posted by nbarclay
I sent the city placement plan during the chat with Vox, with the approval of the GS folks (including Sir Ralph) who were there at the time, and the talks went from there. It's not something I initiated unilaterally, and Jon had a clear understanding that anything we came up with would have to be ratified by the team.


I see. As long as the other side realizes that this is how the procedure works, and as long as you're defending our interests well, it's fine with me.

quote:
Originally posted by DeepO
Other thing: I still can't see why Vox needs to settle the wheat asap, it will be horribly corrupt, they will be better of picking a grass city closer to their capital.


The reason behind this may be more psychological than rational. They told us that they started in a desert without a river. I suppose it makes sense to see them long so much for a city with food bonuses, that they'd settle their city sites in an illogical order.

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 28-01-2003 18:39
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DeepO, did you catch from the chat how cramped they are on North Estonia? They'll mostly just have one tile between cities there. If they went for the same sort of spacing we do, they could probably eat up the land those 11 city sites fit on with eight cities, and I woudln't be shocked if 2^n is a powerful enough formula to let them pull that off with EotS having been set back by disease as it was. They seem to think they could pull it off, anyhow.

nbarclay is offline nbarclay
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Dec 1999
time: 23:24
  Old Post 28-01-2003 18:43
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As best I can tell from my Sunday-night chat with Jon, they saw the food bonuses and weren't even particularly thinking about corruption. But yes, I think there's a psychological element involved; you see the wheat and the fish on the screen, but not the corruption.

By the way, we found out they do have a lake in North Estonia.

nbarclay is offline nbarclay
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  Old Post 28-01-2003 19:35
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I just checked our status on the barracks, and switching to a temple next turn would have it complete the turn after. In other words, we can get a temple as fast as anything else. I'm almost positive the barracks will complete two turns after that if we don't switch (which is one turn faster than is currently indicated) due to population growth. The difference in Great Library completion time between those two possibilities would be a little over half a turn, since our shield production is so much lower than it will be with a bunch of workers added.

If we're going to do the Great Library bit, we need to commit pretty quickly, though, to get EotS switched over from a settler to workers. We need to build a consensus quickly and then do some quick negotiating with Vox to make sure they won't take advantage of the situation. (Or we could wait one more settler to change modes, which would set us back four turns in worker production, but if one of the other teams decided to go for the Great Library, that might make a critical difference.)

Dominae is offline Dominae
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Jan 2002
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  Old Post 28-01-2003 19:37
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quote:
Originally posted by Shiber
Nathan, I understood and in fact supported your actions when you sent Vox proposals that the team hasn't approved yet regarding the tech trade, because that was an ultra urgent issue, but that is not the case with the city placement plans.


I agree with Shiber here. Things are moving so fast (long-term plans are being made with Vox on an hourly basis) that GS is not much of a team anymore (more like: "special envoy Nathan and whoever happens to be around at the time (usually Sir Ralph)". Again I must say this undermines the whole demogame concept. For turn-by-turn decisions, this is acceptable. For city placement and border treaty negotiations, it is not. Next thing you know we've struck an agreement with Vox to build the GL, without a majority of GS's input.

Let's face it: many GS members would rather put up with Vox for now, until game opens up a little (i.e. we meet other civs), at which point Vox is dealt with on new terms. Members who think everlasting peace is 1) possible with Vox, and 2) within our best interests should put forth good arguments of such, instead of simply making the decisions. Are we so sure we're not better off wiping out Vox and becoming parnters with Lux? No, because the information is not available yet.


Dominae

DeepO is offline DeepO

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  Old Post 28-01-2003 19:40
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Yes, I followed the discussion on their city spacing... basically, they have enough space for 4 cities on their part, but because of bad positioning, they can only build 3, 1 of which will not be ideal. I think that is again their problem... it's good that with the discussion on this plan, they are at least considering not to eat up too much space.

I'm not underestimating how many cities they can churn out, but given their bad food situation, or good food and no production cities, there is no way they can speed up to build faster than that. 7 turns to 4, 30 turns to 8, 55 turns to 16 cities, without any hopes of being faster (unless they can gold rush settlers). And I doubt they'll get to that pace. In our case, we have a city that pumps out settlers each 5 turns, while we still keep the eponentional growth as other cities can build settlers too. 22 turns from now, we can have 7 cities built, and an extra 4 or 5 settlers ready... in less then 30 turns can we build 14 cities.

In a realistic scenario, in which also workers are build, this difference will only become more in our advantage, by agreeing to our proposal, Vox gets more cities for the same territory, and we can e.g. spend workers to pump the size of Hurricane.

All I'm saying is that even if they seem to think they can pull it off, it might be good to send them this kind of calculation, to show them the difference.... they will still be settling cities, while we have nothing to do with our settlers. I like the deal, but they have no reason to complain about it, it is a gift from us, and they better realize it.

DeepO

Dominae is offline Dominae
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Jan 2002
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  Old Post 28-01-2003 19:43
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quote:
Originally posted by nbarclay
If we're going to do the Great Library bit, we need to commit pretty quickly, though


The GL is too much of a gamble. Vox may not be 100% helpful (as helpful as we need), or we might lose the race (Pyramids might be an ok fallback, despite the GA, but the other Wonders would not get us back our initial costs).

We have a sure thing going for us, expansion to ~12 cities, which is also a good goal. Let us play safe like we've done all along.


Dominae

zeit is offline zeit
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Sep 2002
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  Old Post 28-01-2003 19:46
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I have no problem with them gaining 2 more tiles of jungle, but nothing beyond that. Although Vox wants more- which is understandable, they can't expect us to give them more out of pity- the original plan by Nathan was more than fair for them, and i just won't except any agreement that would give them what they seem to want. Its a pity Vox didn't put more attention to their city placement on the north, as was implied from what Jon said in the chat, but this doesn't mean we should give them more.

Dominae is offline Dominae
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Jan 2002
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  Old Post 28-01-2003 19:49
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quote:
Originally posted by DeepO
I like the deal, but they have no reason to complain about it, it is a gift from us, and they better realize it.


Why give them this gift? Are we so poor right now that we have to trade away all advantages we have in order to get Vox to like us? Will we be so behind when we finally contact the other civs? Tech trading is one thing; gifting of land is another. At the very least our ability to expand way faster than Vox should be a bargaining tool for us. Let's not squander what we've been given.

Note that my comments have as a foundation that our nice new relationship with Vox will eventually end. I do not know this for a fact, but it seems quite probable. Vox is only making peace with us momentarily to ensure their survival. We can do a lot better than them once we contact other civs.


Dominae

DeepO is offline DeepO

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  Old Post 28-01-2003 19:49
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Settler - worker change in EotS: I would be inclined to have one more settler for the gold city, and after that focus on workers until Hurricane is size 9 or more. None of our other cities can produce settlers now, we'd rather have other things to produce...

What I would want, though, is that all available workers start improving terrain around Hurricane...

But yes, we need to get a concensus on this fast!

Dominae: I agree on your points, but again, nothing is final yet. I don't want to commit to a everlasting peace, and I don't agree on giving them an unlimited 'trade all techs' deal. What I would like, though, is to create a period in which we can peacefully build up, in which case an alliance with Vox (let's say at least until either of us hits the middle age) might work.

If we are going to put all these resources in building the GL, I wouldn't talk about it with Vox now, and I wouldn't give all we can get from it to them without some kind of compensation. But that's not really the issue now, some kind of border treaty will be good for us in the short and middle-long term, once that is fixed, we can discuss how we are going to address research (as it is obvious we will need a partner, and Vox is the only one available). Only after both teams (and not their ambassadors, or envoys or whatever you want to call it) agree on these 2 points, can we begin to discuss what, and if we are going to attack together.

But first, I agree that we need to have a bunch of proposals ready, on which the team can vote.

DeepO

zeit is offline zeit
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Sep 2002
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  Old Post 28-01-2003 19:52
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Oh, and regarding the revised map Nathan made- i just can't except it- moving their western city and their central city more than one tile each is giving away too much, when looking at our REXingpotential. They would have to compromise, maybe giving up their wish for 11 cities...

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 28-01-2003 19:55
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quote:
Originally posted by Dominae


The GL is too much of a gamble. Vox may not be 100% helpful (as helpful as we need), or we might lose the race (Pyramids might be an ok fallback, despite the GA, but the other Wonders would not get us back our initial costs).

We have a sure thing going for us, expansion to ~12 cities, which is also a good goal. Let us play safe like we've done all along.


The Great Lighthouse would be useful for intercontinental invasions until Magnetism (and for establishing contact), and wouild lose us less than 100 shields from a failed shot at the Pyramids. The trickiest part of that would be getting the tech in time, but if we research Map Making while Vox gets us Literature (since Literature is cost 10 vs. Map Making's 12 and wouldn't be needed quite as soon), we should be able to manage it. That would give us two pretty good fallback wonders, one of which can only be built in coastal cities and is thus unlikely to be snatched out from under us.

DeepO is offline DeepO

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  Old Post 28-01-2003 19:56
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Why giving the land to them? because if they play to disrupt us, instead of be optimal in used space for the two of us, we will get less land, and need to rush to their 'border' with our settlers, instead of choosing the best sites first.

BTW, What I said is what I would say to Vox, it's not that I completely believe that. The best expansion we will get is in a peaceful setting, certainly one where the borders are fixed. In all other cases, we will lose our part of the Spinebreaker mountains (most probably the city to the North of our capital), and this puts us in a tactical disadvantage. But Vox doesn't need to know this...

GL: we need to vote on this, but can only do so after we know more about the situation. I like the idea (obviously, it's the second time I propose it), but I certainly know of the risks involved. I think we can minimise those by playing superbly, and this kind of 'gamble' can put us over the top, instead of keeping us at the mid-range of teams.

DeepO

DeepO is offline DeepO

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  Old Post 28-01-2003 20:03
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I'm not sure Vox will be able to give us Literature soon enough... their research is already bad. We might need to do it ourselves.

Maybe a contact with RPG can help: they were going for MM, if we can get literature by the time they get a galley here, maybe we can trade. But, most likely, they will have gotten literature from another civ by that time.

DeepO

DeepO is offline DeepO

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  Old Post 28-01-2003 20:04
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quote:
Originally posted by zeit
Oh, and regarding the revised map Nathan made- i just can't except it- moving their western city and their central city more than one tile each is giving away too much, when looking at our REXingpotential. They would have to compromise, maybe giving up their wish for 11 cities...

I haven't seen that one yet, so I'm certainly not accepting it. But the idea sounds good to me.

DeepO

Arrian is offline Arrian
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Jul 2001
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  Old Post 28-01-2003 20:08
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I'm very uncomfortable with volunteering to limit our expansion. I don't think I've seen the most recent border proposal, but the one I have seen would have their borders (after they get a temple or library built) covering the very tip of the spinebreakers. Which means that IF they chose to backstab us, they would have direct access to a mountain invasion route right into our heart.

Forgive my paranoia, but even paranoids have enemies.

-Arrian

nbarclay is offline nbarclay
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  Old Post 28-01-2003 20:09
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quote:
Originally posted by Dominae

Note that my comments have as a foundation that our nice new relationship with Vox will eventually end. I do not know this for a fact, but it seems quite probable. Vox is only making peace with us momentarily to ensure their survival. We can do a lot better than them once we contact other civs.


Who can we do better than them with? And why? In Vox, we have a prospective partner that's willing to work with us, and that has it in their best interest to work with us both because they aren't in a great starting position and because they know we're a good bit better players.

It's certainly possible that someone else might turn out to be better partners. But then again, just feeling out other partners could make a big mess out of our opportunity with Vox if Vox gets wind of it. And there's a lot to be said for a bird in the hand.

Nathan

Dominae is offline Dominae
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  Old Post 28-01-2003 20:13
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quote:
Originally posted by nbarclay
The Great Lighthouse would be useful for intercontinental invasions until Magnetism (and for establishing contact), and wouild lose us less than 100 shields from a failed shot at the Pyramids.


Wow, intercontinental invasions are a long way off. I'm not against the idea, I just prefer seeing some immediate and certain benefit for such an investment in Shields. As for establishing contact, I'm hoping we can do this diplomatilly once we get out of the 'Vox hole'. I'm sure whatever we pay will be less than 100 Shields.

quote:

The trickiest part of that would be getting the tech in time, but if we research Map Making while Vox gets us Literature (since Literature is cost 10 vs. Map Making's 12 and wouldn't be needed quite as soon), we should be able to manage it. That would give us two pretty good fallback wonders, one of which can only be built in coastal cities and is thus unlikely to be snatched out from under us.


Like I said above, any Wonder plan right now puts too much trust in Vox, for something that is not even a sure thing. Let's build a strong economy first.


Dominae

nbarclay is offline nbarclay
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  Old Post 28-01-2003 20:16
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Dominae, have you read through the chats with Vox?

Dominae is offline Dominae
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  Old Post 28-01-2003 20:18
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quote:
Originally posted by nbarclay
And there's a lot to be said for a bird in the hand.


You do not make concessions to such a bird, especially on the scale of giving up land. For now, Vox is still in a pretty good position relative to us. All they need to become a real power is so land to expand into, and that's precisely what we're giving them. I'd say they're playing us.

Just because we really want this partnership to happen doesn't make it more likely that it will turn out the way we want.


Dominae

Shiber is offline Shiber
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  Old Post 28-01-2003 20:19
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Sorry to bump into the conversation, and sorry if this was already said and I've missed it, but when we outly the city sites for Vox, we need to choose good sites, with good spacing, because eventually, these cities would be ours (unless someone here prefers conquests abroad over having the entire island to ourselves first).

nbarclay is offline nbarclay
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  Old Post 28-01-2003 20:22
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quote:
Originally posted by Shiber
Sorry to bump into the conversation, and sorry if this was already said and I've missed it, but when we outly the city sites for Vox, we need to choose good sites, with good spacing, because eventually, these cities would be ours (unless someone here prefers conquests abroad over having the entire island to ourselves first).


Considering the combined power of WCs and immortals fighting side by side, I actually do like the idea of invading overseas first if we can make the right kind of arrangements.

DeepO is offline DeepO

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  Old Post 28-01-2003 20:33
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Certainly seeing as JM would seem to be willing to trade conquests: one of the closer cities on another continent, in exchange for one of Vox cities closer to us.

DeepO

nbarclay is offline nbarclay
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  Old Post 28-01-2003 20:35
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quote:
Originally posted by Dominae


You do not make concessions to such a bird, especially on the scale of giving up land. For now, Vox is still in a pretty good position relative to us. All they need to become a real power is so land to expand into, and that's precisely what we're giving them. I'd say they're playing us.

Just because we really want this partnership to happen doesn't make it more likely that it will turn out the way we want.


Even with my latest revision, Vox would have somewhere around 70 land tiles to our almost 120 (if I counted correctly). You view that as a huge threat?

Edit: Especially when played by a team that didn't even realize WCs can't travel on unroaded jungles and mountains until we told them?

Arrian is offline Arrian
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  Old Post 28-01-2003 20:40
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Ok, I read through the 5 pages of the chat log. I admit I didn't realize how badly cramped they are.

I too like the idea of WCs + Immortals getting us some more land (though w/o a leader to rush a FP "over there" that land is likely to be relatively useless except for resources/luxuries and the harm it does to the civ we would be attacking).

However, that's a ways off, and beware the research rate of the main continent. Those civs are pulling away and might just hit the middle ages (read: pikemen) before we can muster an intercontinental invasion force.

If we are to really make a partnership with Vox, I'd say we ought to research toward republic asap, so we have a shot at competing with the mainlanders. We are researching writing now, right? Ok, they should research mapmaking (galleys/G.Lighthouse) in the meantime. Then we can divide up code of laws and philosophy (they will be slower, so we can either accumulate some gold, or detour for a cheap tech we've left behind like warrior code or mysticism). They we research republic while they go back for literature. Then we research currency while they do construction... etc, etc, etc. Some of that can be cut out via trades with the mainland, I'm sure.

-Arrian

nbarclay is offline nbarclay
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  Old Post 28-01-2003 20:43
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Writing is a prerequisite for Mapmaking.

Arrian, what do you think of trying the Great Library gambit? We might not want to suspend our research until we actually get it, but even so....

DeepO is offline DeepO

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Arrian, what do you think on getting the GL to get back in front? Two questions: do you think it is possible, and second would it be worth it?

DeepO

 
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