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nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 27-01-2003 19:10
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quote:
Originally posted by Dominae
A partnership with Vox does not need to be an all or nothing deal. We should not be afraid to jump on an opportunity to take them out, if such an opportunity presents itself. Committing ourselves to being their friends for the rest of the game may sound good diplomatically, but may not be in the best interests of our team. Also, let us not be too soothed by Jon Miller. There is such a things as being too trusting.


Tell me, how would you negotiate a partnership where we'll work together as long as it's convenient and then take them out if a good opportunity presents itself? If that's the sort of arrangement we have, won't Vox have every incentive to look for an ally and turn on us at the first good opportunity in the hope of beating us to the punch?

In real life, the strongest relationships between countries are built on trust and shared interests, and I think the same principle carries over to MP. The closer and more permanent a relationship we can forge with Vox, the better our civs can leverage each other to gain an advantage over the rest of the world.

Nathan

Dominae is offline Dominae
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Jan 2002
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  Old Post 27-01-2003 22:20
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Good philosophy-discussion here (exactly what we need, IMO):

1. Vox is not be trusted. Just because the chat with Jon Miller went well does not mean that everything is peachy with Vox until time's end. Jon Miller may be insincere. Or, he may be sincere but does not in fact call all the shots within Vox. Or, Vox as a whole is sincere at this time but is perfectly willing to throw away any deals at a moment's notice (see my comments about this in the Turn 42 thread). Based on all this, the smart move right now is to trust conditionally; if they want us as friends they'll need to make us believe that. We need them right now, but not so badly that we should restrict our future plans.

2. Concerning the division of land, I would be much happier doing so after we know where the Iron lies. I imagine that if all the Iron falls within their borders we'll be more than a little unhappy. Should we then renegotiate the deal (again, as they've done with the tech-trading). Better to keep our options open until we have this much-needed information.

3. I fully expect for Vox to jump on any opportunity to betray us. Tihs is not real life, this is a game, and the advantage they obtain from betraying us can very well bolster their strength with very little negative long-term consequences. This is a point of contention between you and I, but I much more respect a strong betrayal than a weak trust. I'm sure many people on the other teams agree: if Vox and LI team up to betray us, will the rest of the world be angry with them? I think not. Rather they'll say: "Ha! GS got outmaneuvered".

4. In real life, historically the strongest partnerships were obviously built on trust. But the strongest empires did not always become that way through peace.


Essentially what I'm proposing is that we cooperate with Vox for the moment, tolerating their presence because we have no other choice. Once we contact other civs and get a wider picture of the diplomatic world, we can then reevaluate our position and determine if Vox is truly best as an lifelong ally. Just because Vox is "the only game in town" right now doesn't mean we have to play it forever.


Dominae

DeepO is offline DeepO

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  Old Post 27-01-2003 23:17
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Dominae, I tend to agree with you with minor differences. I think Vox is our only hope of getting out of the tech-disadvantage we are in now, we can have the best research possibilities, but if we constanly are 3-5 techs behind it will take us forever to get even. Which means we need Vox...

But indeed, I don't want to commit to a long-term relation (say into the middle age), even if we need a middle-term relation badly. Getting to republic seems a worthy goal, on which we both can contribute. Getting a joint war party together is something else... But on the middle long term, one of the biggest uses I can think of is having them trigger our GA at the best possible timing, when we return the favour.

In respect with all this talk about sharing research, we should seriously consider one other thing: the GL. If this deal goes through, we do not need to spend all our resources on defense, even if we need to keep a sizeable defense force around, of course. Maybe we should revisit the idea of going for the GL... it will instantly make our research problems gone, and we protect our investment on research later on.

Even if this situation might make the GL possible for us to focus on, there are some grave consequences: at least one other team has writing already, and one other (RPG) said they want to aim for the GL. No doubt there is a prebuild going on already somewhere, or is starting very soon. If we want to have a shot at it, we need to sacrifice growth... a lot of growth. I suspect at least 3 workers added to Hurricane, and to be safe 4... we can do that (it will cost EotS 10 turns to produce 5 workers, 4 for adding to Hurricane, 1 for extra improvements), but that is costly, it means also we have 2 less cities. If we have a border treaty with Vox, we can get our 13 cities up by the time they have their 10, and be reasonably sure we get the GL too.

So... any ideas on this path? We don't need to tell Vox of this, of course, but some internal discussion, together with everyones ideas on the chance to pull it of would be welcome.

DeepO

Dominae is offline Dominae
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Jan 2002
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  Old Post 27-01-2003 23:45
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DeepO, your idea of a border agreement that helps us get a shot at the GL is very very interesting. The time to figure out if we want to do this is now: the earlier we build and join the Workers, the earlier we'll be finished; plus, we should stop research once we get Literature (or before).

The main problem I see with this plan is that it makes us even more dependent on Vox. First, we have to trust them not to attack us or violate the border agreement. Second, we have to trust them to give us contacts, because we probably will not be getting Map Making if we beeline for Literature and turn off Science. Third, we have to hope that Vox trades The Republic with us, unless we plan to build the whole GL under Despotism. My inclination is that this is too much depend on, especially from Vox. But, I admit, the rewards are great, and we're in fine position to utilize the GL.

Anyone else have thoughts on this?


Dominae

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 28-01-2003 02:27
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If we really want to go all out with a Great Library based plan, we could bring Vox in on the arrangement. We all know how powerful one civ is using the Great Library to save gold for massive upgrades. Consider the potential for two civs working together. Yes, it would be a serious gamble on trusting Vox, but the power of a combined force of warriors upgraded to swordsmen and normally built WCs from us, and warriors upgraded to immortals from them, would be devastating. And our superior wealth generating capacity would give us a weight of numbers of swordsmen to offset the superior individual power of immortals if Vox would try a doublecross.

I'm not sure how much I do or don't like the idea, but it certainly is interesting.

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 28-01-2003 03:30
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Jon agreed to the time change. The chat will be at 7:00 p.m. Apolyton/U.S. Eastern time (midnight GMT).

Theseus is offline Theseus

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Apr 2002
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  Old Post 28-01-2003 05:33
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quote:
Originally posted by nbarclay
If we really want to go all out with a Great Library based plan, we could bring Vox in on the arrangement. We all know how powerful one civ is using the Great Library to save gold for massive upgrades. Consider the potential for two civs working together. Yes, it would be a serious gamble on trusting Vox, but the power of a combined force of warriors upgraded to swordsmen and normally built WCs from us, and warriors upgraded to immortals from them, would be devastating. And our superior wealth generating capacity would give us a weight of numbers of swordsmen to offset the superior individual power of immortals if Vox would try a doublecross.

I'm not sure how much I do or don't like the idea, but it certainly is interesting.


This is really a tremendous idea... If I were playing a PBEM game with, say, any of GS as my neighbor in this situation, I'd go for it in a big way.

But with Vox?

DeepO is offline DeepO

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  Old Post 28-01-2003 05:36
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I know... Vox is the big risk in all of this. but we only need them for some 40 turns, after that the GL will be ready. If they decide to doublecross us then, we already got the most important part...

DeepO

BTW: I don't seem to get in, guys, please keep a log!

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 28-01-2003 05:37
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Question:

With this talk of the library:

Is warrior farming for leaders against the rules or the spirit of the game? I can't remember if we discussed that. I'm not sure it is the most ethical thing to do, but it may be a way Vox could help us out even more.

DeepO is offline DeepO

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  Old Post 28-01-2003 05:40
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asleep, I don't consider it against the rules, but we need an awfull lot of warriors to be sure to get a leader... it spreads the production a little, but does not lower the cost of the GL if your not military.

And as we are the producing ones, we would need to produce the warriors, and let Vox kill them, giving them the GL. No thanks, if we do it, we should aim to get it, as the extra insurance we need

DeepO

Theseus is offline Theseus

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Apr 2002
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  Old Post 28-01-2003 05:41
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What, you mean Vox keeps sending reg Warriors to sacrifice so that WE get a GL?



Great idea, but I think they are to scaaaared of evil GS!

asleepathewheel is offline asleepathewheel
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  Old Post 28-01-2003 05:42
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quote:
Originally posted by DeepO
asleep, I don't consider it against the rules, but we need an awfull lot of warriors to be sure to get a leader... it spreads the production a little, but does not lower the cost of the GL if your not military.

And as we are the producing ones, we would need to produce the warriors, and let Vox kill them, giving them the GL. No thanks, if we do it, we should aim to get it, as the extra insurance we need

DeepO


I was thinking more along the lines that we would funnel money to Vox, let them rush ten or more warriors, then let our vets go at them.

I certainly wouldnt let them get a leader!

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 28-01-2003 05:43
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quote:
Originally posted by Theseus
What, you mean Vox keeps sending reg Warriors to sacrifice so that WE get a GL?



Great idea, but I think they are to scaaaared of evil GS!



Hey, we don't have to be Aztecs to practice human sacrifice, do we?

DeepO is offline DeepO

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  Old Post 28-01-2003 05:49
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Yes, but money doesn't work... first of all we need 40 gold per warrior rushed, second of all, we need to be in another government to do it. We will probably not get both another gov, and a lot of gold in time before someone else's builds the GL

DeepO

asleepathewheel is offline asleepathewheel
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  Old Post 28-01-2003 05:51
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quote:
Originally posted by DeepO
Yes, but money doesn't work... first of all we need 40 gold per warrior rushed, second of all, we need to be in another government to do it. We will probably not get both another gov, and a lot of gold in time before someone else's builds the GL

DeepO


Ah good point. but maybe a plan to keep in our pocket for when our economy is better?

DeepO is offline DeepO

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  Old Post 28-01-2003 05:54
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I'd rather have well timed prebuilds on techs we discover first, or leaders standing by the moment we research a tech first. The way I see it, it won't be possible to get to literature first, but in this case it won't matter much, as nobody can have the GL ready in 25 turns from now... that would require a lot of growth (it was possible in the test scenario, by starting before we met Vox)

DeepO

asleepathewheel is offline asleepathewheel
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  Old Post 28-01-2003 05:56
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quote:
Originally posted by DeepO
I'd rather have well timed prebuilds on techs we discover first, or leaders standing by the moment we research a tech first. The way I see it, it won't be possible to get to literature first, but in this case it won't matter much, as nobody can have the GL ready in 25 turns from now... that would require a lot of growth (it was possible in the test scenario, by starting before we met Vox)

DeepO


When are we planning on starting? Where is it to be built, hurricane? Is there a viable alternative if it is finished first? The lighthouse perhaps?

The plan is to, what, rush to Republic, then to literature?

DeepO is offline DeepO

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  Old Post 28-01-2003 06:03
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asleep, if we would go through with this strat, there is but one option: get to literature first, before bothering with teh republic. Build the GL in Hurricane (our least corrupted city, with most commerce (will help on keeping everyone happy)), and pump the city with at least 3 workers (which need to be build immediately). If it fails, we will have a number of things to fall back to, pyramids perhaps, but more importantly Collosus, or the lighthouse if Vox could get to MM in the mean time. But we can't fail, any half-meant attempt is bound to fail, it's all or nothing.

Oh, and the risk has increased on losing the GL over last time I proposed to think about it: we are some 15 turns behind in production, so we need to catch up in size if we want to be sure... this will cripple our expansion quite a bit.

DeepO

nbarclay is offline nbarclay
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Dec 1999
time: 23:24
  Old Post 28-01-2003 11:25
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If we go for the Great Library, what I envision is to build about six workers, have them work on tile improvements while Hurricane is growing to size 3 (maybe adding as many as three workers along the way if we can spare them), and then bring the city the rest of the way up to about size 9. Let's see any other civ try to match that kind of production, even with a head start. We might even be able to grab a second wonder.

I already talked to Jon and BetaHound about the idea of going after Lux shortly after we get Republic, and they liked it. Part of the idea includes trading some of the territory we conquer for some of Vox's jungle cities, since part of Lux is a lot closer to their capital than the jungle cities are. (The other reasons I like Lux as a target are (1) if we could talk Vox into letting us preposition follow-up forces in their territory, the crossing would be almost trivial, and (2) Lux's score looks like they won't be a very powerful foe. From there, we'd have a beachhead on the other continent for further military action.)

Adding the Great Library trick to that plan would take it from powerful to devastating - especially given the relative timing of the UUs involved.

Edit: Note that the thoughts of war with Lux are still in a highly preliminary stage.

Last edited by nbarclay on 28-01-2003 at 12:08

nbarclay is offline nbarclay
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  Old Post 28-01-2003 12:11
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I have the chat log posted in the ambassador's office thread. I think it went well; I think all our people who were there felt a lot better about trusting Vox. (And the fact that the Iron Working for Alphabet trade is now completed helps a lot too.)

asleepathewheel is offline asleepathewheel
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  Old Post 28-01-2003 12:13
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Nathan-

Since the cold war has thawed a bit, would they move their warrior so that we could view their land for ourselves, and vice versa, or would that still be a bad idea at this point. It would be nice to see exactly where our future insertion point lies across the sea.

I saw that they thought Lux only had 2 cities. Shocking, though they have always lagged in the score. Bad terrain? Are they similar to Vox on our island?


(I wish we could house units (galleys) in Vox cities, thus hiding our intentions more easily)

Shiber is offline Shiber
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  Old Post 28-01-2003 12:44
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I think that would be premature. Besides, we can build galleys faster than Vox can, so we can scout their territory from the coast, pretending that it is as an expedition to explore Lux Invicta's coast (which would be the truth, but not all the truth... ).

nbarclay is offline nbarclay
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  Old Post 28-01-2003 12:44
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I just sent out what I hope is a correct draft border treaty map. (I sent Jon a copy, so he'll presumably let me know if it's not.) If this is ratified, Vox will have 11 cities to our 13, but theirs will be smaller, crammed closer together, and disproportionately water. If I'm counting correctly, we'll have somewhere close to twice as many tiles of dry land (although we do have a little higher percentage of desert and a few more mountains than we'll be able to use until railroads).

Nathan

notyoueither is offline notyoueither
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  Old Post 28-01-2003 12:54
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I'd like to see the entire city grid plan. It is not in the common box.

Thankfully, the discussions were on tiles north of where I thought they were.

nbarclay is offline nbarclay
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  Old Post 28-01-2003 13:13
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I sent a copy of what I'm pretty sure is the most recent city placement proposal to the GS box.

nbarclay is offline nbarclay
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  Old Post 28-01-2003 13:38
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Problem: I just looked back over our old city placement map and realized I've been undercounting our number of cities by one (I missed the city that was missing a number on that map). That means we'd have 14 instead of 13 cities under the current border proposal. I notified Jon of the error, and it's up to him whether we have to start haggling again now.

Edit: Make that two I undercounted by; our capital also wasn't included. I'll be preparing a revised proposal for Jon's consideration reducing our number of cities back down to 14 and letting them crowd theirs a little less.

Nathan

Last edited by nbarclay on 28-01-2003 at 13:47

nbarclay is offline nbarclay
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  Old Post 28-01-2003 16:06
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quote:
Originally posted by Theseus


This is really a tremendous idea... If I were playing a PBEM game with, say, any of GS as my neighbor in this situation, I'd go for it in a big way.

But with Vox?


Don't think of it as Vox. Think of it as the only other civ in the game with an ancient-era offensive-oriented UU.

Seriously, I think everyone who participated in the chat is more inclined to trust Vox in such a partnership than they would have been before.

Shiber is offline Shiber
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  Old Post 28-01-2003 16:42
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Nathan, I understood and in fact supported your actions when you sent Vox proposals that the team hasn't approved yet regarding the tech trade, because that was an ultra urgent issue, but that is not the case with the city placement plans.

Last edited by Shiber on 28-01-2003 at 17:02

nbarclay is offline nbarclay
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  Old Post 28-01-2003 17:18
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quote:
Originally posted by Shiber
Nathan, I understood and in fact supported your actions when you sent Vox proposals that the team hasn't approved yet regarding the tech trade, because that was an ultra urgent issue, but that is not the case with the city placement plans.


I sent the city placement plan during the chat with Vox, with the approval of the GS folks (including Sir Ralph) who were there at the time, and the talks went from there. It's not something I initiated unilaterally, and Jon had a clear understanding that anything we came up with would have to be ratified by the team.

DeepO is offline DeepO

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  Old Post 28-01-2003 17:54
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quote:
Originally posted by nbarclay
If we go for the Great Library, what I envision is to build about six workers, have them work on tile improvements while Hurricane is growing to size 3 (maybe adding as many as three workers along the way if we can spare them), and then bring the city the rest of the way up to about size 9. Let's see any other civ try to match that kind of production, even with a head start. We might even be able to grab a second wonder.


I think that we need to do it this way... in the test scenario, I got Hurricane up to size 8 (last pop was rather late, it should have been earlier), with not much gain from getting to 9... I was already using forests at that time, and had no growth left. But, IIRC, I got the GL ready in 35 turns or so. Size 9 would be better if we can make it work, but spending 6 workers on it would be a serious commitment! We definately need to have a border treaty with Vox, and we definately have to start planning on this if we want to do it. Already, last chop went to the Barracks in Hurricane, so we can only build a braacks or something like that in there, and can't switch to a palace now. That's already a waste.

With the 2nd settler pump in the works, we might be able to do it... this needs urgent discussing, as we'll have to switch to a prebuild asap (preferably in 1 or 2 turns).

DeepO

 
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