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alexman
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Hunt Valley, MD
Jan 1970 time: 00:24
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This thread is for the first game of the Strat Forum PBEMs, which uses an MP version of the AU Mod.
Participants (in order of play):
Alexman : Egyptians
Dominae : Americans
Sir Ralph : French
jshelr : Iroquois
Settings:
Emperor level
Culturally-linked starts off
Accelerated Production off
Small (80x80)
Pangaea
70% Water
Normal
Temperate
4 Billion
Roaming Barbs
Last edited by alexman on 14-01-2003 at 12:00
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Dominae
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My votes:
Map: Small, Pangea
Barbs: Roaming
Resources: Reduced
Difficulty: Emperor or Monarch (first preferred)
Mod: AU mod, with modifications (see below)
Turns/Day: I can play at least 2, subject to my time zone (GMT-5).
Civ: Americans, Aztecs, Iroquois (in that order)
As for the mod, I would like to see these changes from 1.14:
1. Governments as in stock Civ3, with Problematic corruption and Worker speed of 3 for Communism.
2. Artillery unit HPs as in stock Civ3 (no HPs).
3. All OCN and corruption changes removed.
Dominae
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Dominae
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I vote against. I would like to see this game go by fast, but I like the flow of the game as in stock Civ3.
Dominae
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Dominae
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alexman, sorry for the confusion. I mean Problematic for Republic, and increased Worker speed for Communism. All the government changes were mostly made to change the AI, and I think these two just try to balance things out for the human player.
Dominae
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:24
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I updated the standard AU mod (1.15) to remove the corruption changes. Here is what I propose to change compared to that mod:
code:
------------------------------------------------------------------------
APOLYTON UNIVERSITY MP MOD 1.00
------------------------------------------------------------------------
(based on Apolyton University mod v1.15)
------------------------------------------------------------------------
This the multi-player version of the Apolyton University mod, used in
Play-by-Email games.
Most of the changes in this mod were made in order to provide deeper
strategy in multi-player games, but were not included in the standard AU
mod because they handicap the AI.
------------------------------------------------------------------------
The changes listed below are compared to the standard AU mod.
GROUND UNITS
------------
Action: Added Wheeled ability to Tank, Panzer, Mech. Infantry, Modern
Armor, Artillery, Radar Artillery.
Reason: To give Paratroopers, Marines, and air and naval support more
improtance.
Comment: Increases realism. You still move these units on enemy roads.
Not added to standard AU mod because it restricts AI strategy.
Action: Ground Artillery units have zero defensive strength.
Reason: To change as little as possible
Comment: The AI uses artillery mainly for city defense and often has
them captured. Humans should have no such problems.
Action: Increased movement of Radar Artilery by 1.
Requires oil and rubber in addition to aluminum.
Reason: To keep up with mobile modern units on offense.
Comment: Artillery should at least keep up with Mech. Infantry.
NAVAL UNITS
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Action: Submarines and AEGIS cruisers can now carry 1 Cruise Missile
Reason: To enhance realism, and to strengthen all of these units.
Comment: The AI does not know how to load units with the AI strategy
"cruise missile". Cruise missiles are fired from ships and
submarines in real life.
Action: Ironclads use 2 movement points to enter Ocean.
Increased movement of Frigate and Man-O-War by 1.
Reduced cost of Ironclads by 20 (original).
Reason: So Ironclads don't make Frigates obsolete.
Comment: Frigates are cheap, fast ships, while Ironclads are mainly for
coastal bombardment and Galleon escort.
GLOBAL CHANGES
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Action: Appearance ratio of all strategic resources back to standard.
Reason: To prevent a player from having no access to a resource.
Comment: AI civs without access to resources can be conquered easier,
leaving fewer but stronger opponents. This is not a desired
effect in human-only play.
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Dominae
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Sounds good, let us play.
Dominae
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Dominae
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Are we to use this thread to indicate when we've sent the turn off to the next person? Personally, this process does nothing for me, as I check my mail and 'Poly at the same time.
I'll send the turn off in a few...
Good luck to all!
Dominae
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Dominae
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Sent to Sir Ralph.
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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