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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:25
  Old Post 16-04-2004 03:07
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quote:

DeepO,

We're cutting forests per your request, and would ask that those tiles be RR'd too ... they should be done within 3 turns.

Should we move the seawall out of the way NEXT turn or the turn after? Would you be able to come back later and RR a few tiles that got missed, like the forest tiles we're cutting?

Also, my team has asked me for an update on the world picture ... who has what and who's doing what. If you wouldn't mind, could you fill us in on who's where in the tech race and on what schemes are currently underway ... who's going to attack who?

We're going to build riflemen as soon as we get Nationalism. Vox has offered to sell it to us. Can you give it to us or should we buy it from them?

We're going to build Conquistadors and Galleons as well, once we complete Nav in 6 turns.

Thanks again for your help

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:25
  Old Post 16-04-2004 03:40
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quote:

Togas,
Okay, an update. I'm sorry we're not more chatty lately, but as usual our diplo corps is nearly non-existant... the team has been quiet as there aren't many exiting things happening.

Tech:
We're researching Corp, and have electronics (from ToE). Further, we got Sanition from GoW. (Indus from Lego).

It looks like we're going to enter some kind of alliance with GoW, but there has been little talk about this, just some kind of mutual understanding that if we don't do something, we're both dead. We're hoping that we just traded our last tech to Lego, which from now on (hopefully) will get isolated, at least in techs.

ND has been erradic as of late, they're buying their techs, while in full expansion. I don't think they can keep up the pace, techs are coming at 4-turn between. They are the primary reason Lego hasn't been isolated already, as they freely traded for Lego's techs. (which were in most cases the same as ours)

GoW is also doing a good job of building unis... So far, we're trying to split the tree with them: their going for Rep Parts, we're going for Coorp. Normally, we'll do steel, they'll do refining. After that, nothing has been decided yet, but we should get to both tanks and marines at the same time. After that, it won't take long until war breaks out (should be in some 25-35 turns, as a rough guess). We would love to take on Lego, GoW is obviously also looking to ND. Nothing final yet. Main thing is that GoW does not get any idea of invading us, they probably wouldn't be able to destroy us, but would seriously damage us nevertheless.

Don't move your units out of the way next turn, but the turn after that (so not in 830, but probably in 840). Please wait until we can spot if any boats from others are close by. We've got a perfect defense so far, no need to compromise it.

Currently, we're RRing all flat land, so once that has been done for you, we'll return home with our workers and RR all our hills and mountains. After that, we'll return for you. If you have any other things that need to be done, just ask, we've got plenty of workers, and are planning on having lots more. But you understand that as long as you didn't benefit from it, we looked at our own territory first to improve it. The forest is the only thing we can't help you with, though, we can't cut it as the game won't let us.

What to build: riflemen is of course good, but you might also think on prebuilding factories (enough ancient wonders doing nothing), we will be able to give Indus to you in 19 turns. Nat will have to wait another 18 turns. We will give those to you, so don't spend money if you don't have to... the next 19 turns, you are guaranteed to be safe behind the sea wall, marines won't appear for another 25 turns at least. And we'll probably be the ones getting them first. By that time, we'll probably be in mobilisation, as it is one of the only possibilities we have of keeping up with the others... we're #4 in land.

I trust this does not go any further then our 2 teams, most of the things mentioned here were not told to any other team.

Any questions: just ask...

DeepO

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:25
  Old Post 16-04-2004 03:45
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quote:

Rhoth,

We are interested, and would like to know if you'd give us a deal on it.

If your price is good, we'll buy it early. If not, we'll wait for the NTA to run out.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:25
  Old Post 17-04-2004 23:46
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quote:

Togas,

a bit of a miscommunication, we were planning on doing the tiles covered by your sea wall in 2 turns, as then we could scout with our galley if there was no risk in removing the defenders. But no harm done, nobody invaded us

Please cover your hill again, we're not RRing that one yet (only after our hills), and cover the forest (chopping, probably). If you want any extra mines: tell us now!

Next turn, we should have all your flat land, so we'll be gone to our hills. We'll return later for the rest.

DeepO

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:25
  Old Post 17-04-2004 23:46
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quote:

RE: RE: PTWDG Vox nationalism deal
Hi Togas,

We were thinking of a starting price of 300 gold or 15gpt (or a combination of the two). We can negotiate however.

Regards,

Rhoth

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 01-05-2004 09:45
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To: DeepO
CC: Arrian, Cort Haus, asleepathewheel

quote:

DeepO,

With Togas' absence, I am now in charge of RP Team. I just read through the turn reports over the past 20-30 turns and Togas' commentary on other issues. What I need now is some discussion with your team about plans for the future and how best we can fit those plans. I have some general inklings from what Togas was focusing on and what I know from our internal team discussions about 15 turns ago about plans regarding Legoland, but we haven't heard much since then AFAIK.

Frankly, I think it would be highly productive if we had a joint planning session of some sort where you guys could inform me/us of what precisely what you're intending to do and how we can fit within that. My primary concern is what I should focus on with building priorities over the near future and knowing what you guys are planning to do is critical for those decisions.

The other area of interest is that we seem to have something of an odd issue here with diplomacy. I have some ideas about how this might be conducted differently in the future with our teams to take better advantages of our strengths as well as to collaborate more, but it will require some discussion.

Frankly, I'm tempted to suggest that some means of an alliance forum or discussion location or format would be helpful... perhaps an e-mail discussion (using a short list of people on each side), assuming people don't mind receiving the e-mails?

Let me know about these things.

- Arnelos

P.S. I'm CC'ing Arrian, Cort Haus, and asleepathewheel with this PM, since Trip informs me that they are also relatively active on GS right now.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 01-05-2004 10:03
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To: Rhothaerill, Beta, Zayxus, Vondrack, ZargonX, Kloreep, Master Zen

Message:

quote:

(recipient),

I'm sending messages out to the leaderships of the various teams notifying them of my position as turnplayer and leader of RP Team during Togas' absence. I may also have a heightened role after Togas' return, don't know.

Please send all diplomatic traffic/requests for RP Team to me for now.

Thanks.

- Arnelos

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 02-05-2004 00:40
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From DeepO of GS:

quote:

Hi Arnelos,

Sounds good to me, a bit of cooperation can't hurt at all. an e-mail discussion is certainly a possibility, I would suggest chat as well if something was not amiss on my side, and I could enter the 'poly server.

planning of course is not purely our thing, however it would probably be best if you could, in some 30 turns time, more or less take care of your own defense. Around that time, GoW is going to receive marines, and even if we are gearing for a Lego invasion with them, you can't ever trust them. Further, for our trip abroad, conquestadors would be superb, toghether with the means to transport them.

Building plans should probably be focused to that: gold and units. In 14 turns time we can give you industrialisation, so prebuilding factories in your best cities might work well.

As to diplomacy: ours has been lacking, as usual. That includes the communication between us and RP... simply too little activity, I guess. It is not ideal, however, that you acquire things from other parties which we can also provide you, for free. As much as possible, I tried to give you the end of our NDA's on techs in last PM to Togas. Horses you can have for free, coal you don't need as we'll RR everything for you, iron you're already receiving. The only thing we can't really help you with is lux. I do understand your wish to participate actively in this game, which for your team means a lot more chatting to others then it does for ours, however sometimes the results of this aren't really productive, or could at least be handled more efficiently.

Anyway, It seems I'm starting the discussion here, instead of over e-mail or in chat My address is steven.bex@chello.be, please use that, and I'll include everyone on our side who is interested in following it live (it will be posted in our log, of course). Please feel free to ask whatever you want.

DeepO

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 02-05-2004 00:50
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From me back to DeepO of GS:

quote:

DeepO,

I think I would prefer that we had a chat if you guys can actually make those. Our experience with setting up chats with your team in the past has been relatively spotty, however... so that's why I suggested an e-mail discussion. If you can do a chat, I'm on 'poly's chat server much of the time. If we can schedule a chat, I'll be there.

As for other issues you brought up, thanks for the warning on the timing for industrialization. I'll definately have us plan ahead on when to start factory pre-builds. In the meantime, most of our cities have already completed markets, banks, temples, cathedrals, aqueducts, etc.... so pumping out a few conquistadores and/or riflemen wouldn't be bad. I know we're running at 20 spt in both El Paso and Monterrey right now, less in the other three, so it shouldn't be too difficult to pump out a few before starting on the factory prebuilds (unfortunately, conquistadores take 70 shields, no? If so, a few more RR's wouldn't be bad to get us up to 24 spt if possible).

The other issue is replacing the catapults on the wall with riflemen/infantry and eventually upgrading our cats to artillery. By the time GoW has marines, we're going to want fortresses on the mountain tiles (and probably the hills) stocked with infantry and artillery, along with our coastal cities stocked with similar defenses. I suppose GS can probably contribute the bulk of the counter-attack force, though we probably can contribute some if we have them available.

The thing I most need from you guys are building priorities... beyond the factories, what do you need us to build most. This is especially important for force composition and role. That's the main reason why I want to talk long-term plans with you guys, so I know what to be building to match the role that RP team could fulfill within such plans.

Anyhow, it would be good if we could schedule a chat. Let me know when members of your team would be available for that.

Thanks.

- Arnelos

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 03-05-2004 02:10
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I've been batting PMs back and forth between DeepO and myself for a day and a half now trying to set up a chat. I'm currently sitting in #RP-GS on irc.atomicchat.net waiting for DeepO to show up, hopefully at some point this evening.

If not, I'll go ahead and play the next save anyhow. No sense in holding up the entire game just for this.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 07-05-2004 13:58
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Long chat with Master Zen of GoW about tech issues...

In #apolytonisdg:

quote:

Arnelos|RP_r0X0rZ> 4RP Team is looking for something to research.... it would sure help if we had more techs so we could research something USEFUL
* MasterZen rembers offering RP techs long ago and has got no answer :P
Arnelos|RP_r0X0rZ> You have one now
Arnelos|RP_r0X0rZ> what are you offering?
MasterZen> whatever you're missing :P
Arnelos|RP_r0X0rZ> I have a list:
MasterZen> lol
Arnelos|RP_r0X0rZ> Economics, Military Tradition, Industrialization, Medicine, Sanitation, Replaceable Parts, The Corporation
Arnelos|RP_r0X0rZ> We also don't have Music Theory or Free Artistry, but I doubt anyone cares about those


In #isdgfam (ah, the infinite uses of that channel):

quote:

MasterZen> talk here
MasterZen> Kloreep is EVIL lego
Arnelos|RP_r0X0rZ> I know
Arnelos|RP_r0X0rZ> we can talk in here
MasterZen> I offered Togas the following deal a while back
MasterZen> we are interested in your Incense but we know you only have one
Arnelos|RP_r0X0rZ> no can do
MasterZen> so I suggesting trading one of our wines for your incense and adding a tech to juice up the deal
Arnelos|RP_r0X0rZ> we're riding the line between revolt and non-revolt in at least 2 cities right now
Arnelos|RP_r0X0rZ> now, wine for incencse has some potential merit
MasterZen> think about it
Arnelos|RP_r0X0rZ> doesn't do jack for us, helps you. That's the reason for the tech(s), I suppose.
MasterZen> exactly
MasterZen> a free tech every 20 turns isn't so bad is it? :P
Arnelos|RP_r0X0rZ> I'll have to consult with others on this, of course
Arnelos|RP_r0X0rZ> but personally, I like it
MasterZen> cool
Arnelos|RP_r0X0rZ> we need tech really really badly
Arnelos|RP_r0X0rZ> btw... what the hell is the plan against Lego?
Arnelos|RP_r0X0rZ> We've heard from both ND and GS on that over time, but nothing from you guys
MasterZen> first step to war is to build a war machine
Arnelos|RP_r0X0rZ> donegeal wouldn't say jack to me last night, so I'm asking you
Arnelos|RP_r0X0rZ> (actually, that was 2 nights ago)
MasterZen> after said war machine is up and running, we may begin planning
Arnelos|RP_r0X0rZ> point is... RP team is interested in helping, but we need to know what you guys want us to build
Arnelos|RP_r0X0rZ> we can now build conqs if you need them... not that they'll help all THAT much
MasterZen> I must consult with GS on this
* MasterZen personally would prefer to just nuke the living crap out of lego
Arnelos|RP_r0X0rZ> We just finished 40-turn reserach on Nav
MasterZen> ah cool, so, which tech you want for Nav?
Arnelos|RP_r0X0rZ> you don't have it?!?
MasterZen> nope :P
Arnelos|RP_r0X0rZ> wow
Arnelos|RP_r0X0rZ> does anyone?
MasterZen> we were waiting for you to finish it :P
Arnelos|RP_r0X0rZ> lol
MasterZen> Lego does, GS does I think
Arnelos|RP_r0X0rZ> heh
Arnelos|RP_r0X0rZ> I wonder if Vox does
Arnelos|RP_r0X0rZ> probably
MasterZen> in fact, we could actually really really use that tech right now
Arnelos|RP_r0X0rZ> I'd imagine
MasterZen> so, name your price
Arnelos|RP_r0X0rZ> actually, I need to consult with others on that as well
Arnelos|RP_r0X0rZ> geesh
MasterZen> ok, get back to me on that soom
Arnelos|RP_r0X0rZ> My personal preference would be for Replaceable Parts, but we'll see
MasterZen> *soon
Arnelos|RP_r0X0rZ> then again... Medicine would be nice
MasterZen> duh, I can't give you Rep Parts if you don't have anything before that :P
Arnelos|RP_r0X0rZ> we'll see
MasterZen> are you guys even industrial now?
Arnelos|RP_r0X0rZ> yes
MasterZen> is GS selling you techs?
Arnelos|RP_r0X0rZ> We've had Nationalism, Steam Power, and Electricity for a while
Arnelos|RP_r0X0rZ> yes
Arnelos|RP_r0X0rZ> We pay GS for most techs
Arnelos|RP_r0X0rZ> Vox for others
MasterZen> ah, no wonder they have so much money for research :P
Arnelos|RP_r0X0rZ> most of our income goes to GS and Vox
Arnelos|RP_r0X0rZ> not all of it, though... we have a good bit left over that we're stockpiling
Arnelos|RP_r0X0rZ> for what, god only knows
Arnelos|RP_r0X0rZ> mostly short rushing is what I intend to use it for
Arnelos|RP_r0X0rZ> that and upgrading rifles to inf when we get that far
MasterZen> well, the difference betweeen RepParts and Navigation is quite big... :P
Arnelos|RP_r0X0rZ> :shrug:
Arnelos|RP_r0X0rZ> look, we're how many techs behind?
Arnelos|RP_r0X0rZ> 7, I think
Arnelos|RP_r0X0rZ> maybe 8-9
MasterZen> hey, it's not me, it's my team. If they find out I do this trade, I'll be ousted :P
Arnelos|RP_r0X0rZ>
Arnelos|RP_r0X0rZ> we'll see
WhiteBandit> well then they better not find out :P
Arnelos|RP_r0X0rZ> pfft... what the hell is RP of any threat to you anymore?
Arnelos|RP_r0X0rZ> hell, we're willing to team up against Lego
MasterZen> yeah, I KNOW that, but others are not as fond of RP as I am :P
Arnelos|RP_r0X0rZ> the rationale for keeping RP Team in the dark ages has long been dead
MasterZen> heck, i've been getting heat for not planning to go to war with anyone :P
MasterZen> I'm called the hippie emperor :P
Arnelos|RP_r0X0rZ> you're planning to go to war with Lego last I checked
MasterZen> yeah, but planning hasn't started military-wise
MasterZen> ****ing ingrates, our empire is something it never was: PROSPEROUS
Arnelos|RP_r0X0rZ> I wish I saved the line from donegeal the other night where he quoted UberKruX when the game started "holy ****, donegeal, it's a LIBRARY!"
Arnelos|RP_r0X0rZ> something like that
MasterZen> "holy ****, donegeal, it's a bunch of universites, banks and factories!"
MasterZen> I can't say just how much GoW has grown since I got to power :P
Arnelos|RP_r0X0rZ> a lot
MasterZen> it would make Ghengis collapse :P
Arnelos|RP_r0X0rZ> well, Ghengis sucks at Civ3
Arnelos|RP_r0X0rZ> so that's not saying much
Arnelos|RP_r0X0rZ> besides... Lego stomps all your asses
MasterZen> well, they got an entire continent to themselves
Arnelos|RP_r0X0rZ> no question this map was royally ****ed up
MasterZen> big time
Arnelos|RP_r0X0rZ> oh how I wished I'd joined Legoland...
MasterZen> lol
MasterZen> bah, I like my GoW
Arnelos|RP_r0X0rZ> they'd kick even more ass
MasterZen> even if we don't win, we had fun
Arnelos|RP_r0X0rZ> so, anyhow... pass that whole "It's been a long long time since we had any rationale for keeping RP in the dark ages" message on to the rest of your team
MasterZen> I will
Arnelos|RP_r0X0rZ> GS and their honor code... they won't give us techs with NDAs
Arnelos|RP_r0X0rZ> so we're sorta stuck
MasterZen> honor code schmonor code :P
MasterZen> GoW has no honor
Arnelos|RP_r0X0rZ> besides... if you guys want an actual partner against Lego, you have a vested interest in helping us actually produce a military that can at least add a token force
Arnelos|RP_r0X0rZ> it sure as hell wouldn't hurt
MasterZen> I'll see what we can do
MasterZen> I for one, want that damn incense :P
Arnelos|RP_r0X0rZ> of course, knowing the paranoid nuts on your team, they'll probably say "NO!!!! RP Team will just build up and attack us!!!!" like we could
Arnelos|RP_r0X0rZ> You guys basically just need to decide if you want any help in your little crusade against Lego or not. If not, we'll just keep drawing pictures of animals on cave walls or whatever.
MasterZen> lol
Arnelos|RP_r0X0rZ> btw... who was the one who first researched Industrialization?
MasterZen> Lego
Arnelos|RP_r0X0rZ> well, screw that
Arnelos|RP_r0X0rZ> we could use that tech
MasterZen> ?
Arnelos|RP_r0X0rZ> (screw the NDAs)
MasterZen> :P
Arnelos|RP_r0X0rZ> err... NTAs
MasterZen> look, at the techs you asked in the other room, GoW could supply the followign:
Arnelos|RP_r0X0rZ> GS said they can sell us that one in 12-13 turns... getting it sooner would be REALLY REALLY nice
MasterZen> Military Trad., Medicine, Sanitation, Replaceable Parts
Arnelos|RP_r0X0rZ> hmm...
MasterZen> the others are bound by NTA
Arnelos|RP_r0X0rZ> right
Arnelos|RP_r0X0rZ> 1 we could get with Nav, the other with incense... got it
Arnelos|RP_r0X0rZ> we could also... gasp... PURCHASE more, you know
MasterZen> the team would VERY likely agree to medicine and santation
Arnelos|RP_r0X0rZ> sanitation actually wouldn't be terribly useful
MasterZen> they would also VERY likely agree to RepParts but only that one tech for both Nav and the incense
Arnelos|RP_r0X0rZ> we don't have enough space for cities to go over 12 anyhow right now
MasterZen> as per buying them, we would be very open to such a proposal
Arnelos|RP_r0X0rZ> look... right now, GS and Vox are the only ones beneffiting from the fact that we've been building nothing but financial institutions and buying tech
Arnelos|RP_r0X0rZ> you want some of that cash?
MasterZen> he have no reason not to sell you techs
MasterZen> *we
Arnelos|RP_r0X0rZ> I think our excess income right now is in the ballpark of 70 gpt
Arnelos|RP_r0X0rZ> though that might just be because we paid the last tech to GS off
Arnelos|RP_r0X0rZ> ah, one of our 20-turn payments to GS wears off NEXT turn
Arnelos|RP_r0X0rZ> so we'll have even more disposable income around
MasterZen> not bad
Arnelos|RP_r0X0rZ> basically, we're a cash cow... not good for much else at the moment
Arnelos|RP_r0X0rZ> well, we can build some mil units
Arnelos|RP_r0X0rZ> been building riflemen
MasterZen> ok, I'm done correcting this mess
MasterZen> time to sleep
Arnelos|RP_r0X0rZ> ok, let your team know some of this crap
MasterZen> I'll bring up the tech issues to the team, you do the same :P
Arnelos|RP_r0X0rZ> will do
MasterZen>
--- 3 LINES CENSORED TO PROTECT THE INNOCENT IN OTHER GAMES ---
Arnelos|RP_r0X0rZ> the tech we REALLY need is Corporation, I think
Arnelos|RP_r0X0rZ> Industrialization and Corporation
Arnelos|RP_r0X0rZ> factories and stock exchanges
Arnelos|RP_r0X0rZ> man would that help
MasterZen> well, if you're willing to wait for the NTA to expire, we'll gladly trade, other than that.. :S
Arnelos|RP_r0X0rZ> GS is already going to give us Ind when the NTA expires
Arnelos|RP_r0X0rZ> I worked out the details on that with DeepO the other night
MasterZen> wait...
MasterZen> GS told us they researched Ind. themselves
Arnelos|RP_r0X0rZ> maybe they're lying to us
Arnelos|RP_r0X0rZ> but DeepO said he wouldn't give it to us yet
MasterZen> they're lying either to you, or to us :P
MasterZen> either way, we got it EARLIER than they did
Arnelos|RP_r0X0rZ> when does your NTA expire?
MasterZen> must check, but if theirs expires in 12 turns, ours in like 7-8
MasterZen> you should try and get Corporation from them instead
Arnelos|RP_r0X0rZ> Corp requires Ind
Arnelos|RP_r0X0rZ> that's the problem
MasterZen> yeah, we get you Ind, GS gets you Corp
MasterZen> it's either that, or you get both from GS
Arnelos|RP_r0X0rZ> we'll see
MasterZen> anyway, I need shut-eye
MasterZen> cya tomorrow
Arnelos|RP_r0X0rZ> ok, cya
* MasterZen has quit IRC (Quit: )

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 07-05-2004 14:05
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I sent this BEFORE that chat to DeepO of GS:

quote:

DeepO,

We just finished our research of Navigation.

We can research any of the following techs:

Music Theory
Free Artistry
Military Tradition
Industrialization
Medicine
Communism
Replaceable Parts

Of course, if you are able to give us ANY of these technologies, we would be enormously appreciative. For any that you are unable to GIVE us, please let us know who provided you these techs and I'm going to do my best to be downright annoying if I have to about trying to get some of them.

Ultimately, I'd like to do 40-turn research on something not already being researched if at all possible (or at least something GS is unlikely to receive in trade). Otherwise, there seems little point for us to even bother wasting a population point on a scientist rather than a tax collector.

Please advise on this soon. I'm holding the save until we can at least decide what to do with our research choice and whether to have a scientist or tax collector in El Paso.

Thanks.

- Arnelos

P.S. I'm going to try to be in that chatroom again today.

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  Old Post 07-05-2004 14:05
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Response from DeepO just now:

quote:

Arnelos,

I'm sorry I wasn't able to make it to chatroom yesterday, and I'll be leaving on a WE-trip today. So that's not going to be good for meeting.

However, one thing: did you read the PMs I sent to Togas? In there, there was one with the eta of techs, most of which you mention here. All the non-optional techs we either have, or plan on having soon. We will give these to you, but only after NDAs run out, of course

Other then that, there's a bit of a problem. Best tech for you to research would be espionage. Mil Trad is of no use anymore (we don't even have saltpeter), Free artistry is of no use, and communism is being researched by Vox at a better pace. The others we already have. (rep parts last turn) Espionage needs Indus as a prereq, right? If so, it may be best to wait until we can give it to you, and start on Esp after that. Or perhaps acquire it from Lego, but we do not want to sponsor Lego any more then we need.

Allow me to check this on the forum, I'll ask that someone will contact you today, but for the moment I would assume you'd better go with a taxman instead of a scientist. At least until you can get Indus, and start on esp.

DeepO

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  Old Post 07-05-2004 14:26
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My response to DeepO:

quote:

DeepO,

Actually, I just conducted a lengthy chat with Master Zen of GoW in which we discussed technology issues. He believes he can convince his team to sell us 1 tech in return for Navigation (which they do not yet have, oddly enough) and a second tech in return for a swap of our incense for one of their wines (doesn't help us, but would give them an extra luxury). Furthermore, we could get 1 tech from GoW every 20 turns to renew the luxury swapping deal.

Furthermore, Master Zen seemed VERY interested in the possibility of RP Team being able to pay them for techs.

The techs which GoW says they can give to us without breaking NTAs right now are:

Military Tradition
Medicine
Sanitation
Replaceable Parts

He said that members of his team might be inclined to treat RepParts as being worth Medicine and Sanitation put together, however. We'll see.

He also mentioned that he believes their NTA on Industrialization should run out in about 7-8 turns. While I know we could already get the tech from you guys in 13 turns, it might not hurt to get it sooner IF I could start the pre-builds in time to make use of the extra turns of factory production and the difference is worth more than getting another of those techs earlier.

The two techs we REALLY need to make us more useful would be Industrialization (factories) and The Corporation (stock exchanges). Once we have those, I can get up factories in all cities and have stock exchanges up in El Paso and Monterrey quite soon (the other cities still need to finish their aqueducts, but could then build factories, cathedrals, and banks before stock exchanges).

Ultimately, howver, we really want to start churning out mil units and factories would help A LOT with that. Stock exchanges would help us send more money to you guys, paying others for tech, or rushing/shortrushing.

Speaking of short rushing, we have enough money sitting around and building up at the moment that I want to seriously look at ways we can use short rushing to improve our building program, in particular those slow-moving aqueduct builds. I'll be looking more at that probably before the next turn rolls around.

The thing I really need to get a handle on, however, is where to place priorities, because there are a lot of choices at the moment. The main area is with MONEY. Where in most areas we are woefully behind most of the planet, we at least have a respectable income for such a tiny amount of land. I can spend that money on short rushing, rushing, money to GS, saving for upgrades, or spending on buying technologies from others (Vox, GoW, or even ND... probably not Lego). If GS could help in providing some guidance on where priorities on finances would be more helpful to your own aims, that would help A LOT.

As for chatting, I really would like a chance to chat with you or with a group from GS (though you would probably be best, since you're the turnplayer right now). If we can actually set a TIME, that would be best.

The other thing we really need is more collaboration on diplomacy, since I'm going to most likely be much more diplomatically active than we've been of late. I think I may have stepped on your team's toes at least once with something I said to Master Zen tonight that I didn't even realize might have been subterfuge on your part (Industrialization, that you wouldn't give it to us yet). Perhaps some of that was in the PM you sent Togas and I can go digging for it in our forum and my apologies if I missed any of that, but I'd like some means of closer collaboration on diplomacy so we can keep our stories straight and work in tandem when messaging those beyond the alliance.

Well, that should be all for now. Thanks again.

- Arnelos

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  Old Post 07-05-2004 21:06
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DeepO's response:

quote:

Sorry I don't have more time to address these issues, Arnelos. Please hold off a while with trading with GoW: we want to trade that incense resource to them, but they have been not very responsive last time we asked. By trading it to them, you would 'steal' us the chance for an extra lux (they can reach more gems), and even if I know that in your case it's not nice you don't have more lux, for us it would mean a big difference in case of war. 10% of our slider is worth a lot more then 10% of yours, and you have to take that into account as well when trading lux. The tech you would be getting wouldn't cost you anything, but would cost us over 1000 gold.

I don't have the exact NDA's anymore, however I can look them up and send them to you. GoW can't be far in front of us, their 20-turn NDA's can only started 2 turns before ours at most. And I doubt that. By the time they would trade RP to you, we can give it to you, so again, this is not a good deal. And Medicine and sanitation the same.

Once we can, we will give you corp, we researched that one a few turns ago.

Sorry to be brief, could you for the moment take the 1-taxman approach, and could we meet e.g. this Sunday? I will be back from around 7pm GMT, so in case you could be present around noon your time, we should be able to meet.

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  Old Post 10-05-2004 03:26
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Chat between myself and DeepO of GS (finally!!!):

PART 1 OF 2

quote:

Arnelos> !!
Arnelos> DeepO
DeepO> hello!
DeepO> at long last
Arnelos> glad you have your name on your highlight
Arnelos> anyhow
DeepO> ah, was checking regularly
DeepO> yes... I am playing the turn now
Arnelos> ah
DeepO> so any changes can be made instantly
DeepO> as to tech: many of the things you discussed with GoW can be given by us
Arnelos> btw, I did a 4 gold short rush (1 shield) last turn that sped up our aqueduct in I think it was Santa Barbara by a whole turn :mad skillzzz:
Arnelos> I've been working on planning that out, actually
Arnelos> anyhow...
DeepO> and I don't know about timing, but if anything is really necessary for you, you need to go ahead, of course
Arnelos> diplomacy stuff...
DeepO> yes please
DeepO> first things first
Arnelos> Need to know what to do about getting us some tech
DeepO> it would of course be best if you improve your relationship with GoW
Arnelos> yes, that too
Arnelos> we would very much like to do so
DeepO> that in itself is the biggest motivation right now
Arnelos> they are interested in purchasing Navigation, which would be a start
DeepO> as the techs are not critical
DeepO> yes, but as explained in the PM
DeepO> the lux deal they're suggesting doesn't do our alliance any good
Arnelos> the incense you guys would like
DeepO> gems, I think you mean
Arnelos> the lux deal might be worthwhile if GoW has a tech we really need
Arnelos> and you guys are NTA-bound
DeepO> it is a 1000 gold deal!
DeepO> for 1000 gold, they can give more then that
Arnelos> yes, we could haggle it up
DeepO> as to NTA: they have the same ones from Lego as us
Arnelos> point is, if they're willing to do it and they really want the lux, we can haggle for techs
DeepO> and that's important
DeepO> well, yes, but no offense, we need the lux more then you need the techs.
Arnelos> right
Arnelos> agreed on that. I just didn't realize you guys needed it
DeepO> not right now
DeepO> but we need them to push further and get the geams
DeepO> gems
DeepO> as once we're on the offensive, we will need it
Arnelos> btw... how soon can we get our hill tiles RR'd?
DeepO> we will lose the Lego lux
DeepO> hills: this turn, perhaps.
DeepO> I will start on it
DeepO> but am still doing the last of ours...
Arnelos> the mountains are non-critical, but one of the hills tiles (I forget which) would be really useful for the SPD value of El Paso, I think it was
DeepO> in many cities, this would mean 1-turn rifles instead of 2-turn...
DeepO> wouldn't you need mines as well?
Arnelos> yes
DeepO> these are a lot easier to get in between
Arnelos> but there are already mines on the hills
DeepO> they only cost us 2 worker-turns
Arnelos> no mines on the mountains yet
DeepO> well, I mean on the plains
Arnelos> oh, yes
Arnelos> I've been mining those myself
DeepO> ah, okay
DeepO> we're quite figureing out all this worker stuff
DeepO> well, I am at least
Arnelos> of course, once we get our aqueducts done, I'll want to the extra food for a pop boost...then mine over tiles and use the sea and coastal tiles as the breadbasket
DeepO> which means sometimes 1 worker extra or less can make a big difference
DeepO> okay, if you got any planning on that, let me know
DeepO> currently, we've got close to 50 workers running around
Arnelos> nice
DeepO> industrial
DeepO> and with rep parts
Arnelos> the thing we need most is mines and RR's on the hill tiles
DeepO> okay...
DeepO> I'll see what I can do this turn
Arnelos> ok
DeepO> otherwise that should be done next turn
DeepO> fortresses will come later on
Arnelos> right
DeepO> no need for those right now
Arnelos> we'll need those by the time of Amphib Assault... a ways off, thankfully
DeepO> further: as to defense
DeepO> amphib is not that far off anymore
DeepO> we're expecting it in something like 25 turns
DeepO> maybe less
DeepO> by that time, we will need infs on those hills and mountains of yours
Arnelos> I was under the impression that the techs currently being researched are Steel, Refining, Communism, Espionage, Atomic Theory, etc.
DeepO> as well as in your cities
DeepO> AT and electronics are ours
Arnelos> ok
Arnelos> nice
DeepO> further we're close to finishing refining
DeepO> and GoW is doing Steel
Arnelos> you guys building Hoovers, I take it?
Arnelos> (or built?)
DeepO> we need them to split research later on
Arnelos> I haven't looked at F7
DeepO> Hoovers: next turn it completes
Arnelos> NICE!
DeepO> and don't give this info, please
Arnelos> no problem
DeepO> well, it's not that important, we need factories in many cities
Arnelos> right
DeepO> and the cost of Hoover (800 shields), is enough to provide for 4 or 5 power plants...
Arnelos> seems that you guys are ahead in tech, then
DeepO> yes we are
DeepO> and we're going to keep that up for as long as possible
DeepO> we need it to invade Lego
Arnelos> btw... our GPT deal runs out this turn
Arnelos> how much do you want us to renew for?
DeepO> and we need to give techs to GoW, so we can both attack them with tanks
Arnelos> lemme look at the last save
DeepO> gtp deal: as much as you can spare
Arnelos> ok
Arnelos> we have a lot
DeepO> right now, we've got a small treasury
Arnelos> building our cities up has given us a lot more money
DeepO> but we're going to burn most of that on combustion
DeepO> yes, that was the plan
DeepO> we're lacking in the gold department
Arnelos> we can help there
DeepO> and if we want to attack Lego, we're going to need all the units we can get
DeepO> that would be superb
Arnelos> The only issue I'm tackling right now is scheduling shortrushes
Arnelos> if I can still do those while sending you as much gold as we can, I will
DeepO> if all your cities have markets / banks, please build rifles
DeepO> thanks
DeepO> or conqs
Arnelos> in fact... it may be better to provide 1-turn gifts rather than 20-turn deals
DeepO> that's fine by us
DeepO> the 20 turn deals are only because otherwise we need to do it every turn
DeepO> we would love you to be present in an invasion of Lego
DeepO> would that be fine with you guys?
DeepO> primary tasks: pillaging and firing your GA if you want
DeepO> primary forces: conqs, nothing else
Arnelos> our net income, not counting us paying you, is 124 gpt
DeepO> wow, that's sweet
DeepO> we only get something like 400, after upkeep
Arnelos> ok
DeepO> bpt, though is something else
Arnelos> we've been paying Vox for certain techs such as Democracy, though
DeepO> yeah, but that is also something strange
DeepO> democracy is something we don't have
Arnelos> oh?
DeepO> and won't need either
Arnelos> interesting
Arnelos> sticking with Republic?
DeepO> so once your NDA runs out, send it our way
Arnelos> no problem
DeepO> yes... we're planning for war
Arnelos> right
DeepO> and frankly, we need every tuyrn we can get
DeepO> in 12-13 turns time, we're going to mobilize as well
Arnelos> we're currently paying Vox 5 gpt for Democracy... I think that just wore off
DeepO> once most essential builds are out of the way
Arnelos> we're also paying them 5 gpt for horses... if they only knew how rich we are
DeepO> that's not the baddest deal either
DeepO> horses: stop that at first possibility
DeepO> you can get them for free from us
Arnelos> we need 'em for conqs
Arnelos> oh?
Arnelos> you have 2 sources?
DeepO> yeah, but we don't need them
DeepO> no, only one
Arnelos> oh
Arnelos> ok, will do
DeepO> but we're not building horses
Arnelos> lemme see when that wears off
Arnelos> heh.. next turn
DeepO>
Arnelos> that's 10 gpt freed up
DeepO> the moment I'll see I can send them, I will
Arnelos> ok
DeepO> (2 turns, most likely)
Arnelos> we'll need 'em for conqs
Arnelos> Monterrey will finish a conq in 2 turns
DeepO> and we need conqs
DeepO> nice..
Arnelos> in fact, I've got Monterrey on 3-turn conqs now
DeepO> also something else: as much as possible, don't disband units
Arnelos> I can't see why we would
DeepO> because once the cities and hills are defended, it can still pay to have obsolete units defending flat coast
DeepO> well, for rushing, of course
Arnelos> ah
Arnelos> they're not worth it for taht
Arnelos> we don't have enough military... we need every mil unit we can get
DeepO> no, but in many cases they'r not worht upgrading either
DeepO> agree
DeepO> for us the same, btw
Arnelos> ok... next turn we should have 410 gold in the bank and an income of ~90 GPT
Arnelos> I'll try to figure what shortrushes we need in the near future and send you guys the rest
DeepO> did you found the last PM, regarding NDAs?
DeepO> thanks
Arnelos> no
DeepO> oh, and we're so far not shortrushing anything
DeepO> I'll try to dig it up
DeepO> one sec

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  Old Post 10-05-2004 03:33
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PART 2 of 2

quote:

Arnelos> the two techs we DESPERATELY need are Industrialization and The Corporation... Replaceable Parts wouldn't hurt
Arnelos> but we don't need RP until we massupgrade rifles to inf
Arnelos> and cats to arty
DeepO> poly is dead slow
DeepO> so this will take a while
DeepO> I know where to look, though
DeepO> techs: indus is a problem
DeepO> but is it really worth paying GoW for 4 or 5 turns gain?
DeepO> and RP: no need to, we don't have any rubber anyway
Arnelos> heh - that sucks
DeepO> so that can wait until the NDA runs out (18 turns, I believe)
DeepO> yeah
Arnelos> what are you going to use to invade.... just rifles?
DeepO> no saltpeter, and no rubber...
DeepO> no way!
Arnelos> I sure hope you have oil
DeepO> we need to get GoW to give us rubber
Arnelos> with all of that desert
Arnelos> ah
DeepO> but no diplo contact has been made regarding that
Arnelos> hmm.... I talk to MZ all of the time
DeepO> if we don't have oil, this game has turned rediciulous
DeepO> you know, it would be an idea if you could talk them up about this
DeepO> as diplomtically, we're still not shining
Arnelos> the only liability would be that I know Togas' had a policy of wishing to obscure the EXTENT of our alliance
DeepO> not that I want to say our ambassadors aren't doing nice jobs, but there seem to be very little chatting going on
Arnelos> I'm not sure how worthwhile that is at this point
DeepO> as to our alliance: everybody assumes total dependence
Arnelos> yes
DeepO> which isn't true, BTW
Arnelos> it is
DeepO> bah, not really
Arnelos> we're going to give you our money, you guys are protecting us and providing us tech
DeepO> we welcome your independence
Arnelos> lol
Arnelos> well, we're going to give you guys what money we can
DeepO> okay, that's true
DeepO> but that doesn't keep you from leading your own lives (in the PTWDG)
Arnelos> in a way, true
Arnelos> point is... I'd be more than willing to run diplomacy for you guys
Arnelos> hell... would give us something useful to do
DeepO> in that context, you guys have a lot more fun in chatting with other teams then we do
DeepO> let me ask about this in our forum
DeepO> I would welcome it
Arnelos> the only problem is that you and I would have to remain in VERY close contact
DeepO> but that's just me
DeepO> and I'm far from the team, I only play turns
DeepO> that could be a problem indeed
Arnelos> btw... we should be trading WMs each turn... I know you guys give us WMs, but I guess we should be giving them back
DeepO> well, you were
Arnelos> ah
DeepO> I found the PM
Arnelos> o
DeepO> and am copying it now
Arnelos> *ok
Arnelos> ok, thanks
DeepO> I'm checking if any other things are in there, somewhere
DeepO> (PM has been sent, btw)
Arnelos> ok
Arnelos> I'll get it in a bit
Arnelos> (not on 'poly right now)
DeepO> anything else: just ask, like always
DeepO> corp won't be a problem, once we can give you indus
DeepO> as we researched that one ourselves
DeepO> so that's yours at first opportunity
Arnelos> right
Arnelos> how many turns until the Indus NTA is up again?
DeepO> oh, and for counting purposes, I'm currentyl playing 205
DeepO> erh... one sec
DeepO> until 216
DeepO> so you can have it on 217
DeepO> being 12 turns from now
Arnelos> ick
Arnelos> well, at least that gives time for me to set up pre-builds
DeepO> Medicine before then, but that won't help you at all
Arnelos> :shrug: it's one more tech we don't have yet
DeepO> what was the eta of GoW? it should be very similar
DeepO> it's not that nice for you
Arnelos> MZ claimed that their NTA expires before your's does because Lego gave it to them sooner
DeepO> but the most efficient thing to do...
DeepO> could be, but it could at most be 2 or 3 turns
Arnelos> btw... I have an idea...
DeepO> 2, I think
DeepO> yes?
Arnelos> oh, wait, that won't work
Arnelos> nevermind
Arnelos> stupid trade screen
DeepO>
DeepO> oh, did I responded on the WM issue already?
DeepO> we'll send it to you
DeepO> and it would be good to send yours as well
Arnelos> right
Arnelos> will do
DeepO> from time to time we check up on how the others are doing with their RRing
Arnelos> btw, MZ is in chat right now
DeepO> we're very definately first
DeepO> MZ in chat: problem is I don't get onto 'poly
Arnelos> GoW seemed to be doing well with RR's... Lego and ND seem well behind
DeepO> GoW is okay
DeepO> not superb
Arnelos> yeah
DeepO> Lego is doing silly things
DeepO> like mining hills when they can mine plains as well
DeepO> which is a lot more effecient
DeepO> I mean RRing plains, of course
Arnelos> right
Arnelos> RR+mine on plains is pretty good
Arnelos> only problem is food
DeepO> as long as they have their territory RRed once we get there, it's okay
Arnelos> if you have enough workers, you irrigate first... build up population, then mine over it and use sea and coastal tiles for the food
DeepO> nothing keeps them from doing the same as us: we don't have any foodsurplus
DeepO> we use worker pmups
Arnelos> right
Arnelos> that works better if you have enough cities
DeepO> not really
Arnelos> err, enough worker pumps
DeepO> you can problably do the same
DeepO> you still have one location that would benefit from a city
DeepO> I thought it was on the hill next to El Paso
DeepO> one of your unis is covering it
DeepO> but that can very easily be fixed
DeepO> and any city below size 6 can become a worker pump with RRs around
Arnelos> you mean the incense tile?
DeepO> let me cehck
DeepO> I'm half way through production
DeepO> give me 2 minutes, pls
Arnelos> ok
DeepO> (prolly less)
DeepO> much less
DeepO> was the last build
DeepO> yes, the incense hill
Arnelos> I could use San Diego as a worker pump to fuel the growth of Santa Barbara and San Antonio once they have Aqueducts... but El Paso and Monterrey are basically maxed out
Arnelos> well, El Paso has more room
Arnelos> but it will just be specialists
DeepO> you still have some space there, right?
Arnelos> ocean space, yes
Arnelos> no land space
Arnelos> using all tiles
DeepO> okay
DeepO> in that case, it would only help in commerce
DeepO> in general, one more city is one won, though
DeepO> even if it will be tiny for a while
DeepO> but you check it out... it was only some hint
DeepO> in case you want us to move for a settler, just say so, and we're gone
Arnelos> I'll have to look at the impact on El Paso... I think that would knock the city below 20 spt until factories
Arnelos> unless I re-worked the MM to shift some from Monterrey
DeepO> including mines on currently irr plains? in that case, it would not be ideal
Arnelos> all plains within range of El Paso are already mined
Arnelos> El Paso is completely improved
Arnelos> correction!
DeepO> if the question would be either one less specialist somewhere, against an extra city...
DeepO> yes
DeepO> one more tile to go
Arnelos> if you mine those hills, I'll pick up a few extra shields
DeepO> RR, right?
Arnelos> sorry, yes, RR
DeepO> mining has already be done
Arnelos> ok
Arnelos> I hate losing one of my most productive tiles, though
DeepO> it wouldn't be lost
Arnelos> that incense tile would be great for El Paso once we get factories up... once RR'd, it's even better
DeepO> just transformed
Arnelos> it won't be boosted by a factory for a long time
DeepO> well, yes, it's your choice
Arnelos> I'll look at it
DeepO> it was just something to keep in mind
DeepO> I don't have all the info, of course
DeepO> you have....
Arnelos> the question is the extra commerce versus having those extra shields in El Paso if it matters for certain SPT totals or for after we get a factory up there
DeepO> in case I've got extra workers
DeepO> where do you want me to let them go first?
Arnelos> Santa Barbara-9 hill was needed first
Arnelos> (RR)
DeepO> SB 9... I'll try to do this right away.
Arnelos> the other hills aren't as critical right now
Arnelos> but eventually, yes
DeepO> okay..
Arnelos> WB-8 would be nice
Arnelos> would speed up the aqueduct
DeepO> well, we're looking at most at 3 turns before everything would be RRed
Arnelos> right
DeepO> WB?
Arnelos> sorry
Arnelos> SB
DeepO> ah
Arnelos> San Diego-2 would also be great
Arnelos> same reason
Arnelos> San Antonio-2 as well
DeepO> will try to do so...
DeepO> if you've got 10 minutes time, you can know the results
Arnelos> once those are RR'd, then we look at mining over irrigated plains... but the TIMING will be key... I'd like to micro-manage the timing so we speed both growth and builds
DeepO> mining over irrigation: I prefer to do this first
DeepO> and we've got a surplus of workers
DeepO> so your workers are excellent to fill cities with
DeepO> no need for normal growth, if you acn avoid it
DeepO> we might even decide to give ou our workers, once we don't know what to do with them anymore
DeepO> dropped a few letters, but you know what I mean
Arnelos> well, your workers are much more efficient than ours, I think
Arnelos> despite us getting the Dem bonus
Arnelos> you get RP and Ind bonuses
Arnelos> keep 'em native for now
DeepO> of course
DeepO> only once the improvement is done
DeepO> the only reason you need workers is if you want to forest-deforest tiles for the bonus
Arnelos> btw... I have a question... the timing of improvements... when you mine over a tile before us in the turn order, that means we get the tile AS MINED rather than as it was on our turn, right?
DeepO> (and don't tell this to anyone, but we're going to use that very extensively)
DeepO> yes
DeepO> AFAIK
Arnelos> I thought the forest/deforst exploit had been removed in PTW?
DeepO> what exploit?
DeepO> you can only do it once per tile
Arnelos> forest/deforst continuously... it only works the FIRST time you forest, IIRC
DeepO> bvut that's okay... every tile will do it once
Arnelos> ok, right
Arnelos> only once
DeepO> yes
DeepO> but for our territory, that's an extra 800 shields
Arnelos> nice
DeepO> so... if used well, 3200 gold won on rushes
Arnelos> very nice
DeepO> you also have plenty of tiles that could do this
DeepO> but it is even more iomportant to plan
DeepO> and whatch out, as some of your territory was already forested once
DeepO> so won't give the bonus
Arnelos> perhaps that could be done to speed up factory builds once we're ready for that... but, then again, I have plenty of time. The only places where it would be really needed are for Santa Barbara, San Diego, and San Antonio (which have lower SPT's and not as many improvements)
DeepO> I think I can provide you guys with a map, but maybe you've got one yourself
Arnelos> I could use such a map if you have one
DeepO> very importantly: we can't do it for you
Arnelos> right, I know
Arnelos> we'd have to build the workers
DeepO> we can't chop
DeepO> yes
DeepO> map: let me check for our first map with Vox territory
DeepO> e-mail address pls?
Arnelos> arnelos@aol.com
DeepO> one sec
Arnelos> btw... why do you have a galleon sitting off of our coast?
DeepO> ah, it was meant as protection
DeepO> that while you removed your portion of the sea wall
DeepO> we could spot possible invaders
Arnelos> right
DeepO> but you were too impatient, and removed them before we were able to spot them
Arnelos> I've got a worker up there because we have 5 and only 4 are useful at a time
DeepO> it has been patrolling the area for a few turns now
Arnelos> El Paso and Monterrey both complete units in 2 turns... we can fill gaps then
Arnelos> El Paso builds 1 rifle every 4 turns... Monterrey is at 1 conq ever 3 turns
Arnelos> well, I gotta take off
DeepO> okay
Arnelos> good to finally chat with you about this stuff
DeepO> found the screenshot
Arnelos> get back to me on the diplomacy stuff
DeepO> let's try to keep it up
Arnelos> definately
DeepO> I will
Arnelos> I'll idle in here so I can post an altered log later
Arnelos> cya
DeepO> cya!
* Arnelos is now known as Arnelos_AWAY
DeepO> okay, just mentioning that I sent you the screen shot.
DeepO> I will post RR moves once their done
DeepO> *they're
DeepO> damn phonetic English of me

Arnelos is offline Arnelos
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Sep 2002
time: 00:25
  Old Post 11-05-2004 13:21
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Chat with MZ:

quote:

MasterZen> btw, the team was a bit uneasy about trading RP for Nav and on top of that another tech for the wines
MasterZen> RP = 140 cost, Navigation = 56
Arnelos> the luxury is worth a hell of a lot more than RP
Arnelos> Nav is, granted, not worth all that much
MasterZen> that's the thing, we could probably just buy Nav from someone else :S
MasterZen> the only option is to trade Medicine and Sanitation for Nav + Lux
MasterZen> no way in hell they're going to allow Medicine and RP for Nav + Lux. First case is 190 cost, second case is 240 cost
MasterZen> so, your call. I'm done with the save, just need your input on this before I hit "end turn"
Arnelos> hit "end turn"
Arnelos> I can't get back to you on that fast enough anyhow
MasterZen> ok
MasterZen> I sent you Medicine + wines unaccepted anyhow
Arnelos> btw, DeepO mentioned to me the other night that they'd like to contact you guys about working out a deal for Rubber with them. He said the obvious problem was that he's never in chat (I played chatroom phone tag with him for over a week and a half before FINALLY getting him in chat)
MasterZen> lol
MasterZen> ok
MasterZen> I'll PM them
Arnelos> I figure we're all in the same boat if we really want to stop Lego


Man, I'm bullshitting him, he's bullshitting me. Total result of chat: this is going no-where fast.

We might be able to get one tech out of them for Navigation, which wouldn't be such a bad idea. Perhaps we can agree to SELL the tech since we already know we're going to get everything from GS for free anyhow?

Besides, I'd like the idea of selling GoW a tech so that we have more money to use in helping GS to shoot ahead in tech. GoW funding the GS/RP technology machine... I love it.

Granted, we'll probably only get pocket change out of them, but it'll be worth something at least...

I guess I know what I'll bring up to DeepO the next time I talk to him.

Arnelos is offline Arnelos
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time: 00:25
  Old Post 12-05-2004 01:47
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To DeepO after I played the 900 AD Turn:

quote:

DeepO,

A few things to note on the turn:

1. I sent you Navigation, our WM, and 400 gold (accepted). We are now making 85 gpt, which will increase very soon since we complete 2 aqueducts next turn and another in 3 turns after that. The additional population will be placed on coastal and sea tiles, giving us more money to send to you.

2. This leads me to ask about what to do with these cities next. Banks would increase the amount of money we could send to you or have available for our own upgrades or rushes. Military units would be nice to start building. Cathedrals would let the cities raise their populations higher without having to use specialists (probably what I'll build first before the other choices, but that still leaves what to do after that). Factory pre-builds might be good to start in preparation for receiving Industrialization.

3. I moved one of our catapults on the unit wall away from San Antonio-2 since that's the tile we had covered and you couldn't build an RR on. Since that city will complete its aqueduct this turn, I'd like it to have the additional shields for whatever I decide to build next there.

4. GoW sent us Replaceable Parts, Medicine, and Wines (all unaccepted). MZ sent me a message that they'd like to make the deal for incense and Navigation. I'm inclinced, after our conversation, to turn him down. However, I did have an idea. If GoW would be willing to pay MONEY at least for Navigation, it may be valuable to accept such a deal so that our alliance has at least a little bit more money available for research.

5. I mentioned to MZ in chat that you guys had wanted to contact them about making a deal for rubber, but that you're never in chat. I mentioned to him that since it took me almost two weeks to schedule a chat with you, I'm not surprised if he has trouble too and it might just be better to PM you. I hope that helps.

That should be all for now. Let me know about anything regarding the above or other issues you'd like to raise.

- Arnelos

Arnelos is offline Arnelos
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  Old Post 12-05-2004 10:22
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Response by DeepO...

Regarding building choices:

quote:

If possible, factory prebuilds would be best. If that's too soon (as the prebuild would complete before we can give you indus), perhaps units. The sooner you will have factories, the better. Of course, this is only necessary where you have a decent spt, but I guess all your cities will be able to get 10 spt before factories, which more then justifies one. The only exception I see is if you can get a worker pump going, thus mining all possible plains, and count on that pump for growth.


Regarding the one un-RR'd tile:

quote:

I'll try to fit it in. However, as your aquaduct will complete there even without the RR, we do have another turn to RR it, if that would be better from our side. Don't be alarmed if it is not done next turn, it will be done in 2 turns for sure.


Regarding the GoW Tech deal:

quote:

Agreed. However, there is something else we've been discussing in forum, which might help. See below.


Regarding Alliance diplomacy:

quote:

It will... CH sent him a PM on this yesterday, I think, and he hasn't responded yet... chat is difficult for us (I can't connect to 'poly, others simply never chat)

(snip)

Well, there is one extra issue: we talked about RP taking some of our diplomatic stuff out of our hands in chat, and I posted that to the board. So far, the response has only been positive. It depends a bit on how far we would want to take this, so I'm certainly not in the position to just say: go ahead, and do as you please, but a lot of interesting ideas have come forward. Are you still interested in this, and would you by any chance of some kind of framework in which this works?

One idea that we've been playing with is that for instance we give you a tech to sell, and you broker it in our name. Or that we ask you to get some rubber for our alliance, and you do what you please do secure some. We're not ready yet to simply give all our diplomtic stuff out of our hands. (even if we fully agree your team is a lot better in this then we are) There are still a lot of problems to be overcome, and a lot of agreements on how we would see these things to be made (and this will not happen in one week time, I'm sure), but any input from you in this discussion would be greatly appreciated. One thing: we better get some kind of mutual agreement on this in place, before we ask other teams if they would accept it... at least to keep the public forum quiet.

DeepO

Arnelos is offline Arnelos
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time: 00:25
  Old Post 16-05-2004 01:51
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Sent to Vox with the turn:

quote:

Rhothaerill and Beta,

Our deal for horses should expire at the end of this turn. We would like to continue the deal. If you can offer us horses on your turn as we offer you the gpt payment on our next turn (and accept deal), the deal should be renewed on your next turn when you accept.

Please contact me via PM or e-mail if you have anything about that or another subject to discuss.

- Arnelos

Arnelos is offline Arnelos
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  Old Post 16-05-2004 05:53
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Response from Rhothaerill of Vox Controli:

quote:

The horse deal hasn't ended yet so I couldn't attach it this turn. It will
actually go until next turn. After that though we should be able to
re-attach the horses for a new deal. :-)

Rhoth

Arnelos is offline Arnelos
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  Old Post 21-05-2004 02:31
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Wow... a message from Darekill of ND:

quote:

Hi Arnelos,
From this turn on I'll be in charge to do the turns for ND.
I'd like to talk to you about possible trades.

Here is what we can offer:

Medicine and Military Tradition.
Saltpeter.
Spices and Ivory.

Are you interested in any of these Techs or resources?

Greetings Darekill Primeminister of ND

Togas is offline Togas
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California
Jun 2002
time: 21:25
  Old Post 21-05-2004 03:09
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quote:

Spices and Ivory




Pretty soon they'll be adding SILKS to that list too.

Bastards.

--Togas

Arnelos is offline Arnelos
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time: 00:25
  Old Post 24-05-2004 00:21
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From Darekill:

quote:
Hi Arnelos,
since you did not respond to our tradeproposal I think you just do not need or want to trade with us. I understand that in the light of the events that

happened in this game.

Should you change your mind about it, just let us know.

Greetings Darekill Prime Minister of ND

Arnelos is offline Arnelos
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  Old Post 24-05-2004 00:22
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My response:

quote:

Actually, I've just haven't been terribly active over the past 48 hours because of RL events. I did post your message in the RP Team forum, though.

We ARE interested in a trade (Togas already commented on the possibility). My apologies on the delay. We'll get back to you about it hopefully soon.

- Arnelos


So... uh... what ARE we intending to tell them, anyways?

GodKing is offline GodKing
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Detroit
Feb 2002
time: 00:25
  Old Post 24-05-2004 19:13
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Tell them to jam it up their arse.. or whatever. Go ahead and take something cheep from them, in the hopes that we will be able to stab them soon.

Togas is offline Togas
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Jun 2002
time: 21:25
  Old Post 23-06-2004 22:26
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from GS:
quote:

Togas,

just a quick message that next turn, you will receive Industrialization from us. We're not sure if there won't be another option to get it, but could you start a 1-scientist approach to espionage? There have been talks about getting the tech elsewhere (ND), but nothing has been decided yet.

The turn after, you will get Corporation, and one turn later Refining. rep Parts is not so close, and sanitation. But in case we need it, we can ask GoW if we can give it to you sooner.

update on techs: we just finished Combustion. Please build enough conqs to fill 1 or 2 boats, ready for deployment in some 20 turns. Other then that, it would be a good idea to build rifles, Lego is at worst 9 turns from Marines (GoW also something like that, but they're waiting for our techs first)

ciao,
DeepO

Arnelos is offline Arnelos
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time: 00:25
  Old Post 24-06-2004 05:09
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Ah, good, so GS is going to give us Ind soon...

Arnelos is offline Arnelos
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time: 00:25
  Old Post 24-06-2004 05:14
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Got spare money?

From Krill of GS:

quote:

Hi Arnelos,

I'm calling to inform you of Gathering Storms change in Foreign affairs program.

I'm now the Minister of foreign affairs, and I've been told to act as your contact for GS.

Now the two other items of this PM are that we are going to send you Industrialisation in turn 217(c. 1010 AD), and to update you on our plans about Lego.

At the moment we are still planning where to hit them, or even the compostition of our forces. Some people want to drop about 30 infantry onto a mountain and watch Lego commit suicide against them, while others want to use the marines to capture a city. I'll PM you again when we have the plan sorted out, and more of the team back to help out. We are leaning towards an attack with marines around Quanto mechanico, and then guuting them by taking out their FP .

We are still going to require you conquistadors for pillaging, but we were wondering where you had got the horses from? Vox? If you let the deal run its' course, we will gift you horses. The only thing we want you to do (on a separate issue) is to sell Nav to bob.

cya
- krill

 
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