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Eli
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Israel
Jul 2000 time: 07:25
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I'm officially back, I dont want to play the turns so it's ok that Beta took over.
Can anyone give a quick update on the situation?
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Jon Miller
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we should build cities according to plan
I wouldn't have built that city now, but I guess we shuold... (I would have built a city over by the eastern iron)
Jon Miller
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Jon Miller
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it is the lower site
I have tried to send it to both of you, I will try again (maybe I have the wrong address)
it is the lower site (Beta, the one we wanted at first)
Jon Miller
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:25
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City Build Queues
I was doing some review and analysis of the two cities.
The Voice is scheduled to build a settler in 4 turns, but won't grow until pop size 3 for another seven. That would waste some 18 shields.
Here is the shield production for The voice - turn by turn - for the next two pop points
1-4
2-4
3-4 Mine completed on cows square
4-5
5-5
6-5
7-5
Total 32 shields
1 thru 7 - 6 shields each (next pop point works enhanced grassland square)
Total 42 shields
If we switched to a temple now - we would have 44 shields remaining. Followed by a settler - 30 shields. Total 74. Which equals exactly the next 14 turns worth of production. No loss of shields what so ever. And the Capitol will be at size 2 when done.
The current approach will see the waste of 18 shields, and will clearly not allow us to build the temple in the next 7 turns after that.
We will need to move a warrior in for disorder control for the seven turns, or until the lux is hooked up, but I still recommend against that. Mines should be the priority.
Miller town
Barracks in 3. Growth in 8. I looked at the rush build options. Nothing works. Suggest we either finish the barracks, or convert it to a temple as well. Miller town - with the barracks completed - will produce 16 shields prior to the next pop growth. (The worker should start mining the two road-plains square after the cows square.) Possible spearmen, then worker?
Or, we have stockpiled 33 shields in the barracks. We will produce another 16 with this pop point growth, and 48 with the next - presuming the two road tiles are mined after cows. That is 97 shields. Which could be a temple, then settler - and we would only waste 7. And have a size 2 city remaining. There is no corruption in Miller Town now. I expect there will be none in the short term.
That combined plan would result in two settlers - one in 14 turns, and one in 20 - and two temples built - and both cities at size 2.
Once Dissidentville is built, I will do a similar analysis on build options. I have to see what kind of corruption we are going to get first. It will obviously need to concentrate on growth to start with. It will reach size 3 in 14 turns as well - just not sure if there will be enough shields for a settler by then.
The decision on the Voice is fairly obvious. For Miller Town we have some choice - and it depends how high barracks are on the agenda right now. Personally - I wouldn't mind a couple of early temples and build up the culture. We are still a few turns away from hooking up the iron - so even if we did have the barracks - we wouldn't be able to produce vet Immortals. And with the GS threat subsiding (we do all believe this don't we) then we can focus on growth for the next while.
Your thoughts please.
Last edited by Beta on 01-02-2003 at 04:40
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Jon Miller
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screenshot?
Jon Miller
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