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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:25
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1700bc turn played.
Both cities produced temples. Both The Voice and Miller Town will expand in four turns.
The Voice is on track now to produce a settler in 5 turns, and grow to pop size four in 5 turns.
Miller Town is somewhat more complex. The settler would have been produced in 8 turns, but pop growth to size 4 only in 9 turns.
So, what I did is move the production to spearman, and moved a citizen working a 2f1s tile to the 1f2s forest tile. This bumps shield production to 5 per turn for this turn, and gets a spearman produced in 4 turns. However, the city does not grow for another 18 turns. But next turn, the new mine is completed on the grassland square, so we can move the citizens around again to get the previous +2 food production, and still get 5 shields per turn. This will get us to size 4 in 9 turns, and 1 turn past size 4 when the settler is produced, and we will have another spearman.
OR- we can produce a settler in 6 turns with the modified production, and have the city fall back to pop size one, growing to 2 in 3 turns. Shield production will fall, so it will then take us a bit longer to produce the spearman. Comments?
The plus side of these scenarios for both cities is that they will be at size two after producing settlers - and can pump out two more settlers not long afterwards.
Dissidentville - the worker is now mining the wheat square. However, I moved the citizens around to the mountains, with the city producing 3 shields, and we still lost two to corruption. So having the wheat mined will not do much now. Connecting the city to the capitol will help. So - we can produce a worker next turn - and bump the city down to size 1 with growth to two in a few turns. A settler will take another 22 turns. (30 shields less the 8 produced already). The city is growing at 7 per turn, but will slow with the next pop growth as there are only jungle or mountain tiles to work with next. We would need to get it to pop 4, then do a pop rush on the settler back to size 1. That will likely take some 16 turns or so. Any suggetions? The extra worker would be helpful in taking down some of the jungle to get this city productive - or do we even try. Maybe we should put it to the settler production and concentrate our efforts further north.
GS offered up writing. But they did NOT accept the deal first at their end. Don't think they still trust us. I remembered to put up myst and wc. So we should get writing next turn.
GoW sent a note saying they would be two turns to math - but left mysticism on the table. I went out on a limb here and accepted the deal - contact with Neu D for contact with GS, Myst, and 15 gold. With math to come to us in two turns. Time will tell. Ghengis is eager to trash others in the public threads, so if he reneges on the deal, we will do the same. I suspect he won't.
And given the contact with Neu D., lo and behold, they do not have Mysticism. So I offered it to them, unaccepted, and will write a letter seeing what we can get in return. I would go for minimal cash and future trade credits at this point. Before GoW or one of the others trades it to them. In retrospect, I should've just gifted it to them as a sign of friendship - and haggled for something in return after the fact. Oh well.
That's it. The FA thread has the letters. Or will have shortly.
Last edited by Beta on 16-02-2003 at 09:08
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Jon Miller
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quote: Originally posted by BetaHound
1700bc turn played.
Both cities produced temples. Both The Voice and Miller Town will expand in four turns.
The Voice is on track now to produce a settler in 5 turns, and grow to pop size four in 5 turns.
Miller Town is somewhat more complex. The settler would have been produced in 8 turns, but pop growth to size 4 only in 9 turns.
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sounds good to me
in the stage of the game we are in now
it is far better to have one more settler earlier, and waste a turn, than to have the settler later, and not waste production
we have enough workers, we have enough troops of every type but immortals and galleys
we need settlers, and we need them bad
so I vote no against anthig which will slow our settler growth
Jon Miller
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:25
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1675bc turn played.
The Voice culturally expands in 3, produces settler in 4.
Miller Town culturally expands in 3, produces settler in 5.
Dissidentville - well - not pretty. Settler in 21 turns. Pop growth in 5, but then we only have jungle (1 food) or mountain (1 shield) tiles to work with. And all additional shield production (at least up to 3 in total) is being lost to corruption. This may moderate when Elipolis goes in and it gets connected to the capitol. So - I opted for the worker - out next turn. We need to pare back some of the jungle to make this place work. I suspect if we do it right - we can still have a settler out in 21 turns from now, plus the worker out next turn, plus some jungle cut down and mines built.
Research at 100%. Losing 3gpt. (treasury is at 107). Philosophy in 14 turns. GS will not be happy. They are researching code of laws in 10, or so they say. eek. Our research rate will no doubt pick up when the new cities go in, so we may be closer to 10 when we are finished. I will let them know.
Received 8 gold from GS as their share of the myst/math deal with GoW. If you recall, it costs us 15. Their share was half of that.
And I sent Mysticism to Neu D with nothing in return. It was going to be a nothing deal anyway - and this may gain future favors. Or - I have been had and they just scammed me for mysticism. However, given the emotions over on the continent, I get a sense that everyone is now trying to keep a squeaky clean reputation. We will see.
So, in conclusion, we need to agree on the 5th city site!!!! I think it is time for a poll. And as Diss pointed out earlier - a better discussion map. Will see what I can do.
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Eli
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Israel
Jul 2000 time: 07:25
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I just checked the savegame Diss sent to everyone. Why a GS warrior is fortified in the middle of our land?
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