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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:25
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950bc turn played. All is quiet. Except for our warrior production.
Screen shot of North Estonia only is being sent. Nothing has changed in the south. Anybody who wants the save to look at and study - let me know.
Settler produced and on his way to the east coast city site as designated by Harry. Settler will be there next turn, and city built the turn after. This one is named after you Harry - I will take the west coast one. What do you want to call it. Harryville.
Now - warriors. One produced by MillerTown this turn - that gives us 5 in the north. I have projected warrior builds as follows - by the end of 6 turns from now:
Miller Town 3
Witt City 2
Elipolis 2
The Voice 3
Then there is a break of two turns where we only produce 1. Then a gaggle again.
At the end of turn 6 we will have 15 warriors, plus 3 immortals already built. Total 18. One turn to upgrade. Two turns to get into position. And we go on turn 10. Agreed?
As soon as the first wave is past the road tile, we sever it again and start on the next wave of warriors. The next 4 turns- ie up to turn 10, will see us produce another 5 warriors, 7 if we want to delay settler production at The Voice. Plus - a succesful extraction of the three souther warriors should give us a second wave of either 8 or 10 immortals. Probably more as it is hard to accurately judge the impact of the GA.
A barracks at Dissidentville would be a treat. We could leave the northen cities diconnected and producing warriors, then send them to Dissidentvlle, which is connected, for upgrading, and immediate entry to the war zone.
Anyways, the galley with spearman and immortal from the continent will be in Elipolis next turn. We should firm up our plans for landing some troops earlier on the east coast, as per Harry's e-mail and subsequent discussion.
Now - if this plan falls apart before it gets going - the good thing is that no one will want to mess with us on our home turf.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:25
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875BC turn played - Turn 2, or T-minus 4.
RP deal finalized. Treasury now at 711 gold, and growiing at 20gpt. Get to that in a sec.
No warriors this turn. 2 more next turn.
Worker building road to re-connect iron.
Barracks built in Dissidentville. Growth in 1 turn, and with 1 shield in the build box next turn, we should be able to rush a spearman - and be at size 2 for the rush a couple turns later,
(if GS notices the fluctuating pop on the city - any explanations that make sense other than what is really going on?)
Regarding the galley - I made a decision to recall it to Elipolis to pick up a second Immortal. There was not going to be time to insert the current passengers, get back to Elipolis, and get south in time to nail the warrior on the east coast. But with two immortals, and only one insertion, we will be able to get him. The two immortals then re-embark on the galley and head down the coast to see what mayhem they can cause. Hope this is OK for everybody. It also keeps our main force largely intact.
Also - made another decision. I started researching engineering. At 10%. 40 turns. Cost 2gpt. Hence the drop from 22 to 20. But I have a commitment from Lego that if we research engineering - they will trade us feudalism and theology for it. I indicated we could not research very quickly. They want to know they will be able to get it. Is everyone OK with this? It is only 2 per turn, which over 20 turns is one upgrade.
Also - I forgot to mention that a couple turns back - RolePlay (Spain) built an embassy in our capitol - so we have one in theirs. It means that part of the map - their capitol - shows up on the map. Saw it again this turn.
We are still strong militarily relative to GS.
And I started re-naming units. Separate thread for this.
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mjmacy
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Madison, WI
Mar 2003 time: 23:25
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Also if they are looking closely they will se that the growth was supose to happen, and didn't. plus the growth indicator will be set back. I they are looking clos;y they will be able to see that we rushed something.
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mjmacy
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Madison, WI
Mar 2003 time: 23:25
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I agree with the tech, and with Harry's idea of the scientist
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Eli
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Israel
Jul 2000 time: 07:25
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quote: One minor problem - we are now at the allowed 24 unit level. Without another city - each new unit will cost us one per turn. |
quote: Hopefully, we will be soon taking over cities and that will raise our allowed military level. |
We will also be losing units, so it wont be a problem at all.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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