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SCG
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of less than all that I see
Jun 2000 time: 00:25
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quote: Originally posted by Scouse Gits
This is a game with which I am not familiar.
We have a treasury of 123g, an income of 158g @ 70%tax and are building:
11 Marketplaces
A Temple
A Library
A Bank
and a solitary camel
If we reduce the tax rate to a more reasonable 20% - 8 of the cities currently building MPs cannot afford to keep them! (3 gold needed to break even and 4 to make a profit)
We are 'researching' Astronomy at 30+ turns - the Greeks have it already and then some??
OK - I readily admit that Democracy is not my favoured government, but surely this cannot be right ?
Somebody needs a looong period of re-education at The Institute - perhaps it is I, but I don't think so....
SG[1] for once sober, but totally bewildered! |
quote: Originally posted by SCG
With 20% lux, i was able to get all size 3 cities to celebrate, most to 5. with Marketplaces, those cities can celebrate to 7, and with trade routes, we can start looking to aquaducts.
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8 turns is not enough turn to around a struggling democracy. One of the main powers of the democracy is the city growth. To do that we need temples for contentment, and marketplaces for celebrations. would you rather have a bunch of size 3 cities that aren't growing? Also notice that i did build a number of caravans that are intended to be used in trading to allow further growth (rushed them as the gold became available). With the state that i picked up the game, science was bad and getting worse. With larger cites brings more trade (ergo more science) and the ability to carry 2 gold worth of maintenance, not to mention larger caravan and freight bonuses. Once we have something resembling an infrastructure, we can quickly build more caravans as well as other units and actually use the trading power of the democracy.
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:25
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SCG - here is your chance for rebuttal and robust constructive criticism
Seriously Tricky Game
1020 = Change to largely caravan and diplomat production; Peace with Aztecs; Sell Temple in Magic Kingdom, buy Bank;
1040 = Temple in Thunder Mountain; Bank in Magic Kingdom; much tickling and rushing;
1060 = Greeks start Sun Tzu; Astronomy -> Sanitation (a hard choice, both Steam Engine & Monotheism are available);
1080 = Harbour in Eurodisney; Greek catapult at the gates of Carribean pirate blown away - Greeks activate alliance with Aztecs - war;
1100 = MarketPlace in Donald Duck; Who killed the Lighthouse? Caravels moving 3 is painful!
1120 = Marco Polo's Embassy built in Magic Kingdom - no-one likes us - lots of tech out there; Striving for Sanitation;
1140 = Musk in Caribean Pirate becomes vet seeing off Greek ellie; Walls in Caribean Pirate; Library in Tomorrowland; Wine, Matterhorn-Magic Kingdom, 18g; Salt, Tiki City-Magic Kingdom, 22g; Salt, Tomorowland-Magic Kingdom, 33g; The Institute founded;
1160 = Sanitation -> Steam Engine; Salt, Neverneverland-Pharsalos, 46g; Bridge Building stolen from Pharsalos; Copper(d), Orlando-Atzcapotzalco, 92g; Beads, Space Mountain-Atzcapotzalco, 52g; Hides, Fantasia-Atzcapotzalco, 44g;
1180 = Sanitation System built in Magic Kingdom(13 and growing); Colosseum in Anaheim; Silver, EuroDisney-Pharsalos, 50g;
Well - I have played my eight turns in this unHoly form of government, perhaps neither wisely nor well - The Institute awaits the de(r/c)ision of my peers ...
Good luck SG[1]
Attachment: mi_a1180.zip
This has been downloaded 8 time(s).
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SCG
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of less than all that I see
Jun 2000 time: 00:25
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quote: originally posted by SG [1]
SCG - here is your chance for rebuttal and robust constructive criticism
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Got blindsided by RL this week (might even have a new GF ), so only half way through a responce to [1]'s post. Since I see he built a library in a non-SSC in the nothin' fancy game (marks it on his calendar ), don't think i'll post the whole thing.
Some of the highlights were that i left 11 active caravans and a nearly full science box, and 3 celebrating cities - one of which if i hadn't rushed the temple my last turn would probably still only be size 3, instead of size 5 and using 2 scientists. also, i left over 100 gold that could be used for deficit researching, which also allowed for discoveries.
I also wanted to point out that this is after all a conquest game, not an AC game, so we are going to need a lot of decent size cities (most likely obtained by celebrating) if we are going to a) conquer by military, or b) conquer by subversion. Caravans don't get built quickly if they don't either have production or gold to build them. And small cities don't bring the same trade bonuses of large ones.
And for my part, I probably could have started something better than a bank in Magic Kingdom, and I always forget to sell the superfluous improvements until i realize i need the extra gold that turn (temple in the shakes city in this case)
Anyway, on with the game 

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Hydey
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up shyte creek without a paddle
Mar 2000 time: 14:25
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A tired and cranky Hydey is in the House
1340 Indians build mikes chapel in Karachi
Romans build statue of liberty in Rome
1360 Find aztec city of tlaxcala (size 12), aztecs land a cannon near fantasia, Greeks demand 700 gold we remain at war
1380 Horsie in caribean pirate kills ellephant of greek looks, Aztec frigate attacks Fantasia killing warrior and camel leaving city empty
1400 Diplos trained in space mountain and Tommorrowland bribe aztec cannon and frigate near fantasia, Horse from Disney China kills greek elephant
Greeks become democracy
1420 Caribean pirate trains diplo, find aztec city of malinco and its people revolt for 79 gold, we get mettalurgy and 2 gold in return, Aztecs ask to talk and I pretend to not hear them but senate signs ceasefire behind my back.
Horse from carribean pirate kills another greek elephant
1440 Fantasia builds dye van, disneychina builds beads van
1460 tiki city builds coal van, horse from carribean pirate kills another bloody greek elephant
French become a monarchy
1480 Magic kingdom now size 26 but needs more food to grow bigger, population now 6,720,000
Romans become fundimentalist
1500 Hydey stops before he falls asleep at the PC
Good night guys 
Attachment: mi_a1500.sav
This has been downloaded 7 time(s).
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