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SCG
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of less than all that I see
Jun 2000 time: 00:25
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So, we have 3 cities, all size 2, and all building settlers. We have 60 gold, and are 49/60 finished with currency. 3 turns to next tech, at 20 turns per tech... can get to 12 turns fidding with science and workers, still 3 turns to tech though. Settlers look to be headed to the new island, so push for that
2450 horse finds a whale, looks like specials should be south along the coast for the trireme - find whale, so unload settlers on grassland
2400 could get second whale if build on forest 1 space south, but with all the non-1 movement terrain, founded EuroDisney
2350 Currency,
*pause for dramatic effect*
select Trade 
science jumps from 60 to 75 beakers
start trireme back towards Steamboat Willy
2300 science down to 65 beakers, minor worker fiddling and tickling
2250 fantasia settlers, 13/65
2200 Steamboat Willy Settlers, ED (warrior) hut (horsie supported by ED), 19/75
2150 25/75,
2100 hut Trade 
2050 select Literacy (over Masonry and CB), found Middleton, 38/78 science
1900 start transporting settlers towards next city, 61/78 science
not much happened after i founded Middleton - tickled a couple units - we are 17 beakers from Literacy - assuming no cities founded next turn and no rushed settlers, we can get literacy by 1800 with Free willy using the fish 1 turn...
pondered building caravans at the mid-point, till i read the thread about going for 6-12 cities, so continued building settlers except for a trireme in fantasia (half finished), so put it off for the next player - at some point should aim for one of our WoW options (couple of AI's building Pyramids atm)
anyway, passing the torch 
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:25
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The Rabid Rodent claims the Imperial Throne by right of arms, the four other contenders now lying in a bloody heap in the Palace, and howls in anguish. His incisors gnash and foam spills from the corners of his mouth as he surveys the chaos that is his Empire.
Despite his best efforts as an Imperial Advisor, the Gardens have not been started and now a couple of civs have started on the Pyramids our nation is behind in the Wonders race - our cities are misplaced, we have no discernable infrastructure to expedite the build. Drastic measures are called for.
His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.
Our Nation needs the Holy Gardens for survival!
"We will have the Gardens, or you may have my head!"
The Rabid Reign commences:
1900 = Economy switched to shield based; Science abandoned in favour of gold; Free Willy and Steamboat Willy switched to caravans - I hope we have time; Fantasia switched to Diplo another 15 shields for the Gardens;
1850 = Caravans tickled - treasury exhausted; Much gnashing of incisors;
1800 = Fantasia Diplo rushed; New Capital founded caravan started;
1750 = Indians move Capital; Caravan tickled;
1700 = Chinese move Capital; Indians start GL; Literacy -> Masonry selected (Republic and Wheel also offered); Caravan tickled and Diplo disbanded into it at New Capital;
1650 = Aztecs move Capital; Workers rearranged again;
1600 = Caravans in Free Willy and Steamboat Willy - revert to Settlers;
1550 = Tickle caravan;
1500 = Roman Horseman sighted near Free Willy; Contact Romans, gift Trade, Peace, swap Pottery for Masonry (the only Demo tech they possess), swap maps; Rush caravan in New Capital - we are two turns off!
1450 = Switch research to The Republic (it won't be offered next time, neither will the Wheel [Edit - Ignore this nonsense - I had forgotten this started as a scenario and that the tech tree is open]); New Capital start The Holy Gardens; Oh for a road had we had one we would be home;
1400 = Three caravans, a trireme, a diplo, a horse and 16g = 200 shields; 
1350 = New Capital builds The Hanging Gardens, starts Warrior;
1300 = Aztecs get Philosophy; otherwise somewhat anti-climactic;
1250 = Warrior in New Capital, starts Palace;
The Rabid Rodent relaxes, his work for this generation is done. He forgives his forbears their (many) transgressions and gives their (rather mutilated) bodies a collective State Funeral with much Pomp and Circumstance. He hopes that his successors will look kindly upon his reign and retires to contemplate his navel - thinking about his return and the contemplation of naval matters 
Enjoy, SG[1]
Attachment: mi_b1250.zip
This has been downloaded 8 time(s).
Last edited by Scouse Gits on 06-02-2003 at 18:27
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