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Cort Haus
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London
Apr 2002 time: 05:26
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quote: Turn 242 (1260 AD)
| LegoForces | | Units | turn241 | turn242 | | Setler | 2 | 2 | | Worker | 15 | 17 (+2) | | Horsemen | 8 | 4 (-4) | | Cavalry | 41 (-10) | 25 (-16) | | Infantry | 89 (+4 B) | 89 | | Artillery | 62 (+1 B) | 62 | | Tanks | / | 16 (+16) | | Ironclad | 7 (-9 LiB) | 7 | | Transport | 15 | 15 | | Sub | 10 (+3 B, -1 LiB) | 11 (+1 B) | | DD | 5 (+1 B, -4 LiB) | 7 (+2 B) | | BB | 9 | 9 | | Carrier | / | 1 | | Bomber | 2 | 2 |
GS Invasion Force
55 Marines, 70 Tanks, 10 Settlers, 4 Workers, 3 Explorers, 4 Mech Inf, 22 Inf
Battlereport
- fighter bombards 3/4 DD at Abilene 44111 (sorry, forgot to record its name). Misses.
- DD attacks 3/5 sub U-Q1(?). DD 3/4.
- DD attacks 3/4 DD at Abilene 44111. DD 3/4.
Total: 1 bombardment, 2 attacks. Lego lost a Sub and a DD.
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Cort Haus
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London
Apr 2002 time: 05:26
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quote:
I'm about to play the save. I've been thinking though about Lego's possible response next turn.
We'll be able to land 42 Inf, 34 Marines, 27 Artys and 44 Tanks. we can suppose that Lego will have something in the vicinity of 40 tanks, 45 max perhaps.
Lego might decide on a "throw everything against one stack" strategy and that stack will likely be ours since we are closer to their core. They will have 62 artillery to strike and damage our 42 Inf and 20 Tanks. After that (assuming worst case odds that all units receive at least 1 HP of dame) they will have 24 tanks to hit most of which will be destroyed/damaged by their tank assault. The remaining 34 Marines will be hit by the next 20 tanks. This will leave 14 marines intact + 42 damaged infs + 20 damaged tanks for a total of 78 damaged units which of course they will not be able to finish off by themselves. However, with only 16 follow-up tanks, there's no way we're going to be able to do anything half-decently worthwhile the next turn.
On the other hand, we can hoard some of those tanks in reserve and land them once our city is built. For example if we only land 20 tanks and keep 24 on ship Lego will use their 45 tanks to kill off the 34 marines and 10 of the other units leaving 52 damaged units left. If they are desperate (and depending on their damage level) they can use their east-coast infantry to try and finish them off, maybe even with Vox's help. We'd have 40 tanks in reserve though, as long as 1 unit remains our settlers are saved and we can attack with those 40 intact tanks.
The other option is to land 28 tanks which would leave 60 units after the initial tank assault. Slightly better odds but we'd have only 32 tanks for counterattack.
On the one hand I don't want to land the entire force and risk it get so damaged that it won't do much next turn, on the other hand I don't want to reduce it so much that Lego might think it has a chance of wiping out the entire stack. That said, either way it would basically render Lego entirely unable to stop your attack.
I currently have the save open but I haven't moved yet, I'm going to have dinner and do some stuff before I play it so if you can get back to me i'd be quite happy.
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Cort Haus
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London
Apr 2002 time: 05:26
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quote:
That's the latest. Decided to land 16 tanks and keep 36 in reserve. 8 more will be chained making for a grand total of 60 available tanks next turn. Thinking things over, I'm starting to suspect Lego will use their tanks in defense but who knows. Btw, our bombing of Legoland and Castlea showed that both cities are undefended proving that Lego has all it can to defend with at the front. I only landed one settler because of that, maybe they think we don't have any extra ones... though so far Vondrack has been one step ahead of us. As someone who has known him since the early days of the ISDG and with other GoWers having played him in PBEMs, trust me, he knows his stuff and has every angle covered which is why we have to pull this off as flawlessly as possible.
Two other things:
1) The diplo screen showed that we are still sending you rubber so you should have no problems with that.
2) We agree to computers and will send you a 500g down payment next turn, however we still don't want the tech until possibly the next-next turn (1275 AD) in any case, don't send the text next turn, i'll PM you when we want it.
Once again thanks to your team for the info yesterday, I'm trying to revive my team a bit, seems everyone is a bit lost from Poly these days... but Aggie's back (let's see if he'll stick around).
-MZ
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