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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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to MZ:
quote: MZ,
a short message as CH probably went to bed by now (I'm not certain you're awake either). We might have found something... with your new artillery there is a possibility to cut Abilene of from the RR network. That will mean that you only have to fear the units in Dye and Jackson... but there are some disadvantages too. We are still looking into this, but as it would keep Lego from redistributing their defenders, and would keep them from taking out all our tanks in the open, it at least is worth the consideration.
If you haven't played farther already, please look into this:
quote: Originally posted by Aeson
GoW can cut off all of Lego's troops in Abilene if they want to use Artillery to do so. From Ahhmyfoot 4 they can bombard Abilene 9, 6, and 63. Then from Horsefish they could bombard the rest of the Hills. They could even cut themselves off completely so Jackson and Dye Fields couldn't capture those Artillery.
It would open up some of their Artillery to Lego taking them back, but only if Lego basically abandons Dye Fields and Jackson to us next turn.
If the Artillery seem vulnerable, perhaps 2 units can be sent along with each stack. Not to keep Lego from capturing them, but to pillage the tiles the Artillery are bombarding from. That way Lego won't be able to take the Artillery anywhere if they do capture them.
Not sure if it's worth it, but something to consider. |
As said, we don't know if it is going to help, but seems at least partly advantageous. In case you're not playing the save tonight, we might have more comments in the morning. So... some more food for your thoughts 
DeepO |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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quote: MZ,
I just woke up... give us some time to think about all of this. It won't matter that the save gets delayed if that would be the case.
But very quickly... we basically gave you 29 artillery and 12 Lego cities, now you want our workers too? 
I'll get back to you (or CH takes up his ambassador's role again, I'm sure he's awake by now)
DeepO
quote:
I have the save open and I've been thinking on ways to isolate all 3 remaining Lego cities and I've reached the conclusion that it's possible but there's a small catch.
The first part would be to isolate Albeline as those 50 Inf are by far the most crucial and they must not escape. So, first we send a tank to kill the horse at Abilene 9-6, it wins and we pillage that square (will still need another). We move our 29 artys to Ahhmyfoot and bomb Abeline 9-9, 9-6 and 6-6. That's 5 bombardments needed.
Then we move the remaining artys to Horsefish and bomb Horsefish 4-4, 4-7 and 4-8. We send 2 tanks to Horsefish 4-1 and 7-8 to pillage those squares. 6 bombardments needed and Abeline has now been isolated.
Next step: isolating Jackson. We only need to isolate it towards Legoland and Port Sacrifice (Stanwix 9). The first step is to build a city at Legopolis 7-7, this will effectively isolate Panama and Legopolis from any tank. From there, Destroyers will bomb Jackson 3 and artillery will bomb Jackson 2, 1 and 1-1 (6 bombardments needed). Jackson is now effectively isolated since their tanks are trapped due to the wall of hills to the west and the destroyed tiles south.
Finally: isolating Dye Fields. We estimate that we won't have artillery left by this time given that 1/2-2/3 of attacks generally fail against improvements. All remaining destroyers (we estimate about 8-9) will hit Dye Fields 8, 7 and 1. Now comes the wierd part...
...we need to declare war on you. 
Yep, those workers are getting in the way and we need to remove them. We'd need to do the following: capture the workers at Dye Fields 7-7, 4-4-7 and 4-4-1. Then we build the first city at Legopolis 2-3. Now we need to kill your Marine at Dye Fields 4-7 and pillage that tile, Then we raze the city, build another city at Red Bricks6 8. On that spot we build the second city to pillage the tile at DF 1-4 (again, have to kill a Marine first). At this point only 3 tiles remain to isolate Dye Fields: 7-7, 1-1, 1-2 all of which can be pillaged by tanks (we have 2 1-HP tanks which we can sacrifice, which means we'd only end up sacrificing 4 healthy tanks).
Once this is done we send you peace accepted and all the other goodies (170g as half price for the map), rubber, and whatever cities you guys need.
The good thing about this is that it allows us to keep many of the big cities since we would not need to garrisson them strong. Panama would need 1 tank (plus the rider in place) in case a Cav was built in Castlea (Jackson from the ND pic is building a tank), Legopolis would need no defense and we have over 35 units in Port Sacrifice, more than enough to withstand attack from their remaining tanks (most of which are quite battered).
Abeline could be held by only 4 tanks as they have 3 cavs there which could attack it. That leaves most of our follow up tank stack out of danger and ready to strike Jackson next turn.
What would Lego do? They'll likely barrage around Port Sacrifice to leave it isolated and thus prevent our artillery from outside to hit Jackson next turn. This can be avoided if GS builds a city where your Stanwix attack stack is located and then gifting it to us so that we could attack with the Arty at Port Sacrifice and from this city the remianing arty.
Tell me what you think, I'm a bit afraid you guys would consider a "temp war" a cheesy tactic but IIRC it's within the game rules (like artillery exchanges) as long as it doesn't actually abuse a mechanic, in which case we really aren't abusing anything just getting rid of units in the way 
-MZ
FINAL REMARK: With your extra captured workers we can forest Ahmyfoot 2 (since we can capture 3 lego workers on the adjacent tile) which would leave it impervious to a Cav attack.
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Cort Haus
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London
Apr 2002 time: 05:26
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quote: MZ,
My apologies for taking a while to respond, we did not have time for all our members to comment on it.
This proposal of yours has made us think... a lot. While the proposal is certainly inventive, we see a couple of big problems with it.
First of all, declaring war on us is far from ideal right now.
- the 3 slaves and 2 marines are not really an issue, we can afford to lose those. We were hoping to use them as distractions for Lego anyway, to lure them out of their cities, or at least let their battered tanks not heal next turn. That's not really the point. More casualaties have fallen, and a lot more will before we are done with Lego.
- however, it is our understanding, that by declaring war we would lose our lux deal. We would also lose the ability to receive rubber from you. You can't offer peace and lux at the same time, without an accepted peace deal, we don't have open trade routes. While the rubber would be bad, the lux is disastrous... you can compensate for this by using the slider, we can not. We would lose many cities to disorder (the un-ww doesn't help enough, we are already getting hit by Lego ww)
- and, we do not like fake wars. We have discussed this in the context of RP as well, and decided against it. We are not going to start RP's GA by sacrificing one of our units. Nor are we going to fake a war to get out of mobilization. So we can't fake war, just because a couple of our slaves are in the way either.
Further, what real benefits would it bring to us? As far as I can tell, not much. Smith is the only thing worth it on Legoland right now. It would be cool to keep Legopolis, just for that one wonder. But it holds a serious risk as well. Legopolis is in disorder, and while I didn't calculate it precisely, it has somewhere in the region of 10-30% chance of flipping next turn (10% when not in disorder when we get it, but it was built before EotS, so there is no way to set entertainers if it is in disorder)
The same happens to all other cities: flipping chance of undefended cities, in disorder, with many resisters present are simply huge. There is no point in keeping these cities, they are best abandoned. The aqua and hospital in them are costing more in upkeep that the corrupted commerce can bring us. Don't forget, Lego still has 14 transports... somewhere. If one wrong harbor flips to them, we enlarge the problem, instead of controlling it.
Do we gain extra protection for our exposed units? Not really. Your cavs are not important at all, if Lego would attack them, they have served their purpose twice. They are not going to do anything more, except perhaps be used in a future settler blitz. Our tanks (and the couple you will have left in the open) are not important either. We have some 25 tanks in the open, Lego is welcome to attack them. They will lose lots of units doing so, and expose all other units which we can easily pick clean.
Besides, the tanks Lego still has (only a good guess, but this will be very close to the truth):
1 2/5
11 2/4
1 1/3
2 1/4
there are only a few tanks that can actually win from a cav, let alone from a full health tank. And they can't build new ones either, unless they already started on this last turn.
So... no gain, a lot of costs, and possibly even the public outcry to deal with over unfair tactics.
Cutting Abilene from the rest is different. Abilene does not hold 2-move attackers (well, a couple of cavs, but who cares), but if we can keep the defenders to reach Jackson or Dye, we would be best off. All this pillaging of roads does not have to be seen from the attackers side, only from the defenders side. 50 infs, plus an inf army should be pinned in Abilene if we can. Where those damaged attackers go is not important right now.
I can understand that from your side, it would pay off to isolate most units, declaring war on us. However for us, there is no gain, only heavy costs. We were primarily concerned with you when we attacked Stanwix (to be correct: we knew it would be very important to our alliance, even if in the end it would gain you 29 arties and a lot more gold than we would gain), so it is our hope you also see our point here. We are not helped by this manoeuvre, on the contrary even, it costs us a lot.
DeepO
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Cort Haus
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London
Apr 2002 time: 05:26
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quote:
CACTUS 1280 and the Future
Well not much to report, just a destroyer and a sub sunk in our side of the pond.
I've been thinking of the best way to split Legoland and I think I have the best answer: we draw the border exactly through the middle from a SW-NE axis (following the isometric grid). Basically from each diagonal row we count the tiles and the border gets drawn right in the middle. I will draw a map and send it your way. Obviously some concessions can be made for example, I assume GS will want some of the dyes so a GS city on "our side" will not be a problem. With respect to third parties settling on Lego, I guess after we split each side, each team gets to decide who to allow to settle on his part of the continent. Thus, we have no problem in RP settling on Lego as long as it's done on GS's side. Likewise ND has kind of been asking for a role considering they helped us with tech and if the war had dragged on they would have joined in (or so they say).
Some parts of Lego might prove tricky to split: mainly the isthmus and the "hammer" up north. I suggest we give these parts to Vox as a show of thanks for their neutrality in the conflict.
Finally, what about Lego? It's obvious they will try and hide forever. The turn we took Invoice we saw 3 Lego transports to the west of the isthmus. We don't have a spy in Legoland but perhaps they still have troops and will try a nuisance raid, maybe in our north which they might think is undefended. We have a couple of destroyers north of Roleplay trying to hunt them down.
Oh last thing, again, we didn't accept Computers last turn, we'll accept it on 1290 AD. We also offered you Fort Spinebreaker since we have no use for it anymore.
-MZ
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Cort Haus
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London
Apr 2002 time: 05:26
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Before our official message to GoW, I also sent a short personal (and slightly-drunk) note to MZ raising a glass to our alliance. In a PS I mentioned ND's Marines.
MZ's reply is interesting ...
quote:
Well I wish I could raise a glass myself but alas, I have none in front of me but next time I do, I will also give cheers to the great Gathering Storm. I do not know who's going to win this game but undoubtedly each team will leave its legacy in some way or another. GoW, of course, will never be known for its feats of micro-managing perfection but I think our unique diplomatic style got us this far and was what gave us our defining psyche. And well, all our attempts at humor will perhaps make us the PTWDG's Darth Helmet rather than Darth Vader but who cares, we had fun. 
GS on the other hand is the epitome of efficiency and honor. If we're the dark mare, you're the white steed... making our current alliance all the more surprising. Perhaps there's a subtle lesson learned here, that no matter what issues arose in the past, it is possible to work together when you have people receptive to each other's interests. You, DeepO, Aeson and all the others I've had the privilege of working with during my prolonged stint as Emperor have all been great people. Ok, this part's "official" now (though you can post all of this message,
I don't mind),
Well, game's not over yet, and I have no clue what ND is planning with "all those Marines" (how many do they have?). Considering how many Mech Infs you likely have now I'm not sure they'd be foolish enough to attempt something against you. Also, regarding the PM you sent me, GoW will likely give Vox some of the Northern part of "our side" (i.e. probably everything north of the the former Legopolis-Jackson axis), whatever GS plans to donate to them (besides the isthmus and hammer) is an issue that you two should settle independently.
Btw, I've "heard" of the possibility of ND trying to go for a diplo
victory, or at least thinking of it. Seems a bit odd. There would be 3 UN candidates: us, ND, and you. Roleplay will likely vote for you, Lego will probably vote for ND or abstain, and Vox might vote for us or abstain. No clear majority unless two of the superpowers vote for another one (ok, I'll admit it, I wouldn't mind these votes at all hehe).
Finally regarding Lego territory, I thought there was already a rubber tile in your side... I could be wrong so I'll check the save early tomorrow (was a bit busy and couldn't play today).
Cheers,
-MZ a.k.a. Darth Helmet
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