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vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 08-03-2003 22:58
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quote:
Originally posted by Dominae
vondrack and other Consuls, I'm hoping you're aware that switching to a fourth Warrior costs half a pop point.

Yes, we are aware. But having two cities (or one city and a settler), but only three warriors would leave us with just one warrior available for exploration (or one of the valuable assets - city/settler - underprotected). That is not acceptable. A free settler is like getting two pop points for free. Sacrificing half a pop point to play it safe then seems quite justified and affordable.

quote:
Originally posted by Dominae
I'm looking at this from a pure economic power perspective.

That's your job and you are doing it very well.
But the Consuls should be able to see the grand scheme of things, not just one particular interest we may have.

quote:
Originally posted by Dominae
Another thing: are we actually planning on research Ceremonial Burial until we pop all three visible Huts? That would be a big waste, IMO; consider that, in trying to avoid getting Ceremonial Burial from a Hut, we're going to research it ourselves! The argument that we get more out Hut if it ends up being a tech is the same one we heard previously, and is still problematic: the are no guarantees we get a tech from any Hut, so we might end up researching Ceremonial Burial for nothing.

Either we do the "redirection trick" for the first Hut only, or we put off research until all three Huts have been popped. I prefer the first of these options.

There is one more option that is the most likely: leave it on for just this one full turn - probably at 0% - pop the two huts (N & S) with the chances to get BW maximized. I personally lean toward this solution. It is a little bit of gambling, but the most we can lose is 1 turn of research time (the 5 gold would be saved in our treasury). The most we could get is BW for free (maybe even more). I'd go for this risk... our Lego experience tells us that goody huts may be a lifesaver.

If we get BW from the first hut, awesome. We would get 72 beakers (10-15 turns of research time) for free. Risking up to 5 beakers (1 turn of research time) to gamble for another costly tech seems acceptable, IMHO...

Let me add one small note... I understand that many of you are trying to not rely on luck. That's fine and there is certainly no point in risking a loss of an unprotected city just to pop one more hut. But when the stake is 5 gold (and not even that, as we can save those 5 gold in our treasury) and the wheel of fortune may give us like 72+ beakers for free, then I say, let's make it possible for the luck to come to us. If you want to have good luck, you need to help it a bit.

I agree that it is unlikely we'd research Ceremonial Burial to the end. And I also agree that holding our research for more than one turn (to pop even the third hut with maxxed chances to get a costly tech) would be too much.

panag is offline panag
Emperor
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Oct 2000
time: 07:26
  Old Post 08-03-2003 23:08 Visit panag's homepage!
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quote:
Originally posted by joncnunn
What luxaries? I've only seen 1 tile with a luxary so far.

Anyway as I recall, in the C3DG, Japan had a very isolated start (not only the only race in their land mass, but the next several land masses were empty), a lot of 1 type of luxary (near or total monopoly of that type), and a couple more luxaries as well.

In addition, the Zulu with a semi-isolated start (only race on their landmass, but the next land mass seperated by only 1 tile [coast] from another landmass with 2 players on it) had a near or total monopoly of 1 luxary type.



hi ,

we have one incense north and one dye east of the capital , ....

have a nice day

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 08-03-2003 23:20
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vondrack, I agree with all your points in the post above. Which is why I've come up with a new queue in the eventuality that we get a Settler from one of the Huts (the first and second one actually, not the third). It produces a W4 before the Granary, puts us back two turns for the Settler but sacrifices no population. But until we do get that Settler from the Hut, I think we should stay with the original plan.

Also, just checking, but are you and the other Consuls playing with the Lux/Science slider the turn before discovering techs? In my scenario we get an extra Gold on the turn we get Pottery.


Dominae

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 08-03-2003 23:25
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quote:
Originally posted by Dominae
Also, just checking, but are you and the other Consuls playing with the Lux/Science slider the turn before discovering techs? In my scenario we get an extra Gold on the turn we get Pottery.

Yes, I was playing the last turn and I knocked the research slider down to 80%. This kind of "service" stuff is (or at least should be ) always mentioned in the turn summary. First in the list of actions, second in the upper right corner of the "Turn" label in the Summary table - the three numbers separated by dots mean the same as in the Civ3 infobox.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 08-03-2003 23:52
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OK, just to make sure this gets noticed... this is a slight adjustment to the original plan - after putting one of my recent posts here, I realized this is a better way to handle our next turn:

We shall shut our research down (ONLY!) for Turn 14 completely, "parking" our research at Ceremonial Burial.

This way, we get 5 gold for our treasury, losing nothing but 1 turn of research time, while maximizing our chances of getting a valuable (cost>2) tech from one of the first two huts we are going to pop (N & S).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 09-03-2003 04:05
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vondrack, I read the turn summaries, but sometimes I forget what I've read...

Parking research Ceremonial Burial is the best option, I think.


Dominae

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 09-03-2003 04:53
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W4 was schedualled to be built right after the settler (2 turns total) and would not severally jepardize our defences for just 2 turns.

for several reasons, I am against building that 4th warrior at this time.

E_T

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
Question  Old Post 09-03-2003 05:04 Visit panag's homepage!
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quote:
Originally posted by E_T
W4 was schedualled to be built right after the settler (2 turns total) and would not severally jepardize our defences for just 2 turns.

for several reasons, I am against building that 4th warrior at this time.

E_T


hi ,

, can you explain as to why you are against it , ......

have a nice day

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 09-03-2003 05:05
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I was mistaken, I didn't see the conditional stuff, just the change. Sorry.

E_T

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 10-03-2003 02:19
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Turn 15 (3300BC)

1. Warrior #1:
1a. if at full health, attack the nearest barbarian (S, SE, or SW, preferrably S)
1b. if at less than perfect health, fortify

2. Warrior #2 to move South-East (3), popping the hut.
1a. if BW not popped, set research to BW at 100%; otherwise set research to Writing at 100%
I am proposing Writing, but am aware of that there was no poll held. I know that The Wheel was also suggested... comment as much as possible - this part of the plan may very well change if enough people request it).
1b. if Settler popped, keep him with Warrior #2
1c. if a friendly Warrior popped, move him E

3. Change the Apolyton build to Granary.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:26
  Old Post 10-03-2003 03:09
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quote:
Originally posted by vondrack
I am proposing Writing, but am aware of that there was no poll held. I know that The Wheel was also suggested... comment as much as possible - this part of the plan may very well change if enough people request it).


I humbly request you use a general poll to sort these things out.
Then you councillors change the plan if neccessary...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 10-03-2003 04:52
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Iron Working or The Wheel, so that we can know what resourses we have (or not have).

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 10-03-2003 04:58 Visit Trip's homepage!
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Iron Working!

bigfree1
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  Old Post 10-03-2003 05:19
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quote:
Originally posted by Trip
Iron Working!


Most definatley!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 10-03-2003 05:25
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Writing!

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 10-03-2003 10:01
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Iron Working is essential here... it gives us the option of not using NMs. Also, does anyone doubt we'll find iron about?

Safety first.

panag is offline panag
Emperor
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Oct 2000
time: 07:26
  Old Post 10-03-2003 20:45 Visit panag's homepage!
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hi ,

writing , we need the GL and small lib's to research everything faster

have a nice day

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 11-03-2003 20:57 Visit joncnunn's homepage!
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There's nothing that's particlarly good to research now.

We'd waste yet another turn if we switched away from Bronze Working which every Scientific civ had at 4000 BC.

By the time BW is discovered at least 1 Commercial civ will already have Writing, 2+ Scientific civs will have Iron Working, and there will have been plenty of time for any civ to have beaten us to the Wheel.

Note that it looks like the light green team has already built their first settler.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 12-03-2003 06:18
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Turn 16 (3250BC)

1. Worker to mine
part of our ultra-early granary plan as decribed in the Ministry of Interior thread.

2. Bigfree the Warrior (#2) to move S (2)

3. Alva the Warrior (#3) to move S-S (2-2)
and then East (6) on the next turn - as discussed in the Ministry of War thread.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 13-03-2003 00:38
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Turn 17 (3200BC)

1. Bigfree the Warrior (#2) to move S (2)

2. Alva the Warrior (#3):
2a. no enemy or barbarian spotted approaching Apolyton -> move E (6)
2b. enemy or barbarian spotted approaching Apolyton -> move N (8)

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 13-03-2003 00:51 Visit joncnunn's homepage!
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I notice that we have fallen to last place in productivity.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 14-03-2003 02:33
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Turn 18 (3150BC)

1. Bigfree the Warrior (#2) to move S (2)
Looking for the southern end of the jungle.

2. Alva the Warrior (#3) to move N (8)
Returning to Apolyton to take care of the MP duties.

bigfree1
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  Old Post 14-03-2003 03:08
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quote:
Originally posted by joncnunn
I notice that we have fallen to last place in productivity.


Maybe we could just be tied for last place?

It looks as if up to 5 of the other teams has another city(or two) already; either through huts or early gambles.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 03:43 Visit Trip's homepage!
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No. If we were tied, then there would be multiple teams at that position (say, 5 above us, then the last 2 would be tied at number 6). This means we are definitely last in productivity. This is because we chopped the game tile (2 shields lost), and we only have one city size 2 (very low commerce as well).

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  Old Post 14-03-2003 03:55
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quote:
Originally posted by Trip
No. If we were tied, then there would be multiple teams at that position (say, 5 above us, then the last 2 would be tied at number 6). This means we are definitely last in productivity. This is because we chopped the game tile (2 shields lost), and we only have one city size 2 (very low commerce as well).


Yes, but there are 8 teams. We are 7th in productivity which could mean that we are not in last or are tied for last.

Trip is offline Trip
Firaxis Games
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Apr 2002
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Shhhh... Do not dwell on details my child.

bigfree1
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quote:
Originally posted by Trip
Shhhh... Do not dwell on details my child.



I know.....I'm told the Devil is usually in them!

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 15-03-2003 11:51
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If we move 4 next turn it looks like an act of agression. I know getting a look at their Capitol would be nice, but not at the risk of pissing them off. Especially considering we can tell just about what they have already anyways (from a food/production standpoint). Let's continue S. It will give us more information about their situation than a look at their city radius will.

They seem to have gone with 2 spears and a Warrior, so even with just 1 Warrior out and about, we stand to uncover some terrain nearby that they haven't already.

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I agree, we need to show respect for their borders. Earlier I would have said to go ahead on move there, but since they have a warrior(Alfred) to greet us there is no reason to move closer so as to make contact; we already have contact now. The pretense of moving into their territory for the purpose of contact no longer exists.

Damn those Barbs; I'll bet the only reason that the warrior came a out there was to investigate the Barb that poped up on the hillthat notyoueither mentioned. If he hadn't come out there, we could have 'stolen' a peak at their Capitol.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:26
  Old Post 15-03-2003 18:06
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Only move into their territory if it is ok with them,
or when we are waging war. It's as easy as that.


However... We can humbly ask if it is ok, telling them if they permit us we will trade and be their friends, otherwise be neutral.

 
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